The October MCC starts today, and we will need three judges including myself. Judge signups will remain open until the end of round 1. If you have never judged before, please post a judgment of the sample card using the official rubric. If you have judged before, please just post here to say you're willing.
Assume all challenges have been fulfilled.
Battle Generator2RW
Artifact (R)
At the beginning of combat on your turn, target creature gets +1/+0 until end of turn, target creature gets +1/+0 until end of turn, target creature gets +0/+1 until end of turn, target creature gets +0/+1 until end of turn, target creature gains flying until end of turn, target creature gains first strike until end of turn, target creature gains trample until end of turn, and target creature gains haste until end of turn. Made to make shields shake and spears soar.
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Battle Generator2RW
Artifact (R)
At the beginning of combat on your turn, target creature gets +1/+0 until end of turn, target creature gets +1/+0 until end of turn, target creature gets +0/+1 until end of turn, target creature gets +0/+1 until end of turn, target creature gains flying until end of turn, target creature gains first strike until end of turn, target creature gains trample until end of turn, and target creature gains haste until end of turn. Made to make shields shake and spears soar.
Design - (1/3) Appeal: Timmy likes the sheer number of things he gets to do every turn. Spike is contemptuous. Jonny doesn’t really care. (.5/3) Elegance: The idea of what is being attempted is cool and makes sense, but it’s clunky and confusing. A total of eight different targeted clauses makes thus a nightmare to track and cast. The fact that this happens every turn makes for ugly gameplay.
Development - (1/3) Viability: A red/white artifact is weird enough without a million targets. The color pie and rarity match up well, but the only way I see this being printed is as an instant/sorcery. (2.5/3) Balance: While confusing, I can imagine several fun Commander and casual decks revolving around this card without breaking it. Balance wise I see it as a strong limited bomb with very fringe standard playability. Just right.
Creativity - (1.5/3) Uniqueness: This feels like a new card, but also plays heavily off of “akroma’s —-“ cards and a variety of split up pump spells like seeds of strength. (2.5/3) Flavor: Flavorwise it’s great. A one-artifact armory of equipment for every task is very Boros. The flavor text is unexciting but fine.
Polish - (3/3) Quality: Honestly I’m not sure about the temp laying of the ability, but I think it’s all good. (2/2) *Main Challenge: (2/2) Subchallenges:
Total: 16/25
*An entry with 0 points here is subject to disqualification.
The October MCC starts today, and we will need three judges including myself. Judge signups will remain open until the end of round 1. If you have never judged before, please post a judgment of the sample card using the official rubric. If you have judged before, please just post here to say you're willing.
Battle Generator 2RW
Artifact (R)
At the beginning of combat on your turn, target creature gets +1/+0 until end of turn, target creature gets +1/+0 until end of turn, target creature gets +0/+1 until end of turn, target creature gets +0/+1 until end of turn, target creature gains flying until end of turn, target creature gains first strike until end of turn, target creature gains trample until end of turn, and target creature gains haste until end of turn.
Made to make shields shake and spears soar.
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact (R)
At the beginning of combat on your turn, target creature gets +1/+0 until end of turn, target creature gets +1/+0 until end of turn, target creature gets +0/+1 until end of turn, target creature gets +0/+1 until end of turn, target creature gains flying until end of turn, target creature gains first strike until end of turn, target creature gains trample until end of turn, and target creature gains haste until end of turn.
Made to make shields shake and spears soar.
Design -
(1/3) Appeal: Timmy likes the sheer number of things he gets to do every turn. Spike is contemptuous. Jonny doesn’t really care.
(.5/3) Elegance: The idea of what is being attempted is cool and makes sense, but it’s clunky and confusing. A total of eight different targeted clauses makes thus a nightmare to track and cast. The fact that this happens every turn makes for ugly gameplay.
Development -
(1/3) Viability: A red/white artifact is weird enough without a million targets. The color pie and rarity match up well, but the only way I see this being printed is as an instant/sorcery.
(2.5/3) Balance: While confusing, I can imagine several fun Commander and casual decks revolving around this card without breaking it. Balance wise I see it as a strong limited bomb with very fringe standard playability. Just right.
Creativity -
(1.5/3) Uniqueness: This feels like a new card, but also plays heavily off of “akroma’s —-“ cards and a variety of split up pump spells like seeds of strength.
(2.5/3) Flavor: Flavorwise it’s great. A one-artifact armory of equipment for every task is very Boros. The flavor text is unexciting but fine.
Polish -
(3/3) Quality: Honestly I’m not sure about the temp laying of the ability, but I think it’s all good.
(2/2) *Main Challenge:
(2/2) Subchallenges:
Total: 16/25
*An entry with 0 points here is subject to disqualification.
FINISHED