Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Big pile-up for the top spot tightens up the race.
Jinxed Keepsake1BB
Artifact (R)
Equipped creature gets "At the beginning of your upkeep, discard a card, sacrifice another permanent and you lose 2 life."
Whenever a creature blocks or is blocked by the equipped creature, attach Bewitched Keepsake to that creature.
Equip 1
Spectral Thief1U
Creature - Spirit Rogue (Rare)
Spectral Thief can't be blocked except by Spirits or Clerics.
Whenever Spectral thief deals combat damage to a player, that player puts that many cards from the top of your library into their graveyard and you draw a card. She coveted your gold in life. Now she covets only memories.
2/1
Street Overseer2WU
Creature - Human Wizard (R) T: Choose a number, then choose one -
* Until end of turn, creatures can't be blocked if their power is the chosen number.
* Until end of turn, creatures can't attack if their power is the chosen number. Without stern Azorius oversight, almost every Ravnican street crossing would be a nightmare of all kinds of people running into each other. 2/3
Idol of Wrath2R
Enchantment (C)
All Barbarians entering the battlefield have haste. "What's that thing they're carrying onto the battlefield?" Ib Halfheart, last words
Epic Wager 2R
Sorcery (M)
Name a nonland permanent card. Discard your hand, then draw that many cards. Then, you may reveal the named card from your hand. If you do, put it onto the battlefield. It gains haste. Return it to its owner's hand at the beginning of the next end step. And behind this door is...
The Rainbow Express5 Legendary Artifact — Vehicle {MR}
Whenever The Rainbows Express attacks, defending player sacrifices a permanent for each color among permanents that player controls.
Whenever The Rainbows Express blocks, for each color among permanents the attacking player controls, return up to one target card of that color from your graveyard to your hand.
Crew—Tap any number of untapped creatures you control that together are five colors.
The Rainbow Express can be your commander.
5/5
Kaminari's JusticeRRR
Sorcery - Arcane (R)
Kaminari's Justice deals your choice of 3 damage to each creature, 4 damage to each planeswalker, or 5 damage to each player. The thunder kami's impulses have decided whole wars.
Jungle of DecayBG
Enchantment (R)
Whenever a non-token creature dies, put a spore counter on ~. 1B, remove a spore counter from ~: Target creature gets -1/-1 until end of turn. 4G, remove four spore counter from ~: Create a 5/5 green Fungus creature token with vigilance.
Close Combat1RW
Enchantment (Rare)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
No more than one creature you control can attack each combat.
Creatures you control have first strike and vigilance. "The way I see it, I have everything to gain! Glory, revenge, your life. All for the taking!"
(For reference, like Fuse, Collaborate resolves left to right)
Law1WU
Instant (R)
Tap all untapped creatures.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
//
Order2WG
Instant (R)
Untap all creatures you control. Put a +1/+1 counter on each creature you control.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
Sharp-Tongue Racketeer2RR
Creature - Viashino Warrior (R)
At the beginning of your upkeep, exile the top card of your library face-down. Target opponent may have Sharp-Tongue Racketeer deal 2 damage to them. If that player doesn't, turn that card face-up and you may play it this turn. "One way or the other, I'm going to have my fun with you." 3/2
Call to Adventure 1GU
Enchantment (R)
Whenever a creature you control attacks, it explores.
Whenever a creature you control crews a vehicle, it explores, then explores again. "A planeswalking ship? Show me such a machine, Valner, and I'll happily take a demotion to helmsman." -Captain Nadia Kashim, Jhessian pirate
Chimeric Bomb4
Artifact (R) 4: Put two +1/+1 counters on Chimeric Bomb. You may have Chimeric Bomb become a 0/0 Elemental creature with trample in addition to its other types until end of turn. X, T, Sacrifice Chimeric Bomb: Chimeric Bomb deals an amount of damage equal to X plus the number of +1/+1 counters on it to any target.
Coveted BoneBB Creature — Skeleton Dainty {un-R}
When Coveted Bone enters the battlefield, each opponent creates a 3/3 white Hound creature token named Good Dog with protection from Skeltons.
As long as Coveted Bone is in your graveyard, Hounds attack you each combat if able.
Whenever a Hound deals combat damage to you, you may return Coveted Bone from your graveyard to the battlefield.
7/7
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andBig pile-up for the top spot tightens up the race.
Indighost 20 (+2)
Subject16 18 (+4)
void_nothing 14 (+4)
Antiantiserum 13 (+4)
Flintlock 13 (+0)
valleybeyond 13 (+0)
netn10 13 (+2)
Raptorchan 8
NightArcher 4
Zemoo 2
Groovelord 2
lookashiny 2 (+0)
master_of_the_universe 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Jungle of Decay BG
Enchantment (R)
Whenever a non-token creature dies, put a spore counter on ~.
1B, remove a spore counter from ~: Target creature gets -1/-1 until end of turn.
4G, remove four spore counter from ~: Create a 5/5 green Fungus creature token with vigilance.
Close Combat 1RW
Enchantment (Rare)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
No more than one creature you control can attack each combat.
Creatures you control have first strike and vigilance.
"The way I see it, I have everything to gain! Glory, revenge, your life. All for the taking!"
(For reference, like Fuse, Collaborate resolves left to right)
Law 1WU
Instant (R)
Tap all untapped creatures.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
//
Order 2WG
Instant (R)
Untap all creatures you control. Put a +1/+1 counter on each creature you control.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
Sharp-Tongue Racketeer 2RR
Creature - Viashino Warrior (R)
At the beginning of your upkeep, exile the top card of your library face-down. Target opponent may have Sharp-Tongue Racketeer deal 2 damage to them. If that player doesn't, turn that card face-up and you may play it this turn.
"One way or the other, I'm going to have my fun with you."
3/2
Slingshot 2
Artifact- Equipment
Equipped creature gains +1/+1 and reach.
Equip: 1
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Call to Adventure
1GU
Enchantment (R)
Whenever a creature you control attacks, it explores.
Whenever a creature you control crews a vehicle, it explores, then explores again.
"A planeswalking ship? Show me such a machine, Valner, and I'll happily take a demotion to helmsman." -Captain Nadia Kashim, Jhessian pirate
Chimeric Bomb 4
Artifact (R)
4: Put two +1/+1 counters on Chimeric Bomb. You may have Chimeric Bomb become a 0/0 Elemental creature with trample in addition to its other types until end of turn.
X, T, Sacrifice Chimeric Bomb: Chimeric Bomb deals an amount of damage equal to X plus the number of +1/+1 counters on it to any target.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Skeleton Dainty {un-R}
When Coveted Bone enters the battlefield, each opponent creates a 3/3 white Hound creature token named Good Dog with protection from Skeltons.
As long as Coveted Bone is in your graveyard, Hounds attack you each combat if able.
Whenever a Hound deals combat damage to you, you may return Coveted Bone from your graveyard to the battlefield.
7/7