Demowall4B Creature - Wall Horror
Defender
Whenever Demowall blocks a creature, you may exile both creatures until the controller of the blocked creature taps an untapped creature he or she controls. That creature doesn't untap during its controller's next untap step.
0/6
Bathroom Wall1B
Creature — Wall
Defender
Whenever Bathroom Wall blocks a creature, that creature's controller loses the game unless he or she washes their hands. (With soap!) "For a hot time call Chandra - 555-5555"
0/4
Next: A wall that's a threat without attacking.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Cannonade Blockade 1RR
Creature - Wall
Defender t: Cannonade Blockade deals x damage to each creature that is blocked by a wall thus turn. Where x is the number of walls you control.
Next A lucid wall that changes the attached creature into a lucid and does not die when that lucid attaches to something.
Symbiotic Barrier1UU
Creature - Licid Wall UU, t: Symbiotic Barrier loses this ability and becomes an aura enchantment with "enchant creature or aura". Attach it to target creature blocked by Symbiotic Barrier. You may pay U to end this effect.
You control enchanted permanent and it gains "1U, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect." and "You control enchanted creature".
0/3
Sprouting Foliage3GG Creature - Plant Wall
Defender
Sprouting Foliage blocks each turn if able.
Sprouting Foliage gets +1/+1 for each other creature named Sprouting Foliage you control.
Whenever Sprouting Foliage blocks, the player to your right and the player to your left each create a token that's a copy of Sprouting Foliage.
As long as you control more creatures named Sprouting Foliage than any other player, Sprouting Foliage can attack as though it didn't have defender.
0/3
Assuming everyone gets always attacked where possible and blocks and survives
T0 (Your turn): You have 1
T1 (Left's turn): You have 1, Left has 1, Right has 1
T2 (Player4's turn): You have 3, Left has 2, Right has 2, Player4 has 2
T3 (Rights's turn): You have 4, Left has 4, Right has 4, Player4 has 3
T4 (Your turn): You have 6, Left has 5, Right has 5, Player4 has 5
Assuming that everyone attacks only in a way that they self eventually receive the maximum number of tokens
T0 (Your turn): You have 1
T1 (Left's turn): You have 1, Left has 1, Right has 1
T1 (Player4's turn): You have 3, Left has 1, Right has 1, Player 4 has 2
T3 (Rights's turn): You have 3, Left has 3, Right has 3, Player 4 has 2
T4 (Your turn): You have 5, Left has 3, Right has 3, Player 4 has 4
... too complicated ...
...
Morphing Construct WWU
Creature - Wall Construct
When Morphing construct blocks a creature put a knowledge counter on the blocked creature.
Morphing Construct has all the abilities of creatures with knowledge counters on them.
0/3
Barrier of the Caged1R
Creature - Human Werewolf Wall
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
0/3
----- Savage Stockade
Creature - Werewolf Wall
Defender, first strike
At the beginning of each upkeep, if player cast two or more spells last turn, transform ~.
5/3
If a card would enter or leave the graveyard, exile it instead.
With the cemetary full, Purgatory remained the only escape for the living and the dead.
0/3
Request: Meld Mini Game
The first player creates a wall with the Meld mechanic.
The second player creates another wall that melds with the first.
The third player makes the combined melded wall. Each player should still provide a request for the next.
All walls should be non-legendary.
Look at Graf Rats, Midnight Scavengers and Chittering Host for guidance.
Absorption Barrier 2WU
Creature - wall 1WU:Target spell or ability with a single target has it's target changed to Absorption Barrier.
When a spell or ability controlled by an opponent targets Absorption Barrier or a creature named Amplification Conduit, if you both own and control Absorption Barrier and a creature named Amplification Conduit, exile them, then meld them into Disintegration Cannon
0/2
Next: A wall named Amplification Conduit
(I think two people posted at once here, I'll take both to fix it)
@megatog201;
Amplification Conduit 3
Artifact Creature - Wall
Defender
Whenever you cast a spell with X in its casting cost, increase the value of X by 2.
0/4
Disintegration Cannon [MELD]
Artifact Creature - Wall
Hexproof, Defender, First Strike, Reach
Whenever a player casts a non-creature spell, put a number of charge counters on Disintegration Cannon equal to that spell's converted mana cost. t, Remove X charge counters from Disintegration Cannon: Deals X damage to target creature or player.
5/5
----
@Hemlock; Planar Tear1BB
Creature - Wall
Defender
At the beginning of your upkeep place an instability counter on Planar Tear, then if it has more than four instability counters on it, sacrifice it and each player loses 4 life.
Remove a loyalty counter from a planeswalker you control: Add and instability counter to or remove one from Planar Tear.
If you both own and control Planar Tear with 4 instability counters and a creature named Morbid Miasma, exile them, then meld them into Nether Gateway.
0/5
Nether Gateway (Melds from Morbid Miasma and Planar Tear)
Creature - Demon Wall
Defender
When ~ enters the battlefield, target creature an opponent controls attacks you during its controller's next combat step if able.
Whenever ~ blocks a creature, exile that creature and its controller exiles a card from his or her hand.
You may cast cards exiled with ~.
0/7
Fidgety Wall1R Creature - Goblin Wall
Whenever Fidgety Wall blocks, it deals 1 damage to the blocking create and 1 damage to itself.
Whenever Fidgety Wall is dealt damage, flip a coin. If you win the flip, create a 1/1 red Goblin creature token.
0/3
Next: A wall that is built upon the remains of a prior built wall.
Wall of Forms5
Creature - Wall
As an additional cost to cast ~ exile any number of Wall creatures you control.
Defender
~ can block any number of creatures.
~ has +0/+6 for each wall exiled as it was cast.
0/1
Next: A wall that is actually an enormous sleeping creature.
Sleeping Giant2RR
Creature — Giant Wall
Defender
Whenever ~ blocks a creature, put an awakening counter on it. Then if there are three or more awakening counters on it, remove all of them and transform it.
0/8
/// Awakened Giant R Creature — Giant
~ attacks each turn if able.
8/8
Next: A mental barrier.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
The Wall4
Legendary Artifact Creature - Wall
Defender
At the beginning of your upkeep, you win the game if ~ has 10 or more brick counters on it.
~ gets +0/+1 for each brick counter on it.
Whenever ~ blocks a creature, put a brick counter on ~.
0/4
Crude Stockade2RG
Creature - Wall
Defender
When ~ blocks, sacrifice it at end of combat.
When ~ dies, put a +1/+1 counter on each creature you control.
4/4
Crumbling Border Wall1R
Creature - Wall
Defender
Crumbling Border Wall may block any number of creatures, but whenever it attempts to block a creature, flip a coin. If the result is tails, that creature cannot be blocked by Crumbling Border Wall this turn.
0/5
Rose Loyd'sWUBRG
Legendary Creature - The Wall
Defender
As ~ enters the battlefield put a brick counter on each creature in play.
Each creature with a brick counter on it cannot attack.
~ has +0/+1 for each brick counter in play. You can't have any pudding!
0/5
Wall of OozeGGG
Creature - Ooze Wall
Defender
Whenever ~ blocks, put a +1/+1 counter on it.
If a creature blocked by ~ this turn dies, instead exile it and put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: regenerate ~.
0/3
Next: A wall that can block for other players when you are not attacking.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
The Crushinator5
Artifact Creature - Wall
Defender
Fading 7
At the beginning of each opponent's upkeep, that player discards down to X cards and sacrifices all but X creatures where X is equal to the number of fade counters on The Crushinator.
2/7
Next: A wall that becomes a land
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig/Avatar by DarkNightCavalier
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Creature - Wall Horror
Defender
Whenever Demowall blocks a creature, you may exile both creatures until the controller of the blocked creature taps an untapped creature he or she controls. That creature doesn't untap during its controller's next untap step.
0/6
Next: An un-wall, please.
Creature — Wall
Defender
Whenever Bathroom Wall blocks a creature, that creature's controller loses the game unless he or she washes their hands. (With soap!)
"For a hot time call Chandra - 555-5555"
0/4
Next: A wall that's a threat without attacking.
Creature - Wall
Defender
t: Cannonade Blockade deals x damage to each creature that is blocked by a wall thus turn. Where x is the number of walls you control.
Next A lucid wall that changes the attached creature into a lucid and does not die when that lucid attaches to something.
Symbiotic Barrier 1UU
Creature - Licid Wall
UU, t: Symbiotic Barrier loses this ability and becomes an aura enchantment with "enchant creature or aura". Attach it to target creature blocked by Symbiotic Barrier. You may pay U to end this effect.
You control enchanted permanent and it gains "1U, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect." and "You control enchanted creature".
0/3
Next: A wall that spreads to other players
Creature - Plant Wall
Defender
Sprouting Foliage blocks each turn if able.
Sprouting Foliage gets +1/+1 for each other creature named Sprouting Foliage you control.
Whenever Sprouting Foliage blocks, the player to your right and the player to your left each create a token that's a copy of Sprouting Foliage.
As long as you control more creatures named Sprouting Foliage than any other player, Sprouting Foliage can attack as though it didn't have defender.
0/3
T0 (Your turn): You have 1
T1 (Left's turn): You have 1, Left has 1, Right has 1
T2 (Player4's turn): You have 3, Left has 2, Right has 2, Player4 has 2
T3 (Rights's turn): You have 4, Left has 4, Right has 4, Player4 has 3
T4 (Your turn): You have 6, Left has 5, Right has 5, Player4 has 5
Assuming that everyone attacks only in a way that they self eventually receive the maximum number of tokens
T0 (Your turn): You have 1
T1 (Left's turn): You have 1, Left has 1, Right has 1
T1 (Player4's turn): You have 3, Left has 1, Right has 1, Player 4 has 2
T3 (Rights's turn): You have 3, Left has 3, Right has 3, Player 4 has 2
T4 (Your turn): You have 5, Left has 3, Right has 3, Player 4 has 4
... too complicated ...
...
Creature - Wall Construct
When Morphing construct blocks a creature put a knowledge counter on the blocked creature.
Morphing Construct has all the abilities of creatures with knowledge counters on them.
0/3
Next a werewolf wall
Creature - Human Werewolf Wall
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
0/3
-----
Savage Stockade
Creature - Werewolf Wall
Defender, first strike
At the beginning of each upkeep, if player cast two or more spells last turn, transform ~.
5/3
Next:
A wall that blocks the graveyard.
Creature - Wall
Defender
If a card would enter or leave the graveyard, exile it instead.
With the cemetary full, Purgatory remained the only escape for the living and the dead.
0/3
Request: Meld Mini Game
The first player creates a wall with the Meld mechanic.
The second player creates another wall that melds with the first.
The third player makes the combined melded wall.
Each player should still provide a request for the next.
All walls should be non-legendary.
Look at Graf Rats, Midnight Scavengers and Chittering Host for guidance.
First Meldable Wall!
Morbid Miasma1BB
creature - Elemental Wall (U)
Defender
Morbid Miasma cannot block black and/or artifcat creatures.
7/2
A wall that interacts with planeswalkers
Creature - wall
1WU:Target spell or ability with a single target has it's target changed to Absorption Barrier.
When a spell or ability controlled by an opponent targets Absorption Barrier or a creature named Amplification Conduit, if you both own and control Absorption Barrier and a creature named Amplification Conduit, exile them, then meld them into Disintegration Cannon
0/2
Next: A wall named Amplification Conduit
@megatog201;
Amplification Conduit 3
Artifact Creature - Wall
Defender
Whenever you cast a spell with X in its casting cost, increase the value of X by 2.
0/4
Disintegration Cannon [MELD]
Artifact Creature - Wall
Hexproof, Defender, First Strike, Reach
Whenever a player casts a non-creature spell, put a number of charge counters on Disintegration Cannon equal to that spell's converted mana cost.
t, Remove X charge counters from Disintegration Cannon: Deals X damage to target creature or player.
5/5
----
@Hemlock;
Planar Tear 1BB
Creature - Wall
Defender
At the beginning of your upkeep place an instability counter on Planar Tear, then if it has more than four instability counters on it, sacrifice it and each player loses 4 life.
Remove a loyalty counter from a planeswalker you control: Add and instability counter to or remove one from Planar Tear.
If you both own and control Planar Tear with 4 instability counters and a creature named Morbid Miasma, exile them, then meld them into Nether Gateway.
0/5
Next: A melded wall named Nether Gateway
Creature - Demon Wall
Defender
When ~ enters the battlefield, target creature an opponent controls attacks you during its controller's next combat step if able.
Whenever ~ blocks a creature, exile that creature and its controller exiles a card from his or her hand.
You may cast cards exiled with ~.
0/7
Next: A wall made of goblins caught in nets.
Creature - Goblin Wall
Whenever Fidgety Wall blocks, it deals 1 damage to the blocking create and 1 damage to itself.
Whenever Fidgety Wall is dealt damage, flip a coin. If you win the flip, create a 1/1 red Goblin creature token.
0/3
Next: A wall that is built upon the remains of a prior built wall.
Creature - Wall
As an additional cost to cast ~ exile any number of Wall creatures you control.
Defender
~ can block any number of creatures.
~ has +0/+6 for each wall exiled as it was cast.
0/1
Next: A wall that is actually an enormous sleeping creature.
Creature — Giant Wall
Defender
Whenever ~ blocks a creature, put an awakening counter on it. Then if there are three or more awakening counters on it, remove all of them and transform it.
0/8
///
Awakened Giant
R Creature — Giant
~ attacks each turn if able.
8/8
Next: A mental barrier.
2UU
Creature - Wall
0/4
Flash
Your opponents can't search libraries.
NEXT: an offensive wall
Creature - Wall
Defender
Firststrike
Whenever you discard a card Wall of Razorblades looses defender until end of turn.
4/1
A wall that can win the game on its own.
Legendary Artifact Creature - Wall
Defender
At the beginning of your upkeep, you win the game if ~ has 10 or more brick counters on it.
~ gets +0/+1 for each brick counter on it.
Whenever ~ blocks a creature, put a brick counter on ~.
0/4
Next: A very bouncy wall
Creature - Wall
Any creature blocked by ~ deals damage to itself equal to its power during its controller's next untap step.
A failed Azorious attempt to deter Rakdos cultist attacks.
0/3
Next: A GR Gruul wall
Creature - Wall
Defender
When ~ blocks, sacrifice it at end of combat.
When ~ dies, put a +1/+1 counter on each creature you control.
4/4
Next: A wall with lots of holes in it
Creature - Wall
Defender
Crumbling Border Wall may block any number of creatures, but whenever it attempts to block a creature, flip a coin. If the result is tails, that creature cannot be blocked by Crumbling Border Wall this turn.
0/5
Next: A legendary wall
Legendary Creature - The Wall
Defender
As ~ enters the battlefield put a brick counter on each creature in play.
Each creature with a brick counter on it cannot attack.
~ has +0/+1 for each brick counter in play.
You can't have any pudding!
0/5
Next: A wall of ooze
Creature - Ooze Wall
Defender
Whenever ~ blocks, put a +1/+1 counter on it.
If a creature blocked by ~ this turn dies, instead exile it and put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: regenerate ~.
0/3
Next: A wall that can block for other players when you are not attacking.
Creature — Wall
Defender
t: Target attacking creature an opponent controls becomes blocked.
0/3
Next: The walls are closing in.
Artifact Creature - Wall
Defender
Fading 7
At the beginning of each opponent's upkeep, that player discards down to X cards and sacrifices all but X creatures where X is equal to the number of fade counters on The Crushinator.
2/7
Next: A wall that becomes a land