I still have 4 slots for a monocolored MMORP&CCCG. If you want more story/brackground info before signups, then let me know.
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Necarg, please don't acknowledge this in any way whatsoever.
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Alright everybody, Diord has it's first post up and ready for your reactions. I took some liberties with people who gave short descriptions of the characters. Hope you enjoy reading and I hope to read your replies soon.
I couldn't resist: I will be creating one of these games very soon. Due to the nature of its main story, signups will not include anything other than saying "I'm in" and I will accept those signups either here or in the thread for the game itself once I put it up later tonight. Just make sure I can tell you're talking to me specifically if it's in this thread.
Feel free to join mine if you're already in another - I'm not going to cap it for now.
I couldn't resist: I will be creating one of these games very soon. Due to the nature of its main story, signups will not include anything other than saying "I'm in" and I will accept those signups either here or in the thread for the game itself once I put it up later tonight. Just make sure I can tell you're talking to me specifically if it's in this thread.
Feel free to join mine if you're already in another - I'm not going to cap it for now.
While I'm totally in, I just wanted to clarify: You still in mine?
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My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
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Rules Advisor before they were eradicated
I couldn't resist: I will be creating one of these games very soon. Due to the nature of its main story, signups will not include anything other than saying "I'm in" and I will accept those signups either here or in the thread for the game itself once I put it up later tonight. Just make sure I can tell you're talking to me specifically if it's in this thread.
Feel free to join mine if you're already in another - I'm not going to cap it for now.
While I'm totally in, I just wanted to clarify: You still in mine?
Alright, so, I'm moving a little slow on replying to Diord, but it's in the works. You guys can expect a reply within the next day or so.
@avatarz: Yeah, introducing new characters is fine. I actually was expecting that. The only issue is that we might have differing opinions on how a character should behave. Like, with this town you've walked up to. I was thinking that guards would be very alert, patrolling the walls and caring about their job. You were thinking they would probably have a very boring job (and, I might assume, be playing cards to pass the time), so you introduced him as being bored. Two different directions for the same character. But, no harm, no foul, really. I can work with a guard who is bored with his job.
Also, your English is fine, don't worry about it.
@SecretInfiltrator: Yeah, I would consider that a method of cheating on mana consumption, as the main limiter on card design is your mana bank. But you can still cast it for it's mana cost, if you want.
Someone signed up via PM, so my MMORP&CCCG, titled The Kings of Oza, has 3 spots remaining. Here's a bit of background if you want.
The plane is split into 5 nations, constantly locked in war. Each nation is governed by a god-like being, who are called kings. They are the sole embodiment of each nation's values on the plane.
Kozal: A land of deserts and plains, where the nation's entire cause is the war. Everyone who is able-bodied fights, even the priests and clerics. In order to escape the desert and to mobilize their civilization, cities are built on the backs of giant beasts that roam the countryside. They are rooted in W and serve the king "Honor"
Sunalia: This nation is almost entirely engulfed in water. The nation's goal is to protect itself from the other civilizations by hiding and causing disruption among the other nations. Merfolk are the dominant race here, and the humans must train for years to be accepted among the merfolk. The Sunalians can shape the water into giant creatures in order to attack as well. They are rooted in U, and are governed by the king named "Confusion".
Vaerlov: This grave-ridden nation home to many necromancers, who have risen all sorts of beings, including the fallen dragons, to fight for them. At the center of the nation, a great castle, Castle Braval, rests. Zombies of every race on Oza reside here, as Vaerlov is rooted in B and is ruled by the king named "Decay".
Nalam: A volcanic hotspot is the home of many goblins, humans, and dragons. They are constantly at another's throat, whether it be themselves, or other nations. The volcanic activity causes the creation of almighty dragons to burn whatever stands in the path of battle. Goblins and humans coexist "peacefully" as long as both are fighting for the same cause. The Nalam are rooted in R, and are led by the king named "Destruction"
Halanar: The most peaceful nation on Oza is home to dryads, humans, and beast of every kind. The nation is more concerned about the welfare of its own then the battle outside, and lets nature run its course. However, if the nation is threatened by another kind, the beasts and dryads come together to stop the threat. The forested area is deeply rooted in G, and is governed by its king, "Nature".
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Necarg, please don't acknowledge this in any way whatsoever.
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@SecretInfiltrator: Yeah, I would consider that a method of cheating on mana consumption, as the main limiter on card design is your mana bank. But you can still cast it for it's mana cost, if you want.
I edited the post to reflect that my mana bank has been utilized to pay for the spell.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The Kings of Oza Will begin when 4 people have signed up. However, after that, you can still sign up. The cap will be at least 6 players, but it might expand later.
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Necarg, please don't acknowledge this in any way whatsoever.
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Hey all, while I will be unavailable from Sunday, July 12th to Friday, July 17th, feel free to sign up at that time. The game will start Saturday, July 18th if another person signs up during that time. Please note that you are signing up for Necarg's MMOCCCRPG or the kings of Oza using the same system Rithaniel used in the first post on this thread. For the sake of plot and mechanics, please keep to a mostly monocolored character.
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Necarg, please don't acknowledge this in any way whatsoever.
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Name: Kylie Z'Sharr Race: Human Class: Soldier Colors: White Zone: Battlefield
Background
Kylie was once but a lowly foot soldier in the armies of "Destruction," whose unit suffered horrific casualties in their first battle when friendly fire rained down on them from above. Abandoned on the sands, she would surely have perished had an enemy cleric not taken pity on her due to her young age, and nursed her back to health. After her recovery Kylie has become a fervent devotee of the god-king "Honor," and believes that she fights to unite all the nations under his rule -- by force if they cannot be persuaded -- in order to ensure a prosperous future for the world. Her magic focuses largely on enhancing herself and her allies in combat, though she still has trouble with purely defensive spells.
Appearance
Although she is only in her early twenties, Kylie already has the sharp features and grim stare of a hardened warrior. She has brown skin, short-cut black hair, and dresses in appropriate uniform. A spiderweb of pale scars runs down her right cheek to the middle of her forearm, evidence of the attack that the cleric was unable to fully heal; she does her best to conceal them when possible.
Personality
On the field of battle, Kylie is diligent and courageous, willing to go to great lengths to support her fellow soldiers. However, to those she sees as shirking their honorable duty, she can be brash and insensitive. She is stubbornly loyal to her adopted nation and has low tolerance for indecisiveness. Kylie possesses a grudging respect for those whose convictions are similar in intensity to her own, even though she believes them to be wrong.
The Kings of Oza will start tomorrow. You can still sign up, and the current cap is 6 players.
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Computer just crashed and it's late. I'll start the thread tomorrow. Sorry for the delay.
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Finally did it! You can find The Kings of Oza here. Do note that I am still accepting signups using rithaniel's system in the first post, and with a note somewhere that it is for the Kings of Oza.
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Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
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I'll sign up for the Kings of Oza, too, if you'll have me. Turns out this is pretty fun!
Name: Johari Race: Rhox / Rhino (see: Rhox Faithmender) Class: Monk Colors: Green and White Zone: Battlefield
Appearance: Johari is a Rhox with a fairly standard appearance. His skin is light gray, and his horn is an inch longer than the norm of his race. Despite his choice of occupation, he is very large and tall; his body was truly made for battle. Despite his harsh appearance, he is often seen with a kind smile on his face.
Personality: Less scary than what his appearance may give away. Johari has been training very hard to be a proper Monk, and as thus shows proper reverence to everyone he meets. Is steadfast in his beliefs, but is a pleasant, if somewhat blunt, person to have around.
Background: A young Rhox who never had quite the same attrait towards fighting as the rest of his peers. Upon realising this, he exiled himself to a monastery and has been spending the last few years there, hoping to become a spiritual person instead of a warrior.
Name: Zeryl Anadar
Race: Human
Class: Wizard
Colors: Blue
Zone: Battlefield
Zeryl is an apprentice replication mage. He attempts to copy existing things, though often ends up with illusory creations or simply having the original object vanish in the process.
One player from the Kings of Oza has left. I am also increasing the upper limit of players to 8. That means that there are 3 slots open for The Kings of Oza!
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Necarg, please don't acknowledge this in any way whatsoever.
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Because every single game I get to play this character in either dies quickly or the DM inevitably hates me for it, I'm running her again. Besides I think we need a crazy green mage! This is for Necarg's game "The Kings of Oza".
An eccentric game hunter, this light-haired girl clad in multiple shades of green is fascinated by sightings of unusual beasts and birds. She is an unusual hunter in that she has very little weapons training, preferring to do battle with summoned creatures instead. What little weapons training she has all involves mounted combat. When not in battle or gathering for her tribe, she typically enjoys herself by trying to break in highly unusual creatures. Easily bored, easily distracted, and "born in the saddle" figuratively speaking, every new beast, bird, or otherwise mountable creature is something she sees as a brand new adventure. Whenever she's outside of town, whether it be in battle, adventuring in a new land, or just plain traveling long distances, she's almost always riding aboard something unusual. Show her a horse, and she'll be bored. Show her a rhino, and she'll let out joyful cries during the trip. Any group who travels with her will almost certainly travel in style.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
The Kings of Oza now has 4 slots open! Join now to enter into the interwoven story of a war-torn plane in chaos!
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Necarg, please don't acknowledge this in any way whatsoever.
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Name: Rex Locke
Race: Human
Class: Wizard
Color: Black (maybe an eventual tiny tiny splash of blue)
Zone: Battlefield/Graveyard
Rex Locke is not your typical wizard. His powers resemble that of a highly experimental mage, only he's driven by the most precious of commodities. Power. Rex was orphaned at a young age and was left to rot in the streets of Havengul. He's instead found the underground tunnels and corrupt ports as a opportunity to practice his craft. By the time he was a teenager, his power had grown beyond that of a common spellcaster. His powers were his greatest weapons. Weapons that he would supply to anyone, as long as they paid the right price. His growing reputation gave him power. However, enough is never enough.
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MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Character Name: Cei
Race: Aven
Class: Scout
Color: U
Zone most utilized: Hand
Description of character: Small and inquisitive, this skittish white-feathered aven makes Sunalia his home. While he wears commoner clothing and holds no title, he also wears a weave of scarves and frills of blue, purple and gray colors that grant him an air of profesionalism, and somehow not disturbing his flight. He wields a sturdy quarterstaff as a defensive weapon and as a walking aide; while he isn´t old or physically impaired, he isn´t very used to the notion of moving through the ground.
The curious Aven made himself at home in one of the few small over-water cities near the kingdom of Sunalia, and he repays his debt to the city by working as a volunteer sentry of the coasts and waters alike, rarely landing in one of his makeshift outposts for food or R&R, or when he needs to report to the city about some disturbance in the status quo or that someone deserves a happy birthday. He scouts the other kingdoms´ borders about as much as his own, and as such is raather knowledgeable of the outside culture. He uses this knowledge effectively when scampering away from (usually) hostile reactions; while the aven´s aerial acumen is excellent, his stomach is weak to the thought of killing.
Name: Jessamyne Trias Race: Human Class: Citizen Spellshaper Color:U (splashing white/green for future developments) Zone: Hand
Background: Armed with wit, cunning, and the sharpest of tongues, Jessamyne Trias. (although known more often as Jess to both friends and critics alike) is one of the lead reporters for Sunalia's local newspress, The Oculus. She's a master with both words and minds, sowing talk, suspicion, but most of all, the truth among the folk of her fair city. Even at a young age, upstart mindmage Jess was highly curious and had a knack for getting either into other people's business, or gaining information. After one too many close calls with nearly being arrested for loitering, harassment, as well as breaking and entering, she decided she needed an occupation that would better let her snoop into the business of others. Fortunately for her, the local paper had a job opening for mail sorter, and, after a few years of hard work, big breaks, a few arrests, and so on, she found herself where she is now. Secretly trying to find out real information on the five kings of the nations, she always has her eye, pen, and paper out for the next big thing.
Appearance: Still a bit early into her slightly newfound adulthood, Jess has the look of someone looking for both answers and trouble. Her skin is sun-kissed and is rather even across her whole body. On her head, her bangs are parted, and raven hair ponytailed a bit high. She has sharp eyes framed behind a small pair of glasses that don't seem to fall off. On her person, she dons azure robes with tassels at the waist and near the wrists, underneath that is formfitting leather clothes for actual traversing through the city as well as the odd scrape.
Personality: A quick thinker and an even quicker talker, Jess is an inquisitive soul. She's fairly straightforward when she needs to be, although when she isn't pressing people for answers, her answers are vague and her sass may or may not be higher. She's a seeker of truths and information, especially the saucy ones, and she feels empowered in discussions when she knows more or at least has an upper hand in dirt. Often times however, she'll forgo personal safety in order to get what she wants. Prying into the minds of others telepathically is more of a habit than anything else really.
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-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
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Feel free to join mine if you're already in another - I'm not going to cap it for now.
While I'm totally in, I just wanted to clarify: You still in mine?
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Yeah for sure.
@avatarz: Yeah, introducing new characters is fine. I actually was expecting that. The only issue is that we might have differing opinions on how a character should behave. Like, with this town you've walked up to. I was thinking that guards would be very alert, patrolling the walls and caring about their job. You were thinking they would probably have a very boring job (and, I might assume, be playing cards to pass the time), so you introduced him as being bored. Two different directions for the same character. But, no harm, no foul, really. I can work with a guard who is bored with his job.
Also, your English is fine, don't worry about it.
@SecretInfiltrator: Yeah, I would consider that a method of cheating on mana consumption, as the main limiter on card design is your mana bank. But you can still cast it for it's mana cost, if you want.
The plane is split into 5 nations, constantly locked in war. Each nation is governed by a god-like being, who are called kings. They are the sole embodiment of each nation's values on the plane.
Kozal: A land of deserts and plains, where the nation's entire cause is the war. Everyone who is able-bodied fights, even the priests and clerics. In order to escape the desert and to mobilize their civilization, cities are built on the backs of giant beasts that roam the countryside. They are rooted in W and serve the king "Honor"
Sunalia: This nation is almost entirely engulfed in water. The nation's goal is to protect itself from the other civilizations by hiding and causing disruption among the other nations. Merfolk are the dominant race here, and the humans must train for years to be accepted among the merfolk. The Sunalians can shape the water into giant creatures in order to attack as well. They are rooted in U, and are governed by the king named "Confusion".
Vaerlov: This grave-ridden nation home to many necromancers, who have risen all sorts of beings, including the fallen dragons, to fight for them. At the center of the nation, a great castle, Castle Braval, rests. Zombies of every race on Oza reside here, as Vaerlov is rooted in B and is ruled by the king named "Decay".
Nalam: A volcanic hotspot is the home of many goblins, humans, and dragons. They are constantly at another's throat, whether it be themselves, or other nations. The volcanic activity causes the creation of almighty dragons to burn whatever stands in the path of battle. Goblins and humans coexist "peacefully" as long as both are fighting for the same cause. The Nalam are rooted in R, and are led by the king named "Destruction"
Halanar: The most peaceful nation on Oza is home to dryads, humans, and beast of every kind. The nation is more concerned about the welfare of its own then the battle outside, and lets nature run its course. However, if the nation is threatened by another kind, the beasts and dryads come together to stop the threat. The forested area is deeply rooted in G, and is governed by its king, "Nature".
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I edited the post to reflect that my mana bank has been utilized to pay for the spell.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
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Name: Kylie Z'Sharr
Race: Human
Class: Soldier
Colors: White
Zone: Battlefield
Background
Kylie was once but a lowly foot soldier in the armies of "Destruction," whose unit suffered horrific casualties in their first battle when friendly fire rained down on them from above. Abandoned on the sands, she would surely have perished had an enemy cleric not taken pity on her due to her young age, and nursed her back to health. After her recovery Kylie has become a fervent devotee of the god-king "Honor," and believes that she fights to unite all the nations under his rule -- by force if they cannot be persuaded -- in order to ensure a prosperous future for the world. Her magic focuses largely on enhancing herself and her allies in combat, though she still has trouble with purely defensive spells.
Appearance
Although she is only in her early twenties, Kylie already has the sharp features and grim stare of a hardened warrior. She has brown skin, short-cut black hair, and dresses in appropriate uniform. A spiderweb of pale scars runs down her right cheek to the middle of her forearm, evidence of the attack that the cleric was unable to fully heal; she does her best to conceal them when possible.
Personality
On the field of battle, Kylie is diligent and courageous, willing to go to great lengths to support her fellow soldiers. However, to those she sees as shirking their honorable duty, she can be brash and insensitive. She is stubbornly loyal to her adopted nation and has low tolerance for indecisiveness. Kylie possesses a grudging respect for those whose convictions are similar in intensity to her own, even though she believes them to be wrong.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
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Name: Johari
Race: Rhox / Rhino (see: Rhox Faithmender)
Class: Monk
Colors: Green and White
Zone: Battlefield
Appearance: Johari is a Rhox with a fairly standard appearance. His skin is light gray, and his horn is an inch longer than the norm of his race. Despite his choice of occupation, he is very large and tall; his body was truly made for battle. Despite his harsh appearance, he is often seen with a kind smile on his face.
Personality: Less scary than what his appearance may give away. Johari has been training very hard to be a proper Monk, and as thus shows proper reverence to everyone he meets. Is steadfast in his beliefs, but is a pleasant, if somewhat blunt, person to have around.
Background: A young Rhox who never had quite the same attrait towards fighting as the rest of his peers. Upon realising this, he exiled himself to a monastery and has been spending the last few years there, hoping to become a spiritual person instead of a warrior.
Is that enough?
Name: Zeryl Anadar
Race: Human
Class: Wizard
Colors: Blue
Zone: Battlefield
Zeryl is an apprentice replication mage. He attempts to copy existing things, though often ends up with illusory creations or simply having the original object vanish in the process.
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Name: Shalin Nariya
Race: Elf
Class: Druid
Color: Green
Zone: Battlefield
An eccentric game hunter, this light-haired girl clad in multiple shades of green is fascinated by sightings of unusual beasts and birds. She is an unusual hunter in that she has very little weapons training, preferring to do battle with summoned creatures instead. What little weapons training she has all involves mounted combat. When not in battle or gathering for her tribe, she typically enjoys herself by trying to break in highly unusual creatures. Easily bored, easily distracted, and "born in the saddle" figuratively speaking, every new beast, bird, or otherwise mountable creature is something she sees as a brand new adventure. Whenever she's outside of town, whether it be in battle, adventuring in a new land, or just plain traveling long distances, she's almost always riding aboard something unusual. Show her a horse, and she'll be bored. Show her a rhino, and she'll let out joyful cries during the trip. Any group who travels with her will almost certainly travel in style.
Emille, Seven-Sting Dancer Shalin Nariya
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Name: Rex Locke
Race: Human
Class: Wizard
Color: Black (maybe an eventual tiny tiny splash of blue)
Zone: Battlefield/Graveyard
Rex Locke is not your typical wizard. His powers resemble that of a highly experimental mage, only he's driven by the most precious of commodities. Power. Rex was orphaned at a young age and was left to rot in the streets of Havengul. He's instead found the underground tunnels and corrupt ports as a opportunity to practice his craft. By the time he was a teenager, his power had grown beyond that of a common spellcaster. His powers were his greatest weapons. Weapons that he would supply to anyone, as long as they paid the right price. His growing reputation gave him power. However, enough is never enough.
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Character Name: Cei
Race: Aven
Class: Scout
Color: U
Zone most utilized: Hand
Description of character: Small and inquisitive, this skittish white-feathered aven makes Sunalia his home. While he wears commoner clothing and holds no title, he also wears a weave of scarves and frills of blue, purple and gray colors that grant him an air of profesionalism, and somehow not disturbing his flight. He wields a sturdy quarterstaff as a defensive weapon and as a walking aide; while he isn´t old or physically impaired, he isn´t very used to the notion of moving through the ground.
The curious Aven made himself at home in one of the few small over-water cities near the kingdom of Sunalia, and he repays his debt to the city by working as a volunteer sentry of the coasts and waters alike, rarely landing in one of his makeshift outposts for food or R&R, or when he needs to report to the city about some disturbance in the status quo or that someone deserves a happy birthday. He scouts the other kingdoms´ borders about as much as his own, and as such is raather knowledgeable of the outside culture. He uses this knowledge effectively when scampering away from (usually) hostile reactions; while the aven´s aerial acumen is excellent, his stomach is weak to the thought of killing.
Name: Jessamyne Trias
Race: Human
Class: Citizen Spellshaper
Color: U (splashing white/green for future developments)
Zone: Hand
Background: Armed with wit, cunning, and the sharpest of tongues, Jessamyne Trias. (although known more often as Jess to both friends and critics alike) is one of the lead reporters for Sunalia's local newspress, The Oculus. She's a master with both words and minds, sowing talk, suspicion, but most of all, the truth among the folk of her fair city. Even at a young age, upstart mindmage Jess was highly curious and had a knack for getting either into other people's business, or gaining information. After one too many close calls with nearly being arrested for loitering, harassment, as well as breaking and entering, she decided she needed an occupation that would better let her snoop into the business of others. Fortunately for her, the local paper had a job opening for mail sorter, and, after a few years of hard work, big breaks, a few arrests, and so on, she found herself where she is now. Secretly trying to find out real information on the five kings of the nations, she always has her eye, pen, and paper out for the next big thing.
Appearance: Still a bit early into her slightly newfound adulthood, Jess has the look of someone looking for both answers and trouble. Her skin is sun-kissed and is rather even across her whole body. On her head, her bangs are parted, and raven hair ponytailed a bit high. She has sharp eyes framed behind a small pair of glasses that don't seem to fall off. On her person, she dons azure robes with tassels at the waist and near the wrists, underneath that is formfitting leather clothes for actual traversing through the city as well as the odd scrape.
Personality: A quick thinker and an even quicker talker, Jess is an inquisitive soul. She's fairly straightforward when she needs to be, although when she isn't pressing people for answers, her answers are vague and her sass may or may not be higher. She's a seeker of truths and information, especially the saucy ones, and she feels empowered in discussions when she knows more or at least has an upper hand in dirt. Often times however, she'll forgo personal safety in order to get what she wants. Prying into the minds of others telepathically is more of a habit than anything else really.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR