The Mechanic Creators' Contest VI, Round 4: Detrimental
Welcome to the 2018 edition of the Mechanic Creators' Contest! Some of you may remember earlier versions of this contest, while it may be completely new to others. In each round of this contest, entrants will post 2 to 6 cards using a completely newkeyword ability, keyword action, or ability word they have created to fit the challenge. These cards must use exactly 6 design points among them - common cards will count for 1 point, uncommon cards for 2 points, rare cards for 3 points, and mythic rare cards for 4 points.
Only contestants on the list may enter. Each round will run three days and be followed by a public poll lasting two days in which you may vote for any number of entries, including your own. Following each round the contestants with the lowest scores will be eliminated until the final round to determine the winner.
Challenge: Design a mechanic that is at least partially or situationally a drawback.
Hooded Informant(U/B)(U/B)
Creature - Human Rogue {C}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
Whenever Hooded Informant deals damage to an opponent, draw a card. Whispers aren’t a trade, they’re a currency.
Dredgebarrows Banshee1UB
Creatrue - Sprit {U}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
When Dredgebarrows Banshee leaves the battlefield, target opponent reveals cards from the top of their library until they reveals a land card, then puts those cards into their graveyard.
1/4
Connoisseur of Thoughts2BB
Creature - Vampire Wizard {R}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
When Connoisseur of Thoughts is put into exile from the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card as long as Connoisseur of Thoughts remains exiled.
2/4
Blazing Anima2R
Instant (U)
Arcanamorph R(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Blazing Anima deals 3 damage to any target.
Flinging CirrusU
Sorcery (C)
Arcanamorph 2U(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Return target creature to its owner's hand. If Flinging Cirrus targets face-down creature, draw a card.
Spiraling Growth3G
Sorcery (C)
Arcanamorph 2G(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Search your library for up to two basic land cards, and reveal them. Put one in your hand, and the other onto the battlefield tapped. Shuffle your library.
Devouring Mouths1B
Sorcery (U)
Arcanamorph BB(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Each player sacrifices a nonland permanent. If a player sacrifices a face-down permanent in this way, each opponent loses 3 life.
[A partial drawback because you don't always control when it goes off.]
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
Cathedral WardenW
Creature - Human Cleric (C)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
1/1
Incubatory Vessel2G
Creature - Ooze (U)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
When Incubatory Vessel dies, create a 3/3 green Beast creature token.
0/2
Circle of Guardians3WU
Creature - Human Wizard (R)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
When Circle of Guardians enters the battlefield, if it's not a token, create three tokens that are copies of it.
1/1
Drain X- At the beginning of your upkeep, if this spell is not a copy, exile it and put a copy of this spell into the stack and lose X life as long as it remains exiled.
Morbid Selfawareness3B
Sorcery (u)
Drain 2 ( If this spell is not a copy, exile it. At the beginning of your upkeep, put a copy of this spell into the stack and lose 2 life as long as it remains exiled.)
Look at the top cards of your library. Put one of them into your hand and the other in your graveyard. What you don't want anyone to know is what the real you wants, seeks and longs.
Overwhelming PowerRR
Instant (r)
Target instant or sorcery spell gains Drain 3. ( If that spell is not a copy, its controller exiles it. At the beginning its ciontroller's upkeep, that player puts a copy of this spell into the stack and lose 3 life as long as it remains exiled.) Few things can be more destructive than a young eager wizard who got carried away by his hunger for power. Sadly, they blast themselves a lot.
Baptism of BloodRW
Sorcery (c)
Drain 2 ( If this spell is not a copy, exile it. At the beginning of your upkeep, put a copy of this spell into the stack and lose 2 life as long as it remains exiled.)
Target creature gets +1/+0 and gains indestructible until the next end step. It is said that hounds that had tasted blood are dangerous... People is no different.
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Welcome to the 2018 edition of the Mechanic Creators' Contest! Some of you may remember earlier versions of this contest, while it may be completely new to others. In each round of this contest, entrants will post 2 to 6 cards using a completely new keyword ability, keyword action, or ability word they have created to fit the challenge. These cards must use exactly 6 design points among them - common cards will count for 1 point, uncommon cards for 2 points, rare cards for 3 points, and mythic rare cards for 4 points.
Only contestants on the list may enter. Each round will run three days and be followed by a public poll lasting two days in which you may vote for any number of entries, including your own. Following each round the contestants with the lowest scores will be eliminated until the final round to determine the winner.
Challenge:
Design a mechanic that is at least partially or situationally a drawback.
Contestants:
Cardz5000
Hemlock
picnic_bomber
rkohn1357
Mergatroid_Jones
Design deadline:
Wednesday, April 18, 11:59 PM EST
Clarifications:
None yet, ask if needed.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Rogue {C}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
Whenever Hooded Informant deals damage to an opponent, draw a card.
Whispers aren’t a trade, they’re a currency.
Dredgebarrows Banshee 1UB
Creatrue - Sprit {U}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
When Dredgebarrows Banshee leaves the battlefield, target opponent reveals cards from the top of their library until they reveals a land card, then puts those cards into their graveyard.
1/4
Connoisseur of Thoughts 2BB
Creature - Vampire Wizard {R}
Infiltrator (When this attacks exile it. Return it tapped and attacking during your next combat after blockers are declared.)
When Connoisseur of Thoughts is put into exile from the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card as long as Connoisseur of Thoughts remains exiled.
2/4
Instant (U)
Arcanamorph R (you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Blazing Anima deals 3 damage to any target.
Flinging Cirrus U
Sorcery (C)
Arcanamorph 2U (you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Return target creature to its owner's hand. If Flinging Cirrus targets face-down creature, draw a card.
Spiraling Growth 3G
Sorcery (C)
Arcanamorph 2G(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Search your library for up to two basic land cards, and reveal them. Put one in your hand, and the other onto the battlefield tapped. Shuffle your library.
Devouring Mouths 1B
Sorcery (U)
Arcanamorph BB(you my cast this card face down as a 2/2 creature for 3. When it would leave the battlefield, you may turn it face up and cast it for its Arcanamorph cost.)
Each player sacrifices a nonland permanent. If a player sacrifices a face-down permanent in this way, each opponent loses 3 life.
[A partial drawback because you don't always control when it goes off.]
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Cathedral Warden W
Creature - Human Cleric (C)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
1/1
Incubatory Vessel 2G
Creature - Ooze (U)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
When Incubatory Vessel dies, create a 3/3 green Beast creature token.
0/2
Circle of Guardians 3WU
Creature - Human Wizard (R)
Keeper (When this creature enters the battlefield, exile the top card of your library face down. You may look at and play that card for as long as you control this creature. When the exiled card is played, sacrifice this creature.)
When Circle of Guardians enters the battlefield, if it's not a token, create three tokens that are copies of it.
1/1
Morbid Selfawareness 3B
Sorcery (u)
Drain 2 ( If this spell is not a copy, exile it. At the beginning of your upkeep, put a copy of this spell into the stack and lose 2 life as long as it remains exiled.)
Look at the top cards of your library. Put one of them into your hand and the other in your graveyard.
What you don't want anyone to know is what the real you wants, seeks and longs.
Overwhelming Power RR
Instant (r)
Target instant or sorcery spell gains Drain 3. ( If that spell is not a copy, its controller exiles it. At the beginning its ciontroller's upkeep, that player puts a copy of this spell into the stack and lose 3 life as long as it remains exiled.)
Few things can be more destructive than a young eager wizard who got carried away by his hunger for power. Sadly, they blast themselves a lot.
Baptism of Blood RW
Sorcery (c)
Drain 2 ( If this spell is not a copy, exile it. At the beginning of your upkeep, put a copy of this spell into the stack and lose 2 life as long as it remains exiled.)
Target creature gets +1/+0 and gains indestructible until the next end step.
It is said that hounds that had tasted blood are dangerous... People is no different.