ITT we create scheme cards and someting else (spells, mechanics) that makes sense in Archenemy decks.
For example:
Overlord's Carte Blanche
Scheme
When you set this scheme in motion, search your scheme deck for a Scheme and set this Scheme in motion, then abandon Overlord's Carte Blanche.
Next:
Creature card for Archenemy deck that cares about Schemes. (it's something new, I know)
Goblin Chump R
creature - goblin coward
During your upkeep, if you have an ongoing scheme in motion, you may sacrifice Goblin Chump. If you do, search your deck for up to two cards, then discard two cards from your hand at random.
1/1
So you think that you've distorted my plans
scheme
When you set this scheme into motion, each opponent draws cards equal to the greatest power among creatures you control, then sacrifices a permanent for each card in your hand.
When you set this Scheme in motion, each opponent votes for another player in secret, then each opponent reveals their vote. for each player with the most number of votes, that player looses 20 life.
Next: A scheme that revolves around taking control of your opponents
Here is True Power!
Ongoing Scheme
Exile a card from your hand: Put an artifact token named Mox Alexandrite onto the battlefield. It has "As this permanent enters the battlefield, choose a color." and "T: Add one mana of the chosen color to your mana pool." Activate this ability only any time you could cast a sorcery.
When you control five or more permanents named Mox Alexandrite, abandon this scheme.
Next: A scheme with a modal ability. All choices need to fit the scheme's title and be thematically related.
(Re: Judgment - You're going to be sad when the opponents all vote for you. Needs a clause like "Players can't vote for you.")
And this is why three is my lucky charm
scheme
When you set this scheme into motion, choose exactly three:
- Put three -1/-1 counters on each creature your opponents control
- Each opponent discards three cards at random
- Each opponent mills the top three cards from his/her library
- Each opponent loses three life and you gain life equal to the total life lost this way
- Each opponent sacrifices three permanents
- Exile up to three cards from each opponent's graveyards.
(i think this might be a bit too strong? but i liked the three theme)
next: a scheme that gives your opponents a bit of breathing room (but is still good for its controller)
You Haven't Seen the Last of Me!
Scheme
When you set this scheme in motion, draw seven cards. Until your next turn, you have no maximum hand size, you have hexproof, and creatures can't attack you. End the turn.
Next: An ongoing scheme with an aggressive ability.
You Think Your Wards Will Protect You? Think Again.
Scheme
When you put this scheme into motion choose one -
• For each opponent, destroy up to one enchanted permanent that opponent controls.
• For each opponent, they loses 2 life for each enchantment they control.
• Draw 2 cards.
The last mode is for when there are no enchantments to exploit. Otherwise this is a very hit or miss scheme.
Next
An ongoing scheme that "charges up" for a big payoff.
OR
A creature, that powers up for each sucessful scheme. "Sucess" to be interpreted as you choose.
Do Not Rouse My Anger
Ongoing Scheme
Whenever you lose life, put a blood counter on this scheme.
When there are four blood counters on this scheme, abandon it and each opponent loses half of his or her life, rounded up and discards half the cards in his or her hand, rounded up.
Next: A scheme with a distinctively white flavour.
Have You Felt The Power Of The Underworld?
ongoing scheme
When you set this scheme into motion, gain control of all demon creatures.
Demon creatures you control gain +2/+2, menace, trample and first strike.
When a demon creature you control deals combat damage to an opponent, you lose one life and draw a card.
When a demon creature you control dies, abandon this scheme.
I Have Air Superiority
Ongoing Scheme
Creatures with flying can't attack you or planeswalkers you control and can't block creatures you control
At the beginning of the end step, if you control no creatures with flying, abandon this scheme.
Next: A scheme that resembles a planeswalker's ultimate ability. Feel free to tweak the effect to make it more balanced if needed.
I Never Forgot Anything, But You...
Scheme
When you set this scheme into motion, each opponent puts the top ten cards of his or her library into his or her graveyard.
For This, The Crime of Heresy, The Punishment Is Death.
Scheme
When you put this scheme into motion, for each multicolored permanent opponents' control, that permanent's controller sacrifices it unless they discard a card, or pay 4 life.
Next
Another scheme with a corrupt church feeling.
OR
A scheme involving hidden information.
All Hallow's Eve Cometh
scheme
When you set this scheme into motion, each of your opponents chooses trick or treat:
-For each player who chooses trick, exile the top card of your library and you may play that card without paying its mana costs as long as it remains in exile.
-For each player who chooses treat, draw three cards.
next:
a scheme reminiscent of the end times
a scheme that requires life payment
a scheme that messes with cards in exile
When you set this scheme in motion, yoy may put any number of cards from exile onto their owner's graveyards. for each card, put a 1/1 Eldrazi Scion creature token onto the battlefield with "Sacrifice this creature: Add 1 to your mana pool."
Here, a gift from your overlord
Scheme
When you set this scheme into motion, each opponent puts a 0/1 goblin creature token named 'chump' with defender and "this creature must block if able. When this creature dies, it deals five damage to you " into play.
Your Beloved Homeland Is No More
Ongoing Scheme
Each land you control has "t, Sacrifice this land: Target opponent sacrifices two lands. Activate this ability only during your turn."
At the beginning of your upkeep, if an opponent's graveyard has four or more land cards in it, abandon this scheme.
Let's See How You Fare Against THE SWARM!
Scheme
When you put this scheme into motion for each creature your opponent controls choose one -
• Put three 1/1 green insect creature tokens onto the battlefield.
• Put a 1/1 black insect creature token with flying and deathtouch onto the battlefield.
Next
Another scheme with choices to be made by the archenemy.
OR
A scheme that gives you one or more themed henchmen. IE: they share mechanical space.
When you set these scheme in motion, choose one:
* For each opponent, destroy up to two target creatures that player's control. They can't be regenerated.
* For each opponent, choose a creature that player controls. That player sacrifices that creature.
Next:
A scheme that basicly ends the game, one way or another.
Unstoppable March of the End
Ongoing Scheme
At the beginning of your upkeep, put a doom counter on Unstoppable March of the End. Then, if there are three or more doom counters on Unstoppable March of the End, remove them all and target opponent loses the game.
At the beginning of your end step, each opponent may pay half their life, rounded up. If they do, abandon this scheme.
Next: A scheme that would be used by an ice-themed villain.
When you set these scheme in motion, tap all permanents and put five ice counters on ~.
Permanetns can't untap and abilities can't be activated or triggered.
At the beggining of your upkeep, remove an ice counter from ~. If you can't, abandon these scheme.
Next: a scheme that makes you look like the hero instead of the villian.
For example:
Overlord's Carte Blanche
Scheme
When you set this scheme in motion, search your scheme deck for a Scheme and set this Scheme in motion, then abandon Overlord's Carte Blanche.
Next:
Creature card for Archenemy deck that cares about Schemes. (it's something new, I know)
creature - goblin coward
During your upkeep, if you have an ongoing scheme in motion, you may sacrifice Goblin Chump. If you do, search your deck for up to two cards, then discard two cards from your hand at random.
1/1
next: a scheme that references planes cards.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Scheame
When you set this scheame in motion, shuffle a planer deck. This game now also followes Planechase Rules. Remove ~ from your scheame deck.
Next: A shceame that helps your opponents, but with a cruel twist.
scheme
When you set this scheme into motion, each opponent draws cards equal to the greatest power among creatures you control, then sacrifices a permanent for each card in your hand.
next: a scheme that has a purely epic title.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Scheme
When you set this Scheme in motion, each opponent votes for another player in secret, then each opponent reveals their vote. for each player with the most number of votes, that player looses 20 life.
Next: A scheme that revolves around taking control of your opponents
scheme
When you set this scheme in motion, you gain control of target player's next turn.
Exile this scheme.
next: a scheme that resembles something from the power 9 (the power 9 are: black lotus, the moxes, time walk, timetwister, ancestral recall)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Ongoing Scheme
Exile a card from your hand: Put an artifact token named Mox Alexandrite onto the battlefield. It has "As this permanent enters the battlefield, choose a color." and "T: Add one mana of the chosen color to your mana pool." Activate this ability only any time you could cast a sorcery.
When you control five or more permanents named Mox Alexandrite, abandon this scheme.
Next: A scheme with a modal ability. All choices need to fit the scheme's title and be thematically related.
(Re: Judgment - You're going to be sad when the opponents all vote for you. Needs a clause like "Players can't vote for you.")
scheme
When you set this scheme into motion, choose exactly three:
- Put three -1/-1 counters on each creature your opponents control
- Each opponent discards three cards at random
- Each opponent mills the top three cards from his/her library
- Each opponent loses three life and you gain life equal to the total life lost this way
- Each opponent sacrifices three permanents
- Exile up to three cards from each opponent's graveyards.
(i think this might be a bit too strong? but i liked the three theme)
next: a scheme that gives your opponents a bit of breathing room (but is still good for its controller)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Scheme
When you set this scheme in motion, draw seven cards. Until your next turn, you have no maximum hand size, you have hexproof, and creatures can't attack you. End the turn.
Next: An ongoing scheme with an aggressive ability.
Ongoing Scheme
Whenever you cast a spell, choose one:
Next: A scheme that has something to do with enchantments
Scheme
When you put this scheme into motion choose one -
• For each opponent, destroy up to one enchanted permanent that opponent controls.
• For each opponent, they loses 2 life for each enchantment they control.
• Draw 2 cards.
The last mode is for when there are no enchantments to exploit. Otherwise this is a very hit or miss scheme.
Next
An ongoing scheme that "charges up" for a big payoff.
OR
A creature, that powers up for each sucessful scheme. "Sucess" to be interpreted as you choose.
Ongoing Scheme
Whenever you lose life, put a blood counter on this scheme.
When there are four blood counters on this scheme, abandon it and each opponent loses half of his or her life, rounded up and discards half the cards in his or her hand, rounded up.
Next: A scheme with a distinctively white flavour.
Ongoing Scheme
Creatures can't attack you and can't block creatures you control.
At the beggining of your end tep, if you attacked this turn, abandon this scheme.
Next: A demon tribal scheme
ongoing scheme
When you set this scheme into motion, gain control of all demon creatures.
Demon creatures you control gain +2/+2, menace, trample and first strike.
When a demon creature you control deals combat damage to an opponent, you lose one life and draw a card.
When a demon creature you control dies, abandon this scheme.
Next: a scheme that irritates opposing fliers.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Ongoing Scheme
Creatures with flying can't attack you or planeswalkers you control and can't block creatures you control
At the beginning of the end step, if you control no creatures with flying, abandon this scheme.
Next: A scheme that resembles a planeswalker's ultimate ability. Feel free to tweak the effect to make it more balanced if needed.
Scheme
When you set this scheme into motion, each opponent puts the top ten cards of his or her library into his or her graveyard.
Next: scheme that punishes multicolored decks
Scheme
When you put this scheme into motion, for each multicolored permanent opponents' control, that permanent's controller sacrifices it unless they discard a card, or pay 4 life.
Next
Another scheme with a corrupt church feeling.
OR
A scheme involving hidden information.
scheme
When you set this scheme into motion, each of your opponents chooses trick or treat:
-For each player who chooses trick, exile the top card of your library and you may play that card without paying its mana costs as long as it remains in exile.
-For each player who chooses treat, draw three cards.
next:
a scheme reminiscent of the end times
a scheme that requires life payment
a scheme that messes with cards in exile
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Scheme
When you set this scheme in motion, yoy may put any number of cards from exile onto their owner's graveyards. for each card, put a 1/1 Eldrazi Scion creature token onto the battlefield with "Sacrifice this creature: Add 1 to your mana pool."
Next:
A very explosive scheme.
Scheme
When you set this scheme into motion, each opponent puts a 0/1 goblin creature token named 'chump' with defender and "this creature must block if able. When this creature dies, it deals five damage to you " into play.
next: an ongoing scheme
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Ongoing Scheme
Each land you control has "t, Sacrifice this land: Target opponent sacrifices two lands. Activate this ability only during your turn."
At the beginning of your upkeep, if an opponent's graveyard has four or more land cards in it, abandon this scheme.
Next: An insect-themed scheme
Scheme
When you put this scheme into motion for each creature your opponent controls choose one -
• Put three 1/1 green insect creature tokens onto the battlefield.
• Put a 1/1 black insect creature token with flying and deathtouch onto the battlefield.
Next
Another scheme with choices to be made by the archenemy.
OR
A scheme that gives you one or more themed henchmen. IE: they share mechanical space.
Scheme
When you set these scheme in motion, choose one:
* For each opponent, destroy up to two target creatures that player's control. They can't be regenerated.
* For each opponent, choose a creature that player controls. That player sacrifices that creature.
Next:
A scheme that basicly ends the game, one way or another.
Ongoing Scheme
At the beginning of your upkeep, put a doom counter on Unstoppable March of the End. Then, if there are three or more doom counters on Unstoppable March of the End, remove them all and target opponent loses the game.
At the beginning of your end step, each opponent may pay half their life, rounded up. If they do, abandon this scheme.
Next: A scheme that would be used by an ice-themed villain.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ongoing Scheme
When you set these scheme in motion, tap all permanents and put five ice counters on ~.
Permanetns can't untap and abilities can't be activated or triggered.
At the beggining of your upkeep, remove an ice counter from ~. If you can't, abandon these scheme.
Next: a scheme that makes you look like the hero instead of the villian.