Time for the round 3 poll! You may vote for any number of entries including your own. Poll runs until the end of Sunday and the lowest scorer is eliminated.
As a reminder, the challenge was: Imagine you're on the design team for a Core set. Elemental tribal will be a feature of the set, and evoke was initially in the set but has been cut. Design a new mechanic appropriate for Core that would appear exclusively on Elemental cards.
Primal - As long as all nonland permanents you control are {color}, {effect}.
Raging Elemental2R
Creature - Elemental (Common) Primal - As long as all nonland permanents you control are red, Raging Elemental has haste. "Clear your mind from rage, for your thoughts could become something fearsome and destructive."
- Trozed, Monk of the Five Pillars
5/1
Savagery Incarnated4RG
Creature - Elemental (Uncommon) Primal - As long as As long as all nonland permanents you control are red and/or green, Savagery Incarnated has vigilance and "T: Savagery Incarnated fights another target creature."
4/3
Elemental of Purity2WW
Creature - Elemental (Rare)
Lifelink Primal - As long as As long as all nonland permanents you control are white, whenever you or a permenant you control is dealt damage, prevent 1 of it.
4/4
Dormancy (You may play this card transformed as a land. This counts as playing a land for the turn.)
Needled Stalker3B
Creature- Elemental (C)
Dormancy (You may play this card transformed as a land. This counts as playing a land for the turn.)
Deathtouch
2/2
/////////////\\\\\\\\\\\\\\ Needle Field
Land (C)
~ enters the battlefield tapped. T: Add B. 6B, T: Target creature gains deathtouch until end of turn.
Zokai, the Burning Storm2RRR
Legendary Creature- Elemental (R)
Dormancy (You may play this card transformed as a land. This counts as playing a land for the turn.)
At the beginning of your upkeep, Zokai deals 1 damage to each target. The city was gone, and still the fire burned for days, unsatisfied.
5/3
//||\\//||\\//||\\//||\\ Zokarria, the Burning Lands
Legendary Land (R)
Zokarria enters the battlefield tapped.
Whenever another land enters the battlefield, Zokarria deals 1 damage to that land's controller. T: Add R. Zokarria deals 1 damage to you.
Pensive Petropod4G
Creature- Elemental (U)
Dormancy (You may play this card transformed as a land. This counts as playing a land for the turn.) T: Add CC.
2/5
\\\\\\\\\\\\//////////// Spiraling Henge
Land (U) T: Add C. "There must have been people here centuries ago. Nothing else would act so deliberately." - Notes of Hilbad the Explorer
Rootless Bramble2G
Creature — Elemental {C} Revel — Whenever Rootless Bramble or another elemental leaves the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
Dreamform Nimbus1U
Creature — Illusion Elemental {U}
Flying Revel — Whenever Dreamform Nimbus or another elemental leaves the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts all cards revealed this way into their graveyard.
1/3
Volcanic Titan4RR
Creature — Elemental {R}
Menace
Revel — Whenever Volcanic Titan or another elemental leaves the battlefield, it deals damage equal to its power to any target.
5/3
Harness — Sacrifice CARDNAME: The next time a creature enters the battlefield under your control this turn, _________.
Solar Charger1R
Creature - Elemental (C)
Haste
When Solar Charger enters the battlefield, it gets +2/+0 until end of turn. Harness — Sacrifice Solar Charger: The next time a creature enters the battlefield under your control this turn, it gets +2/+0 and gains haste until end of turn.
0/1
Purging Guardian2GG
Creature - Elemental (U)
When Purging Guardian enters the battlefield, you may have it fight target creature you don't control. Harness — Sacrifice Purging Guardian: The next time a creature enters the battlefield under your control this turn, put a +1/+1 counter on it. You may have it fight target creature you don't control.
3/3
Engulfing Quagmire2B
Creature - Elemental (R)
Deathtouch Harness — Sacrifice Engulfing Quagmire: The next time a creature enters the battlefield under your control this turn, sacrifice it. You gain life and draw cards equal to its power.
2/3
Imbue - When *this creature* dies, you may have another target Elemental you control gain all activated abilities of *this creature*.
Sibilant BlazeRR
Creature - Elemental (U)
First strike R: Sibilant Blaze gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Imbue
1/1
Grandgrove3WG
Creature - Elemental (R)
Trample 2W, T: Put a +1/+1 counter on Grandgrove. 2G, T: Grandgrove fights another target creature.
Imbue
4/5
DropletkinU
Creature - Elemental (C) 2U: Dropletkin can't be blocked this turn.
Imbue
1/1
Communion - If you spent mana of a single color to cast this, effect.
Gust of Whispers2U
Creature - Elemental (c)
Flying Communion - When Gust of whispers entera the battlefield, draw a card, then discard a card unless UUU was spent to cast it.
1/3
Sap Elemental2G
Creature - Elemental (c)
: Add . Communion -Sap Elemental enters the battlefield with a +1/+1 counter on it if you spent GGG to cast it.
2/3
Celestial Chorus7W
Legendary Creature - Elemental (m)
Flying Communion - When Celestial Chorus enters the battlefield, if WWWWWWWW was spent to cast it, create seven 4/4 white Elemental creature tokens with flying.
4/4
As a reminder, the challenge was:
Imagine you're on the design team for a Core set. Elemental tribal will be a feature of the set, and evoke was initially in the set but has been cut. Design a new mechanic appropriate for Core that would appear exclusively on Elemental cards.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝