Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Have to update scores in the morning as I'm doing this on mobile. Sorry all.
NecrostutterBR Sorcery (Uncommon)
Shuffle the top three cards of your library into your graveyard. Then put the top card of your graveyard onto the battlefield if it's a creature card.
Sage of the Blazing Mind3RR
Creature - Efreet Monk (R)
Prowess
Whenever Sage of the Blazing Mind attacks, exile target instant or sorcery card with converted mana cost less than or equal to Sage of the Blazing Mind's power from your graveyard. Until end of turn, you may play that card. If that card would be put into your graveyard this turn, exile it instead. 2/5
Praetor Vorinclex4GG
Legendary Creature - Praetor (Mythic Rare)
Praetor Vorinclex can't be countered.
Whenever Praetor Vorinclex or another creature enters the battlefield under your control, you may have it fight another target creature. If you do, it gains indestructible until end of turn. 3G, T, Return another creature you control to its owners hand: You may put a creature card from your hand onto the battlefield.
7/7
Stalwart Lieutenant2W
Creature -- Human Soldier (U)
Vigilance
Creatures you control may block creatures with menace as though they didn't have menace. You can't have fearless soldiers without a fearless leader.
2/3
Delay Tactics2W
Instant (U)
Target creature an opponent controls can't attack you this turn. You gain life equal to that creature's power. Draw a card.
Cabal ElfG
Creature - Elf Druid (Rare)
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Add B. The Cabal twists everything, from body, to mind, to memories to the very essence of one's being.
1/1
Adjourn2UU
Instant (R)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Cycling 1UU
When you cycle Adjourn, you may counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Tyrant's Bearing1BW
Enchantment (U)
When ~ enters the battlefield, you become the monarch.
Creatures with power 1 or less cannot attack you. "If you strike at the king you'd best not miss.
Fearless Venture3RR
Sorcery (R)
Exile the top five cards of your library. Until end of turn, you may play cards exiled this way. Add RRRR. Spend this mana only to cast spells exiled with Fearless Venture.
Praetor Gitaxias3UU
Legendary Creature - Praetor (Mythic Rare)
Hexproof from Instants and Sorceries
Whenever you draw one or more cards, target opponent reveals cards from the top of their library until they reveal a land card, then puts all cards revealed this way into their graveyard. 2U: Scry 1, then draw a card.
4/3
Art description Setting: Tarkir Color: Green creature Location: A cave Action: An Ainok is sitting inside of a small cave inside Temur territory. The walls around him are decorated with mammoth tusks and other kinds of bones and illuminated by the light form a few torches. The Ainok is grizzled and old, but still quite "in shape" for his age. His hands and eyes are glowing with a green light. Focus: The Ainok shaman Mood: Rugged
Whenever another creature you control becomes blocked, it loses all abilities and becomes a green Beast with base power and toughness X/X until end of turn, where X is Wildmaker's power. "The primal blood has been coursing through you since your birth. I can only help you embrace it." 3/2
Clear Conscious2UU
Enchantment (R)
As an additional cost to cast Clear Conscious, discard your hand.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. Empty your mind, and the answer becomes clear.
Imaginary AbominationUU
Creature - Illusion (Rare)
Menace
Whenever Imaginary Abomination becomes the target of a spell or an ability, sacrifice it. You know it isn't real, so why are you fear it so much?
4/4
Secret CultivationGU
Enchantment (R)
Flash
At the beginning of combat on each opponent's turn, you may put a land card from your hand onto the battlefield.
Pawn of Zerahaz2R
Creature - Human Warrior {C}
Hellsworn (If Pawn of Zerahaz would go to the graveyard from the battlefield, instead put it on the bottom of its owner's library.) Death comes only when the master wills it.
3/1
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andHave to update scores in the morning as I'm doing this on mobile. Sorry all.
Groovelord 17
Antiantiserum 16 (+2)
Indighost 16 (+3)
master_of_the_universe 12 (+2)
rkohn1357 10 (+1)
Subject16 10 (+2)
void_nothing 8 (+0)
saltyplumsoda 6
Zur the Enchanter 6 (+0)
netn10 6 (+2)
|Katamari| 1 (+0)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Fearless Venture 3RR
Sorcery (R)
Exile the top five cards of your library. Until end of turn, you may play cards exiled this way. Add RRRR. Spend this mana only to cast spells exiled with Fearless Venture.
Praetor Gitaxias 3UU
Legendary Creature - Praetor (Mythic Rare)
Hexproof from Instants and Sorceries
Whenever you draw one or more cards, target opponent reveals cards from the top of their library until they reveal a land card, then puts all cards revealed this way into their graveyard.
2U: Scry 1, then draw a card.
4/3
Wildmaker GG
Creature - Hound Shaman (R)
Setting: Tarkir
Color: Green creature
Location: A cave
Action: An Ainok is sitting inside of a small cave inside Temur territory. The walls around him are decorated with mammoth tusks and other kinds of bones and illuminated by the light form a few torches. The Ainok is grizzled and old, but still quite "in shape" for his age. His hands and eyes are glowing with a green light.
Focus: The Ainok shaman
Mood: Rugged
"The primal blood has been coursing through you since your birth. I can only help you embrace it."
3/2
Clear Conscious 2UU
Enchantment (R)
As an additional cost to cast Clear Conscious, discard your hand.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Empty your mind, and the answer becomes clear.
Imaginary Abomination UU
Creature - Illusion (Rare)
Menace
Whenever Imaginary Abomination becomes the target of a spell or an ability, sacrifice it.
You know it isn't real, so why are you fear it so much?
4/4
Artifact Creature — Construct (Mythic)
W, T: Modulon gains vigilance and "U, T: Modulon gains flying and 'B, T: Modulon gains deathtouch and 'R, T: Modulon gains first strike and 'G, T: Modulon gains trample and 'C, T: Modulon gains 'When Modulon deals combat damage to an opponent, you win the game.'"
5/5
Votes: Antiantiserum, Groovelord
Secret Cultivation GU
Enchantment (R)
Flash
At the beginning of combat on each opponent's turn, you may put a land card from your hand onto the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pawn of Zerahaz 2R
Creature - Human Warrior {C}
Hellsworn (If Pawn of Zerahaz would go to the graveyard from the battlefield, instead put it on the bottom of its owner's library.)
Death comes only when the master wills it.
3/1
Resonance Pendant 2
Artifact - Equipment (R)
2: Equipped creature gains all abilities of target creature until end if turn.
Equip 1