This month we will be messing with different abilities
Main Challenge: Design a card with two or more activated abilities Subchallenge 1: One ability activates from the hand. Subchallenge 2: One ability activates from the graveyard.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
None yet.
Design Deadline: All submissions are to be final and submitted by September 5th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by September 8th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
The Fleeting Dream2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield. 2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard. 2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
Venturous RecruitW
Creature - Human Soldier (u) W: Exile Venturous Recruit, then return it to the battlefield tapped and attacking under you control. Play this ability only when a creature you control attacks alone. W, Exile Venturous Recruit from your graveyard: Create a white Enchantment token with exalted named Tomb of an Unknown Soldier.
2/1
Mogg Jungleblazer2R
Creature - Goblin {U}
Haste R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR(2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
The Fleeting Dream2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield. 2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard. 2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
Design - (3/3) Appeal: Lots of tokens and reusability (3/3) Elegance: Takes a second to understand but the division of card types across the abilities ties it together well, especially with the 2MM costs.
Development - (3/3) Viability: These are all things that the colors can do, and the overall package feels mythic enough. (2/3) Balance: I think I would be more comfortable if it exiled the cards it was making tokens of (also logistically easier) to avoid just repeatedly alternating between the same creature and enchantment in your graveyard. Also the fact that you can mill this and something like Omniscience, then cheat it out without ever needing a card in your hand, is potentially dangerous for Standard at least.
Creativity - (3/3) Uniqueness: Nothing else really works like this (2/3) Flavor: It's a neat name, although it kind of suggests an impermanence that doesn't really come through in the abilities.
Polish - (3/3) Quality: (2/2) Main Challenge: (2/2) Subchallenges:
Venturous RecruitW
Creature - Human Soldier (u) W: Exile Venturous Recruit, then return it to the battlefield tapped and attacking under you control. Play this ability only when a creature you control attacks alone. W, Exile Venturous Recruit from your graveyard: Create a white Enchantment token with exalted named Tomb of an Unknown Soldier.
2/1
Design - (3/3) Appeal: Weenies with upside are pretty popular (1/3) Elegance: Getting around exalted is a cute concept but this is kind of a nightmare for new players to understand, and the fact that it can come in unblockable is weird. Probably needs reminder text for exalted at uncommon.
Development - (3/3) Viability: Exalted and "join in the attack" mechanics like battalion are easily white. (3/3) Balance: Having a way to push through some more damage for exalted decks is interesting. I don't know that it's broken but it's great for carrying the exalted bonus early game or when you don't have mana, then can switch into adding two damage alongside your exalted attacker. Pushed but doesn't seem that much better than Dauntless Bodyguard.
Creativity - (3/3) Uniqueness: Certainly new. I think Meandering Towershell is the only thing close to the first ability, weirdly. (2/3) Flavor: I guess they are following along with the chosen champion, but then they die and everyone forgets who they are but feels bad about it, or something.
Polish - (2/3) Quality: "Activate this ability only if a creature you control is attacking alone" seems correct per Gerrard Capashen and others. Also "your control" not "you" and "enchantment" is not capitalized. And probably Tomb of the Unknown Soldier? (2/2) Main Challenge: (1/2) Subchallenges: Not from hand
Mogg Jungleblazer2R
Creature - Goblin {U}
Haste R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR(2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
Design - (3/3) Appeal: Mainly geared for Spikes to eke out advantage, particularly in the instant-speed return (3/3) Elegance: No issues here
Development - (3/3) Viability: Seems fine (3/3) Balance: I feel like the second wind cost is a bit pushed from what we usually see (2-3 more mana for flashback effects), but the body is fragile and mana-intensive. A bit like Hellspark Elemental.
Creativity - (1/3) Uniqueness: It has embalm without the flavorful bits, the rest is pretty common (2/3) Flavor: Second wind is a reasonable concept but becoming a token is odd and the rest of the card doesn't really connect.
Polish - (3/3) Quality: (2/2) Main Challenge: (1/2) Subchallenges: Not from hand
The Fleeting Dream2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield. 2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard. 2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
Design .:. (2/3) Appeal: I'm sure Jxnny'll find a way to abuse this thing. Awesome for Commander, a Txmmy format. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (2/3) Viability: While white is good with enchantments, so far it's not able to create copies of enchantments. The only exception, Imperial Mask, being a card from Future Sight, that makes a copy of itself for each of your team mates, is not a good example for this effect. For black and creatures we have a similar situation. In Nemesis Trap there's only one mono black card that creates a copy of another card. This card being blue is irrelevant for the other two abilities, as you don't have to cast it ever to use it. Feels like a bend overall. (3/3) Balance: You can make a lot of copying with this card. What hinders you is the mana you have available. All your opponents can do are Stifle effects and graveyard hosing. The mana cost to keep the copying loop going is rleativley huge. So while this card can be pretty strong I don't hink it's broken.
Creativity .:. (2,5/3) Uniqueness: This is not your regular clone. A card like this we have not seen so far. (2/3) Flavor: I have a hard time getting behind this. The flavor is somewhat . . . fleeting.
Polish .:. (2,5/3) Quality: The second activated ability should read "enchantment card in your graveyard." (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Subchallenges satisfied!
Total: 21/25
Venturous RecruitW
Creature - Human Soldier (u) W: Exile Venturous Recruit, then return it to the battlefield tapped and attacking under you control. Play this ability only when a creature you control attacks alone. W, Exile Venturous Recruit from your graveyard: Create a white Enchantment token with exalted named Tomb of an Unknown Soldier.
2/1
Design .:. (2/3) Appeal: Jxnny wants to mess around with this blinkin' guy. I can imagine this card being good in a Standard environment, interesting for Spike. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (2,5/3) Viability: The colors are fine. But I think we still have a few years before an uncommon 1-drop can be this efficient. (1/3) Balance: Oh, it looks like some neat interaction with exalted, getting exalted triggers while attacking with two things! But really it is virtual indestructibility with an added benefit if your opponent still manages to kill it somehow. A 1-mana 2/1 with either of those abilities I'd already consider pretty good and more reasonable for an uncommon. Also comes with relevant creature types.
Creativity .:. (3/3) Uniqueness: This is a pretty wild card. (3/3) Flavor: The name of the token is soul crushing.
Polish .:. (2,5/3) Quality: It's "Activate this ability only . . .", e.g. any card that's not Shichifukujin Dragon. (2/2) Main Challenge: Main challenge satisfied! (1/2) Subchallenges: Subchallenge 2 satisfied!
Total: 20/25
Mogg Jungleblazer2R
Creature - Goblin {U}
Haste R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR(2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
Design .:. (1/3) Appeal: This feels like a card that's viable for competitive Standards, Spike's interested. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (2,5/3) Viability: Red is certainly fine. 3-mana 3/1s with haste and upside are a thing. Uncommon might be stretching it a little, though. (2,5/3) Balance: Abilities like these need careful design as they turn your graveyard really into an expansion of your hand. With embalm and eternalize we have seen that these cards can be reasonable costet and still be exciting. Being able to activate second wind at any time is basically like making a creature with flash and needs to be treated accordingly. In Amonkhet we have 17 creatures with embalm and only 4 with flash. In Hour of Devastation we have 10 creatures with eternalize and only 2 with flash. Giving a high number of creatures flash through this abilitiy is a thing that must be carefully considered.
Creativity .:. (1/3) Uniqueness: A reflavored embalm/eternalize. (3/3) Flavor: The flavor's coming thru.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (1/2) Subchallenges: Subchallenge 2 satisfied!
[box] The Fleeting Dream2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield. 2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard. 2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
[/box] Design - (2/3) Appeal: Timmy isn't super enthralled with this but this is a Spike and Johnny wet dream. (2/3) Elegance: All of the effects are pretty straightforward, even if creating copies of cards has its own elegance issues. Also, this being a "three color" legendary that you are asked to build around but yet works against the "Commander" rule of putting the commander back into the command zone making this unintuitive in regards to the format.
Development - (3/3) Viability: Mythic and "Esper" with a blue core is perfect. (1.5/3) Balance: Having a recurring cloning engine where you can keep targetting the same the cards to clone seems to be too string and leads to repetitive and boring gameplay. You should probably have to exile what you clone.
Creativity - (2.5/3) Uniqueness: Cloning in blue is not new but the abilities are certainly different. (2/3) Flavor: Flavor is fine. No room for flavor text. There isn't really anything "fleeting" about this.
Polish - (2.5/3) Quality: The second ability should be "enchantment card IN your graveyard." (2/2) *Main Challenge: All good (2/2) Subchallenges: Yup
Total: 19.5/25
[box] Design - (3/3) Appeal: Timmy likes weenies. Johnny likes blinking. Spike likes the cards high power level. (1.5/3) Elegance: The first ability can be very confusing. Do I activate when I attack? Can I wait until after blocks? If I do can they still block? How does it work with exalted? The second ability should probably have reminder text on exalted.
Development - (2/3) Viability: White is on point but this should probably be rare. (2/3) Balance: This is quite pushed for a Savannah Lion.
Creativity - (3/3) Uniqueness: This is new in nearly every aspect. (2.5/3) Flavor: The second ability really hits it home.
[box] Mogg Jungleblazer2R
Creature - Goblin {U}
Haste R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR(2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
[/box] Design - (1/3) Appeal: This is a pure Spike card. (3/3) Elegance: Easily understood.
Development - (3/3) Viability: Red and uncommon are fine. (2.5/3) Balance: Push but what feels balanced red card. The Second Wind should probably cost 1 more
Creativity - (1/3) Uniqueness: Basically just embalm. (2.5/3) Flavor: Flavor is fine. Could have fit a line of flavor text.
Polish - (2.5/3) Quality: The "W" in wind should be capitalized. (2/2) *Main Challenge: All good. (1/2) Subchallenges: Doesn't activate from hand.
Total: 18.5/25
netn10: 19.5
Hemlock: 21
Raikou: 18.5
Final Scores:
netn10: 63.5
Hemlcok: 61
Raikou: 58.5
August MCC 2018 Round 4 - Activate
This month we will be messing with different abilities
Main Challenge: Design a card with two or more activated abilities
Subchallenge 1: One ability activates from the hand.
Subchallenge 2: One ability activates from the graveyard.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
None yet.
Design Deadline: All submissions are to be final and submitted by September 5th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by September 8th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
Koopa
Gerrard's Mom
Antiantiserum
Contestants:
netn10
RaikouRider
Hemlock
A helpful tip for those formatting their cards:
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield.
2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard.
2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
Creature - Human Soldier (u)
W: Exile Venturous Recruit, then return it to the battlefield tapped and attacking under you control. Play this ability only when a creature you control attacks alone.
W, Exile Venturous Recruit from your graveyard: Create a white Enchantment token with exalted named Tomb of an Unknown Soldier.
2/1
Creature - Goblin {U}
Haste
R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR (2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
Emille, Seven-Sting Dancer Shalin Nariya
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Design -
(3/3) Appeal: Lots of tokens and reusability
(3/3) Elegance: Takes a second to understand but the division of card types across the abilities ties it together well, especially with the 2MM costs.
Development -
(3/3) Viability: These are all things that the colors can do, and the overall package feels mythic enough.
(2/3) Balance: I think I would be more comfortable if it exiled the cards it was making tokens of (also logistically easier) to avoid just repeatedly alternating between the same creature and enchantment in your graveyard. Also the fact that you can mill this and something like Omniscience, then cheat it out without ever needing a card in your hand, is potentially dangerous for Standard at least.
Creativity -
(3/3) Uniqueness: Nothing else really works like this
(2/3) Flavor: It's a neat name, although it kind of suggests an impermanence that doesn't really come through in the abilities.
Polish -
(3/3) Quality:
(2/2) Main Challenge:
(2/2) Subchallenges:
Total: 23/25
Design -
(3/3) Appeal: Weenies with upside are pretty popular
(1/3) Elegance: Getting around exalted is a cute concept but this is kind of a nightmare for new players to understand, and the fact that it can come in unblockable is weird. Probably needs reminder text for exalted at uncommon.
Development -
(3/3) Viability: Exalted and "join in the attack" mechanics like battalion are easily white.
(3/3) Balance: Having a way to push through some more damage for exalted decks is interesting. I don't know that it's broken but it's great for carrying the exalted bonus early game or when you don't have mana, then can switch into adding two damage alongside your exalted attacker. Pushed but doesn't seem that much better than Dauntless Bodyguard.
Creativity -
(3/3) Uniqueness: Certainly new. I think Meandering Towershell is the only thing close to the first ability, weirdly.
(2/3) Flavor: I guess they are following along with the chosen champion, but then they die and everyone forgets who they are but feels bad about it, or something.
Polish -
(2/3) Quality: "Activate this ability only if a creature you control is attacking alone" seems correct per Gerrard Capashen and others. Also "your control" not "you" and "enchantment" is not capitalized. And probably Tomb of the Unknown Soldier?
(2/2) Main Challenge:
(1/2) Subchallenges: Not from hand
Total: 20/25
Design -
(3/3) Appeal: Mainly geared for Spikes to eke out advantage, particularly in the instant-speed return
(3/3) Elegance: No issues here
Development -
(3/3) Viability: Seems fine
(3/3) Balance: I feel like the second wind cost is a bit pushed from what we usually see (2-3 more mana for flashback effects), but the body is fragile and mana-intensive. A bit like Hellspark Elemental.
Creativity -
(1/3) Uniqueness: It has embalm without the flavorful bits, the rest is pretty common
(2/3) Flavor: Second wind is a reasonable concept but becoming a token is odd and the rest of the card doesn't really connect.
Polish -
(3/3) Quality:
(2/2) Main Challenge:
(1/2) Subchallenges: Not from hand
Total: 21/25
Hemlock: 20
RaikouRider: 21
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield.
2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard.
2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
Design .:.
(2/3) Appeal: I'm sure Jxnny'll find a way to abuse this thing. Awesome for Commander, a Txmmy format.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(2/3) Viability: While white is good with enchantments, so far it's not able to create copies of enchantments. The only exception, Imperial Mask, being a card from Future Sight, that makes a copy of itself for each of your team mates, is not a good example for this effect. For black and creatures we have a similar situation. In Nemesis Trap there's only one mono black card that creates a copy of another card. This card being blue is irrelevant for the other two abilities, as you don't have to cast it ever to use it. Feels like a bend overall.
(3/3) Balance: You can make a lot of copying with this card. What hinders you is the mana you have available. All your opponents can do are Stifle effects and graveyard hosing. The mana cost to keep the copying loop going is rleativley huge. So while this card can be pretty strong I don't hink it's broken.
Creativity .:.
(2,5/3) Uniqueness: This is not your regular clone. A card like this we have not seen so far.
(2/3) Flavor: I have a hard time getting behind this. The flavor is somewhat . . . fleeting.
Polish .:.
(2,5/3) Quality: The second activated ability should read "enchantment card in your graveyard."
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Subchallenges satisfied!
Total: 21/25
Creature - Human Soldier (u)
W: Exile Venturous Recruit, then return it to the battlefield tapped and attacking under you control. Play this ability only when a creature you control attacks alone.
W, Exile Venturous Recruit from your graveyard: Create a white Enchantment token with exalted named Tomb of an Unknown Soldier.
2/1
Design .:.
(2/3) Appeal: Jxnny wants to mess around with this blinkin' guy. I can imagine this card being good in a Standard environment, interesting for Spike.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(2,5/3) Viability: The colors are fine. But I think we still have a few years before an uncommon 1-drop can be this efficient.
(1/3) Balance: Oh, it looks like some neat interaction with exalted, getting exalted triggers while attacking with two things! But really it is virtual indestructibility with an added benefit if your opponent still manages to kill it somehow. A 1-mana 2/1 with either of those abilities I'd already consider pretty good and more reasonable for an uncommon. Also comes with relevant creature types.
Creativity .:.
(3/3) Uniqueness: This is a pretty wild card.
(3/3) Flavor: The name of the token is soul crushing.
Polish .:.
(2,5/3) Quality: It's "Activate this ability only . . .", e.g. any card that's not Shichifukujin Dragon.
(2/2) Main Challenge: Main challenge satisfied!
(1/2) Subchallenges: Subchallenge 2 satisfied!
Total: 20/25
Creature - Goblin {U}
Haste
R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR (2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
Design .:.
(1/3) Appeal: This feels like a card that's viable for competitive Standards, Spike's interested.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(2,5/3) Viability: Red is certainly fine. 3-mana 3/1s with haste and upside are a thing. Uncommon might be stretching it a little, though.
(2,5/3) Balance: Abilities like these need careful design as they turn your graveyard really into an expansion of your hand. With embalm and eternalize we have seen that these cards can be reasonable costet and still be exciting. Being able to activate second wind at any time is basically like making a creature with flash and needs to be treated accordingly. In Amonkhet we have 17 creatures with embalm and only 4 with flash. In Hour of Devastation we have 10 creatures with eternalize and only 2 with flash. Giving a high number of creatures flash through this abilitiy is a thing that must be carefully considered.
Creativity .:.
(1/3) Uniqueness: A reflavored embalm/eternalize.
(3/3) Flavor: The flavor's coming thru.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(1/2) Subchallenges: Subchallenge 2 satisfied!
Total: 19/25
Hemlock 20
RaikouRider 19
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
[box]
The Fleeting Dream 2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield.
2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard.
2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
[/box]
Design -
(2/3) Appeal: Timmy isn't super enthralled with this but this is a Spike and Johnny wet dream.
(2/3) Elegance: All of the effects are pretty straightforward, even if creating copies of cards has its own elegance issues. Also, this being a "three color" legendary that you are asked to build around but yet works against the "Commander" rule of putting the commander back into the command zone making this unintuitive in regards to the format.
Development -
(3/3) Viability: Mythic and "Esper" with a blue core is perfect.
(1.5/3) Balance: Having a recurring cloning engine where you can keep targetting the same the cards to clone seems to be too string and leads to repetitive and boring gameplay. You should probably have to exile what you clone.
Creativity -
(2.5/3) Uniqueness: Cloning in blue is not new but the abilities are certainly different.
(2/3) Flavor: Flavor is fine. No room for flavor text. There isn't really anything "fleeting" about this.
Polish -
(2.5/3) Quality: The second ability should be "enchantment card IN your graveyard."
(2/2) *Main Challenge: All good
(2/2) Subchallenges: Yup
Total: 19.5/25
[box]
Design -
(3/3) Appeal: Timmy likes weenies. Johnny likes blinking. Spike likes the cards high power level.
(1.5/3) Elegance: The first ability can be very confusing. Do I activate when I attack? Can I wait until after blocks? If I do can they still block? How does it work with exalted? The second ability should probably have reminder text on exalted.
Development -
(2/3) Viability: White is on point but this should probably be rare.
(2/3) Balance: This is quite pushed for a Savannah Lion.
Creativity -
(3/3) Uniqueness: This is new in nearly every aspect.
(2.5/3) Flavor: The second ability really hits it home.
Polish -
(3/3) Quality: All good.
(2/2) *Main Challenge: Yup
(2/2) Subchallenges: Yup
Total: 21/25
[box]
Mogg Jungleblazer 2R
Creature - Goblin {U}
Haste
R: Target creature can't block Mogg Jungleblazer this turn.
Second wind 2RR (2RR, Exile this card from your graveyard: Create a token that's a copy of it.)
3/1
[/box]
Design -
(1/3) Appeal: This is a pure Spike card.
(3/3) Elegance: Easily understood.
Development -
(3/3) Viability: Red and uncommon are fine.
(2.5/3) Balance: Push but what feels balanced red card. The Second Wind should probably cost 1 more
Creativity -
(1/3) Uniqueness: Basically just embalm.
(2.5/3) Flavor: Flavor is fine. Could have fit a line of flavor text.
Polish -
(2.5/3) Quality: The "W" in wind should be capitalized.
(2/2) *Main Challenge: All good.
(1/2) Subchallenges: Doesn't activate from hand.
Total: 18.5/25
netn10: 19.5
Hemlock: 21
Raikou: 18.5
Final Scores:
netn10: 63.5
Hemlcok: 61
Raikou: 58.5
Congrats to netn10 for winning August!!
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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