Welcome to the New Challenge Every Day Card Contest
Today's challenge:
Theros-Themed Enchantments
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Axe of Mogis2BR
Legendary Enchantment Artifact {R}
Creatures you control have menace. 1BR, T, Sacrifice a blocked creature you control: Axe of Mogis deals damage equal to the sacrificed creature’s power to the defending player and each creature blocking the sacrificed creature.
Legacy (Axe of Mogis can be your commander.)
Somnolent Siren1U
Enchantment Creature — Siren (U)
Bestow 2UU
Enchanted creature gets +2/+2.
Somnolent Siren and enchanted creature don't untap during their controllers' untap steps. 6: Untap Somnolent Siren and enchanted creature. Any player may activate this ability.
2/2
Call of KarametraGW
Enchantment (R)
At the beginning of your upkeep, put a prayer counter on Call of Karametra.
Enchantment spells you cast cost 1 less to cast for each prayer counter on Call of Karametra.
The Great Revel1RRG Enchantment — Saga {R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create a 2/2 red and green Satyr creature token with haste.
II: For each creature you control, choose another creature at random. Those creatures fight each other.
III: Each creature you control deals damage equal to its power to each opponent.
Elspeth, Essence Warrior 4WB
Enchantment Planeswalker-Elspeth
[+2]: Create a 2/2 white and black Knight enchantment creature token.
[-1]: Draw a card for each enchantment you control.
[-5]: Enchantment creatures you control get +1/+1 and Menace until end of turn.
[-11]: For each enchantment you control, create two token copies of it. Those copies gain haste. Exile them at the beginning of your next end step.
4 Starting Loyalty
IIW: Planeswalkers with at least one nonloyalty ability(static, triggered, activated, etc)
Elspeth, Essence Warrior 4WB
Enchantment Planeswalker-Elspeth
[+2]: Create a 2/2 white and black Knight enchantment creature token.
[-1]: Draw a card for each enchantment you control.
[-5]: Enchantment creatures you control get +1/+1 and Menace until end of turn.
[-11]: For each enchantment you control, create two token copies of it. Those copies gain haste. Exile them at the beginning of your next end step.
4 Starting Loyalty
IIW: Planeswalkers with at least one nonloyalty ability(static, triggered, activated, etc)
Erebos's GraspBB
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets -X/-X, where X is equal to your devotion to black.
IIW: Madness or a madness enabler.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Raveling CroneUR
Enchantment Creature - Hag (U) Constellation — Whenever Raveling Crone or another enchantment enters the battlefield under your control, switch target creature's power and toughness until end of turn.
1/3
IIW: Existing planeswalkers from lore without their own cards
Wailing Lamia3BB
Enchantment Creature - Lamia (Rare)
Menace
Whenever Wailing Lamia deals combat damage to a player, that player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card.
Wailing Lamia gets +1/+0 for each enchantment card in all graveyards. She weeps for memories lost, which many beg to forget.
2/5
IIW: One mana, hybrid uncommons.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Today's challenge:
Theros-Themed Enchantments
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Enchantment Artifact {R}
Creatures you control have menace.
1BR, T, Sacrifice a blocked creature you control: Axe of Mogis deals damage equal to the sacrificed creature’s power to the defending player and each creature blocking the sacrificed creature.
Legacy (Axe of Mogis can be your commander.)
IIW: Legendary Incarnations
Enchantment Creature — Siren (U)
Bestow 2UU
Enchanted creature gets +2/+2.
Somnolent Siren and enchanted creature don't untap during their controllers' untap steps.
6: Untap Somnolent Siren and enchanted creature. Any player may activate this ability.
2/2
IIW: Lands without mana abilities
Enchantment (R)
At the beginning of your upkeep, put a prayer counter on Call of Karametra.
Enchantment spells you cast cost 1 less to cast for each prayer counter on Call of Karametra.
IIW: Prehistoric Ravnica
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment — Saga {R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create a 2/2 red and green Satyr creature token with haste.
II: For each creature you control, choose another creature at random. Those creatures fight each other.
III: Each creature you control deals damage equal to its power to each opponent.
IIW: Experience counters
Enchantment Planeswalker-Elspeth
[+2]: Create a 2/2 white and black Knight enchantment creature token.
[-1]: Draw a card for each enchantment you control.
[-5]: Enchantment creatures you control get +1/+1 and Menace until end of turn.
[-11]: For each enchantment you control, create two token copies of it. Those copies gain haste. Exile them at the beginning of your next end step.
4 Starting Loyalty
IIW: Planeswalkers with at least one nonloyalty ability(static, triggered, activated, etc)
Deal with it.
Enchantment Planeswalker-Elspeth
[+2]: Create a 2/2 white and black Knight enchantment creature token.
[-1]: Draw a card for each enchantment you control.
[-5]: Enchantment creatures you control get +1/+1 and Menace until end of turn.
[-11]: For each enchantment you control, create two token copies of it. Those copies gain haste. Exile them at the beginning of your next end step.
4 Starting Loyalty
IIW: Planeswalkers with at least one nonloyalty ability(static, triggered, activated, etc)
Deal with it.
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets -X/-X, where X is equal to your devotion to black.
IIW: Madness or a madness enabler.
Enchantment Creature - Hag (U)
Constellation — Whenever Raveling Crone or another enchantment enters the battlefield under your control, switch target creature's power and toughness until end of turn.
1/3
IIW: Existing planeswalkers from lore without their own cards
Enchantment Creature - Lamia (Rare)
Menace
Whenever Wailing Lamia deals combat damage to a player, that player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card.
Wailing Lamia gets +1/+0 for each enchantment card in all graveyards.
She weeps for memories lost, which many beg to forget.
2/5
IIW: One mana, hybrid uncommons.