TheWMan came up with this concept. 3-6 player game called kingdom and these kingdom/thrones start in the center of the table for any player to claim by meeting it's unique investment cost. the design of the card and game play is that you are to be a good king and gain loyalty to your throne the once there is enough loyalty you reap the benefits most and utilize your power. You might be wondering what is a kingdom? A kingdom is a new colorless permanent. It is being
play tested is still at my lgs in california. let me know your thoughts.
Here is a list of rules that are still being added to.
305.1. A player who has priority may play a kingdom card from the command zone during a main phase of his or her turn when the stack is empty. Playing a Kingdom is a special action; it doesn’t use the stack (see rule 115). Rather, the player simply puts the Kingdom onto the battlefield. Since the a kingdom doesn’t go on the stack, it is never a spell, and players can’t respond to it with instants or activated abilities.305.2. A player can only play one Kingdom during his or her turn.
305.5. Kingdom subtypes always have one or more words and are listed after a long dash. Kingdom subtypes are also called Kingdom types such as throne, war zone, castle, see... for a list of subtypes. Each subtype contains different characteristics and are interacted with differently than one another. See list for identifications and rules. Kingdoms may have multiple subtypes. If a player controls two or more Kingdoms of the same subtype that player chooses one of them at that moment, and the rest of the same subtype kingdom(s) are put into the command zone. This is called the “kingdom uniqueness rule.” See rule 704.
306.5. Loyalty is a characteristic that planeswalkers and Thrones have. A throne is a subtype of a kingdom.
306.5aThe loyalty of a throne card not on the battlefield is equal to the number printed in its lower right corner.306.5b A kingdom is treated as if its text box included, “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).306.5cThe loyalty of a throne on the battlefield is equal to the number of loyalty counters on it.306.5dEach throne has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn and only if none of that permanent’s loyalty abilities have been activated that turn. abilities of thrones that say you may use this ability anytime you could an instant can be used once per a turn and only if that permanent has not already used an ability. see rule 606, “Loyalty Abilities.”306.6. thrones can be attacked. (See rule 508, “Declare Attackers Step.”)306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a throne the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied. 306.8. Damage dealt to a throne results in that many loyalty counters being removed from it.306.9. If a throne loyalty is 0, it’s put into the command zone.
408.1. The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed. 408.2. Emblems may be created in the command zone. See rule 113, “Emblems.” 408.3. In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.” the command zone for Kingdom is a collective of any number of play sets from the kingdom series. Anyone my play from the collective during the game. There is no comander tax on kingdoms. If a kingdom would change zones from the battlefield it goes back to the command zone.
here are they are. print them out, play with them.
play tested is still at my lgs in california. let me know your thoughts.
Here are the links vvv
http://imgur.com/zhWQh05
http://imgur.com/UfszxJS
http://imgur.com/r8RvnXc
http://imgur.com/mzDLIo9
http://imgur.com/o2Qcofz
http://imgur.com/GhtwcxR
Here is a list of rules that are still being added to.
305.1. A player who has priority may play a kingdom card from the command zone during a main phase of his or her turn when the stack is empty. Playing a Kingdom is a special action; it doesn’t use the stack (see rule 115). Rather, the player simply puts the Kingdom onto the battlefield. Since the a kingdom doesn’t go on the stack, it is never a spell, and players can’t respond to it with instants or activated abilities.305.2. A player can only play one Kingdom during his or her turn.
305.5. Kingdom subtypes always have one or more words and are listed after a long dash. Kingdom subtypes are also called Kingdom types such as throne, war zone, castle, see... for a list of subtypes. Each subtype contains different characteristics and are interacted with differently than one another. See list for identifications and rules. Kingdoms may have multiple subtypes. If a player controls two or more Kingdoms of the same subtype that player chooses one of them at that moment, and the rest of the same subtype kingdom(s) are put into the command zone. This is called the “kingdom uniqueness rule.” See rule 704.
306.5. Loyalty is a characteristic that planeswalkers and Thrones have. A throne is a subtype of a kingdom.
306.5aThe loyalty of a throne card not on the battlefield is equal to the number printed in its lower right corner.306.5b A kingdom is treated as if its text box included, “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).306.5cThe loyalty of a throne on the battlefield is equal to the number of loyalty counters on it.306.5dEach throne has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn and only if none of that permanent’s loyalty abilities have been activated that turn. abilities of thrones that say you may use this ability anytime you could an instant can be used once per a turn and only if that permanent has not already used an ability. see rule 606, “Loyalty Abilities.”306.6. thrones can be attacked. (See rule 508, “Declare Attackers Step.”)306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a throne the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied. 306.8. Damage dealt to a throne results in that many loyalty counters being removed from it.306.9. If a throne loyalty is 0, it’s put into the command zone.
408.1. The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed. 408.2. Emblems may be created in the command zone. See rule 113, “Emblems.” 408.3. In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.” the command zone for Kingdom is a collective of any number of play sets from the kingdom series. Anyone my play from the collective during the game. There is no comander tax on kingdoms. If a kingdom would change zones from the battlefield it goes back to the command zone.
here are they are. print them out, play with them.