This month will about about creating cards with synergy and exploring what that means.
Challenge
Design five cards to showcase what a follow up set to Dominaria would be like. Of the five cards, you must cover each rarity at least once.
Design a card that is a legendary sorcery, a saga, or uses historic.
Design a card that is a legendary sorcery, a saga, or uses historic. This cannot be the same mechanic used on #1.
Design a card with a new keyword or ability word that synergies with card 1.
Design a card with another new keyword or ability word that synergies with card 2.
Design a card with a returning keyword or ability word not used in the set Dominaria. It must synergize with at least 2 other cards.
This round is open to the following:
doomfish
Gerrard's Mom
A combo is a type of synergy that results in either a) the game loss of an opponent typically starting with 20 life, b) the game win of a player, or c) a series of repeated actions, often infinite but not limited to being infinite, regardless of whether those actions are optional or not. Combos are banned.
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Your submissions are due Sunday, June 3rd, 23:59 EST.
Final Poll to Follow!
Schedule
• Preliminary Round 1 — Open to everyone (May 1st-5th)
• Preliminary Round 2 — Open to everyone (May 6th-10th)
• Preliminary Critiques — Open to everyone (Due May 14th)
• Top 8 — Open to top 8 finishers (May 15th-18th)
• Top 8 Critiques (Due May 21st)
• Top 4 — Open to top 4 finishers from last round (May 22nd-25th)
• Top 4 Critiques (Due May 28th)
• Final (End of month, winner determined by public poll)
1. Jeska's Corruption2BR
Legendary Sorcery (R)
Jeska's Corruption 1 damage to each of up to two target creatures and/or planeswalkers.
Destroy each creature and/or planeswalker that was dealt damage this turn.
2. Tetlok, Breathstealer1BR
Legendary Creature - Nightstalker Assassin (R)
Shadow
Whenever a historic source you control deals damage to an opponent, you may have Tetlok, Breathstealer deal 1 damage to target creature that player controls. Ancient evils beget newborn fears.
3/2
3. M'wraja, Marked by Windgrace1RWB
Legendary Creature - Cat Warrior (M)
Haste, sparktouched 3
-2: Until end of turn, creatures you control get +2/+0 and gain indestructible.
-2: Each opponent sacrifices an artifact. Create a 2/2 black Cat Warrior creature token.
3/4
Sparktouched N reminder text (omitted on this card) (This enters the battlefield with N loyalty counters and gains one whenever it attacks. You may use these counters to activate one of the abilities below on your turn as a sorcery.)
4. Thran Artillery2
Artifact (U) 1R, T: Thran Artillery deals 1 damage to each opponent.
Resonate (Whenever you activate an activated ability of Thran Artillery, other artifacts you control gain that ability until end of turn.) Some of the sparktouched returned with insights into the Thran relics that surpassed what Urza had ever discovered.
5. Portal Gnome2
Artifact Creature - Gnome (C)
When Portal Gnome enters the battlefield, target creature gains or loses shadow until end of turn. The mechanical creations of the Zhalfirin Armorers' Guild were crucial in supplying the frontlines and cutting off escape routes.
1/2
1 The Mending3GU
Enchantment - Saga (R)
I, II: Each player may put a permanent card from their hand onto the battlefield with a time counter on it.
III: At the end of turn, exile all permanents with a time counter on them.
2 Mother of LoreW
Creature - Human Cleric (U)
Whenever you cast a historic spell, put a lore counter on Mother of Lore. (Artifacts, legendaries, and Sagas are historic.) T, Remove a lore counter from Mother of Lore: Target historic permanent gains hexproof and indestructible until end of turn. “It’s more than bookkeeping. You watch out for the things you document.”
1/1
3 The Stronghold Citadel7B
Legendary Artifact (M)
Besiegeable 5 (This enters the battlefield with five brick counters and may be attacked. Damage dealt to this removes that many brick counters. If there are no brick counters on this, put it into it’s owner’s graveyard.)
At the beginning of each upkeep, you may destroy target creature.
[5]
4 Brennet, Scion of Sisay1GG
Legendary Creature - Human Warrior (U)
Whenever Brennet, Scion of Sisay becomes the target of a spell or ability, it gets +1/+1 until end of turn and must be blocked this turn if able. Bequest — GW, Exile Brennet, Scion of Sisay from your graveyard: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Activate this ability only any time you could cast a sorcery.
3/3
5 RemakeU
Instant (C)
Move a counter from target permanent onto a second target permanent.
Reinforce 1—1G(1G, Discard this card: Put a +1/+1 counter on target creature.) “Now is the time to make this land into a home for all of us.”
—Tatyova, Benthic Druid
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
edit: this is not where I wanted to post this. I came here to read the cards without italic text in the quote. Oh well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
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Art by Terese Nielsen
Theme
This month will about about creating cards with synergy and exploring what that means.
Challenge
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Final Poll to Follow!
Schedule
• Preliminary Round 1 — Open to everyone (May 1st-5th)
• Preliminary Round 2 — Open to everyone (May 6th-10th)
• Preliminary Critiques — Open to everyone (Due May 14th)
• Top 8 — Open to top 8 finishers (May 15th-18th)
• Top 8 Critiques (Due May 21st)
• Top 4 — Open to top 4 finishers from last round (May 22nd-25th)
• Top 4 Critiques (Due May 28th)
• Final (End of month, winner determined by public poll)
Jeska's Corruption 2BR
Legendary Sorcery (R)
Jeska's Corruption 1 damage to each of up to two target creatures and/or planeswalkers.
Destroy each creature and/or planeswalker that was dealt damage this turn.
2.
Tetlok, Breathstealer 1BR
Legendary Creature - Nightstalker Assassin (R)
Shadow
Whenever a historic source you control deals damage to an opponent, you may have Tetlok, Breathstealer deal 1 damage to target creature that player controls.
Ancient evils beget newborn fears.
3/2
3.
M'wraja, Marked by Windgrace 1RWB
Legendary Creature - Cat Warrior (M)
Haste, sparktouched 3
-2: Until end of turn, creatures you control get +2/+0 and gain indestructible.
-2: Each opponent sacrifices an artifact. Create a 2/2 black Cat Warrior creature token.
3/4
Sparktouched N reminder text (omitted on this card) (This enters the battlefield with N loyalty counters and gains one whenever it attacks. You may use these counters to activate one of the abilities below on your turn as a sorcery.)
4.
Thran Artillery 2
Artifact (U)
1R, T: Thran Artillery deals 1 damage to each opponent.
Resonate (Whenever you activate an activated ability of Thran Artillery, other artifacts you control gain that ability until end of turn.)
Some of the sparktouched returned with insights into the Thran relics that surpassed what Urza had ever discovered.
5.
Portal Gnome 2
Artifact Creature - Gnome (C)
When Portal Gnome enters the battlefield, target creature gains or loses shadow until end of turn.
The mechanical creations of the Zhalfirin Armorers' Guild were crucial in supplying the frontlines and cutting off escape routes.
1/2
The Mending 3GU
Enchantment - Saga (R)
I, II: Each player may put a permanent card from their hand onto the battlefield with a time counter on it.
III: At the end of turn, exile all permanents with a time counter on them.
2
Mother of Lore W
Creature - Human Cleric (U)
Whenever you cast a historic spell, put a lore counter on Mother of Lore. (Artifacts, legendaries, and Sagas are historic.)
T, Remove a lore counter from Mother of Lore: Target historic permanent gains hexproof and indestructible until end of turn.
“It’s more than bookkeeping. You watch out for the things you document.”
1/1
3
The Stronghold Citadel 7B
Legendary Artifact (M)
Besiegeable 5 (This enters the battlefield with five brick counters and may be attacked. Damage dealt to this removes that many brick counters. If there are no brick counters on this, put it into it’s owner’s graveyard.)
At the beginning of each upkeep, you may destroy target creature.
[5]
4
Brennet, Scion of Sisay 1GG
Legendary Creature - Human Warrior (U)
Whenever Brennet, Scion of Sisay becomes the target of a spell or ability, it gets +1/+1 until end of turn and must be blocked this turn if able.
Bequest — GW, Exile Brennet, Scion of Sisay from your graveyard: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Activate this ability only any time you could cast a sorcery.
3/3
5
Remake U
Instant (C)
Move a counter from target permanent onto a second target permanent.
Reinforce 1—1G (1G, Discard this card: Put a +1/+1 counter on target creature.)
“Now is the time to make this land into a home for all of us.”
—Tatyova, Benthic Druid
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Make sure your entry has the five mechanics as described in the challenge AND follows the requirements for rarity. Best of luck!
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances