"Ignores protection" is a little ambiguous, so I reworded the reminder text to how I think you meant hatred to work.
Lover of Night3BBR
Creature -- Demon
Flying, trample
Hatred of white (This creature can deal damage to permanents and players even if they have protection, and abilities of this creature can target permanents and players as though those permanents and players didn't have protection. If this creature would deal damage to a white permanent, it deals twice that much damage to that permanent instead.)
Whenever Lover of Night attacks, you may pay xBR. If you do, it deals X damage to target creature and that creature's controller.
5/4
Next: Shed [cost] -- [effect] ([cost], sacrifice a permanent attached to this creature: [effect].)
Shed - GB, Sacrifice a permanent attached to ~: ~ gets +X/+X until end of turn and gains trample until end of turn, where X is the sacrificed permanent's converted mana cost.
1/1
Next: Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
Denied! U
instant
split second, Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
Null mage WU
Flash, Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
next: Consume the arcane - effect(Whenever you cast an instant or sorcery, exile it as it enters the stack, and consume the arcane effect triggers)
Ceremony to Magatsu-Chi1BBB
Sorcery - Arcane
Destroy target creature. You gain life equal to its toughness.
Realize - Sacrifice three creatures. (As this spell resolves, you may pay its realize cost. If you do, put it onto the battlefield transformed.)
---------------- Magatsu-Chi, Corrupted Kami
Legendary Creature - Demon Spirit (B)
Flying, Deathtouch, Lifelink Contempt - When Magatsu-Chi, Corrupted Kami deals combat damage to a player, prevent it. Defending player sacrifices that many permanents, then you gain life equal to the combined toughness of all creatures sacrificed this way.
3/5
Wow, what a really well designed card!
Quite a fresh new concept that you have pulled off well with tons of flavor backing it up.
Wizards could definitely make this card.
+1
*Sorry to interupt, keep playing. These games are awesome.
Blessed Soldier2W
Creature - Human Soldier (C) Nourishment - Whenever you gain 2 or more life, untap Blessed Soldier and put a +1/+1 counter on it. 2/2
Next:
<type>craft - If you control three or more <basic land type>, EFFECT.
Wow, what a really well designed card!
Quite a fresh new concept that you have pulled off well with tons of flavor backing it up.
Wizards could definitely make this card.
+1
Thank you. Glad to see someone likes.
Duskborn Howler2RR
Creature - Wolf
Recall (When this card is put into the graveyard from anywhere other than the battlefield, put it in your hand at the beginning of your next upkeep.)
When Duskborn Howler enters the battlefield, send the top two cards of your library to the graveyard, then if there's a black and a green card in your graveyard, put a +1/+1 counter on Duskborn Howler.
3/2
Next: Deathbound - When ~ dies during the combat phase, ...
goblin chump 1R
creature - goblin goat (as in scapegoat or something)
haste
deathbound - when ~ dies during the combat phase, discard a card, then draw a card.
2/1
mutant zombie BU
creature - zombie
when mutant zombie dies, discard a card.
deathbound - when ~ dies during the combat phase, draw two cards.
2/1
tenacious rats 3B
creature - rat
deathbound - when ~ dies during the combat phase, return it back onto the battlefield under your control at the end of combat tapped.
2/2
next: meditate (if this creature didn't attack during your attack phase, exile it, then return it to the battlefield under your control at the beginning of your next turn)
Target creature you control gets +3/+0 and gains first strike until end of turn.
Battlecast 2 (If you cast this spell during combat, you may pay 2. If you do, change its text by replacing all instances of "target" with "each.")
Wrath X (Whenever a creature you control dies, this creature gets +X/+0 until end of turn.)
Mourning goblin R
creature - goblin
wrath 1 (Whenever a creature you control dies, this creature gets +1/+0 until end of turn.)
1/1
Villager of grief 1WG
creature - human citizen
wrath X (Whenever a creature you control dies, this creature gets +X/+0 until end of turn, where X is the number of creatures that died this turn.)
1/2
Grief elemental (R/W)(G/W)
creature - elemental
haste, trample, wrath 3 (Whenever a creature you control dies, this creature gets +3/+0 until end of turn.)
At the beginning of your end step, sacrifice Grief Elemental
0/1
Conflicted villager WB
creature - human
exploit
When conflicted villager comes into play, other creatures you control gains wrath 1 until end of turn (Whenever a creature you control dies, this creature gets +3/+0 until end of turn.)
next: mana-flow (Whenever this permanent becomes the target of a spell or ability you don't control, add 1 to your mana pool)
mana-flow (Whenever this permanent becomes the target of a spell or ability you don't control, add 1 to your mana pool)
Whenever you add colorless mana to your mana pool, you may sacrifice ~. If you do, draw a card.
2/1
Next: Bargening - Whenever another nontoken creature you control dies, you may {Any sort of payment}. If you do, return that card from your graveyard to your hand.
makeshift skeleton 1BB
creature - skeleton bargaining - Whenever another nontoken creature you control dies, you may pay one life. If you do, return this card from your graveyard to your hand.
Makeshift skeleton cannot block
1/2
Entity of Death's Bargain BBB
enchantment creature - elemental incarnation
creatures you control gain bargaining - Whenever another nontoken creature you control dies, you may pay 3B. If you do, return this card from your graveyard to your hand.
Whenever a card is moved from your graveyard to your hand, gain one life.
1/1
Goblin bargainer 1RB
creature - goblin shaman
bargain - Whenever another nontoken creature you control dies, you may pay 1R. If you do, return this card from your graveyard to your hand.
sacrifice a nontoken creature: Goblin Bargainer deals X damage to target creature or player, where X is that creature's converted mana cost.
1/1
next: tumble (Whenever this creature blocks or is blocked by a creature with higher power than this creature, prevent half of the damage that would be dealt to this creature this turn)
Scribe of Light
1WU
Creature - Human Cleric
At the beginning of your upkeep, you gain 1 life.
Transcendence - At the beginning of your upkeep, if you have more life than your starting life total, draw a card.
0/2
Preempt X (When a spell is on the stack, you may pay it's preempt cost. If you do, immediately resolve the spell).
sad villager 1W
creature - human citizen
vigilance, sorrow (Whenever another nontoken creature you control dies, tap this creature. It doesn't untap during its controller's next untap step.)
2/3
Masaki the unfunny 1WW
legendary creature - human advisor
flash, sorrow
Other creatures you control gain sorrow.
Untapped creatures cannot block. Tapped creatures may block.
2/2
next: interwoven - When you cast this spell, you may interweave it into another spell on the stack. If you do, gain control of that spell and add this spell's affect to that spell.
Draw a card
interwoven (When you cast this spell, you may interweave it into another spell on the stack. If you do, gain control of that spell and add this spell's affect to that spell.)
Next: Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.)
Funeral Procession1W
Creature - Human
Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.) t: You gain 1 life. "His passing was sad, but we will mourn him with laughter and joy."
0/4
Skaberen Apprentice1U
Creature - Human Wizard
Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.) t: Draw a card, then discard a card. "You must understand my student, there is no such thing as a "failed" experiment so long as you learned something in the process." - Ludevic Necroalchemist Extrodinaire
1/2
Autumnal Druid1G
Creature - Elf Druid
Acceptance (Whenever another nontoken creature you control dies, you may untap ~.) t: Add 1 to your mana pool. "Many see death as something to avoid at all costs, but it is merely part of nature; new life cannot grow without the passing of old."
1/2
Next Solidarity - As long as all creatures you control share a color with this creature, bonus/do a thing/activate only if.
OR Diversity - As long as there are three or more colors amongst permanents you control, bonus/do a thing/activate only if.
Creatures you control gain indestructible until end of turn, untap them. Diversity - Then you may put a creature card from you hand onto the battlefield if there are three or more colors amongst permanents you control. That creature gain indestructible until end of turn.
Next: Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 less to cast.)
Accelerant SprayR
Instant
Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 less to cast.)
~ deals 1 damage to target creature or player. If you've cast another red instant this turn, it deals 2 damage to that creature or player instead.
Timefluxxer1U
Creature - Human Wizard
Flash
Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 to cast.)
1/1
Next
Savagery X (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
OR
Premonition - when you draw this card, you may reveal it. If you do, effect. Typically small. Additional costs may be involved.
Reaver Hydra XXXG
Creature - Hydra
Reaver Hydra enters the battlefield with X +1/+1 counters on it.
Savagery X (When this creature becomes blocked, it gets +X/+X until the end of the turn for each creature blocking it, where X is the number of +1/+1 counters on it
Premonition - When you draw this card, you may reveal it and pay G. If you do, target creature you control gains savagery 1 until the end of the turn.
Next:
Chaining - As long as this spell is on the stack, whenever a player casts another spell, copy this spell. You may choose new targets for the copy.
Spell Cease
Instant
Counter target instant spell.
Chaining (As long as this spell is on the stack, whenever a player casts a spell, copy this spell. You may choose new targets for the copy.)
Next: Adrenaline (This spell cost less to cast for each spell on the stack.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Broken ritual xB
instant
Adrenaline (This spell cost 1 mana less to cast for each spell on the stack.)
Add X number of B to your mana pool.
over-countered 2UR
instant
counter target spell.
Adrenaline (This spell cost 1 mana less to cast for each spell on the stack.)
Overload 5(U/R)
Tiger's eye diamond 3
artifact
adrenaline, flash. t, discard your hand: add three mana of any colour to your mana pool
next:
clairvoyance X (Look at the bottom X cards of your library, then put any number of them on the top of your library and the rest on the bottom in any order.
Flying
Whenever ~ deals combat damage to a player, clairvoyance 3 (Look at the bottom 3 cards of your library, then put any number of them on the top of your library and the rest on the bottom in any order.) A tribe long forgotten by time, finding a dreamer demon requires vast amounts of fortune. Even more if you want a vision.
2/4
Next: Time Loop X (Put a token thats a copy of this creature onto the battlefield. At the beggining of you upkeep, put a time counter on ~. When ~ has X or more time counters on it, exile it.)
Verenthun, the Temporary 2GGBB
Legendary Creature - Illusion Demon
Trample
When Verenthun enters the battlefield, for each creature, it's controller puts a token into play that is a copy of it.
Creatures gain Time Loop X, where X is that creature's power.
7/5
Next: Resurrection (If a permanent card in your graveyard has resurrect, you may pay it's resurrect cost any time that you would be able to cast that permanent. If you do, exile it, then put a token under your control that is a copy of it)
Creature you opponents control get -1/-1
Resurrection 3UB (If a permanent card in your graveyard has resurrect, you may pay it's resurrect cost any time that you would be able to cast that permanent. If you do, exile it, then put a token under your control that is a copy of it)
Next: Revere - As long as you control a creature with power greater than this creature, X happens
Zealot of the High Chantry1W
Creature - Human Soldier Cleric Revere - When ~ dies, if you control a creature with greater power than this creature, you may pay 1B. If you do, return ~ from the graveyard to the battlefield under its owner's control tapped. "My faith lives on in me and through my faith shall i live on."
3/1
Next: Recruit(whenever this creature deals combat damage to a player, put a 1/1 token onto the battlefield that shares all colors and creature types with this creature)
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
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Lover of Night 3BBR
Creature -- Demon
Flying, trample
Hatred of white (This creature can deal damage to permanents and players even if they have protection, and abilities of this creature can target permanents and players as though those permanents and players didn't have protection. If this creature would deal damage to a white permanent, it deals twice that much damage to that permanent instead.)
Whenever Lover of Night attacks, you may pay xBR. If you do, it deals X damage to target creature and that creature's controller.
5/4
Next: Shed [cost] -- [effect] ([cost], sacrifice a permanent attached to this creature: [effect].)
Creature - Insect
Flying, deathtouch
Shed - GB, Sacrifice a permanent attached to ~: ~ gets +X/+X until end of turn and gains trample until end of turn, where X is the sacrificed permanent's converted mana cost.
1/1
Next: Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
instant
split second, Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
Null mage WU
Flash, Denial (Whenever another creature you control dies, counter all triggered abilities that would be triggered by it unless their controller pays 1)
next: Consume the arcane - effect(Whenever you cast an instant or sorcery, exile it as it enters the stack, and consume the arcane effect triggers)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Wow, what a really well designed card!
Quite a fresh new concept that you have pulled off well with tons of flavor backing it up.
Wizards could definitely make this card.
+1
*Sorry to interupt, keep playing. These games are awesome.
Creature - Human Soldier (C)
Nourishment - Whenever you gain 2 or more life, untap Blessed Soldier and put a +1/+1 counter on it.
2/2
Next:
<type>craft - If you control three or more <basic land type>, EFFECT.
Duskborn Howler 2RR
Creature - Wolf
Recall (When this card is put into the graveyard from anywhere other than the battlefield, put it in your hand at the beginning of your next upkeep.)
When Duskborn Howler enters the battlefield, send the top two cards of your library to the graveyard, then if there's a black and a green card in your graveyard, put a +1/+1 counter on Duskborn Howler.
3/2
Next: Deathbound - When ~ dies during the combat phase, ...
creature - goblin goat (as in scapegoat or something)
haste
deathbound - when ~ dies during the combat phase, discard a card, then draw a card.
2/1
mutant zombie BU
creature - zombie
when mutant zombie dies, discard a card.
deathbound - when ~ dies during the combat phase, draw two cards.
2/1
tenacious rats 3B
creature - rat
deathbound - when ~ dies during the combat phase, return it back onto the battlefield under your control at the end of combat tapped.
2/2
next: meditate (if this creature didn't attack during your attack phase, exile it, then return it to the battlefield under your control at the beginning of your next turn)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Instant
Target creature you control gets +3/+0 and gains first strike until end of turn.
Battlecast 2 (If you cast this spell during combat, you may pay 2. If you do, change its text by replacing all instances of "target" with "each.")
Wrath X (Whenever a creature you control dies, this creature gets +X/+0 until end of turn.)
creature - goblin
wrath 1 (Whenever a creature you control dies, this creature gets +1/+0 until end of turn.)
1/1
Villager of grief 1WG
creature - human citizen
wrath X (Whenever a creature you control dies, this creature gets +X/+0 until end of turn, where X is the number of creatures that died this turn.)
1/2
Grief elemental (R/W)(G/W)
creature - elemental
haste, trample, wrath 3 (Whenever a creature you control dies, this creature gets +3/+0 until end of turn.)
At the beginning of your end step, sacrifice Grief Elemental
0/1
Conflicted villager WB
creature - human
exploit
When conflicted villager comes into play, other creatures you control gains wrath 1 until end of turn (Whenever a creature you control dies, this creature gets +3/+0 until end of turn.)
next: mana-flow (Whenever this permanent becomes the target of a spell or ability you don't control, add 1 to your mana pool)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Elemental
mana-flow (Whenever this permanent becomes the target of a spell or ability you don't control, add 1 to your mana pool)
Whenever you add colorless mana to your mana pool, you may sacrifice ~. If you do, draw a card.
2/1
Next: Bargening - Whenever another nontoken creature you control dies, you may {Any sort of payment}. If you do, return that card from your graveyard to your hand.
creature - skeleton
bargaining - Whenever another nontoken creature you control dies, you may pay one life. If you do, return this card from your graveyard to your hand.
Makeshift skeleton cannot block
1/2
Entity of Death's Bargain BBB
enchantment creature - elemental incarnation
creatures you control gain bargaining - Whenever another nontoken creature you control dies, you may pay 3B. If you do, return this card from your graveyard to your hand.
Whenever a card is moved from your graveyard to your hand, gain one life.
1/1
Goblin bargainer 1RB
creature - goblin shaman
bargain - Whenever another nontoken creature you control dies, you may pay 1R. If you do, return this card from your graveyard to your hand.
sacrifice a nontoken creature: Goblin Bargainer deals X damage to target creature or player, where X is that creature's converted mana cost.
1/1
next: tumble (Whenever this creature blocks or is blocked by a creature with higher power than this creature, prevent half of the damage that would be dealt to this creature this turn)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
1WU
Creature - Human Cleric
At the beginning of your upkeep, you gain 1 life.
Transcendence - At the beginning of your upkeep, if you have more life than your starting life total, draw a card.
0/2
Preempt X (When a spell is on the stack, you may pay it's preempt cost. If you do, immediately resolve the spell).
Instant
Counter target spell
Preempt 2 (When a spell is on the stack, you may pay it's preempt cost. If you do, immediately resolve the spell).
Next - Sorrow Whenever another nontoken creature you control dies, tap this creature. It doesn't untap during its controller's next untap step.
creature - human citizen
vigilance, sorrow (Whenever another nontoken creature you control dies, tap this creature. It doesn't untap during its controller's next untap step.)
2/3
Masaki the unfunny 1WW
legendary creature - human advisor
flash, sorrow
Other creatures you control gain sorrow.
Untapped creatures cannot block. Tapped creatures may block.
2/2
next: interwoven - When you cast this spell, you may interweave it into another spell on the stack. If you do, gain control of that spell and add this spell's affect to that spell.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Instant
Draw a card
interwoven (When you cast this spell, you may interweave it into another spell on the stack. If you do, gain control of that spell and add this spell's affect to that spell.)
Next: Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.)
Creature - Human
Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.)
t: You gain 1 life.
"His passing was sad, but we will mourn him with laughter and joy."
0/4
Skaberen Apprentice 1U
Creature - Human Wizard
Acceptance (Whenever another nontoken creature you control dies, you may untap this creature.)
t: Draw a card, then discard a card.
"You must understand my student, there is no such thing as a "failed" experiment so long as you learned something in the process." - Ludevic Necroalchemist Extrodinaire
1/2
Autumnal Druid 1G
Creature - Elf Druid
Acceptance (Whenever another nontoken creature you control dies, you may untap ~.)
t: Add 1 to your mana pool.
"Many see death as something to avoid at all costs, but it is merely part of nature; new life cannot grow without the passing of old."
1/2
Next
Solidarity - As long as all creatures you control share a color with this creature, bonus/do a thing/activate only if.
OR
Diversity - As long as there are three or more colors amongst permanents you control, bonus/do a thing/activate only if.
Instnat
Creatures you control gain indestructible until end of turn, untap them.
Diversity - Then you may put a creature card from you hand onto the battlefield if there are three or more colors amongst permanents you control. That creature gain indestructible until end of turn.
Next: Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 less to cast.)
Instant
Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 less to cast.)
~ deals 1 damage to target creature or player. If you've cast another red instant this turn, it deals 2 damage to that creature or player instead.
Timefluxxer 1U
Creature - Human Wizard
Flash
Spellsling (As long as this spell is on the stack, instant spells you cast cost 1 to cast.)
1/1
Next
Savagery X (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
OR
Premonition - when you draw this card, you may reveal it. If you do, effect. Typically small. Additional costs may be involved.
XXXG
Creature - Hydra
Reaver Hydra enters the battlefield with X +1/+1 counters on it.
Savagery X (When this creature becomes blocked, it gets +X/+X until the end of the turn for each creature blocking it, where X is the number of +1/+1 counters on it
Premonition - When you draw this card, you may reveal it and pay G. If you do, target creature you control gains savagery 1 until the end of the turn.
Next:
Chaining - As long as this spell is on the stack, whenever a player casts another spell, copy this spell. You may choose new targets for the copy.
Instant
Counter target instant spell.
Chaining (As long as this spell is on the stack, whenever a player casts a spell, copy this spell. You may choose new targets for the copy.)
Next: Adrenaline (This spell cost less to cast for each spell on the stack.)
instant
Adrenaline (This spell cost 1 mana less to cast for each spell on the stack.)
Add X number of B to your mana pool.
over-countered 2UR
instant
counter target spell.
Adrenaline (This spell cost 1 mana less to cast for each spell on the stack.)
Overload 5(U/R)
Tiger's eye diamond 3
artifact
adrenaline, flash.
t, discard your hand: add three mana of any colour to your mana pool
next:
clairvoyance X (Look at the bottom X cards of your library, then put any number of them on the top of your library and the rest on the bottom in any order.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Demon Wizard
Flying
Whenever ~ deals combat damage to a player, clairvoyance 3 (Look at the bottom 3 cards of your library, then put any number of them on the top of your library and the rest on the bottom in any order.)
A tribe long forgotten by time, finding a dreamer demon requires vast amounts of fortune. Even more if you want a vision.
2/4
Next: Time Loop X (Put a token thats a copy of this creature onto the battlefield. At the beggining of you upkeep, put a time counter on ~. When ~ has X or more time counters on it, exile it.)
2GGBB
Legendary Creature - Illusion Demon
Trample
When Verenthun enters the battlefield, for each creature, it's controller puts a token into play that is a copy of it.
Creatures gain Time Loop X, where X is that creature's power.
7/5
Next: Resurrection (If a permanent card in your graveyard has resurrect, you may pay it's resurrect cost any time that you would be able to cast that permanent. If you do, exile it, then put a token under your control that is a copy of it)
Enchantment
Creature you opponents control get -1/-1
Resurrection 3UB (If a permanent card in your graveyard has resurrect, you may pay it's resurrect cost any time that you would be able to cast that permanent. If you do, exile it, then put a token under your control that is a copy of it)
Next: Revere - As long as you control a creature with power greater than this creature, X happens
Creature - Human Soldier Cleric
Revere - When ~ dies, if you control a creature with greater power than this creature, you may pay 1B. If you do, return ~ from the graveyard to the battlefield under its owner's control tapped.
"My faith lives on in me and through my faith shall i live on."
3/1
Next: Recruit(whenever this creature deals combat damage to a player, put a 1/1 token onto the battlefield that shares all colors and creature types with this creature)
Somewhere in East Europe, I play commander.