Diplomacy of Jabari1RW
Enchantment - Saga (r) (As this saga enters and after your draw step, add a lore counter. Sacifice after III.)
I, II: Put an influence counter on target creature. That creature can't attack or block for as long as it has a influence counter on it.
III: Gain control of each creature with an influence counter until end of turn. Untap those creatures and remove all influence counters from them. They gain haste until end of turn.
Requiter of Inspiration3UU
Creature - Djinn (u)
Flying
When Requiter of Inspiration enters the battlefield, if you cast it from your hand, draw two cards.
When Requiter of Inspiration attacks, it gains +X/+0 until end of turn, where X is the number of cards in your hand in excess of the number of cards in defending player's hand.
2/2
Punisher of Ignorance3BB
Creature - Djinn (u)
Menace
When Punisher of Ignorance enters the battlefield, if you cast it from your hand, target opponent discards two cards.
When Punisher of Ignorance attacks, it gains +X/+0 until end of turn, where X is the number of cards in your hand in excess of the number of cards in defending player's hand.
2/2
Heart of Shanodin1G
Legendary Enchantment (r)
At the beginning of your upkeep, create a green 1/1 Dryad token, then pay for each Dryad you control or sacrifice Heart of Shanodin.
Each Dryad you control gets +1/+1 for each other Dryad you control.
The Thaw2UG
Enchantment - Saga (R) (As this saga enters and after your draw step, add a lore counter. Sacifice after III.)
I, II: Draw a card. You may play an additional land this turn.
III: Exile any number of lands you control. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Holy Circlet3WW
Enchantment - Aura (R)
Enchant player
Enchanted player has hexproof from black.
Creatures enchanted player control get +1/+2 and have renown 2. A band of the sun to blind tainted foes.
Unholy Diadem3BB
Enchantment - Aura (R)
Enchant player
Enchanted player has hexproof from white.
Creatures enchanted player control get +2/+1 and have afflict 2. A crown of hellfire to sear blessed heroes.
Viashino Raid-Caller2R
Creature - Viashino Warrior (U)
Haste
Echo 2R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Viashino Raid-Caller's echo cost, create a 3/1 Red Viashino creature token with haste.
3/1
Saga: I really like the combination of Pacifism into Insurrection for red/white from Hemlock. Explore into Scapeshift is also cool and would be great redundancy for that deck.
Mirrors: Black Vise and The Rack are a neat choice and it's awesome how Hemlock tied in the straightforward blue and black ways to gain card advantage. The triggers are a bit janky but make a lot of Melvin sense. IcariiFA's enchantments are kind of a neat counterpoint to curses (I guess Runed Halo is precedent for this sort of thing). Fun choice of returning mechanics to pair.
Missing links: Hemlock's is closer to what I had in mind, I didn't mean for it to actually have the mechanic, but no worries. Cumulative token upkeep is interesting because the number could go back down, but it's fun because you have a strong incentive to keep building them. The echo bonus is a cool idea that works great in this Viashino execution, kind of like rebound on a creature, and this particular execution feels like it fits "echo" better than the general mechanic does since you get an echo of the creature.
Private Mod Note
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<3 Sally 4eva
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Design four cards without repeating any colors:
Mechanically references: Banding, Buyback, Cumulative upkeep, Echo, Fading, Flanking, Phasing, Rampage, Shadow
Saga: I really like the combination of Pacifism into Insurrection for red/white from Hemlock. Explore into Scapeshift is also cool and would be great redundancy for that deck.
Mirrors: Black Vise and The Rack are a neat choice and it's awesome how Hemlock tied in the straightforward blue and black ways to gain card advantage. The triggers are a bit janky but make a lot of Melvin sense. IcariiFA's enchantments are kind of a neat counterpoint to curses (I guess Runed Halo is precedent for this sort of thing). Fun choice of returning mechanics to pair.
Missing links: Hemlock's is closer to what I had in mind, I didn't mean for it to actually have the mechanic, but no worries. Cumulative token upkeep is interesting because the number could go back down, but it's fun because you have a strong incentive to keep building them. The echo bonus is a cool idea that works great in this Viashino execution, kind of like rebound on a creature, and this particular execution feels like it fits "echo" better than the general mechanic does since you get an echo of the creature.