Welcome to the New Challenge Every Day Card Contest
Today's challenge:
Sagas
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Bartel, Gatekeeper3BRG
Legendary Creature - Giant Warrior (R)
Vigilance, Defender
Whenever you are dealt damage, ~ gains hexproof until end of turn. and can attack as if it didn't have defender until end of turn.
5/7
Jedit, Robaran Mercenary 1RGW
Legendary Creature - Cat Mercenary (R)
Whenever Jedit, Robaran Mercenary becomes the target of a spell or ability, choose one: * Jedit, Robaran Mercenary deals 2 damage to target opponent. * Put a land card from your hand or graveyard onto the battlefield. * Create a 1/1 white and red Mercenary creature token.
4/4
---------------------------------------------- Following in his father's footsteps, Jedit Ojanen left his homeland of Efrava for a life of adventure.
Ramses, Sinister Hunter2UB
Legendary Creature - Human Assassin (R) 2U: Create a black and blue Aura enchantment token named Ramses' Mark attached to another target creature. The token has enchant permanent and "Enchanted creature gets -2/-0". 2B, T: Destroy target creature if another permanent is attached to it.
--- His targets are forwarned only by a generel feeling of unease - if at all. 4/3
Johan, Tyrant of Tirras2RGW Legendary Creature — Human Wizard {R}
Other creatures you control have all other abilities of Johan. 2, T: Johan deals 1 damage to target creature or planeswalker.
6/5
Dead Boris, Lich of Devils1BR
Legendary Creature - Zombie Wizard (R)
Dead Boris, Lich of Devils has protection from spells as long as another creature died this turn. T: Shuffle your library, then scry 2. 1BR, T: Create a 1/1 black and red Elemental Devil creature token. It has "Sacrifice a nontoken creature and this creature: Add BR."
3/2
IIW: Synergize with a little-used part of the game
Rasputin, Lover of Queen2WU
Legendary Creature — Human Wizard (M)
Rasputin, Lover of Queen enters the battlefield with three dream counters on it. 1W, Remove a dream counter from Rasputin: Commanders you control gain indestructible until end of turn. 2U, Remove a dream counter from Rasputin: Draw a card for each commander you control.
Sidekick (You can have two commanders if one or both have sidekick.)
4/2
Tales UntoldUB
Enchantment — Saga (R)
I&II — Target player puts the top 3 cards of their library into their graveyard.
III — Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Fall of Mirrodin4B
Enchantment - Saga (R)
I-II: Put a -1/-1 counter on target creature, then proliferate.
III: Creatures you control get +1/+0 and gain infect until end of turn.
The Rise and Fall of an Angel2WWW Enchantment — Saga {R}
Legacy (As this Saga enters and after your draw step, add a lore counter. Transform after III.)
I--- Create Akroma, a legendary 6/6 white Angel Illusion creature token with flying.
II-- If you control a creature named Akroma, search your library and/or graveyard for any number of Auras that could enchant it and put them onto the battlefield attached to it. If you search your library this way, shuffle it.
III- Sacrifice a creature named Akroma and exile all Auras attached to it.
— · — · — · — · — Monument of an Angel WEnchantment {R}
Monument of an Angel has all abilities of Auras exiled with it that aren't activated or triggered abilities, except that the text of those abilities is changed replacing all instances of "enchanted creature" with "creatures you control", "has" with "have", "gets" with "get", and "is" with "are".
IIW: Transform cards where each side has a different color identity
Hour of Bolas 1UBR
Enchantment - Saga (R)
I - Each opponent discards a card.
II - Deal 4 damage divided as you choose among one, two, or three targets.
III - Destroy three target nonland permanents an opponent controls.
The Khanfall4BR
Enchantment - Saga (Mythic)
I : Target opponent sacrifices a planeswalker. If they can't, that player discards two cards.
II: Create two 4/4 red Dragon creature tokens with Flying
III : The Khanfall deals damage to target opponent and each creature they control equal to the number of Dragons you control.
The Rathi Overlay 3GU
Enchantment - Saga (R)
I - Reveal the top ten cards of your library. Put any number of land cards revealed this way onto the battlefield tapped and then exile the rest.
II - Separate cards you own exiled by The Rathi Overlay into two piles. An opponent chooses one of those piles. Put the chosen pile into your hand.
III - For each creature card you own exiled by The Rathi Overlay, create a token that is a copy of that creature except it has shadow.
The Mirage Wars3RW
Enchantment - Saga (R)
I - Exile target artifact, creature, or land until The Mirage Wars leaves the battlefield.
II - Until your next turn, whenever an opponent casts a spell, The Mirage Wars deals damage to any target equal to that spell's converted mana cost.
III - Put a +1/+1 counter on each creature you control for each creature and planeswalker that died since your last turn.
IIW: A noncreature card that would push a Limited archetype hard
Today's challenge:
Sagas
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
void_nothing 10 (+2)
kwanyeegor 9 (+2)
Antiantiserum 7 (+1)
Subject16 5 (+2)
Flatline 3
Forestsguy 3 (+0)
Cardz5000 3 (+2)
valleybeyond 3 (+2)
Feyd_Ruin 1
master_of_the_universe 0
zdtsd 0
soramaro 0 (+0)
Yesterday's challenge was "Playable legends from Legends"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tales Untold UB
Enchantment — Saga (R)
I&II — Target player puts the top 3 cards of their library into their graveyard.
III — Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Fall of Mirrodin 4B
Enchantment - Saga (R)
I-II: Put a -1/-1 counter on target creature, then proliferate.
III: Creatures you control get +1/+0 and gain infect until end of turn.
IIW: Hybrid mana commanders
The Rise and Fall of an Angel 2WWW
Enchantment — Saga {R}
Legacy (As this Saga enters and after your draw step, add a lore counter. Transform after III.)
I--- Create Akroma, a legendary 6/6 white Angel Illusion creature token with flying.
II-- If you control a creature named Akroma, search your library and/or graveyard for any number of Auras that could enchant it and put them onto the battlefield attached to it. If you search your library this way, shuffle it.
III- Sacrifice a creature named Akroma and exile all Auras attached to it.
— · — · — · — · —
Monument of an Angel
W Enchantment {R}
Monument of an Angel has all abilities of Auras exiled with it that aren't activated or triggered abilities, except that the text of those abilities is changed replacing all instances of "enchanted creature" with "creatures you control", "has" with "have", "gets" with "get", and "is" with "are".
IIW: Transform cards where each side has a different color identity
Hour of Bolas 1UBR
Enchantment - Saga (R)
I - Each opponent discards a card.
II - Deal 4 damage divided as you choose among one, two, or three targets.
III - Destroy three target nonland permanents an opponent controls.
IIW: Graveyard hate
(B/R)Judith, the Scourge Diva(B/R)
The Khanfall 4BR
Enchantment - Saga (Mythic)
I : Target opponent sacrifices a planeswalker. If they can't, that player discards two cards.
II: Create two 4/4 red Dragon creature tokens with Flying
III : The Khanfall deals damage to target opponent and each creature they control equal to the number of Dragons you control.
IIW: One mana Cantrips
The Rathi Overlay
3GU
Enchantment - Saga (R)
I - Reveal the top ten cards of your library. Put any number of land cards revealed this way onto the battlefield tapped and then exile the rest.
II - Separate cards you own exiled by The Rathi Overlay into two piles. An opponent chooses one of those piles. Put the chosen pile into your hand.
III - For each creature card you own exiled by The Rathi Overlay, create a token that is a copy of that creature except it has shadow.
IIW: non-Innistrad Werewolves
The Mirage Wars 3RW
Enchantment - Saga (R)
I - Exile target artifact, creature, or land until The Mirage Wars leaves the battlefield.
II - Until your next turn, whenever an opponent casts a spell, The Mirage Wars deals damage to any target equal to that spell's converted mana cost.
III - Put a +1/+1 counter on each creature you control for each creature and planeswalker that died since your last turn.
IIW: A noncreature card that would push a Limited archetype hard
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝