Phantom Butterfly(W/U)
Creature - Insect Illusion
Flying Transience - Whenever your life total changes, sacrifice Phantom Butterfly.
1/1
Ode of Ages1W(B/G)
Enchantment Transience - Whenever your life total changes, choose one -
Put a -1/-1 counter on target creature.
Put a +1/+1 counter on target creature.
---
Next: Volatile - Whenever this permanent becomes tapped, {effect}.
Strobe Field
Land (U)
When ~ enters the battlefield, choose a color. t: Add one mana of the chosen color to your mana pool. Volatile -- Whenever ~ becomes tapped, change the chosen color to a random color.
Egg of Ill-Defined Progeny5
Artifact (R) Volatile -- Whenever ~ becomes tapped, sacrifice it. Reveal cards from the top of your library until you reveal a creature card and put that card onto the battlefield. Put all other cards revealed this way on the bottom of your library in a random order.
Kederekt ShriekerR
Creature - Zombie Horror
When Kederekt Shrieker enters the battlefield, discard a card at random.
When Kederekt Shrieker dies, fateseal 1.
2/1
Uncanny Manipulations3UB
Sorcery
Search your library for a card and put it into your hand, then shuffle your library.
Fateseal 3.
Protective Forcefield2W
Enchantment XXW: Creatures you control gain absorb X until end of turn.
Warding Acolyte1WU
Creature - Human Cleric Ally
Flash
Rally — Whenever Warding Acolyte or another Ally enters the battlefield under your control, creatures you control gain absorb 1 until end of turn.
1/1
Veteran's EnduranceRW
Instant
Target creature you control gains absorb 3 until end of turn. Whenever damage that would be dealt to that creature is prevented this turn, that creature deals that much damage to target creature or player.
---
Next: Fortify {cost} ({cost}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Rockblast Factory4
Artifact - Fortification
Fortified land is a 6/1 red Elemental creature with trample, haste, and "T: Add RRR to your mana pool" in addition to its other types.
Fortify 3
War Disruptors2G
Creature - Ouphe Rogue
Flash
Haste T: Counter target crew, equip, or fortify ability.
1/2
Shadowborn Whisperer1BB
Creature - Dauthi Wizard
Shadow 1U, T: Target creature gains shadow until end of turn and attacks this turn if able.
2/2
Soltari Monastery1WW
Tribal Enchantment - Soltari
Whenever a Soltari permanent you control becomes tapped, choose one -
* Target creature gains shadow until end of turn.
* Target creature blocks this turn if able.
The Shadows
Legendary Land T: Add W, U, or B to your mana pool. Spend this mana only to cast spells with shadow or activate abilities of permanents with shadow.
---
Next: Champion an (object) (When this enters the battlefield, sacrifice it unless you exile another (object) you control. When this leaves the battlefield, that card returns to the battlefield.)
Uncompromising Judge4RW
Creature - Giant Wizard
Champion a Giant
Reach
At the beginning of your upkeep, double your life total, discard your hand, and draw seven cards.
9/9
Silent-Dive MasterWU
Creature - Merfolk Soldier
Champion a Merfolk
Double strike T: Tap target creature. T: Exile target creature you control, then return it to the battlefield under its owner's control.
2/1
Fields of Mythos
Enchantment Land - Plains
Bicycle 2W(Whenever another permanent that shares a card type with this permanent enters the battlefield under your control, you may pay 2W. If you do, sacrifice both permanents and search your library for a card that shares a card type with at least one of them, then put it onto the battlefield under your control. Shuffle your library.)
Tutor's Bicycle2
Artifact - Vehicle
Bicycle 4
Whenever Tutor's Bicycle deals combat damage to a player, investigate.
Crew 1
1/1
Journeyer of Horizons1GG
Creature - Elf Scout
Basic land cards in your hand have landcycling 3.
2/1
Embers of the Fireheart3
Artifact
Whenever you cycle a card or permanent, you may pay R. If you do, put a blaze counter on target permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, this permanent deals 1 damage to you."
---
Next: Sweep — Return any number of {objects} you control to their owner's hand. ...
Note: I am changing Sweep to be usable not just with basic lands.
I'll still keep sweep as the original version, but actually use worthwhile effects!
Beat a Path in Jukai4G
Instant - Arcane Sweep - Return any number of Forests you control to their owner's hand. Create two 1/1 colorless Spirit creature tokens for each Forest returned in this way.
Traverse the Waters of Kamitaki2U
Sorcery - Arcane Sweep - Return any number of Islands you control to their owner's hand. Exile the top four cards of target player's library for each Island returned in this way.
Demon of Savagery2BB
Creature - Demon
Flying, trample
Devour 4
When Demon of Savagery enters the battlefield, you lose 4 life for each creature it devoured.
5/4
Hellkite Spires
Land
Dragon creature spells you cast have devour 2. T: Add C to your mana pool. 1, T: Add R or G to your mana pool.
---
Next: Attendant (Whenever another creature enters the battlefield under your control, you may exile this creature attending that creature. If you do, add this creature's abilities to that creature.)
I'll do it, but I sure as hell am not writing the reminder text, let alone the CompRules entry.
Arm of the LawWWU
Creature - Kor Soldier Knight
Flash
First strike, vigilance, lifelink, immunity to red
When Arm of the Law enters the battlefield, creatures your opponents control get -1/-0 until end of turn.
2/1
Thing Against NatureUUB
Creature - Illusion Mutant
Prowess, prowess, immunity to green (Each instance of prowess triggers separately.)
Creature spells your opponents cast cost 1 more to cast.
Whenever Thing Against Nature attacks, you may pay UUB. If you do, draw a card and defending player discards a card.
1/1
Brazen BlasphemerBBR
Creature - Demon
Flying, first strike, immunity to white
At the beginning of your upkeep, destroy target artifact or creature you don't control and you lose 5 life.
5/4
Shore-Burner HordeRRG
Creature - Orc Berserker
Haste, menace, immunity to blue RRG: Shore-Burner Horde gains hexproof until end of turn and deals 1 damage to target creature or player.
3/1
Alpha TrollGGW
Creature - Troll
Trample, immunity to black G: Alpha Troll gains indestructible until end of turn. GGGGWW: Put a +1/+1 counter on each creature you control.
3/3
Riftbound Post
Land - Locus
Riftbound Post enters the battlefield tapped.
Vanishing 2 T: Add CC to your mana pool.
Sentence to Dust1U
Sorcery
Put two time counters on target creature. It gains vanishing.
Rift Rupture1GU
Enchantment
Creature spells you cast cost 2 less to cast and gain vanishing 2.
Tinkerer's Timepiece1
Artifact
Vanishing 5
When the last time counter is removed from Tinkerer's Timepiece, search your library for up to two artifact cards and put them into your hand. Then shuffle your library.
---
Next: Indwell {cost} (Whenever a creature enters the battlefield, you may pay this card's indwell cost and exile it from your graveyard indwelling that creature. Indwelled permanents lose all abilities and gain all abilities of the last card indwelling it.)
Note: You can have positive abilities which you'd want to indewell onto your creatures and negative abilities that you'd want to indwell onto opponents' creatures.
Note 2: I'd be interested to see how indwell would work on non-creature permanents.
LevinstriderRRR
Creature — Elemental Crab (U)
Haste, trample
At the beginning of your end step, sacrifice Levinstrider.
Indwell RR (Whenever a creature enters the battlefield, you may pay RR and exile this from your graveyard indwelling it. It loses all abilities and gains all abilities of this card.)
5/1
You should note that I had to trim down your reminder text drastically to make it actually fit well on a card (see render here).
Next:
Oracle(When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Thanks for fixing the text! It felt clunky, and I didn't actually think it would be the reminder that would be written on the cards. Yours is much cleaner.
---
Soratami Horizon-Seeker2U
Creature - Moonfolk Wizard
Flying
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Whenever you reveal one or more land cards, you may pay 1. If you do, untap target permanent.
2/2
Aven Prophet3WU
Creature - Bird Cleric Wizard
Flying
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Whenever you reveal one or more cards, you may pay 2. If you do, draw a card.
4/5
Yavimaya Spiritist1RG
Creature - Elf Shaman
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Other Shaman creatures you control have oracle.
At the beginning of your end step, Yavimaya Spiritist deals 1 damage to target creature or player if you revealed one or more cards this turn.
2/2
---
Next: Chant (Chant is a subtype of instants and sorceries that require an additional cost of tapping an untapped creature you control to cast.)
Note: Arcane cards, Curses, and Vehicles come to mind as inspirations for this ability.
Strphain, Orzhov Bureaucratic2WB
Creature - Human Advisor
Elitist (This creature can't block or be blocked by non-legendary creatures with lower converted mana cost than it.)
When ~ deals combat damage to an opponent, that player reveals their hand. You may exile up to two cards from among them, then you gain 3 life. When negotiations with the other guilds grinds to a halt, someone a little more ... persuasive is called upon. -Teysa, Orzhov Scion.
1/4
Next: Let try this one again!
Transience (Whenever your life total changes, ...).
I didn't want to be the one to reply again (hope that you don't mind, having requested to "try again"), but it's been a few days now and since this is my favorite custom card thread, I'd like to see it move again.
---
Bloodwitch InitiateB
Creature - Vampire Shaman
Transience - Whenever your life total changes, you may pay 1. If you do, each opponent loses 1 life.
1/1
Docile Basilisk2GG
Creature - Basilisk
Deathtouch
Transience - Whenever your life total changes, Docile Basilisk deals 1 damage to each creature it blocked this turn.
0/5
Serrated Cleaver4
Artifact - Equipment
Equipped creature gets +2/+0 and has wither.
Transience - Whenever your life total changes, equipped creature gains cleave 1 until end of turn. (Whenever it becomes blocked, you may have it deal 1 damage to a creature defending player controls that is not blocking it.).
Equip 3
No worries, my mechanic wasn't all that original either.
Going to use my Recycle from a few months ago...
Recycle {cost} ({cost}, Exile this card from your graveyard: The next spell you cast this turn that shares a card type with this card costs up to X less to cast, where X is this card's converted mana cost.)
Note: Added in "this turn," which should have been there in the first place.
---
Rock ThrowR
Tribal Sorcery - Giant
Rock Throw deals 2 damage to target creature. That creature must block up to one target Giant creature you control this turn if able.
Recycle - Sacrifice a Mountain. (Sacrifice a Mountain, Exile Rock Throw from your graveyard: The next tribal or sorcery spell you cast this turn costs up to 1 less to cast.)
Golgari Priestess1BG
Creature - Zombie Elf Druid
Whenever Golgari Priestess deals combat damage to a player, you may sacrifice it. If you do, return target creature card from your graveyard to your hand.
Recycle - Sacrifice two creatures. (Sacrifice two creatures, Exile Golgari Priestess from your graveyard: The next creature spell you cast this turn costs up to 3 less to cast.)
3/2
Pain Converter2B
Artifact XB, Sacrifice Pain Converter: Target player loses X life.
Recycle - B, Pay 3 life. (B, Pay 3 life, Exile Pain Converter from your graveyard: The next artifact spell you cast this turn costs up to 3 less to cast.)
---
Next: Taunt (At least one creature attacks you each combat if able for each creature with taunt you control.)
Smug Genius2U
Creature - Human Wizard
Taunt (At least one creature attacks you each combat if able for each creature with taunt you control.)
When Smug Genius comes into play, you may look at target player's hand. "Everybody's stupid but me. Idiot."
1/2
Enraging DiatribeRU
Sorcery
Creatures you control gain Taunt until the beginning of your next upkeep. "Look at your pathetic army. You know, armies like yours are the root of all the problems we're having. Look at you, just standing there. I can't believe you have the gall to...[etc]"
Rage Spring1RRR
Enchantment
Creatures you control get +2/+0.
Creatures your opponents' control have Taunt.
Jeering Tree2G
Creature - Treefolk
Taunt "I've seen Phyrexians prettier than you."
0/4
Not sure what Persuade/Coerce are, so will make up something for it... will also tack on Renown from void_nothing.
Persuade (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
---
Beguiling Clique3UU
Creature - Faerie Wizard
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) UU: Persuade target creature you don't control. Use this ability only if Beguiling Clique is renowned. (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
3/3
Seek Consul1WU
Enchantment
At the beginning of your turn, persuade target creature you don't control. (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
Blade of the Mighty2
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
As long as equipped creature is renowned, it gets an additional +1/+1 and has trample.
Equip 3
---
Next: Intrepid (This creature has indestructible as long as it attacked this turn.)
Kolaghan Honor-Seeker1(W/B)R
Creature - Human Warrior
Intrepid, Haste
As long as you control a dragon, ~ loses intrepid and gains menace His honor feels like a memory that never was.
3/1
Choosen for World's Judgement3WWW
Enchantment
Creatures you control have intrepid. 4WWW, Sacrifice ~: Destroy all creatures. When the end of days comes, only the pure reach true salvation.
Next:Stockpile (cost) (At the beginning of your upkeep, you may pay (cost). If you do, put a stockpile counter on this permanent)
For reference, i made a card with this mechanic in the collaborative create-a-booster game.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Leonin Weapon Collector1GW
Creature - Cat Warrior
Stockpile (G/W)(At the beginning of your upkeep, you may pay (G/W). If you do, put a stockpile counter on this permanent.)
Leonin Weapon Collector gets +1/+0 for each stockpile counter on it.
3/3
Energy Bomb2
Artifact
Stockpile - Pay E(At the beginning of your upkeep, you may pay E. If you do, put a stockpile counter on this permanent.)
Whenever there are 5 or more stockpile counters on Energy Bomb, sacrifice it. It deals 5 damage to each creature and each player.
Bloodkeeper1B
Creature - Vampire Shaman
Stockpile B(At the beginning of your upkeep, you may pay B. If you do, put a stockpile counter on this permanent.)
Whenever a creature an opponent controls dies, that player loses life equal to the number of stockpile counters on Bloodkeeper.
2/1
---
Next: Exhaust [target object] (Tap it. It doesn't untap during its controller's next untap step.)
Note: This is a keyword action like Detain or Goad.
Wax-masked Preacher2WB
Creature - Cleric
Whenever an opponent discards a card, creatures you control gain lifelink until end of turn. Dominance - Whenever you cast a spell that targets an opponent or a permanent he or she controls, that player discards a card. Let them suffer! Feed on their broken hopes!
2/4
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
Peble of Mana 1
Artifact (r)
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
Kilimbopal 2UUGG
Creature - Ooze Beast
Flying, Trample
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
6/6
Unconventional triggers like
Turncoat - If you do not own this permanent, effect.
Sanctuary - If you control a colored permanent that shares no colors with a permanent you own, effect.
Pramish Sellsword -- 3R
Creature -- Human Mercenary (C)
Haste Turncoat -- As long as you don't own Pramish Sellsword, it attacks each turn if able.
3/3
Next:
Revelation -- Whenever this card is revealed from your hand or your library, (you may pay {cost}. If you do,) {effect}. (stuff in parentheses is optional.)
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Insect Illusion
Flying
Transience - Whenever your life total changes, sacrifice Phantom Butterfly.
1/1
Ode of Ages 1W(B/G)
Enchantment
Transience - Whenever your life total changes, choose one -
Put a -1/-1 counter on target creature.
Put a +1/+1 counter on target creature.
---
Next: Volatile - Whenever this permanent becomes tapped, {effect}.
Land (U)
When ~ enters the battlefield, choose a color.
t: Add one mana of the chosen color to your mana pool.
Volatile -- Whenever ~ becomes tapped, change the chosen color to a random color.
Egg of Ill-Defined Progeny 5
Artifact (R)
Volatile -- Whenever ~ becomes tapped, sacrifice it. Reveal cards from the top of your library until you reveal a creature card and put that card onto the battlefield. Put all other cards revealed this way on the bottom of your library in a random order.
Next: Fateseal
Creature - Zombie Horror
When Kederekt Shrieker enters the battlefield, discard a card at random.
When Kederekt Shrieker dies, fateseal 1.
2/1
Uncanny Manipulations 3UB
Sorcery
Search your library for a card and put it into your hand, then shuffle your library.
Fateseal 3.
Next: Absorb
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
XXW: Creatures you control gain absorb X until end of turn.
Warding Acolyte 1WU
Creature - Human Cleric Ally
Flash
Rally — Whenever Warding Acolyte or another Ally enters the battlefield under your control, creatures you control gain absorb 1 until end of turn.
1/1
Veteran's Endurance RW
Instant
Target creature you control gains absorb 3 until end of turn. Whenever damage that would be dealt to that creature is prevented this turn, that creature deals that much damage to target creature or player.
---
Next: Fortify {cost} ({cost}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Artifact - Fortification
Fortified land is a 6/1 red Elemental creature with trample, haste, and "T: Add RRR to your mana pool" in addition to its other types.
Fortify 3
War Disruptors 2G
Creature - Ouphe Rogue
Flash
Haste
T: Counter target crew, equip, or fortify ability.
1/2
Next: Shadow
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Dauthi Wizard
Shadow
1U, T: Target creature gains shadow until end of turn and attacks this turn if able.
2/2
Soltari Monastery 1WW
Tribal Enchantment - Soltari
Whenever a Soltari permanent you control becomes tapped, choose one -
* Target creature gains shadow until end of turn.
* Target creature blocks this turn if able.
The Shadows
Legendary Land
T: Add W, U, or B to your mana pool. Spend this mana only to cast spells with shadow or activate abilities of permanents with shadow.
---
Next: Champion an (object) (When this enters the battlefield, sacrifice it unless you exile another (object) you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature - Giant Wizard
Champion a Giant
Reach
At the beginning of your upkeep, double your life total, discard your hand, and draw seven cards.
9/9
Silent-Dive Master WU
Creature - Merfolk Soldier
Champion a Merfolk
Double strike
T: Tap target creature.
T: Exile target creature you control, then return it to the battlefield under its owner's control.
2/1
Next: Landcycling
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment Land - Plains
Bicycle 2W (Whenever another permanent that shares a card type with this permanent enters the battlefield under your control, you may pay 2W. If you do, sacrifice both permanents and search your library for a card that shares a card type with at least one of them, then put it onto the battlefield under your control. Shuffle your library.)
Tutor's Bicycle 2
Artifact - Vehicle
Bicycle 4
Whenever Tutor's Bicycle deals combat damage to a player, investigate.
Crew 1
1/1
Journeyer of Horizons 1GG
Creature - Elf Scout
Basic land cards in your hand have landcycling 3.
2/1
Embers of the Fireheart 3
Artifact
Whenever you cycle a card or permanent, you may pay R. If you do, put a blaze counter on target permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, this permanent deals 1 damage to you."
---
Next: Sweep — Return any number of {objects} you control to their owner's hand. ...
Note: I am changing Sweep to be usable not just with basic lands.
Beat a Path in Jukai 4G
Instant - Arcane
Sweep - Return any number of Forests you control to their owner's hand. Create two 1/1 colorless Spirit creature tokens for each Forest returned in this way.
Traverse the Waters of Kamitaki 2U
Sorcery - Arcane
Sweep - Return any number of Islands you control to their owner's hand. Exile the top four cards of target player's library for each Island returned in this way.
Next: Devour
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Graft 3
Devour 2
Demon of Savagery 2BB
Creature - Demon
Flying, trample
Devour 4
When Demon of Savagery enters the battlefield, you lose 4 life for each creature it devoured.
5/4
Hellkite Spires
Land
Dragon creature spells you cast have devour 2.
T: Add C to your mana pool.
1, T: Add R or G to your mana pool.
---
Next: Attendant (Whenever another creature enters the battlefield under your control, you may exile this creature attending that creature. If you do, add this creature's abilities to that creature.)
Arm of the Law WWU
Creature - Kor Soldier Knight
Flash
First strike, vigilance, lifelink, immunity to red
When Arm of the Law enters the battlefield, creatures your opponents control get -1/-0 until end of turn.
2/1
Thing Against Nature UUB
Creature - Illusion Mutant
Prowess, prowess, immunity to green (Each instance of prowess triggers separately.)
Creature spells your opponents cast cost 1 more to cast.
Whenever Thing Against Nature attacks, you may pay UUB. If you do, draw a card and defending player discards a card.
1/1
Brazen Blasphemer BBR
Creature - Demon
Flying, first strike, immunity to white
At the beginning of your upkeep, destroy target artifact or creature you don't control and you lose 5 life.
5/4
Shore-Burner Horde RRG
Creature - Orc Berserker
Haste, menace, immunity to blue
RRG: Shore-Burner Horde gains hexproof until end of turn and deals 1 damage to target creature or player.
3/1
Alpha Troll GGW
Creature - Troll
Trample, immunity to black
G: Alpha Troll gains indestructible until end of turn.
GGGGWW: Put a +1/+1 counter on each creature you control.
3/3
Next: Vanishing
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land - Locus
Riftbound Post enters the battlefield tapped.
Vanishing 2
T: Add CC to your mana pool.
Sentence to Dust 1U
Sorcery
Put two time counters on target creature. It gains vanishing.
Rift Rupture 1GU
Enchantment
Creature spells you cast cost 2 less to cast and gain vanishing 2.
Tinkerer's Timepiece 1
Artifact
Vanishing 5
When the last time counter is removed from Tinkerer's Timepiece, search your library for up to two artifact cards and put them into your hand. Then shuffle your library.
---
Next: Indwell {cost} (Whenever a creature enters the battlefield, you may pay this card's indwell cost and exile it from your graveyard indwelling that creature. Indwelled permanents lose all abilities and gain all abilities of the last card indwelling it.)
Note: You can have positive abilities which you'd want to indewell onto your creatures and negative abilities that you'd want to indwell onto opponents' creatures.
Note 2: I'd be interested to see how indwell would work on non-creature permanents.
Creature — Elemental Crab (U)
Haste, trample
At the beginning of your end step, sacrifice Levinstrider.
Indwell RR (Whenever a creature enters the battlefield, you may pay RR and exile this from your graveyard indwelling it. It loses all abilities and gains all abilities of this card.)
5/1
You should note that I had to trim down your reminder text drastically to make it actually fit well on a card (see render here).
Next:
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
---
Soratami Horizon-Seeker 2U
Creature - Moonfolk Wizard
Flying
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Whenever you reveal one or more land cards, you may pay 1. If you do, untap target permanent.
2/2
Aven Prophet 3WU
Creature - Bird Cleric Wizard
Flying
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Whenever you reveal one or more cards, you may pay 2. If you do, draw a card.
4/5
Yavimaya Spiritist 1RG
Creature - Elf Shaman
Oracle (When this permanent enters the battlefield, look at the top card of your library. You may reveal it.)
Other Shaman creatures you control have oracle.
At the beginning of your end step, Yavimaya Spiritist deals 1 damage to target creature or player if you revealed one or more cards this turn.
2/2
---
Next: Chant (Chant is a subtype of instants and sorceries that require an additional cost of tapping an untapped creature you control to cast.)
Note: Arcane cards, Curses, and Vehicles come to mind as inspirations for this ability.
Creature - Human Advisor
Elitist (This creature can't block or be blocked by non-legendary creatures with lower converted mana cost than it.)
When ~ deals combat damage to an opponent, that player reveals their hand. You may exile up to two cards from among them, then you gain 3 life.
When negotiations with the other guilds grinds to a halt, someone a little more ... persuasive is called upon. -Teysa, Orzhov Scion.
1/4
Next: Let try this one again!
Transience (Whenever your life total changes, ...).
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
---
Bloodwitch Initiate B
Creature - Vampire Shaman
Transience - Whenever your life total changes, you may pay 1. If you do, each opponent loses 1 life.
1/1
Docile Basilisk 2GG
Creature - Basilisk
Deathtouch
Transience - Whenever your life total changes, Docile Basilisk deals 1 damage to each creature it blocked this turn.
0/5
Serrated Cleaver 4
Artifact - Equipment
Equipped creature gets +2/+0 and has wither.
Transience - Whenever your life total changes, equipped creature gains cleave 1 until end of turn. (Whenever it becomes blocked, you may have it deal 1 damage to a creature defending player controls that is not blocking it.).
Equip 3
---
Next: Scholar - Whenever you draw a card, ...
Going to use my Recycle from a few months ago...
Recycle {cost} ({cost}, Exile this card from your graveyard: The next spell you cast this turn that shares a card type with this card costs up to X less to cast, where X is this card's converted mana cost.)
Note: Added in "this turn," which should have been there in the first place.
---
Rock Throw R
Tribal Sorcery - Giant
Rock Throw deals 2 damage to target creature. That creature must block up to one target Giant creature you control this turn if able.
Recycle - Sacrifice a Mountain. (Sacrifice a Mountain, Exile Rock Throw from your graveyard: The next tribal or sorcery spell you cast this turn costs up to 1 less to cast.)
Golgari Priestess 1BG
Creature - Zombie Elf Druid
Whenever Golgari Priestess deals combat damage to a player, you may sacrifice it. If you do, return target creature card from your graveyard to your hand.
Recycle - Sacrifice two creatures. (Sacrifice two creatures, Exile Golgari Priestess from your graveyard: The next creature spell you cast this turn costs up to 3 less to cast.)
3/2
Pain Converter 2B
Artifact
XB, Sacrifice Pain Converter: Target player loses X life.
Recycle - B, Pay 3 life. (B, Pay 3 life, Exile Pain Converter from your graveyard: The next artifact spell you cast this turn costs up to 3 less to cast.)
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Next: Taunt (At least one creature attacks you each combat if able for each creature with taunt you control.)
Enchantment
Taunt
Creatures you control have double strike and vigilance.
Jesting Companions 4RR
Creature - Giant Rogue
Haste
Taunt
When Jesting Companions enters the battlefield, create three 1/1 Goblin Rogue creature tokens with taunt.
3/3
Next: Renown
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Wizard
Taunt (At least one creature attacks you each combat if able for each creature with taunt you control.)
When Smug Genius comes into play, you may look at target player's hand.
"Everybody's stupid but me. Idiot."
1/2
Enraging Diatribe RU
Sorcery
Creatures you control gain Taunt until the beginning of your next upkeep.
"Look at your pathetic army. You know, armies like yours are the root of all the problems we're having. Look at you, just standing there. I can't believe you have the gall to...[etc]"
Rage Spring 1RRR
Enchantment
Creatures you control get +2/+0.
Creatures your opponents' control have Taunt.
Jeering Tree 2G
Creature - Treefolk
Taunt
"I've seen Phyrexians prettier than you."
0/4
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Next: Persuade and/or Coerce
Persuade (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
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Beguiling Clique 3UU
Creature - Faerie Wizard
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
UU: Persuade target creature you don't control. Use this ability only if Beguiling Clique is renowned. (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
3/3
Seek Consul 1WU
Enchantment
At the beginning of your turn, persuade target creature you don't control. (Untap it and gain control of it until end of turn. You may activate its abilities as though it had haste. It can't be sacrificed.)
Blade of the Mighty 2
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
As long as equipped creature is renowned, it gets an additional +1/+1 and has trample.
Equip 3
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Next: Intrepid (This creature has indestructible as long as it attacked this turn.)
Creature - Human Warrior
Intrepid, Haste
As long as you control a dragon, ~ loses intrepid and gains menace
His honor feels like a memory that never was.
3/1
Choosen for World's Judgement 3WWW
Enchantment
Creatures you control have intrepid.
4WWW, Sacrifice ~: Destroy all creatures.
When the end of days comes, only the pure reach true salvation.
Next: Stockpile (cost) (At the beginning of your upkeep, you may pay (cost). If you do, put a stockpile counter on this permanent)
For reference, i made a card with this mechanic in the collaborative create-a-booster game.
Somewhere in East Europe, I play commander.
Creature - Cat Warrior
Stockpile (G/W) (At the beginning of your upkeep, you may pay (G/W). If you do, put a stockpile counter on this permanent.)
Leonin Weapon Collector gets +1/+0 for each stockpile counter on it.
3/3
Energy Bomb 2
Artifact
Stockpile - Pay E (At the beginning of your upkeep, you may pay E. If you do, put a stockpile counter on this permanent.)
Whenever there are 5 or more stockpile counters on Energy Bomb, sacrifice it. It deals 5 damage to each creature and each player.
Bloodkeeper 1B
Creature - Vampire Shaman
Stockpile B (At the beginning of your upkeep, you may pay B. If you do, put a stockpile counter on this permanent.)
Whenever a creature an opponent controls dies, that player loses life equal to the number of stockpile counters on Bloodkeeper.
2/1
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Next: Exhaust [target object] (Tap it. It doesn't untap during its controller's next untap step.)
Note: This is a keyword action like Detain or Goad.
Creature - Cleric
Whenever an opponent discards a card, creatures you control gain lifelink until end of turn.
Dominance - Whenever you cast a spell that targets an opponent or a permanent he or she controls, that player discards a card.
Let them suffer! Feed on their broken hopes!
2/4
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
Artifact (r)
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
Kilimbopal 2UUGG
Creature - Ooze Beast
Flying, Trample
Mimic - You may have this permanent enter the battlefield as a copy of any permanent on the battlefield with equal or lesser converted mana cost.
6/6
Unconventional triggers like
Turncoat - If you do not own this permanent, effect.
Sanctuary - If you control a colored permanent that shares no colors with a permanent you own, effect.
Creature -- Human Mercenary (C)
Haste
Turncoat -- As long as you don't own Pramish Sellsword, it attacks each turn if able.
3/3
Next:
Revelation -- Whenever this card is revealed from your hand or your library, (you may pay {cost}. If you do,) {effect}. (stuff in parentheses is optional.)