How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive  point for the month. If your card ends up with the most votes for that day, you will receive  additional points for the month. In the event of a tie, each person who tied receives  additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Magael, the Banisher4WW
Legendary Creature - Angel (Mythic)
Whenever Magael, the Banisher enters the battlefield or attacks, exile target creature an opponent controls.
When Magael leaves the battlefield, each opponent chooses up to one creature card they own exiled with Magael and puts it onto the battlefield under their owner's control.
"The impure are not welcome within the Sanctum."
Wanderer of the Oasis1B
Creature - Jackal Warrior (R)
When ~ comes into play, target creature get -X/-X where X is ~'s power.
Eternalize 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Caustic Marsh Land (Uncommon)
Caustic Marsh enters the battlefield tapped with a -1/-1 counter on it. Whenever a creature enters the battlefield, you may move a -1/-1 counter from this land onto it. T: Add B.
Come as you Are1W
Exile all permanents attached to target creature and remove all counters from it. "To know yourself, you must first forsake all that isn't yourself."
Tynera, Pureheart Angel
Rain Blows Down3G
Target creature you control deals damage equal to its power to another target creature. RG: Target creature gets +3/+1 and gains haste until end of turn. Activate this ability only while Rain Blows Down is on the stack.
Creature - Human Rogue (Rare)
At the beginning of your end step, exile a card from your hand. If you do, draw a card.
During each of your opponent's turns, that player may play cards exiled with Sneaky Merchant.
Play with the top card of your library revealed. The mage is on the path of revelation, clinging to answers. The archmage moves in the ways of deception, hiding one thing simply by showing another.
Biomancer's Allocations4UG Sorcery (Rare)
Biomancer's Allocations costs 1 less to cast for each kind of counter among permanents.
For each kind of counter, redistribute any number of total numbers of counters of that kind on permanents that have at least one counter of that kind. (For example, if there is one +1/+1 counter on an artifact creature and four +1/+1 counters on another creature, you can redistribute the counters in a way that the artifact creature ends up with four +1/+1 counters and the other creature with one +1/+1 counter.)
Enchantment (Rare )
When Petroglyphic Insight enters the battlefield, look at target player's hand.
You may look at the top card of your library. (You may do this any time.) 1U: Look at target player's hand.