Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
And now it's Antiantiserum who's on the rise, and soramaro is far from uncatchable.
Aherrumbrada 3
Legendary Artifact - Equipment (R)
Equipped creature gets +3/+0 and has trample.
If equipped creature is an Artificer, it has “T: Choose an activated ability of target nonland artifact you control. You may activate the chosen ability without paying its activation cost. That ability may only be activated this way once this turn.”
Equip 3
-------------------------------- "I just nearly got decapitated by that guy’s giant wrench! Stop! Laughing!" -Asher to Valner
Hearth1RG
Instant (R)
Until the end of the turn, whenever a creature enter the battlefield, you may put a +1/+1 counter on it. It gains haste until the end of the turn.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
//
Home2WG
Instant (R)
Put a 1/1 white Soldier token into play for each land you control.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
NecroarchivistBB
Creature - Vampire Wizard (U)
Whenever a nontoken creature you control dies, you may exile it. If you do, surveil 1. ”Pfft, dead men tell plenty if you’re not a coward”
1/3
Sculptors of Palandius2WUB
Artifact Creature - Vedalken Artificer (R)
Whenever a nontoken creature an opponent controls dies, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. X: The controller of target token creature with the same name as a creature card with converted mana cost X in your graveyard draws a card. Then you gain control of that creature. Any player may activate this ability. 2/3
Bonfire1R
Enchantment (C)
During your upkeep phase, put one Flame counter on Bonfire.
Sacrifice Bonfire: Deal X damage to target creature or player, where X equals the number of Flame counters on Bonfire.
Encase in SteelU Instant {UC}
Put a gear counter on target creature. It becomes an artifact Vehicle with crew X, where X is that creature's converted mana cost.
Into the City1GG
Instant (Uncommon)
Choose one -
• Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
• Prevent all combat damage that would be dealt this turn. Some would argue that getting lost is the real adventure.
Magniloquent, Conductor of Voices2WW
Legendary Creature - Angel Spellshaper (M)
Flying 1W, T, Discard a card: Create your choice of the following white enchantment tokens -
• Absolute Truth with "Creatures you control have protection from white."
• Absolute Reason with "Creatures you control have protection from blue."
• Absolute Grace with "Creatures you control have protection from black."
• Absolute Law with "Creatures you control have protection from red."
• Absolute Duty with "Creatures you control have protection from green."
3/3
Sucker PunchR
Instant (U)
Deal 1 damage.
While you're searching your library, you may cast Sucker Punch from your library. Few things can stop a fight like a well-placed fist.
Ledev Kennel Master 3GW
Creature - Elf Druid Knight (R)
When Ledev Kennel Master enters the battlefield, create a 3/3 green and white Wolf creature token for every nontoken Elf creature you control and a 1/1 green and white Elf Knight creature token for every nontoken Wolf creature you control.
2/2
-------------------------------------- The Conclave's wolfriders and their mounts are paired together at infancy.
Incandescent HaloWWW
Enchantment- Aura (R)
Enchanted creature gains +2/+2, flying, and lifelink.
Enchanted creature is unblockable by black creatures. An angel's halo cannot be taken, only given to those most worthy.
Embrace of IlhargRG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1, has menace and vigilance, and must attack or block each turn if able. ”What you see is a wretch enslaved by instinct and hate, but the Gruul see a hero truly free of society’s chains.” - Cheln the Elder
Futility 2WB
Creature - Elemental Incarnation (Rare)
Vigilance
Creatures blocking or blocked by Futility have base power and toughness 1/1 and have no abilities. The Hero faced down his enemy and saw only the pointlessness of his quest.
3/3
Elspeth, the Returned4WB
Legendary Planeswalker — Elspeth (M)
+1: Create a 2/2 white Soldier creature token.
+1: Return target Aura or Equipment card from your graveyard to your hand.
-3: Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
-9: You get an emblem with "Creatures you control have first strike, vigilance, and lifelink." Then return up to three target creature cards from your graveyard to the battlefield. {5}
Court Martial2R Enchantment {R}
Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, investigate. (Creates a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a Clue, Court Martial dals 1 damage to each opponent that attacked you and/or a planeswalker you control since your last turn.
Hold for Ransom1B
Sorcery (UC)
Target creature's controller may sacrifice it. If they don't, create three colorless Treasure artifact tokens with "T, sacrifice this artifact: Add one mana of any color".
Life-Gem PlundererRR
Creature - Devil Pirate (U)
Haste 3G: Life-Gem Plunderer gains indestructible until end of turn. 3U: Life-Gem Plunderer gains hexproof until end of turn.
2/2
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andAnd now it's Antiantiserum who's on the rise, and soramaro is far from uncatchable.
Subject16 50 (+1)
Antiantiserum 48 (+6)
Flintlock 45 (+3)
valleybeyond 42 (+2)
void_nothing 42 (+3)
Indighost 33
netn10 23
NightArcher 16
lookashiny 10
Raptorchan 8
zdtsd 8*
Zemoo 3
Groovelord 2
master_of_the_universe 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sucker Punch R
Instant (U)
Deal 1 damage.
While you're searching your library, you may cast Sucker Punch from your library.
Few things can stop a fight like a well-placed fist.
Ledev Kennel Master
3GW
Creature - Elf Druid Knight (R)
When Ledev Kennel Master enters the battlefield, create a 3/3 green and white Wolf creature token for every nontoken Elf creature you control and a 1/1 green and white Elf Knight creature token for every nontoken Wolf creature you control.
2/2
--------------------------------------
The Conclave's wolfriders and their mounts are paired together at infancy.
Incandescent Halo WWW
Enchantment- Aura (R)
Enchanted creature gains +2/+2, flying, and lifelink.
Enchanted creature is unblockable by black creatures.
An angel's halo cannot be taken, only given to those most worthy.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Embrace of Ilharg RG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1, has menace and vigilance, and must attack or block each turn if able.
”What you see is a wretch enslaved by instinct and hate, but the Gruul see a hero truly free of society’s chains.” - Cheln the Elder
Futility 2WB
Creature - Elemental Incarnation (Rare)
Vigilance
Creatures blocking or blocked by Futility have base power and toughness 1/1 and have no abilities.
The Hero faced down his enemy and saw only the pointlessness of his quest.
3/3
Elspeth, the Returned 4WB
Legendary Planeswalker — Elspeth (M)
+1: Create a 2/2 white Soldier creature token.
+1: Return target Aura or Equipment card from your graveyard to your hand.
-3: Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
-9: You get an emblem with "Creatures you control have first strike, vigilance, and lifelink." Then return up to three target creature cards from your graveyard to the battlefield.
{5}
Enchantment {R}
Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, investigate. (Creates a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a Clue, Court Martial dals 1 damage to each opponent that attacked you and/or a planeswalker you control since your last turn.
Hold for Ransom 1B
Sorcery (UC)
Target creature's controller may sacrifice it. If they don't, create three colorless Treasure artifact tokens with "T, sacrifice this artifact: Add one mana of any color".
Life-Gem Plunderer RR
Creature - Devil Pirate (U)
Haste
3G: Life-Gem Plunderer gains indestructible until end of turn.
3U: Life-Gem Plunderer gains hexproof until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝