Quicksilver Impostor4
Artifact Creature - Shapeshifter Imprint - When ~ enters the battlefield, each player reveals his or her hand. You choose a creature card revealed this way and exile it. 1: ~ becomes a copy of the exiled card until end of turn.
2/2
Next: Dire [cost] (You may cast this card for its dire cost if your life total is less than half your starting life total.)
Share the IntelXUU
Sorcery
Peer X, then for each nonland card revealed this way, each of that player's opponents draws a card.
Rhelian Spy1U
Creature - Elf Rouge
Whenever ~ deals combat damage to a player, chose one
- Look at the top card of target player's library
- Peer 2
1/2
Mindleash Extortion3UB
Sorcery
Peer 3. You may cast up to one card revealed this way without paying its mana cost. Next: tactic x (auras only) enchant x creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice the tactic permanent
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Tactic 2 (enchant 2 target creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice ~)
Each of the enchanted creatures gets +1/+3 and can block an additional creature.
Next:
Desperate X (Whenever another nontoken creature you control dies, put X -1/-1 counters on this creature and it becomes desperate.)
Battlefield Brawler2RR
Creature - Orc Warrior
Desperate 3 (Whenever another nontoken creature you control dies, put 3 -1/-1 counters on this creature and it becomes desperate.)
As long as ~ is desperate, it gets +2/+0 for each -1/-1 counter on it and has double strike.
4/4
Next: Witchcraft - cost, Exile this card from your graveyard: effect.
Screw It! I have so many more ideas with splinter, damn!
Flare-Twin Grunt2RR
Creature - Orc Warrior(C)
Whenever ~ enters the battlefield, it deals 1 damage to each player.
Splinter 4RR "Living explosives" is pretty common tactic among the order's soldiers.
3/2
Splintermite1UU
Creature - Faerie Illusion(UC)
Flying
Whenever ~ enters the battlefield, you may tap or untap target permanent.
Splinter 2UUR
2/1
Flameshadow Grandmaster1R
Creature - Human Shaman (R)
Whenever ~ leaves the battlefield, you may pay R. If you do, ~ deals 2 damage to target creature or player.
Splinter 2RR "Most religions have afterlife after living. For us, the Mirror grants the eternal cycle of reality" - Merra
2/2
Merra, Mirror-Keeper2U
Legendary Creature - Faerie Shaman (MR)
Flying
You may activate Splinter abilities any time you could cast an instant.
Whenever another creature you control leaves the battlefield, you may put a 1/1 blue Illusion creature token onto the battlefield.
2/3 Next: Noble X (creatures you control that share a creature type with this creature get +x/+x)
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
2: ~ becomes the creature type of your choice until end of turn. XXU: ~ gains Noble X until end of turn. (creatures you control that share a creature type with this creature get +X/+X)
2/2
Next: Inner Fire (Whenever a noncombat source you control deals damage, this creature gets +1/+0 until end of turn.)
Keral Vanguard R
Creature - Human Monk
First strike
Inner Fire (Whenever a source you control deals non-combat damage, this creature gets +1/+0 until the end of the turn
1/1
Eastern Keep Sparklord 2RR
Creature - Human Monk
Inner Fire RRR: Eastern Keep Sparklord deals 1 damage to X target creatures or players, where X is the number of times this ability has been activated this turn. The greatest inferno is started by the smallest spark.
2/2
Next - Reprimand - COST (Whenever an opponent casts a spell, you may reveal this card from you hand. If you do, you may immediately cast it for it's reprimand cost and as though it had flash)
Azorius Attorney 2UU
Creature - Human Advisor (R)
When ~ enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Reprimand 1U (Whenever an opponent casts a spell, you may cast this card for its reprimand cost.)
2/2
Next: Empowered (Whenever another creature that shares a creature type with this creature enters the battlefield under your control, this creature gets +1/+1 until end of turn.)
Determined Wall-Breaker 1RW
Creature - Human Solider
Empowered (Whenever another creature that shares a creature type with this creature enters the battlefield under your control, this creature gets +1/+1 until end of turn.)
~ can't be blocked by creatures with defender. "The war won't end, and even still, I will fight for a victory that will last."
2/2
Next: Break (You may cast spell only if there is another spell on the stack and as though it has flash.)
Aelf'Shalee, the Thickest
Legendary Land — Forest
Champion a Forest (When this enters the battlefield, sacrifice it unless you exile another Forest you control. When this leaves the battlefield, return that card to the battlefield. T: Add GGG to your mana pool. It is said the first elves were born here.
Next:
Instinct (Whenever this blocks or becomes blocked, switch its power and toughness until end of turn.)
Private Mod Note
():
Rollback Post to RevisionRollBack
MEMNARCH FOR PRESIDENT!!!
All cards I post are designed for custom sets...just saying
Don't hold so fast to your idea of what Magic and the Color Pie is or should be. Just because it was done in the past, but isn't done in the present doesn't mean it can't be done at all. Likewise, just because it wasn't done at all doesn't mean it can't be done.
Here's a tip: If you suggest changing a card...it's helpful to suggest HOW it should be changed.
Oran-Rief Snapper
2UG
Creature - Turtle
Instinct (When this creature blocks or becomes blocked, switch its power and toughness)
When a creature that was dealt damage by Oran-Rief Snapper this turn dies, put a +1/+1 counter on it.
1/4
Next: Purity - Effect (As long as each non-land permanent you control shares a colour with this, effect)
Devoid and infuse are a natural pair. Even if the infused creature's abilities aren't particularly useful, you can infuse to spread colorlessness.
Abstract Ambition1B Sorcery Creature - Eldrazi SpiritC Devoid C: ~ gains lifelink until end of turn.
Infuse B(If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn) 2/1
Enduring Thirst1B Sorcery Creature - Eldrazi SpiritU Devoid
Lifelink
Infuse 1CB(If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn) 2/1
Fatal Gluttony1B Sorcery Creature - Eldrazi SpiritR Devoid
Lifelink C: ~ gains deathtouch until end of turn.
Infuse 1B(If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn) 2/1
Next mechanic
Burst (1, Sacrifice this permanent: Add mana equal to this card's converted mana cost in any combination of this card's colors to your mana pool.)
Raid MiserBR Creature - Goblin ShamanU
Afflict 1 (This creature enters the battlefield with a -1/-1 counter on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.)
Creatures you control with counters on them have haste. 3/2
Chorus BelcherUG Creature - FrogR
Afflict 2 (This creature enters the battlefield with two -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.) 3: Counter each spell and ability targeting one or more creatures you control with at least one counter on them. 3/4
Next Mechanic Lurk(While untapped, this creature has -1/+1 and hexproof)
Warlock of Doomed Fates 3BB
Creature - Human Warrior
3B, Sacrifice two another creatures: Obliterate (Name a creature card. Search an opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.) His are the enemies that never even leave the womb.
3/3
Next: Revel - At the end of your turn, X happens for each tapped creature you control.
Remnant of XenagosRG
Enchantment Creature - Satyr Warrior [U]
Haste Revel - At the end of your turn, distribute X +1/+1 counters on creatures you control, where X is the number of tapped creatures you control.
2/3
Next: Unearth
Private Mod Note
():
Rollback Post to RevisionRollBack
They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
Nezenthar, Hearld of Rebirth 2WBG
Legendary Creature - Spirit Warrior
Lifelink, Trample
Sacrifice a creature: You gain 1 life
Unearth 5WBG
When you Unearth Nezenthar, Hearld of Rebirth, return each creature in your graveyard to the battlefield. They gain haste. At the beginning of the next end step, return Nezenthar to your hand from the battlefield, and exile all other creatures returned to the battlefield this way.
5/3
Next: Legacy (As long as there is a card with the same name as this card in your graveyard, EFFECT)
~ deals 2 damage to target creature. Legacy - If you have a card in your graveyard named ~, you may have ~ deal 2 damage to that creature's controller as well.
Next:
Consume COST (COST, Sacrifice a token creature: This creature gets +X/+X until end of turn, where X is the sacrificed creature's toughness. Activate this ability only once per turn.)
Tuk-Tuk Scavenger1R
When Tuk-Tuk Scavenger enters the battlefield, put a 0/1 colorless Construct creature token with " : Add to your mana pool." onto the battlefield.
Consume 1R(1R, Sacrifice a token creature: This creature gets +X/+X until end of turn, where X is the sacrificed creature's toughness. Activate this ability only once per turn.)
Whenever an artifact card is put into your graveyard, you can return one instant or sorcery spell from your graveyard to your hand.
2/1
(The flavor of that is kind of roundabout huh?)
Next: Awaken
Private Mod Note
():
Rollback Post to RevisionRollBack
They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
Auracycling 1GW({Cost}, Discard this card: Search your library for an Aura card, reveal it, and put it into your hand. Then shuffle your library.)
When enchanted creature dies or when you cycle ~, you gain 7 life.
Next: Drift - When this creature deals combat damage to a player, prevent that damage and do X instead, X related to the amount of damage dealt
Sheoldred's DespoilerBB
Creature - Horror
Intimidate Drift - If Sheoldred's Despoiler would deal combat damage to a player, prevent that damage. That player sacrifices X permanents, where X is the damage prevented this way.
2/2
Next: Bastion - Something happens if you control a creature with toughness 5 or greater.
Arashin Walls1W
Creature - Wall
Defender
Outlast W Bastion - creatures with defender you control have reach if you control a creature with toughness 5 or greater.
0/4
Inflexible - ... if creatures you control have more total toughness than total power of creatures your opponents controls.
Creatures with defender you control get +1/+1 until end of turn. Inflexible - those creature gain indestructible if creatures you control have more total toughness than total power of creatures your opponents controls.
Next:
Lunar (At the beggining of each upkeep, if no spells were cast last turn put a +1/+1 counter on this creature.)
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Artifact Creature - Shapeshifter
Imprint - When ~ enters the battlefield, each player reveals his or her hand. You choose a creature card revealed this way and exile it.
1: ~ becomes a copy of the exiled card until end of turn.
2/2
Next: Dire [cost] (You may cast this card for its dire cost if your life total is less than half your starting life total.)
Creature - Human Solider
defender
~ can block any number of creatures.
Absorb X, where X is the number of creatures ~ is blocking.
0/6
Next:
Peer X (Target opponent reveals X cards from his or her hand.) Peer is an action word
Sorcery
Peer X, then for each nonland card revealed this way, each of that player's opponents draws a card.
Rhelian Spy 1U
Creature - Elf Rouge
Whenever ~ deals combat damage to a player, chose one
- Look at the top card of target player's library
- Peer 2
1/2
Mindleash Extortion 3UB
Sorcery
Peer 3. You may cast up to one card revealed this way without paying its mana cost.
Next: tactic x (auras only) enchant x creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice the tactic permanent
Somewhere in East Europe, I play commander.
Enchantment - Aura Tactic
Tactic 2 (enchant 2 target creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice ~)
Each of the enchanted creatures gets +1/+3 and can block an additional creature.
Next:
Desperate X (Whenever another nontoken creature you control dies, put X -1/-1 counters on this creature and it becomes desperate.)
Creature - Orc Warrior
Desperate 3 (Whenever another nontoken creature you control dies, put 3 -1/-1 counters on this creature and it becomes desperate.)
As long as ~ is desperate, it gets +2/+0 for each -1/-1 counter on it and has double strike.
4/4
Next: Witchcraft - cost, Exile this card from your graveyard: effect.
Flare-Twin Grunt 2RR
Creature - Orc Warrior(C)
Whenever ~ enters the battlefield, it deals 1 damage to each player.
Splinter 4RR
"Living explosives" is pretty common tactic among the order's soldiers.
3/2
Splintermite 1UU
Creature - Faerie Illusion(UC)
Flying
Whenever ~ enters the battlefield, you may tap or untap target permanent.
Splinter 2UUR
2/1
Flameshadow Grandmaster 1R
Creature - Human Shaman (R)
Whenever ~ leaves the battlefield, you may pay R. If you do, ~ deals 2 damage to target creature or player.
Splinter 2RR
"Most religions have afterlife after living. For us, the Mirror grants the eternal cycle of reality" - Merra
2/2
Merra, Mirror-Keeper 2U
Legendary Creature - Faerie Shaman (MR)
Flying
You may activate Splinter abilities any time you could cast an instant.
Whenever another creature you control leaves the battlefield, you may put a 1/1 blue Illusion creature token onto the battlefield.
2/3
Next: Noble X (creatures you control that share a creature type with this creature get +x/+x)
Somewhere in East Europe, I play commander.
Creature - Shapeshifter
2: ~ becomes the creature type of your choice until end of turn.
XXU: ~ gains Noble X until end of turn. (creatures you control that share a creature type with this creature get +X/+X)
2/2
Next: Inner Fire (Whenever a noncombat source you control deals damage, this creature gets +1/+0 until end of turn.)
R
Creature - Human Monk
First strike
Inner Fire (Whenever a source you control deals non-combat damage, this creature gets +1/+0 until the end of the turn
1/1
Eastern Keep Sparklord
2RR
Creature - Human Monk
Inner Fire
RRR: Eastern Keep Sparklord deals 1 damage to X target creatures or players, where X is the number of times this ability has been activated this turn.
The greatest inferno is started by the smallest spark.
2/2
Next - Reprimand - COST (Whenever an opponent casts a spell, you may reveal this card from you hand. If you do, you may immediately cast it for it's reprimand cost and as though it had flash)
Creature - Human Advisor (R)
When ~ enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Reprimand 1U (Whenever an opponent casts a spell, you may cast this card for its reprimand cost.)
2/2
Next: Empowered (Whenever another creature that shares a creature type with this creature enters the battlefield under your control, this creature gets +1/+1 until end of turn.)
Creature - Human Solider
Empowered (Whenever another creature that shares a creature type with this creature enters the battlefield under your control, this creature gets +1/+1 until end of turn.)
~ can't be blocked by creatures with defender.
"The war won't end, and even still, I will fight for a victory that will last."
2/2
Next: Break (You may cast spell only if there is another spell on the stack and as though it has flash.)
Legendary Land — Forest
Champion a Forest (When this enters the battlefield, sacrifice it unless you exile another Forest you control. When this leaves the battlefield, return that card to the battlefield.
T: Add GGG to your mana pool.
It is said the first elves were born here.
Next:
Instinct (Whenever this blocks or becomes blocked, switch its power and toughness until end of turn.)
All cards I post are designed for custom sets...just saying
Don't hold so fast to your idea of what Magic and the Color Pie is or should be. Just because it was done in the past, but isn't done in the present doesn't mean it can't be done at all. Likewise, just because it wasn't done at all doesn't mean it can't be done.
Here's a tip: If you suggest changing a card...it's helpful to suggest HOW it should be changed.
2UG
Creature - Turtle
Instinct (When this creature blocks or becomes blocked, switch its power and toughness)
When a creature that was dealt damage by Oran-Rief Snapper this turn dies, put a +1/+1 counter on it.
1/4
Next: Purity - Effect (As long as each non-land permanent you control shares a colour with this, effect)
Abstract Ambition 1B
Sorcery Creature - Eldrazi Spirit C
Devoid
C: ~ gains lifelink until end of turn.
Infuse B (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
2/1
Enduring Thirst 1B
Sorcery Creature - Eldrazi Spirit U
Devoid
Lifelink
Infuse 1CB (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
2/1
Fatal Gluttony 1B
Sorcery Creature - Eldrazi Spirit R
Devoid
Lifelink
C: ~ gains deathtouch until end of turn.
Infuse 1B (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
2/1
Next mechanic
Burst (1, Sacrifice this permanent: Add mana equal to this card's converted mana cost in any combination of this card's colors to your mana pool.)
Creature - Goblin Shaman U
Afflict 1 (This creature enters the battlefield with a -1/-1 counter on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.)
Creatures you control with counters on them have haste.
3/2
Chorus Belcher UG
Creature - Frog R
Afflict 2 (This creature enters the battlefield with two -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.)
3: Counter each spell and ability targeting one or more creatures you control with at least one counter on them.
3/4
Next Mechanic
Lurk (While untapped, this creature has -1/+1 and hexproof)
Creature - Salamander Assassin
Lurk (While untapped, this creature has -1/+1 and hexproof)
When ~ attacks, it gain deathtouch and first strike until end of turn.
3/2
Gaia's Lifecaller 4G
Creature - Elemental Shaman
Lurk (While untapped, this creature has -1/+1 and hexproof)
Tap another untapped creature you control: ~ gets +1/+1 until end of turn.
6/0
Next:
Uprise - As long as an opponent has 5 life or less, X happens/this permanent has X
Defender
Uprise - (As long as an opponent has 5 life or less, ~ gets +0/+3)
When they see death, they protect.
[0/3]
Edit, forgot. Next:
Chameleon ({2 basic lands of the same color}: This creature becomes this color.)
Creature - Human Warrior
3B, Sacrifice two another creatures: Obliterate (Name a creature card. Search an opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.)
His are the enemies that never even leave the womb.
3/3
Next: Revel - At the end of your turn, X happens for each tapped creature you control.
Enchantment Creature - Satyr Warrior [U]
Haste
Revel - At the end of your turn, distribute X +1/+1 counters on creatures you control, where X is the number of tapped creatures you control.
2/3
Next: Unearth
But the people behind the barrier knew.
2WBG
Legendary Creature - Spirit Warrior
Lifelink, Trample
Sacrifice a creature: You gain 1 life
Unearth 5WBG
When you Unearth Nezenthar, Hearld of Rebirth, return each creature in your graveyard to the battlefield. They gain haste. At the beginning of the next end step, return Nezenthar to your hand from the battlefield, and exile all other creatures returned to the battlefield this way.
5/3
Next: Legacy (As long as there is a card with the same name as this card in your graveyard, EFFECT)
Instant
~ deals 2 damage to target creature.
Legacy - If you have a card in your graveyard named ~, you may have ~ deal 2 damage to that creature's controller as well.
Next:
Consume COST (COST, Sacrifice a token creature: This creature gets +X/+X until end of turn, where X is the sacrificed creature's toughness. Activate this ability only once per turn.)
When Tuk-Tuk Scavenger enters the battlefield, put a 0/1 colorless Construct creature token with " : Add to your mana pool." onto the battlefield.
Consume 1R (1R, Sacrifice a token creature: This creature gets +X/+X until end of turn, where X is the sacrificed creature's toughness. Activate this ability only once per turn.)
Whenever an artifact card is put into your graveyard, you can return one instant or sorcery spell from your graveyard to your hand.
2/1
(The flavor of that is kind of roundabout huh?)
Next: Awaken
But the people behind the barrier knew.
Enchantment - Aura
Auracycling 1GW ({Cost}, Discard this card: Search your library for an Aura card, reveal it, and put it into your hand. Then shuffle your library.)
When enchanted creature dies or when you cycle ~, you gain 7 life.
Next: Drift - When this creature deals combat damage to a player, prevent that damage and do X instead, X related to the amount of damage dealt
Creature - Horror
Intimidate
Drift - If Sheoldred's Despoiler would deal combat damage to a player, prevent that damage. That player sacrifices X permanents, where X is the damage prevented this way.
2/2
Next: Bastion - Something happens if you control a creature with toughness 5 or greater.
Creature - Wall
Defender
Outlast W
Bastion - creatures with defender you control have reach if you control a creature with toughness 5 or greater.
0/4
Inflexible - ... if creatures you control have more total toughness than total power of creatures your opponents controls.
Instant
Creatures with defender you control get +1/+1 until end of turn.
Inflexible - those creature gain indestructible if creatures you control have more total toughness than total power of creatures your opponents controls.
Next:
Lunar (At the beggining of each upkeep, if no spells were cast last turn put a +1/+1 counter on this creature.)