So any request goes in this game, as long as you ask for a Wall creature. Can be as simple as "a red Wall" or as complex as "A legendary Wall that's four colors, that has two or more evergreen keyword abilities besides defender and that is flavorfully made from an organic substance." But, hopefully not usually that complex.
Otherwise, you know what to do - fulfill previous request and post your own.
Weeping Willows3B
Creature - Plant Wall (R)
Defender
Whenever Weeping Willows blocks a creature, put a -1/-1 counter on that creature and on Weeping Willows.
Remove three -1/-1 counters from Weeping Willows: Weeping Willows can block any number of creatures this turn.
0/8
Challenge: A cleanly-designed wall that can be made relevantly and flavorfully unblockable without ever dealing combat damage.
Jesus, that's an incredibly specific, complex, and self-contradictory request for a new game topic to kick off with.
Honestly, I can't come up with a reason that any ability wouldn't just be a tap ability, since you request it to be both unblockable and not deal combat damage.
Here's my best attempt. Deliberately leaving off Defender, that's not an error here.
Mobile Assault Fortress3RW
Creature - Juggernaut Wall
~ can't be blocked.
As long as ~ is attacking, damage that would be dealt to other attacking creatures you control is dealt to ~ instead.
0/7
Planar Membrane
Defender, flying (u)
When Planar Membrane blocks a creature, exile it and that creature, then return each creature exiled this way to the battlefield under its owner's control.
0/3
Edit: Shoot! For some reason I didn't notice the wall supposed to have flying until after I posted. I like this a lot less now, and will probably change it some.
Electrified Fence1RW
Creature — Wall
Defender, flying, lifelink
When ~ enters the battlefield, you get EEE.
Pay E: ~ gets +2/+0 until end of turn.
0/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Caltrozoa ColonyGW
Creature - Germ Wall
Defender
Whenever combat damage is dealt to ~, create X tokens that are copies of it, where X is the amount of damage dealt.
1/1
Next: A wall that you wouldn't want to use for blocking.
Not sure whether you mean you'd rather attack with it instead or totally avoid blocking with it, so I did both. Hope you like it!
Wall of RegretUBR
Defender
Haste, Trample, Double Strike, Deathtouch, Reach, Vigilance.
Must block each turn if able.
Whenever Wall of Regret blocks, you lose life equal to the amount of damage dealt and received by Wall of Regret.
7/1
Next: A wall that somehow taxes the creatures (or the creatures' controller) it blocks.
Wall of Horrors (Uncommon) 2UB
Creature - Horror Wall
0/6
Whenever a source deals damage to Wall of Horrors, the source's controller puts that many cards from the top of his or her library into his or her graveyard.
Benalish Palisade
Creature - Wall [Uncommon]
Defender
Suspend 2 - W(Rather than cast this card from your hand, pay W and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each time you remove a time counter from Benalish Palisade, create a 1/1 human soldier token with defender.
0/5
(No, the original cost being non-existent is not an error)
Haunting Haze2B Creature - Spirit Wall
Defender
At end of combat, if Haunting Haze blocked a creature, it loses this ability and becomes an Aura Curse enchantment with enchant player. Attach it to the controller of the blocked creature.
Creatures enchanted player controls can't block creatures you control.
0/3
Next: A colorless wall that's not an artifact creature.
Ugin's Firelight5
Creature - Wall
Defender, protection from all colors A sheet of ancient magic fell over Tarkir, in Ugin's futile attempt to keep the dragon broods from mutual obliteration.
3/7
Steamwork Corridors1UR
Artifact Creature - Wall [Uncommon]
Defender
Whenever Steamwork Corridors blocks a creature, it deals 1 damage to that creature. Creatures damaged in this way do not untap during their controller's next untap step. 1U: Steamwork Corridors may block an additional creature this combat.
0/4
Next: A wall that blocks without actually blocking
Tidal Barrier1U
Creature - Elemental Wall
Whenever a creature attacks you may tap ~. If you do prevent all combat damage that would be dealt to and dealt by target creature this turn. That creature is no longer considered attacking.
0/3
Next: A wall along the lines of a seige tower. One which is defensive but who's primary duty is the dispensation of troops.
Hedron Watchtower3W
Creature - Wall
Flying, defender T: Create a 1/1 white Kor Ally creature token tapped and attacking. Activate this ability only during combat on your turn, after blockers are declared.
0/6
Next: A wall that makes friends (interpret that however you'd like).
Spires of Terabinth (Rare) 3WW
Legendary Creature - Wall
3/5
Defender
At the beginning of your upkeep, if the total toughness of creatures you control is 30 or more, you win the game.
Reinforced FacadeW
Creature — Wall
Defender
~'s power and toughness are each equal to the number of Walls you control.
As long as ~'s power is 5 or greater, Walls you control can attack as though they didn't have defender.
*/*
Next: Mirror, mirror on the wall.....
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Reinforced Facade is great. I like the critical mass effect.
I like Wall of Horrors, too!
Wall of Dark Reflection 2B
Enchantment Creature - Wall
0/5
Defender
Whenever Wall of Dark Reflection blocks a creature, Wall of Dark Reflection's power becomes the blocked creature's power. (This effect lasts indefinitely.)
Frozen Portal1UU
Creature - Wall
Enters the battlefield with 3 ice counters.
At the beginning of your upkeep, remove an ice counter from Frozen Portal. When the last counter is removed, transform Frozen Portal.
0/4
///\\\ Deep Ice Elemental
Creature - Elemental
Whenever Deep Ice Elemental attacks, tap all untapped creatures defending player controls. Those creatures do not untap during their controller's next untap step.
4/6
Gate To Elsewhere2RW
Creature - Wall
Flash, defender
As ~ enters the battlefield, choose a target opponent.
All damage that would be dealt to ~ by creatures it blocks is dealt to the chosen player instead.
0/4
Wall of Feathers (Uncommon) 4W
Creature - Wall
-4/4
Defender
Flying
Absorb 4 (If a source would deal damage to this creature, prevent 4 of that damage.)
Wall of Glass 3
Artifact Creature - Wall
0/3
Defender
When Wall of Glass dies, put three 1/1 colorless Shard artifact creature tokens with defender into play.
So any request goes in this game, as long as you ask for a Wall creature. Can be as simple as "a red Wall" or as complex as "A legendary Wall that's four colors, that has two or more evergreen keyword abilities besides defender and that is flavorfully made from an organic substance." But, hopefully not usually that complex.
Otherwise, you know what to do - fulfill previous request and post your own.
First up - A Plant Wall that isn't green.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Plant Wall (R)
Defender
Whenever Weeping Willows blocks a creature, put a -1/-1 counter on that creature and on Weeping Willows.
Remove three -1/-1 counters from Weeping Willows: Weeping Willows can block any number of creatures this turn.
0/8
Challenge: A cleanly-designed wall that can be made relevantly and flavorfully unblockable without ever dealing combat damage.
Honestly, I can't come up with a reason that any ability wouldn't just be a tap ability, since you request it to be both unblockable and not deal combat damage.
Here's my best attempt. Deliberately leaving off Defender, that's not an error here.
Mobile Assault Fortress 3RW
Creature - Juggernaut Wall
~ can't be blocked.
As long as ~ is attacking, damage that would be dealt to other attacking creatures you control is dealt to ~ instead.
0/7
Next: A wall that flickers itself
Defender, flying (u)
When Planar Membrane blocks a creature, exile it and that creature, then return each creature exiled this way to the battlefield under its owner's control.
0/3
Next: a wall without defender
At end of any combat in which Crumbling Garrison blocks, it deals 1 damage to each creature that attacked this turn.
At end of any combat in which Crumbling Garrison attacks, it deals 2 damage to each creature that attacked or blocked this turn.
2/3
The Mardu warriors repurposed the derelict Abzan fortress for bloody conquest.
Request: A man-made flying wall from Kaladesh
Electrified Fence 1RW
Creature — Wall
Defender, flying, lifelink
When ~ enters the battlefield, you get EEE.
Pay E: ~ gets +2/+0 until end of turn.
0/4
Next: A Wall lord.
Mana Spire (Uncommon)
2
Creature - Wall
0/4
Defender
Wall spells you cast cost 1 less to cast and can't be countered.
NEXT: 1/1 wall
Creature - Germ Wall
Defender
Whenever combat damage is dealt to ~, create X tokens that are copies of it, where X is the amount of damage dealt.
1/1
Next: A wall that you wouldn't want to use for blocking.
Wall of Regret UBR
Defender
Haste, Trample, Double Strike, Deathtouch, Reach, Vigilance.
Must block each turn if able.
Whenever Wall of Regret blocks, you lose life equal to the amount of damage dealt and received by Wall of Regret.
7/1
Next: A wall that somehow taxes the creatures (or the creatures' controller) it blocks.
2UB
Creature - Horror Wall
0/6
Whenever a source deals damage to Wall of Horrors, the source's controller puts that many cards from the top of his or her library into his or her graveyard.
NEXT: a wall with Suspend
Creature - Wall [Uncommon]
Defender
Suspend 2 - W (Rather than cast this card from your hand, pay W and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each time you remove a time counter from Benalish Palisade, create a 1/1 human soldier token with defender.
0/5
(No, the original cost being non-existent is not an error)
Next: A wall that curses players
Creature - Spirit Wall
Defender
At end of combat, if Haunting Haze blocked a creature, it loses this ability and becomes an Aura Curse enchantment with enchant player. Attach it to the controller of the blocked creature.
Creatures enchanted player controls can't block creatures you control.
0/3
Next: A colorless wall that's not an artifact creature.
Creature - Wall
Defender, protection from all colors
A sheet of ancient magic fell over Tarkir, in Ugin's futile attempt to keep the dragon broods from mutual obliteration.
3/7
Next: An artifact Wall that isn't colorless.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Wall [Uncommon]
Defender
Whenever Steamwork Corridors blocks a creature, it deals 1 damage to that creature. Creatures damaged in this way do not untap during their controller's next untap step.
1U: Steamwork Corridors may block an additional creature this combat.
0/4
Next: A wall that blocks without actually blocking
Creature - Elemental Wall
Whenever a creature attacks you may tap ~. If you do prevent all combat damage that would be dealt to and dealt by target creature this turn. That creature is no longer considered attacking.
0/3
Next: A wall along the lines of a seige tower. One which is defensive but who's primary duty is the dispensation of troops.
Creature - Wall
Flying, defender
T: Create a 1/1 white Kor Ally creature token tapped and attacking. Activate this ability only during combat on your turn, after blockers are declared.
0/6
Next: A wall that makes friends (interpret that however you'd like).
Vreature - Wall
Defender
When Splendorous Caryatid block a creature, gain control of that creature at the end of.combat.
0/3
Next A wall.with very high power and very low toughnes
Legendary Artifact Creature - Wall
Defender, Infect
As you cast ~, you may pay any amount of life. ~ comes into play with half as many +1/+1 counters rounded down.
Pay half your life rounded up: ~ loses defender until end of turn.
The Father of Machines' visage towered above, preaching the Machine Orthodoxy for all.
3 / -1
*Negative toughness intentional.
Next: A flavorful wall themed "You win the game" condition. Not based on the number of walls.
Spires of Terabinth (Rare)
3WW
Legendary Creature - Wall
3/5
Defender
At the beginning of your upkeep, if the total toughness of creatures you control is 30 or more, you win the game.
NEXT: a */* wall
Creature — Wall
Defender
~'s power and toughness are each equal to the number of Walls you control.
As long as ~'s power is 5 or greater, Walls you control can attack as though they didn't have defender.
*/*
Next: Mirror, mirror on the wall.....
I like Wall of Horrors, too!
Wall of Dark Reflection 2B
Enchantment Creature - Wall
0/5
Defender
Whenever Wall of Dark Reflection blocks a creature, Wall of Dark Reflection's power becomes the blocked creature's power. (This effect lasts indefinitely.)
Make a wall that uses ice counters.
• Recent Card Ideas • My Drawings at DeviantArt
Creature - Wall
Enters the battlefield with 3 ice counters.
At the beginning of your upkeep, remove an ice counter from Frozen Portal. When the last counter is removed, transform Frozen Portal.
0/4
///\\\
Deep Ice Elemental
Creature - Elemental
Whenever Deep Ice Elemental attacks, tap all untapped creatures defending player controls. Those creatures do not untap during their controller's next untap step.
4/6
Next: Fun with portals
Creature - Wall
Flash, defender
As ~ enters the battlefield, choose a target opponent.
All damage that would be dealt to ~ by creatures it blocks is dealt to the chosen player instead.
0/4
Next: A soft and cuddly wall
4W
Creature - Wall
-4/4
Defender
Flying
Absorb 4 (If a source would deal damage to this creature, prevent 4 of that damage.)
NEXT: wall with a death trigger
Artifact Creature - Wall
0/3
Defender
When Wall of Glass dies, put three 1/1 colorless Shard artifact creature tokens with defender into play.
Next: Upside-down wall!
• Recent Card Ideas • My Drawings at DeviantArt