Lekzox, Grim Harvester
Creature - Demon
Overdraw
~ enters the battlefield with X +1/+1 counters, where X is the amount players overdrew froms spells this turn.
4/5
2R
Desprate Lightning
Instant
Overdraw
~ deals X damage to target creature or player. Where X is the amount you overdrew from ~ plus one.
3UU
Vision of the Ancestors
Sorcery
Overdraw
Draw three cards.
2
Work Assembler
Artifact Creature - Assembly Worker
Overdraw
2/2
Next:
Deviate <COST> (Whenever a spell is countered, you may cast this card from your graveyard for <COST>. Exile it the next time it would leave the battlefield or as it resolves.)
Think Again1U
Instant (C)
Draw a Card
Deviate 0 The point of bad ideas is to know what it takes to not make one.
Spellcharge ShockR
Instant (U)
~ deals 2 damage to target creature or player.
Deviate 2R "It's just a matter of energy conversion" - Izzet Researcer
Mana-crazed GhoulsB
Creature - Zombie (R)
Deathtouch
~ can't block
When ~ enters the battlefield, if you cast it from your graveyard, create a 2/2 black zombie token.
Deviate: Pay 2 life and discard a card.
2/1
Next: Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Acrobatic Ninja 2BB
Creature - Human Ninja
Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
If ~ is only blocked by one creature, prevent all damage that would be done to ~.
2/3
For the next one, I'm not doing a mechanic name because I'm horrible at coming up with names...
(This happens to creatures you control if this creature is in your graveyard.)
Alrand
Legendary Creature - Human Remembrance - As long as ~ is in your graveyard, creatures you control have prowess.
1/2
1WW
Parahel
Legendary Creature - Human Remembrance - As long as ~ is in your graveyard, creatures you control have "T: This creature deals 1 damage to target attacking or blocking creautre."
2/3
Nuevos Mecánicos:
Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta: Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Creep # (When this creature blocks or be comes blocked by a nonflying creature, that creature gets -0/-# until end of turn.)
Rise COST (You may pay COST, return ~ to your hand. Activate this ability only if its in your graveyard and an opponent was dealt damage this turn.)
Kindling EmbersR
Instant
Kindling Embers deals 1 damage to target creature or player.
Rise 1R(You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
Rejuvenating SkeletonsB
Creature - Skeleton
Rise B(You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
1/1
Lavaflow Rifts
Land 1, T: Add RR to your mana pool. Lavaflow Rifts deals 1 damage to you.
Rise 2(You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
Next: Sophic (This card costs 1 less to cast for each other card in your hand.)
Artillery Duty1RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has bombard (If it would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.)
Deluged Pirate Ship2UU
Creature - Pirate
Islandwalk, bombard (If this creature would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.)
Whenever Deluged Pirate Ship becomes the target of a spell or ability, sacrifice it.
4/4
Full-On Assault1RWB
Enchantment
Creatures you control have bombard and attack each turn if able. (If a creature with bombard would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.) 2W: Target creature gains vigilance until end of turn. 2B: Target attacking creature gains deathtouch until end of turn.
---
Next: Attuned - Whenever you cast a spell that shares a color with this permanent, <effect> until end of turn.
Gwyllion Dirge-Leader1(W/B)(W/B)
Creature - Hag Cleric
Weep (When this creature dies, you may exile it instead of putting it into its owner's graveyard. If you do, each opponent loses 1 life.) (W/B): Target creature gains weep until end of turn.
2/2
Vengeful Martyr1RW
Creature - Human Soldier
Trample, haste, weep (When this creature dies, you may exile it instead of putting it into its owner's graveyard. If you do, each opponent loses 1 life.)
4/1
---
Next: Cleanse (You choose any number of permanents and/or players with counters on them, then remove a counter from each of them.)
Purification Ritual2W
Sorcery
Cleanse - Choose any number of permanents and/or players with counters on them, then remove a counter from each of them.
For each counter removed this way, you gain 1 life.
Rabid Naturalizer2GG
Creature - Beast
When ~ enters the battlefield, Cleanse.(You choose any number of permanents and/or players with counters on them, then remove a counter from each of them.)
3/3
Next: Here is one I did earlier, Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
Sengir's Blessing1B
Tribal Enchantment - Vampire Aura
Enchant Creature
Enchanted creature has Bloodlust 0 (Whenever this creature destroys a creature by combat, put a +1/+1 counter on it)
Enchanted creature has Souleater 1 (Whenever this creature destroys a creature, put a +x/+x counter on it)
Enchanted creature is a Vampire in addition to it's other creature types.
Resound: Sacrifice a Vampire, pay 2 life and pay 2BB (You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1)
---
The mechanic locking should make it work correctly.
The LIST! has returned, after a lengthy break.
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
New LIST! mechanic:
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
-It's that Vampire thing. Quite a nasty effect in a Proliferate deck.
Souleater X (Whenever this creature destroys a creature, put a +x/+x counter on it)
-Baron Sengir never got errata to be 2 +1/+1 counters, so the rules still allow +2/+2 or other such things to happen.
Returning LIST! mechanics:
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
-Does not need to be any specific type of spell. Sorcery, instant, creature, artifact, whatever.
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
-"leaves play" includes, but is not limited to, being destroyed, which sends to the graveyard, Exile, which causes the thing to go to the Exile Zone, returning to hand, which causes following, and, if attached to one's Commander, it can end up in the Command Zone as a pile of mind screw. Basically, whenever the equipped creature leaves play, an Upgrade equipment follows. And Upgrade can be on a normal equipment as a cheaper form of casting.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Windcliffs Griffin3W
Creature - Griffin
Flying, Vigilance
Swoop 1 (When this creature blocks a creature without Flying, it gains +1/+1 until end of turn).
2/3
Territorial Bat1BB
Creature - Bat
Flying.
~ can only block creatures with flying.
Swoop 3 (When this creature blocks a creature without Flying, it gains +3/+3 until end of turn).
3/1
Next: Quicklash{mana} (When you draw this card, you may reveal it and pay {mana}. If you do, put this card on the bottom of your library when it resolves).
How should the territorial bat work at all?
- If it's a puzzle for Johnnies/Jennies, would you care to explain a possible solution?
- Also, quicklash seems to imply the card is being cast à-la-Miracle, but the reminder text doesn't actually say that.
- Yeah, not sure how the Bat could work... if you block something with flying, then make it lose flying, the Swoop trigger never happens, and there is no way to selectively remove an ability from a permanent.
- I think Quicklash is not just for first draws. The reminder text seems fine to me. (It's kind of like one of my previous keywords [Eager]).
---
Quickflame1R
Instant
Quicklash 2RR(When you draw this card, you may reveal it and pay 2RR. If you do, put this card on the bottom of your library as it resolves).
Quickflame deals 3 damage to target creature or player.
Claim Possession2UUU
Sorcery
Quicklash 1RR(When you draw this card, you may reveal it and pay 1RR. If you do, put this card on the bottom of your library as it resolves).
Gain control of target artifact or creature. If Claim Possession's quicklash cost was paid, gain control of that permanent until end of turn instead.
Mass Purification2W
Sorcery
Quicklash W(When you draw this card, you may reveal it and pay W. If you do, put this card on the bottom of your library as it resolves).
Destroy all enchantments. If Mass Purification's quicklash cost was paid, destroy target enchantment instead.
Gruesome DistortionXBB
Instant
Quicklash - Sacrifice a creature (When you draw this card, you may reveal it and sacrifice a creature. If you do, put this card on the bottom of your library as it resolves).
Distribute X -1/-1 counters among one or two target creatures. If Gruesome Distortion's quicklash cost was paid, X is equal to the sacrificed creature's power.
---
Next: Ignite (Whenever a permanent is dealt damage by a source with ignite, put a blaze counter on it. As long as a permanent has a blaze counter on it, it has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
Furnace Fallen1BBB
Creature - Zombie
Haste, menace, ignite
At the beginning of your upkeep, sacrifice Furnace Fallen unless you pay R.
2/5
Eldjötun Whipmaster7RR
Creature - Giant Berserker
Trample, ignite
When Eldjötun Whipmaster enters the battlefield, if you cast it from your hand, it deals 1 damage to each creature and each planeswalker.
6/6
Next: Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.)
Gamblers' Corner
Land
Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.)
Gamblers' Corner enters the battlefield tapped. T: Add C to your mana pool.
Devil's Trinket2
Artifact
Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.) 3, T: Target player discards a card. Devil's Trinket doesn't untap during your next untap step.
Imbue with Recklessness1R
Enchantment - Aura
Enchant creature
Enchanted creature gains spinning and has "Whenever this creature becomes untapped during combat, it gets +2/+0 and gains first strike until end of turn."
---
Next: Cleave X (Whenever a creature with cleave becomes blocked by one of more creatures, you may have it deal X damage to a creature defending player controls that is not blocking it.)
You didn't actully give me a mechanic so i assume you wanted a card so here are two.
Curious GoblinR
Legendary Creature - Goblin
Enchantments enchanting ~ have totem armor
Spinning
Undying
When ~ dies, draw a card.
3/1
Dinastic Keybarers3
Artifact Creature
Graft 2
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
Narcissism (~ enters the battlefield with an additional +1/+1 counter if you control a permanent or own a card in a graveyard with the same name)
0/0
Nuevos Mecánicos: Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta: Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Creep X (When this creature blocks or be comes blocked by a nonflying creature, that creature gets -0/-X until end of turn.)
Savant (When this creature enters the battefield, exile an instant, sorcery or enchantment card from your hand or graveyard. When this creature deals combat damage, you may cast that card from exile.)
Militia Infiltration2W
Enchantment - Aura
Enchant land
Enchanted land is a Plains in addition to its other types.
At the beginning of your upkeep, create a 1/1 white Soldier creature token with plainswalk.
---
Next: Supplicate (Create a colorless Ward enchantment token with "Sacrifice this enchantment: Prevent the next 1 damage that would be dealt to target creature or player.")
Note: Use as investigate.
Loxodon Medic3W
Creature - Elephant Cleric
Flash
When Loxodon Medic enters the battlefield, supplicate.
Whenever a Ward enters the battlefield under your control, Loxodon Medic gets +2/+2 until end of turn.
1/3
Fettered InsolenceG
Instant
Cast Fettered Insolence only during combat on your turn.
Supplicate X times, where X is the number of blocking creatures.
Shimmering Cloister2WU
Creature - Wall
Defender, lifelink
When Shimmering Cloister enters the battlefield, supplicate twice.
Whenever a player casts a spell that targets Shimmering Cloister, counter that spell unless that player pays 2.
2/5
Everlasting Protection1W
Instant - Arcane
Prevent the next 2 damage that would be dealt to target creature or player this turn. WWW: Return Everlasting Protection to your hand from exile.
Flashback W
Sinister Persuasion2UB
Sorcery
Target player exiles the top card of his or her library, then loses life equal to its converted mana cost. 2UB, Shuffle Sinister Persuasion into your deck from exile: Until end of turn, you may cast a card exiled by a card named Sinister Persuasion.
Flashback 4UB
---
Next: Spellmorph {cost} (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Note: This ability only appears on instants and sorceries. Just like morph, it does not use the stack. Unlike morph, it does not trigger things that look for something turning face up, like Aphetto Runecaster. This is because the turning face up happens when it is not a permanent anymore.
Quote from dyd66681
How should the territorial bat work at all?
If it's a puzzle for Johnnies/Jennies, would you care to explain a possible solution? Confused
No mystery, just put 'with' instead of 'without'.
Erratic Lightning1R
Sorcery
Erratic Lighting deals 4 damage to target creature or player.
Spellmorph R (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Temur IdealRGU
Instant
Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. Then, Scry 1.
If Teumr Ideas' Spellmorph cost was paid, instead target creature you control gets +3/+3 until end of turn. It fights target creature you don't control. Then, Scry 3.
Spellmorph RGU (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Unknown AgonyBB
Tribal Sorcery - Eldrazi
Devoid (This card has no color.)
Unknown Agony deals 2 damage to target opponent and you gain 2 life. If that opponent was dealt combat damage by a colorless creature this turn, instead Unknown Agony deals 5 damage to target opponent and you gain 5 life.
Spellmorph BB (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
(Pretty sure Unknown Agony could trigger its own coditional ability cause a morph is a colorless creature, right?)
Next: Gravestorm (Cause it looks like we're doing keywords that already exist).
Bitter Learning2U
Instant
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Lively Fire2R
Sorcery
~ deals 2 damage to target creature or player.
Gravestorm
Barraks Breaker1WW
Instant
Create a 1/2 white Soldier creature token with flanking and renown 1.
Gravestorm
Next:
typecycling Grandeur - Discard another card named ~: <SOMETHING HAPPENS>
Fateseal X (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Blade of Memories2U
Artifact - Equipment
Equipmentcycling 2WU
Equipped creature gets +1/+1 for each equipment in your graveyard.
Equip 1W
Specter of Futures Revoked3UB
Creature - Specter
Flying
Whenever Specter of Futures Revoked deals combat damage to a player, look at that player's hand and choose a card from it. The player puts that card on top of his or her library. Fateseal 2.
3/4
---
Next: Affinity for something that hasn't been done yet (examples: creatures, enchantments, colors, creature types, etc.)
Creature - Demon
Overdraw
~ enters the battlefield with X +1/+1 counters, where X is the amount players overdrew froms spells this turn.
Instant
Overdraw
~ deals X damage to target creature or player. Where X is the amount you overdrew from ~ plus one.
Sorcery
Overdraw
Draw three cards.
Artifact Creature - Assembly Worker
Overdraw
Next:
Deviate <COST> (Whenever a spell is countered, you may cast this card from your graveyard for <COST>. Exile it the next time it would leave the battlefield or as it resolves.)
Instant (C)
Draw a Card
Deviate 0
The point of bad ideas is to know what it takes to not make one.
Spellcharge Shock R
Instant (U)
~ deals 2 damage to target creature or player.
Deviate 2R
"It's just a matter of energy conversion" - Izzet Researcer
Mana-crazed Ghouls B
Creature - Zombie (R)
Deathtouch
~ can't block
When ~ enters the battlefield, if you cast it from your graveyard, create a 2/2 black zombie token.
Deviate: Pay 2 life and discard a card.
2/1
Next: Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
Somewhere in East Europe, I play commander.
Creature - Human Ninja
Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
If ~ is only blocked by one creature, prevent all damage that would be done to ~.
2/3
For the next one, I'm not doing a mechanic name because I'm horrible at coming up with names...
(This happens to creatures you control if this creature is in your graveyard.)
Legendary Creature - Human
Remembrance - As long as ~ is in your graveyard, creatures you control have prowess.
Legendary Creature - Human
Remembrance - As long as ~ is in your graveyard, creatures you control have "T: This creature deals 1 damage to target attacking or blocking creautre."
Nuevos Mecánicos:
Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta:
Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Creep # (When this creature blocks or be comes blocked by a nonflying creature, that creature gets -0/-# until end of turn.)
Rise COST (You may pay COST, return ~ to your hand. Activate this ability only if its in your graveyard and an opponent was dealt damage this turn.)
Instant
Kindling Embers deals 1 damage to target creature or player.
Rise 1R (You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
Rejuvenating Skeletons B
Creature - Skeleton
Rise B (You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
1/1
Lavaflow Rifts
Land
1, T: Add RR to your mana pool. Lavaflow Rifts deals 1 damage to you.
Rise 2 (You may pay this card's rise cost to return it from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.)
Next: Sophic (This card costs 1 less to cast for each other card in your hand.)
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has bombard (If it would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.)
Deluged Pirate Ship 2UU
Creature - Pirate
Islandwalk, bombard (If this creature would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.)
Whenever Deluged Pirate Ship becomes the target of a spell or ability, sacrifice it.
4/4
Full-On Assault 1RWB
Enchantment
Creatures you control have bombard and attack each turn if able. (If a creature with bombard would deal combat damage to a player, you may have it deal that much damage divided as you choose among any number of target creatures that player controls instead.)
2W: Target creature gains vigilance until end of turn.
2B: Target attacking creature gains deathtouch until end of turn.
---
Next: Attuned - Whenever you cast a spell that shares a color with this permanent, <effect> until end of turn.
Creature - Hag Cleric
Weep (When this creature dies, you may exile it instead of putting it into its owner's graveyard. If you do, each opponent loses 1 life.)
(W/B): Target creature gains weep until end of turn.
2/2
Vengeful Martyr 1RW
Creature - Human Soldier
Trample, haste, weep (When this creature dies, you may exile it instead of putting it into its owner's graveyard. If you do, each opponent loses 1 life.)
4/1
---
Next: Cleanse (You choose any number of permanents and/or players with counters on them, then remove a counter from each of them.)
Sorcery
Cleanse - Choose any number of permanents and/or players with counters on them, then remove a counter from each of them.
For each counter removed this way, you gain 1 life.
Rabid Naturalizer 2GG
Creature - Beast
When ~ enters the battlefield, Cleanse.(You choose any number of permanents and/or players with counters on them, then remove a counter from each of them.)
3/3
Next: Here is one I did earlier, Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
Tribal Enchantment - Vampire Aura
Enchant Creature
Enchanted creature has Bloodlust 0 (Whenever this creature destroys a creature by combat, put a +1/+1 counter on it)
Enchanted creature has Souleater 1 (Whenever this creature destroys a creature, put a +x/+x counter on it)
Enchanted creature is a Vampire in addition to it's other creature types.
Resound: Sacrifice a Vampire, pay 2 life and pay 2BB (You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1)
---
The mechanic locking should make it work correctly.
The LIST! has returned, after a lengthy break.
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
New LIST! mechanic:
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
-It's that Vampire thing. Quite a nasty effect in a Proliferate deck.
Souleater X (Whenever this creature destroys a creature, put a +x/+x counter on it)
-Baron Sengir never got errata to be 2 +1/+1 counters, so the rules still allow +2/+2 or other such things to happen.
Returning LIST! mechanics:
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
-Does not need to be any specific type of spell. Sorcery, instant, creature, artifact, whatever.
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
-"leaves play" includes, but is not limited to, being destroyed, which sends to the graveyard, Exile, which causes the thing to go to the Exile Zone, returning to hand, which causes following, and, if attached to one's Commander, it can end up in the Command Zone as a pile of mind screw. Basically, whenever the equipped creature leaves play, an Upgrade equipment follows. And Upgrade can be on a normal equipment as a cheaper form of casting.
Creature - Griffin
Flying, Vigilance
Swoop 1 (When this creature blocks a creature without Flying, it gains +1/+1 until end of turn).
2/3
Territorial Bat1BB
Creature - Bat
Flying.
~ can only block creatures with flying.
Swoop 3 (When this creature blocks a creature without Flying, it gains +3/+3 until end of turn).
3/1
Next: Quicklash{mana} (When you draw this card, you may reveal it and pay {mana}. If you do, put this card on the bottom of your library when it resolves).
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
- Yeah, not sure how the Bat could work... if you block something with flying, then make it lose flying, the Swoop trigger never happens, and there is no way to selectively remove an ability from a permanent.
- I think Quicklash is not just for first draws. The reminder text seems fine to me. (It's kind of like one of my previous keywords [Eager]).
---
Quickflame 1R
Instant
Quicklash 2RR (When you draw this card, you may reveal it and pay 2RR. If you do, put this card on the bottom of your library as it resolves).
Quickflame deals 3 damage to target creature or player.
Claim Possession 2UUU
Sorcery
Quicklash 1RR (When you draw this card, you may reveal it and pay 1RR. If you do, put this card on the bottom of your library as it resolves).
Gain control of target artifact or creature. If Claim Possession's quicklash cost was paid, gain control of that permanent until end of turn instead.
Mass Purification 2W
Sorcery
Quicklash W (When you draw this card, you may reveal it and pay W. If you do, put this card on the bottom of your library as it resolves).
Destroy all enchantments. If Mass Purification's quicklash cost was paid, destroy target enchantment instead.
Gruesome Distortion XBB
Instant
Quicklash - Sacrifice a creature (When you draw this card, you may reveal it and sacrifice a creature. If you do, put this card on the bottom of your library as it resolves).
Distribute X -1/-1 counters among one or two target creatures. If Gruesome Distortion's quicklash cost was paid, X is equal to the sacrificed creature's power.
---
Next: Ignite (Whenever a permanent is dealt damage by a source with ignite, put a blaze counter on it. As long as a permanent has a blaze counter on it, it has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
Creature - Zombie
Haste, menace, ignite
At the beginning of your upkeep, sacrifice Furnace Fallen unless you pay R.
2/5
Eldjötun Whipmaster 7RR
Creature - Giant Berserker
Trample, ignite
When Eldjötun Whipmaster enters the battlefield, if you cast it from your hand, it deals 1 damage to each creature and each planeswalker.
6/6
Next: Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land
Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.)
Gamblers' Corner enters the battlefield tapped.
T: Add C to your mana pool.
Devil's Trinket 2
Artifact
Spinning (Whenever this permanent becomes tapped, you may flip a coin. If you do, untap it if you win the flip and sacrifice it if you lose the flip.)
3, T: Target player discards a card. Devil's Trinket doesn't untap during your next untap step.
Imbue with Recklessness 1R
Enchantment - Aura
Enchant creature
Enchanted creature gains spinning and has "Whenever this creature becomes untapped during combat, it gets +2/+0 and gains first strike until end of turn."
---
Next: Cleave X (Whenever a creature with cleave becomes blocked by one of more creatures, you may have it deal X damage to a creature defending player controls that is not blocking it.)
Creature - Human Barbarian
First strike
Cleave 3
Balduvian Blademaster must be blocked if able.
3/3
Viperknife Tracker 2GG
Creature - Elf Berserker Assassin
Vigilance, deathtouch
Cleave 1
2/2
Next: Reach
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Construct
Reach
Flashbang can block any number of creatures.
0/1
Double Catapult 6
Artifact Creature - Construct
Reach
Double Catapult may block an additional creature each combat if at least one of those creatures has flying.
5/5
Next: 3 non-evergreen abilities, at least one of which is from this thread
Curious Goblin R
Legendary Creature - Goblin
Enchantments enchanting ~ have totem armor
Spinning
Undying
When ~ dies, draw a card.
3/1
Dinastic Keybarers3
Artifact Creature
Graft 2
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
Narcissism (~ enters the battlefield with an additional +1/+1 counter if you control a permanent or own a card in a graveyard with the same name)
0/0
Nuevos Mecánicos:
Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta:
Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Creep X (When this creature blocks or be comes blocked by a nonflying creature, that creature gets -0/-X until end of turn.)
Savant (When this creature enters the battefield, exile an instant, sorcery or enchantment card from your hand or graveyard. When this creature deals combat damage, you may cast that card from exile.)
Creature - Mole Horror
Trample
Creep 2
1RG, T, Sacrifice Fang-Ringed Mole: Destroy target land and draw a card.
2/1
Next: Plainswalk
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant land
Enchanted land is a Plains in addition to its other types.
At the beginning of your upkeep, create a 1/1 white Soldier creature token with plainswalk.
---
Next: Supplicate (Create a colorless Ward enchantment token with "Sacrifice this enchantment: Prevent the next 1 damage that would be dealt to target creature or player.")
Note: Use as investigate.
Creature - Elephant Cleric
Flash
When Loxodon Medic enters the battlefield, supplicate.
Whenever a Ward enters the battlefield under your control, Loxodon Medic gets +2/+2 until end of turn.
1/3
Fettered Insolence G
Instant
Cast Fettered Insolence only during combat on your turn.
Supplicate X times, where X is the number of blocking creatures.
Shimmering Cloister 2WU
Creature - Wall
Defender, lifelink
When Shimmering Cloister enters the battlefield, supplicate twice.
Whenever a player casts a spell that targets Shimmering Cloister, counter that spell unless that player pays 2.
2/5
Next: Flashback
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant - Arcane
Prevent the next 2 damage that would be dealt to target creature or player this turn.
WWW: Return Everlasting Protection to your hand from exile.
Flashback W
Sinister Persuasion 2UB
Sorcery
Target player exiles the top card of his or her library, then loses life equal to its converted mana cost.
2UB, Shuffle Sinister Persuasion into your deck from exile: Until end of turn, you may cast a card exiled by a card named Sinister Persuasion.
Flashback 4UB
---
Next: Spellmorph {cost} (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Note: This ability only appears on instants and sorceries. Just like morph, it does not use the stack. Unlike morph, it does not trigger things that look for something turning face up, like Aphetto Runecaster. This is because the turning face up happens when it is not a permanent anymore.
No mystery, just put 'with' instead of 'without'.
Erratic Lightning 1R
Sorcery
Erratic Lighting deals 4 damage to target creature or player.
Spellmorph R (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Temur Ideal RGU
Instant
Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. Then, Scry 1.
If Teumr Ideas' Spellmorph cost was paid, instead target creature you control gets +3/+3 until end of turn. It fights target creature you don't control. Then, Scry 3.
Spellmorph RGU (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
Unknown Agony BB
Tribal Sorcery - Eldrazi
Devoid (This card has no color.)
Unknown Agony deals 2 damage to target opponent and you gain 2 life. If that opponent was dealt combat damage by a colorless creature this turn, instead Unknown Agony deals 5 damage to target opponent and you gain 5 life.
Spellmorph BB (You may cast this face down as a 2/2 creature for 3. Put it on top of the stack face up at any time for its spellmorph cost.)
(Pretty sure Unknown Agony could trigger its own coditional ability cause a morph is a colorless creature, right?)
Next: Gravestorm (Cause it looks like we're doing keywords that already exist).
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
Bitter Learning 2U
Instant
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Lively Fire 2R
Sorcery
~ deals 2 damage to target creature or player.
Gravestorm
Barraks Breaker 1WW
Instant
Create a 1/2 white Soldier creature token with flanking and renown 1.
Gravestorm
Next:
typecycling
Grandeur - Discard another card named ~: <SOMETHING HAPPENS>
Fateseal X (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Artifact
Artifactcycling 5
3, T: Fateseal 1.
Blade of Memories 2U
Artifact - Equipment
Equipmentcycling 2WU
Equipped creature gets +1/+1 for each equipment in your graveyard.
Equip 1W
Specter of Futures Revoked 3UB
Creature - Specter
Flying
Whenever Specter of Futures Revoked deals combat damage to a player, look at that player's hand and choose a card from it. The player puts that card on top of his or her library. Fateseal 2.
3/4
---
Next: Affinity for something that hasn't been done yet (examples: creatures, enchantments, colors, creature types, etc.)
Creature - Starfish
Defender
Affinity for Starfish
1/8
Next: Transience(Whenever your life total changes, ...).
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR