Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
WELL, STILL MIDNIGHT BUT FNM WAS GREAT TONIGHT. I CAME INTO A MODERN GAME WITH NO MODERN DECK. SO I BOUGHT A VEHICLE RUSH CHALLENGER DECK OFF THE SHELVES AND BOLSTERED IT WITH A BETTER MANA BASE AND SOME REMOVAL. I THOUGHT I'D BE GOOD FOR A LAUGH AS MY FRIENDS ROFLSTOMPED ME INTO THE DUST. BUT I WENT 2:1. TRUE ENOUGH ONE OF MY OPPONENTS FLOODED HORRIFICALLY, BUT I ACTUALLY WON AGAINST A VENGEVINE DECK, AND AT LEAST HELD OUT AGAINST A COMPETITIVE SPIRITS DECK. AT LEAST MORE THAN I HAD ANY RIGHT TO. SO OVER ALL IT WAS MORE FUN THAN I HAD ANTICIPATED.
From Rot, Renewal3BG
Sorcery (R) Undergrowth - For each creature card in your graveyard, create a 1/1 green saproling creature token and you gain 1 life.
Master Undercover2UU
Creature - Human Rogue (Rare)
Hexproof
Master Undercover can't be blocked.
Your opponents plays with their hand revealed and the top card of their library revealed. Some Dimir agents can fulfil their duty undetected for years, even decades without failing once.
2/2
The Coliseum of Karsus Legendary Land {R}
Champion a creature (When this enters the battlefield, sacrifice it unless you exile a creature you control. When this leaves the battlefield, that card returns to the battlefield.)
The Coliseum of Karsus enters the battlefield tapped. T: Add one mana of any color. 4: Until end of turn, each land you control becomes a copy of the exiled card. It's still a land.
Ignis Vessel3
Artifact (U) 3, T or R, T: The next time a red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Static Rain
Instant (R)
Static Rain deals X damage to each creature, where X is the number of cards named Static Rain in your graveyard.
Creatures do not untap during their controller's next untap phase.
Dearthair Orc 3R
Creature - Orc Warrior (U)
Kin to Goblins (Can't be blocked by Goblins. Gets +1/+1 if you control a Goblin.)
Whenever Dearthair Orc attacks, Goblins you control gain menace until end of turn.
3/3 "Let brudda go first. Clear the way for the rest." -Auntie's wisdom
Crumblegust(2/G)(2/W)
Instant (U)
Destroy target artifact, enchantment, enchanted creature or equipped creature. Die with the wind, and rest with the earth.
Ashnod's Power Plant
Legendary Land - Power-Plant (M)
Ashnod's Power Plant enters the battlefield tapped.
Spells and abilities that target Ashnod's Power Plant cost 2 less to cast or activate. This can't reduce a cost to less than one mana. 2, T: Add three mana in any combination of colors or CCCC.
One For All2GW
Enchantment (Rare) GW, Sacrifice a creature: Creatures you control gain indestructable until end of turn. "We are the strongest when we are together, but sometimes we have to walk apart to truly appreciate our bond."
- Netara, Selesnya Evangel
Rod of the Rotten4 Artifact — Equipment {R} Undergrowth — Whenever equipped creature dealing combat damage causes a triggered ability of a permanent you control to trigger, that ability triggers X additional times, where X is the number of creature cards in your graveyard.
Equip—Exile a creature card from your graveyard.
Retracing Steps1R
Sorcery (Uncommon)
Target instant or sorcery card in your graveyard gains Retrace until end of turn. (You may cast a card with retrace from your graveyard by discarding a land in addition to its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land in addition to its other costs.) "I'm sure yesterday was right here!"
-Misandra, Chronomaniac
Kessig Magestalker 1RG
Creature - Wolf (R)
Hexproof
Whenever a player copies a spell, Kessig Magestalker deals 1 damage to that player for each spell they control.
Whenever a player casts a spell, if it isn't the first spell cast this turn, Kessig Magestalker deals 3 damage to that player.
2/2 With the coming of the Immernoct, the Church's already waning magics were finally snuffed out.
High1(W/U)
Instant (U)
Target creature gains flying until end of turn. Draw a card.
// Mighty2WU
Instant (U)
Target creature gets +X/+X until end of turn, where X is the number of cards in its controller's hand.
Spawning SignalG
Enchantment (R)
At the beginning of your upkeep, choose target nontoken creature you control. Until end of turn, whenever that creature deals combat damage to a player, you may pay its mana cost. If you do, create a token that's a copy of that creature.
Elegant EgalitarianWW
Creature - Human Advisor (M)
Flash
When Elegant Egalitarian enters the battlefield put a balance counter on it for each additional artifact, creature, land, planeswalker, or enchantment target player controls more of than you.
Remove 3 counters from Elegant Egalitarian: Exile target permanent an opponent controls if they control more permanents of that type.
Remove 5 or more counters from Elegant Egalitarian: For each additional permanent of a given type an opponent controls you may exile target permanent of that type an opponent controls
2/2
Denizen of the First City2BB
Creature - Horror (R)
Hexproof from multicolor
When ~ enters the battlefield, destroy all multicolored creatures. For each creature destroyed this way, its controller loses 1 life and you gain 1 life. Ravnica has been built up for so long, no one truly know how far down the undercity goes. The very idea of the First City is more of a ghost story than anything else. But miles down, further than even the Golgari dare tread, lay the bones of a time-lost civilization, and nameless things that resent having been forgotten.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andWELL, STILL MIDNIGHT BUT FNM WAS GREAT TONIGHT. I CAME INTO A MODERN GAME WITH NO MODERN DECK. SO I BOUGHT A VEHICLE RUSH CHALLENGER DECK OFF THE SHELVES AND BOLSTERED IT WITH A BETTER MANA BASE AND SOME REMOVAL. I THOUGHT I'D BE GOOD FOR A LAUGH AS MY FRIENDS ROFLSTOMPED ME INTO THE DUST. BUT I WENT 2:1. TRUE ENOUGH ONE OF MY OPPONENTS FLOODED HORRIFICALLY, BUT I ACTUALLY WON AGAINST A VENGEVINE DECK, AND AT LEAST HELD OUT AGAINST A COMPETITIVE SPIRITS DECK. AT LEAST MORE THAN I HAD ANY RIGHT TO. SO OVER ALL IT WAS MORE FUN THAN I HAD ANTICIPATED.
Raptorchan 18
Netn10 16 (+3)
Subject16 14 (+3)
AntiAntiSerum 13 (+7)
ValleyBeyond 12 (+2)
Rudyard 12
VoidNothing 10 (+2)
Indighost 8
Tim1137 7 (+2)
Flatline 1
Cardz5000 1
One For All 2GW
Enchantment (Rare)
GW, Sacrifice a creature: Creatures you control gain indestructable until end of turn.
"We are the strongest when we are together, but sometimes we have to walk apart to truly appreciate our bond."
- Netara, Selesnya Evangel
Artifact — Equipment {R}
Undergrowth — Whenever equipped creature dealing combat damage causes a triggered ability of a permanent you control to trigger, that ability triggers X additional times, where X is the number of creature cards in your graveyard.
Equip—Exile a creature card from your graveyard.
Retracing Steps 1R
Sorcery (Uncommon)
Target instant or sorcery card in your graveyard gains Retrace until end of turn. (You may cast a card with retrace from your graveyard by discarding a land in addition to its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land in addition to its other costs.)
"I'm sure yesterday was right here!"
-Misandra, Chronomaniac
Kessig Magestalker
1RG
Creature - Wolf (R)
Hexproof
Whenever a player copies a spell, Kessig Magestalker deals 1 damage to that player for each spell they control.
Whenever a player casts a spell, if it isn't the first spell cast this turn, Kessig Magestalker deals 3 damage to that player.
2/2
With the coming of the Immernoct, the Church's already waning magics were finally snuffed out.
High 1(W/U)
Instant (U)
Target creature gains flying until end of turn. Draw a card.
//
Mighty 2WU
Instant (U)
Target creature gets +X/+X until end of turn, where X is the number of cards in its controller's hand.
Spawning Signal G
Enchantment (R)
At the beginning of your upkeep, choose target nontoken creature you control. Until end of turn, whenever that creature deals combat damage to a player, you may pay its mana cost. If you do, create a token that's a copy of that creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Elegant Egalitarian WW
Creature - Human Advisor (M)
Flash
When Elegant Egalitarian enters the battlefield put a balance counter on it for each additional artifact, creature, land, planeswalker, or enchantment target player controls more of than you.
Remove 3 counters from Elegant Egalitarian: Exile target permanent an opponent controls if they control more permanents of that type.
Remove 5 or more counters from Elegant Egalitarian: For each additional permanent of a given type an opponent controls you may exile target permanent of that type an opponent controls
2/2
Denizen of the First City 2BB
Creature - Horror (R)
Hexproof from multicolor
When ~ enters the battlefield, destroy all multicolored creatures. For each creature destroyed this way, its controller loses 1 life and you gain 1 life.
Ravnica has been built up for so long, no one truly know how far down the undercity goes. The very idea of the First City is more of a ghost story than anything else. But miles down, further than even the Golgari dare tread, lay the bones of a time-lost civilization, and nameless things that resent having been forgotten.
3/4