Basically, in this game you create a new card by combining mechanics from preexisting cards suggested by the previous person's post.
Example: If someone were to suggest Spark Jolt and Sphinx's Tutelage, the next person would post something like this: Electromancy3UR
Enchantment
Whenever you draw a card, ~ deals 1 damage to target creature or player, then you scry 1.
Bouncing SparksR
Instant
Sphinx's Bolt deals 1 damage to target creature or player. Put the top 2 cards of your library into your graveyard. If they share a color, return Bouncing Sparks to owner's hand.
Mindscorch1RU
Instant
Deal one damage to target player. That player puts the top two cards of his or her library into his or her graveyard then, of those card were non-land cards that share a color, that player repeats this process.
Verdant Magasaurus4GG
Creature - Dinosaur
Whenever ~ attacks, create a 3/3 Red Dinosaur Creature token with Trample.
Whenever ~ or another Dinosaur enters the battlefield under your control, gain 3 life.
4/4
Misthall of Defense
Land - Plains (U)
Misthall of Defense enters the battlefield tapped.
Cycling 3W
T, Put a Misthall of Defense card from your graveyard in the bottom of your library: Destroy target tapped creature.
Conflux Engine5
Artifact - Vehicle
Menace
Whenever ~ deals combat damage to a creature, change the text of that crreature by replacing all instances of one color word with another or one basic land type with another.
Crew 5
2/5
Holy Tome5
Artifact
Creatures you control have protection from creatures.
At the beginning of your upkeep you gain life equal to the number of creatures you control.
Drana, Necropolis Captain4BB
Legendary Creature - Zombie Vampire
Flying, Lifelink
Whenever ~ deals combat damage to a creature, that creature becomes a Zombie Vampire. BB, T: Destroy target Zombie or Vampire. If that creature is destroyed this way, exile it and create a 2/2 black Zombie creature token.
5/5
Dread Tomb of Lichy1BR
Enchantment
Whenever an opponent would discard a card, if they have no cards in hand, they instead draw a card and immediately discards that card. They lose 2 life for each card discarded this way. 2BDiscard a card: Each opponent discards two cards.
Treasure Hoard Dragon3RB
Creature - Dragon
Flying
At the beginning of your upkeep, each player draws a card, and then discards a card.
Pay 1 Life: Draw a card. Any player may play this ability.
5/4
Insanity's Sanctum3BU
Enchantment
At the baginning of each player's upkeep, that player may pay 5 life and tap five permanents he or she controls. If they do, each of their opponents puts the top thirteen cards of his or her library into his or graveyard.
Nissa, Nightstalker3GB
+1: Until the beginning of your next turn, whenever a creature enters the battlefield under an opponents control that player loses one life.
-2: Until the beginning of your next turn target land becomes a 2/2 Green and Black Elemental with Deathtouch.
-9: Gain control of all lands target player controls.
4
(The idea is that, at any point during their journey together during In the Teeth of Akoum, Sorin attacked and turned Nissa.)
Mindtracer Mimic4UB
Creature - Shapeshifter Wizard
When ~ enters the battlefield, gain control of target creature you don't control. ~ then becomes a copy of the chosen creature except its name is ~ as long as you control it but has "You control the chosen creature as long as ~ is on the battlefield."
0/0
Knowledge Grounds2U
Enchantment Imprint - When Knowledge Grounds enters the battlefield, each player exiles the top three cards of his or her library.
Activated abilities of cards that share a card type with cards exiled with Knowledge Grounds cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Hellkite of the Dark Inferno5RRBB
Creature - Elemental Dragon
Flying
When ~ enters the battlefield, exile all permanents and all cards from hands and graveyards, then each opponents' life becomes 1 and you put a creature card you own with converted mana cost 3 or less onto the battlefield from exile.
4/4
Shocking Obedience4UR
Sorcery
~ deals 2 damage to target creature. At the beginning of the end step, if that creature did not die this turn, gain control of it.
Bloodwild Demon4BR
Creature - Demon Vampire
Flying, haste
At the beginning of your upkeep, return a black or red creature you control to its owner's hand. BR, Discard a creature card: ~ gets +2/+2 until end of turn.
4/4
Pure Reflection2UW
Creature — Shapeshifter
You may cast cardname as though it had flash if a player cast a white spell this turn.
Cardname enters the battlefield as copy of any creature on the battlefield and gains lifelink.
0/0
No Man's Land
Land
: Add C to your mana pool. 2BBBB, : Until the beginning of the next endstep whenever a creature deals combat damage to you destroy it.
Mindcrashed Punch3UR
Sorcery
Choose a creature and an opponent. That player reveals the top cards of his or her library until he or she reveals a land card. For each card revealed this way the chosen creature gets +1/+0 until end of turn and that player puts all revealed cards into his or her graveyard.
Polyhulk4UG
Creature - Ooze
When Polyhulk dies create two 2/2 green and blue Ooze creature tokens with "When this dies, reveal cards from the top of your library until you reveal a creature card with converted mana cost 3 or less. Put that card onto the battlefield and the rest on the bottom of your library."
4/4
Hunter's Prologue3RG
Sorcery
Destroy target artifact, land, creature or enchantment. Then search your library for a creature with deathtouch, hexproof, reach, or trample. Reveal it. Shuffle your library and put that card on top of it.
Oath of KioraUUG
Legendary Enchantment
When ~ enters the battlefield, reveal the top three cards of your library. Gain control of target creature with converted mana cost equal to the converted mana cost of one of the revealed cards.
Whenever you cast a Planeswalker spell, scry 3.
Example: If someone were to suggest Spark Jolt and Sphinx's Tutelage, the next person would post something like this:
Electromancy 3UR
Enchantment
Whenever you draw a card, ~ deals 1 damage to target creature or player, then you scry 1.
Or something similar.
To start out:
Spark Jolt and Sphinx's Tutelage
Instant
Sphinx's Bolt deals 1 damage to target creature or player. Put the top 2 cards of your library into your graveyard. If they share a color, return Bouncing Sparks to owner's hand.
Next:
Trinisphere and Dreamstone Hedron
or
Bösium Strip and Forgotten Lore
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Instant
Deal one damage to target player. That player puts the top two cards of his or her library into his or her graveyard then, of those card were non-land cards that share a color, that player repeats this process.
Next: Verdant Sun's Avatar and Utvara Hellkite
Creature - Dinosaur
Whenever ~ attacks, create a 3/3 Red Dinosaur Creature token with Trample.
Whenever ~ or another Dinosaur enters the battlefield under your control, gain 3 life.
4/4
Next: Bishop of the Bloodstained + Lava Runner or Royal Assassin + Mistveil Plains
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Misthall of Defense
Land - Plains (U)
Misthall of Defense enters the battlefield tapped.
Cycling 3W
T, Put a Misthall of Defense card from your graveyard in the bottom of your library: Destroy target tapped creature.
Mind Bend + Aradara Express
Or
Enchantment Alteration + Midnight Oil
Artifact - Vehicle
Menace
Whenever ~ deals combat damage to a creature, change the text of that crreature by replacing all instances of one color word with another or one basic land type with another.
Crew 5
2/5
Next: Venser's Journal + Holy Mantle
Artifact
Creatures you control have protection from creatures.
At the beginning of your upkeep you gain life equal to the number of creatures you control.
Next: Olivia Voldaren and Kalitas, Traitor of Ghet
Legendary Creature - Zombie Vampire
Flying, Lifelink
Whenever ~ deals combat damage to a creature, that creature becomes a Zombie Vampire.
BB, T: Destroy target Zombie or Vampire. If that creature is destroyed this way, exile it and create a 2/2 black Zombie creature token.
5/5
Next: Creeping Dread + Lich's Tomb
Enchantment
Whenever an opponent would discard a card, if they have no cards in hand, they instead draw a card and immediately discards that card. They lose 2 life for each card discarded this way.
2BDiscard a card: Each opponent discards two cards.
Avaricious Dragon + Bloodgift Demon
Creature - Dragon
Flying
At the beginning of your upkeep, each player draws a card, and then discards a card.
Pay 1 Life: Draw a card. Any player may play this ability.
5/4
Next: Volrath's Dungeon + Hair-Strung Koto or Dack Fayden + Footbottom Feast
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the baginning of each player's upkeep, that player may pay 5 life and tap five permanents he or she controls. If they do, each of their opponents puts the top thirteen cards of his or her library into his or graveyard.
Next: Nissa, Worldwaker + Blood Seeker
+1: Until the beginning of your next turn, whenever a creature enters the battlefield under an opponents control that player loses one life.
-2: Until the beginning of your next turn target land becomes a 2/2 Green and Black Elemental with Deathtouch.
-9: Gain control of all lands target player controls.
4
(The idea is that, at any point during their journey together during In the Teeth of Akoum, Sorin attacked and turned Nissa.)
Next: Dragonlord Silumgar and Progenitor Mimic
Creature - Shapeshifter Wizard
When ~ enters the battlefield, gain control of target creature you don't control. ~ then becomes a copy of the chosen creature except its name is ~ as long as you control it but has "You control the chosen creature as long as ~ is on the battlefield."
0/0
Next: Malicious Advice + Verudan Enchantress or Training Grounds + Knowledge Pool
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Imprint - When Knowledge Grounds enters the battlefield, each player exiles the top three cards of his or her library.
Activated abilities of cards that share a card type with cards exiled with Knowledge Grounds cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Next: Carnage Gladiator + Probe OR Golgari Decoy + Deep-Slumber Titan
Creature - Giant
~ enters the battlefield tapped.
All creatures able to block ~ must do so.
Scavenge 3GG
5/5
Next: Eye of Doom + Gulf Squid or Swift Warkite + Worldfire
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental Dragon
Flying
When ~ enters the battlefield, exile all permanents and all cards from hands and graveyards, then each opponents' life becomes 1 and you put a creature card you own with converted mana cost 3 or less onto the battlefield from exile.
4/4
Next: Shock + Mind Control
Sorcery
~ deals 2 damage to target creature. At the beginning of the end step, if that creature did not die this turn, gain control of it.
Next: Stalking Bloodsucker + Oni of Wild Places or Ghirapur Guide + Infernal Genesis
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Demon Vampire
Flying, haste
At the beginning of your upkeep, return a black or red creature you control to its owner's hand.
BR, Discard a creature card: ~ gets +2/+2 until end of turn.
4/4
Next:
Llanowar Elves + Krosan Cloudscraper
or
Stunt Double + Angel's Feather
Creature — Shapeshifter
You may cast cardname as though it had flash if a player cast a white spell this turn.
Cardname enters the battlefield as copy of any creature on the battlefield and gains lifelink.
0/0
Next: No Mercy + Radiant Fountain
Land
: Add C to your mana pool.
2BBBB, : Until the beginning of the next endstep whenever a creature deals combat damage to you destroy it.
Next: Teleportal + Trepanation Blade
Sorcery
Choose a creature and an opponent. That player reveals the top cards of his or her library until he or she reveals a land card. For each card revealed this way the chosen creature gets +1/+0 until end of turn and that player puts all revealed cards into his or her graveyard.
Next: Protean Hulk + Polymorph or Nameless Inversion + Ribbons of the Reikai
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Ooze
When Polyhulk dies create two 2/2 green and blue Ooze creature tokens with "When this dies, reveal cards from the top of your library until you reveal a creature card with converted mana cost 3 or less. Put that card onto the battlefield and the rest on the bottom of your library."
4/4
Next: Mwonvuli Beast Tracker + Decimate
Sorcery
Destroy target artifact, land, creature or enchantment. Then search your library for a creature with deathtouch, hexproof, reach, or trample. Reveal it. Shuffle your library and put that card on top of it.
Next: Entrancing Melody + Oath of Nissa or Dragon Tempest + Curse of Inertia
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Enchantment
When ~ enters the battlefield, reveal the top three cards of your library. Gain control of target creature with converted mana cost equal to the converted mana cost of one of the revealed cards.
Whenever you cast a Planeswalker spell, scry 3.
Next: Time Walk + Tide of War or Graven Cairns + Prince of Thralls
Sorcery
Flip X coins. Take an extra turn for each flip you win, and sacrifice a permanent for each flip you lose.
Next: Stoneforge Mystic + Mystic Remora