Hey, I usually post in the main CCC forum, but this post doesn't have any cards I've designed in it, and isn't a strict design discussion, so it seems to fit here.
I have a particular answer in mind, but there may be other answers that technically work. Hopefully somebody figures out which answer I'm looking for. It's just for fun/learning.
What do each of these 44 obscure Modern-legal creatures have in common, from a design standpoint?
The answer I'm looking for is fairly specific, so I'm not sure if anyone will completely get it. If you're on the right track or have part of it, I'll give some hints. If you think you have part of it, post what you've got.
This exercise stems out of something bigger I've been working on the past week, a sort of discussion and/or reference list that I think other designers here are going to find useful and interesting
I'll continue to work on that project and post it in the main CCC forum when it's ready.
The answer can be phrased: "Each card on the list is the creature that has the highest ________ of any creature without drawbacks for its ________ and ________."
Crap, these are really hard! For the first one, maybe robotic creatures from scars block? Probably too obvious though...
Thanks for the response, Figurative
Two things:
1) That's definitely true about the first bunch, although it wasn't what I was thinking.
2) Your response shows me I need to clarify something! All the cards in the OP are part of the same question (or puzzle). They're not 6 separate games, sorry about that. I separated them by colour, but I should have said that they're in no particular order. I'll clarify the OP, thanks.
Here are a few off the top of my head. I don't think any are what you are thinking of, though:
1) Unless I've missed a card or two, none of them are legendary.
2) Each creature's name consists of some sort of noun describing what the creature is alongside some sort of adjective. The adjective either describes the creature itself or its affiliation with something or some group.
3) At least some of them encouraging going wide rather than tall.
EDIT:
...Wait:
4) None of them are multicolored nor require more than one color of mana to activate their abilities?
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They're creatures that pass the vanilla test? They may or may not encourage certain themes in limited? These things really don't seem to have much in common.
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Quite true, they aren't legendary. None of the cards on the list are multicolored, you're right, but the list could be expanded to include multicolored cards. You asked about Sluiceway Scorpion, and after a quick check, yes it could be added to the list. Now I'm curious if you made a lucky guess, or if you're close to figuring it out! As for the card names, interesting that you noticed that, but it's not about their names at all.
I had to look up the vanilla test, since I don't read/watch any card design on the "mothership" or other official sources nowadays. So sometimes I don't know the current lingo that MarkRo is using.
But you're essentially onto something. Yes, it has something to do with the mana costs, the powers, and the toughnesses.
I'll add these to the first post:
Hint 2: Sluiceway Scorpion could be added to the list. Hint 3: It's not about card names, or limited themes. Hint 4: It has something to do with the mana costs, the powers, and the toughnesses.
You guys are about half way through nailing it down
Most of them have the ability to mess with the mathematics of combat.
Many of them grant abilities, power and/or toughness.
Also, the mana cost is low and efficient with the power and toughness ratio of those cards.
Most of them have the ability to mess with the mathematics of combat.
Many of them grant abilities, power and/or toughness.
Also, the mana cost is low and efficient with the power and toughness ratio of those cards.
They represent a strictly better version of an existing non-modern legal card?
Those are interesting guesses. The closest is "the mana cost is .. efficient with the power and toughness". Somebody already uncovered that "it has something to do with the mana costs, the powers, and the toughnesses" but you're right that it is related to efficiency. You're pretty close to naming exactly what I'm thinking of!
I'll throw out a few more cards that could be added to the list.
The closest is "the mana cost is .. efficient with the power and toughness".
The way this is phrased immediately made me think of "the mana cost is the most efficient with the power and toughness". That means if you search all cards with that given power and toughness, each of those cards is among the cards with the lowest converted mana cost you find. I checked doing exactly that in Gatherer with some of the mentioned cards: with Glass Golem, Disowned Ancestor and Alpine Grizzly that is true. But then there is Wolfir Avenger in hint 5 and Kalonian Tusker in the OP, which are both 3/3 but for different costs. The Tusker is indeed among the 3/3 creatures that cost less if you exclude those with some kind of drawback. That, by the way, would be true also for Fleecemane Lion, which should be in the list if my interpretation was true, while the Wolfir shouldn't be there. Clearly this is not it, but I feel I may not be that far...
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• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I was going to say they are the highest converted mana cost to combined power/toughness ratio for each mana cost without a downside.
However I then saw that both Rotting Fensnake and Rotted Hulk are on the list together when Rotted Hulk clearly has the higher combined P/T.
This seems to conflict with HINT #6
Clarification: When I said before that no two cards on the list have the same casting cost, that's clearly not the case considering Rotting Fensnake and Rotted Hulk (and others). What I should have said was no two cards on the list have the same casting cost, power, AND toughness. So for example, there is a 5/1, a 4/2, a 3/3, and a 2/5 each for 3B. As an additional hint, if Wizards were to print a 3/4 without drawbacks for 3B, the 3/3 would no longer be on the list.
..made me think of "the mana cost is the most efficient with the power and toughness". That means if you search all cards with that given power and toughness, each of those cards is among the cards with the lowest converted mana cost you find. I checked doing exactly that in Gatherer with some of the mentioned cards: with Glass Golem, Disowned Ancestor and Alpine Grizzly that is true. But then there is Wolfir Avenger in hint 5 and Kalonian Tusker in the OP, which are both 3/3 but for different costs. The Tusker is indeed among the 3/3 creatures that cost less if you exclude those with some kind of drawback. That, by the way, would be true also for Fleecemane Lion, which should be in the list if my interpretation was true..
Very very good, bravelion! You're really narrowing it down. Your cousin Fleecemane Lion WOULD be on the list, that's correct.
Regarding Tusker and the Wolfir both being 3/3, you've noticed that the list has duplicate instances of power and toughness (like 3/3), and it also has duplicate instances of casting costs, but no duplicates of casting cost, power, AND toughness. So Watchwolf would NOT be on this list. The reason? Essentially, it is tied with Fleecemane Lion for all purposes of this exercise. The reason Lion would get the nod over Wolf is because the Lion has an added bonus. If Lion didn't exist, Watchwolf would still be on the list.
You said "if you exclude those with some kind of drawback" and that's definitely not unrelated! Sounds like you've noticed that NONE of the creatures on the list have what most players/designers would consider a drawback. No defender, no shadow, no additional costs to cast, etc. You could say that they're all either vanilla or "vanilla plus".
Hmm. This isn't directly about the topic of power creep. But I'd say that power creep is revealed to be occurring, as evidenced by the plethora of recent cards on this list. If the list was mostly older cards, then we'd probably assume power creep wasn't an issue. But as you notice, the list is about half Standard-legal! I was surprised by that, myself. Cards that haven't been printed in many years could still qualify for the list, such as Tephraderm or Phyrexian Walker. They're not Modern-legal so I didn't put them in the OP, but there's no reason to exclude them.
Nice observation
You're correct that the list wasn't generated by adding power and toughness together, and the 2 cards you mentioned are good examples. Does it help if I mention that Viscera Dragger and Orc Sureshot also qualify?
Hm so if I understand this correctly, it seems you can express the answer as a formula the "input" would be a certain casting cost and power value and the "output" would be the creature with the highest toughness that fulfills them, ignoring modern-illegal cards and cards with drawbacks.
What's still unclear to me is how ties are evaluated, clearly cards with upside get the nod over vanilla cards but what about the case where multiple cards with upside tie in toughness? For example, would Witchstalker be in the list or does Wolfir Avenger beat it out somehow?
Yes, Loxodon Smiter satisfies the conditions
In the case of a tie, for example Witchstalker and Wolfir Avenger, I picked which one seemed best to me, but that's just because I only wanted to make a list of the BEST creatures at each casting cost. (I considered the Warrior creature type and abilities of the Wolfir to give it an edge.)
But one could make such a list and allow multiple iterations of the same casting cost, power, and toughness. Great Sable Stag would join Witchstalker and Wolfir Avenger. Dunno if you'd want to include Gnarled Mass and Trained Armodon, though, I don't think they have anything to offer.
Sounds like you guys essentially figured it out, although nobody phrased it quite the way I was thinking.
EDIT: Tilwin just asked about Baneslayer Angel and is correct that it should knock Angelic Overseer off the list. When I made up my list, I originally included mythics but realized there are several mythic creatures that for some reason are allowed to totally break the mold. Sublime Archangel, Sun Titan, Torrent Elemental, Grave Titan, Thundermaw Hellkite, and Inferno Titan are some others. It seems to me there's some special rule on costing mythic creatures that I'm not aware of, so I excluded mythic creatures from the list when I drew up the current version.
EDIT2: I'm going to attach a visual representation of my current master creature list. This should clear a few things up..... and raise a few more questions. And if you give it some thought, you'll probably notice (as I have) a lot of opportunities for data analysis, and card design. It's a lot like a Sudoku actually, figuring out the patterns and filling in the blanks. I'm going to do a full writeup about it in the main CCC forum in the next day or so. If anyone's interested, I'd love some help improving it - finding anything I've missed, and expanding it to include other mana costs. It could be a rather large project, but useful and interesting I think.
Very interesting project, I'll be sure to check it out! In my opinion, the biggest improvement would be including multicolored mana costs, both gold and hybrid ones. I'll be glad to try to help with that.
By the way, was the phrasing you were looking for the following?
"Each card on the list is the creature that has the highest efficiency of any creature without drawbacks for its mana cost and power and toughness."
But again you should define exactly what "efficiency" is and how to measure it to avoid ambiguities (my scientific background is showing, I know). At the moment, I can't come up with any good way that achieves that.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
By the way, was the phrasing you were looking for the following?
Thanks, bravelion
Yes, it looks like your wording essentially covers it, but like you said, then you'll want to define "efficiency". The way I had envisioned it being worded was:
"Each card on the list is the creature that has the highest toughness of any creature without drawbacks for its casting cost and power."
For example, Glass Golem is the creature with the most toughness (2) of any creature without drawbacks for its casting cost ( ) and power (6). Battle Brawler is the creature with the most toughness (2) of any creature without drawbacks for its casting cost ( ) and power (2). (Others may choose Pain Seer, Tavern Swindler, or even Walking Corpse as the better example, or may want to list them all as tied.) Lagonna-Band Trailblazer is the creature with the most toughness (4) of any creature without drawbacks for its casting cost ( ) and power (0).
It seems 'power' and 'toughness' can be reversed in the solution and it still makes sense...
"Each card on the list is the creature that has the highest power of any creature without drawbacks for its casting cost and toughness."
For example, Glass Golem is the creature with the most power (6) of any creature without drawbacks for its casting cost ( ) and toughness (2).
In a manner of speaking, this is a list of the best creatures in Magic. Most of them are completely unplayable outside limited, but most of them are still about as good as they can probably get. Very few designers are calling for a vanilla 3/2 for :1mana::symr: (you'd get laughed out of the forum), but after analyzing these data I think green OR white could have it, and red should definitely get a 3/1 (maybe with a small upside) for that cost.
When the list is both complete and correct, the creatures on it will reveal the relationship in Magic between cost and size. It doesn't tell us anything new, because it's just a collection of data arranged a certain way, but I've learned quite a bit already, and I think it'll make me a better designer. While it's true we aren't constrained by all the same rules and guidelines that official (paid) designers are, it's still useful to analyze what they've already come up with, to glean what they consider to be the boundaries of design, and then make better decisions about our own (unofficial) design work.
I'm working up a huge post for the main CCC forum right now, but in the meantime, I'll post my full current list of creatures. I've only done mana costs up to 6cmc, and only found it useful (in most cases) to look at costs with 1 or 2 coloured mana symbols (so for example, I haven't looked at 1RRR yet, and so on). The patterns that come out of this are very cool.
I keep finding improvements to the list, though, so I'm sure there are more to be found! I've used Gatherer and my brain for most of it, but Gatherer's search has limitations. For example, if there was a creature out there like this...
Spikedog - 2G
Creature - Hound (U)
When Spikedog enters the battlefield, put 2 +1/+1 counters on target creature.
1/2
... then I'd consider that a 3/4+ for 2G, and it would knock Centaur Courser off the list. Gatherer wouldn't have helped me find Spikedog though. Another area where I probably am missing data is hybrid mana costs. For example, given Dryad Militant, I consider 2/1+ to be valid. Some may say that being white is a drawback, opening you up to Execute. I guess that comes down to a judgment call. But please, do suggest any and all improvements! And contribute some of your own similar data analysis.
By the way, was the phrasing you were looking for the following?
Yes, it looks like your wording essentially covers it, but like you said, then you'll want to define "efficiency". The way I had envisioned it being worded was:
"Each card on the list is the creature that has the highest toughness of any creature without drawbacks for its casting cost and power."
(...)
It seems 'power' and 'toughness' can be reversed in the solution and it still makes sense...
"Each card on the list is the creature that has the highest toughness of any creature without drawbacks for its casting cost and power."
Probably lost in the copy and paste, but actually those two are the same. The second should be: "has the highest power (...) for its casting cost and toughness".
When the list is both complete and correct, the creatures on it will reveal the relationship in Magic between cost and size. It doesn't tell us anything new, because it's just a collection of data arranged a certain way, but I've learned quite a bit already, and I think it'll make me a better designer. While it's true we aren't constrained by all the same rules and guidelines that official (paid) designers are, it's still useful to analyze what they've already come up with, to glean what they consider to be the boundaries of design, and then make better decisions about our own (unofficial) design work.
And this is why this is very interesting, so thanks to you for doing this! Now that we have the key, I'll try to do some work of my own and see if I can come up with something useful to add (like starting to do the same for multicolored costs).
EDIT (updated 2/21): for now, this is what you obtain when you apply the same criteria to gold allied costs up to six mana and up to six power. In each cell, there is the maximum toughness for that cost (row) and power (column), excluding cards with any form of drawback. The sign "-" means there are no cards without drawback satisfying the criteria. If the cell is green, there will also be +N after the card name, that means there are N additional cards satifying the criteria tied with the greatest toughness with the named card in addition to it, and all of them are listed in the text version (spoiler below the tables).
Second 2/21 update: Added hybrid costs in the text version (tables may be coming). Costs for which no creatures without drawbacks exist as of today are noted as "(none existing)". A couple cards are in parenthesis because they aren't included in the list because of some reason but I still wanted to note their existence. Warning: the list is becoming very long very quickly.
EDIT 2/24: added colorless costs in text version. The resctrictions are the same (power, toughness and cmc all less than or equal to 6 and must be legal in Modern). Where my list differs from rancored_elf's one there is a star (*). Sometimes it happens because the card he listed is not legal in Modern (Ornithopter vs Phyrexian Walker for example), other times because I added a power value that he didn't originally consider (most cases), other times because he somehow missed a creature with higher toughness (Painter's Servant vs Hovermyr for example). Colored costs in WUBRG order will follow in the next days.
EDIT 2/27: added white (power and cmc max 6, max triple colored costs).
EDIT 3/2: added blue (cmc max 6, max triple colored costs).
EDIT 3/7: added black (cmc max 6, max triple colored costs).
EDIT 3/8: added red in the new list I've posted in the main thread. Any further update will come there, no longer here.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Right on, bravelion, I see your edits! Respect, bro
Thanks for your patience as well, been dealing with something else that unfortunately came up, but I'm about ready to post my main thread on this topic. Hopefully tonight, but if not tomorrow afternoon.
I'll be very interested in your feedback and contribution, and it looks like the data you're gathering here will come in handy too.
Right on, bravelion, I see your edits! Respect, bro
Thanks for your patience as well, been dealing with something else that unfortunately came up, but I'm about ready to post my main thread on this topic. Hopefully tonight, but if not tomorrow afternoon.
I'll be very interested in your feedback and contribution, and it looks like the data you're gathering here will come in handy too.
You're welcome! I thank you for coming up with this. I'll do black, red, and green soon and then I'll give the whole list a final check to make sure everything's right, at least at the best of my possibility. I'm also very interested to see what we can learn out of this, and I'm also considering writing an article about this in the not immediate future, of course giving you the right credits, if you're ok with that.
EDIT: You know what? I'm going to do black right now!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
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I have a particular answer in mind, but there may be other answers that technically work. Hopefully somebody figures out which answer I'm looking for. It's just for fun/learning.
What do each of these 44 obscure Modern-legal creatures have in common, from a design standpoint?
Hovermyr
Shimmer Myr
Myr Welder
Steel Hellkite
Insatiable Souleater
Tangle Hulk
Pierce Strider
Veteran Armorer
Veteran Armorsmith
Veteran Swordsmith
High Sentinels of Arashin
Requiem Angel
Deathless Angel
Angel of Flight Alabaster
Lagonna-Band Trailblazer
Dragon's Eye Savants
Deceiver Exarch
Water Servant
Argent Sphinx
Belltower Sphinx
Prognostic Sphinx
Riverwheel Aerialists
Rotting Fensnake
Rotted Hulk
Rotting Mastodon
Corrupted Harvester
Harvester of Souls
Battle Brawler
Grim Haruspex
Maze Abomination
Maze Rusher
Regathan Firecat
Vengeful Firebrand
Mindsparker
Ember Swallower
Scoria Elemental
Mardu Scout
Kalonian Tusker
Hydra Broodmaster
Sporecap Spider
Cliffrunner Behemoth
Timber Protector
Brushstrider
Sultai Flayer
The answer I'm looking for is fairly specific, so I'm not sure if anyone will completely get it. If you're on the right track or have part of it, I'll give some hints. If you think you have part of it, post what you've got.
This exercise stems out of something bigger I've been working on the past week, a sort of discussion and/or reference list that I think other designers here are going to find useful and interesting
I'll continue to work on that project and post it in the main CCC forum when it's ready.
Looking forward to hearing any responses
EDIT: The 44 cards are in no particular order, I just separated them by colour on the list. (thanks Figurative)
EDIT: Hint 1: Here are a few more creatures that meet the same requirements and might help give it away. Kuldotha Forgemaster, Mardu Woe-Reaper, Latch Seeker, Viscera Dragger, Felhide Spiritbinder, and Alpine Grizzly.
EDIT: Hint 2: Sluiceway Scorpion could be added to the list.
EDIT: Hint 3: It's not about card names, or limited themes.
EDIT: Hint 4: It has something to do with the mana costs, the powers, and the toughnesses. (And efficiency.)
Hint 5: Glass Golem, Abzan Falconer, Disowned Ancestor, Scion of Glaciers, Stoneshock Giant, Wolfir Avenger.
Hint 6: No two cards on the list will have the same casting cost, power, and toughness.
Hint 7: Fleecemane Lion, Tephraderm, Phyrexian Walker, Viscera Dragger, and Orc Sureshot are on the list.
Hint 8: If Wizards were to print a 3/4 without drawbacks for 3B, Viscera Dragger would no longer be on the list. If they printed a 4/3 without drawbacks for 3B instead, it would be Orc Sureshot getting dropped from the list.
The answer can be phrased:
"Each card on the list is the creature that has the highest ________ of any creature without drawbacks for its ________ and ________."
.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Thanks for the response, Figurative
Two things:
1) That's definitely true about the first bunch, although it wasn't what I was thinking.
2) Your response shows me I need to clarify something! All the cards in the OP are part of the same question (or puzzle). They're not 6 separate games, sorry about that. I separated them by colour, but I should have said that they're in no particular order. I'll clarify the OP, thanks.
Hint 1: Here are a few more creatures that meet the same requirements and might help give it away. Kuldotha Forgemaster, Mardu Woe-Reaper, Latch Seeker, Viscera Dragger, Felhide Spiritbinder, and Alpine Grizzly.
.
1) Unless I've missed a card or two, none of them are legendary.
2) Each creature's name consists of some sort of noun describing what the creature is alongside some sort of adjective. The adjective either describes the creature itself or its affiliation with something or some group.
3) At least some of them encouraging going wide rather than tall.
And if I may, is Sluiceway Scorpion on your list?
EDIT:
...Wait:
4) None of them are multicolored nor require more than one color of mana to activate their abilities?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Quite true, they aren't legendary. None of the cards on the list are multicolored, you're right, but the list could be expanded to include multicolored cards. You asked about Sluiceway Scorpion, and after a quick check, yes it could be added to the list. Now I'm curious if you made a lucky guess, or if you're close to figuring it out! As for the card names, interesting that you noticed that, but it's not about their names at all.
No, that's not it.
I had to look up the vanilla test, since I don't read/watch any card design on the "mothership" or other official sources nowadays. So sometimes I don't know the current lingo that MarkRo is using.
But you're essentially onto something. Yes, it has something to do with the mana costs, the powers, and the toughnesses.
I'll add these to the first post:
Hint 2: Sluiceway Scorpion could be added to the list.
Hint 3: It's not about card names, or limited themes.
Hint 4: It has something to do with the mana costs, the powers, and the toughnesses.
You guys are about half way through nailing it down
.
Many of them grant abilities, power and/or toughness.
Also, the mana cost is low and efficient with the power and toughness ratio of those cards.
Those are interesting guesses. The closest is "the mana cost is .. efficient with the power and toughness". Somebody already uncovered that "it has something to do with the mana costs, the powers, and the toughnesses" but you're right that it is related to efficiency. You're pretty close to naming exactly what I'm thinking of!
I'll throw out a few more cards that could be added to the list.
Hint 5: Glass Golem, Abzan Falconer, Disowned Ancestor, Scion of Glaciers, Stoneshock Giant, Wolfir Avenger.
Hint 6: No two cards on the list will have the same casting cost, power, and toughness. (EDIT: this line has been clarified.)
.
The way this is phrased immediately made me think of "the mana cost is the most efficient with the power and toughness". That means if you search all cards with that given power and toughness, each of those cards is among the cards with the lowest converted mana cost you find. I checked doing exactly that in Gatherer with some of the mentioned cards: with Glass Golem, Disowned Ancestor and Alpine Grizzly that is true. But then there is Wolfir Avenger in hint 5 and Kalonian Tusker in the OP, which are both 3/3 but for different costs. The Tusker is indeed among the 3/3 creatures that cost less if you exclude those with some kind of drawback. That, by the way, would be true also for Fleecemane Lion, which should be in the list if my interpretation was true, while the Wolfir shouldn't be there. Clearly this is not it, but I feel I may not be that far...
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
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• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
(EDIT: Actually, I think I can see counterexamples to that. But I'm leaving it up in case it helps things along.)
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
However I then saw that both Rotting Fensnake and Rotted Hulk are on the list together when Rotted Hulk clearly has the higher combined P/T.
This seems to conflict with HINT #6
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Very very good, bravelion! You're really narrowing it down. Your cousin Fleecemane Lion WOULD be on the list, that's correct.
Regarding Tusker and the Wolfir both being 3/3, you've noticed that the list has duplicate instances of power and toughness (like 3/3), and it also has duplicate instances of casting costs, but no duplicates of casting cost, power, AND toughness. So Watchwolf would NOT be on this list. The reason? Essentially, it is tied with Fleecemane Lion for all purposes of this exercise. The reason Lion would get the nod over Wolf is because the Lion has an added bonus. If Lion didn't exist, Watchwolf would still be on the list.
You said "if you exclude those with some kind of drawback" and that's definitely not unrelated! Sounds like you've noticed that NONE of the creatures on the list have what most players/designers would consider a drawback. No defender, no shadow, no additional costs to cast, etc. You could say that they're all either vanilla or "vanilla plus".
Hmm. This isn't directly about the topic of power creep. But I'd say that power creep is revealed to be occurring, as evidenced by the plethora of recent cards on this list. If the list was mostly older cards, then we'd probably assume power creep wasn't an issue. But as you notice, the list is about half Standard-legal! I was surprised by that, myself. Cards that haven't been printed in many years could still qualify for the list, such as Tephraderm or Phyrexian Walker. They're not Modern-legal so I didn't put them in the OP, but there's no reason to exclude them.
This is also pretty close. Yes, the exact casting cost matters for this. 2RR isn't 3R, etc.
Nice observation
You're correct that the list wasn't generated by adding power and toughness together, and the 2 cards you mentioned are good examples. Does it help if I mention that Viscera Dragger and Orc Sureshot also qualify?
Summarizing that:
Hint 7: Fleecemane Lion, Tephraderm, Phyrexian Walker, Viscera Dragger, and Orc Sureshot are on the list.
Hint 8: If Wizards were to print a 3/4 without drawbacks for 3B, Viscera Dragger would no longer be on the list. If they printed a 4/3 without drawbacks for 3B instead, it would be Orc Sureshot getting dropped from the list.
And I'm going to phrase the answer, since you've uncovered parts, and just need help getting it worded the way I'm looking for.
"Each card on the list is the creature that has the highest ________ of any creature without drawbacks for its ________ and ________."
.
What's still unclear to me is how ties are evaluated, clearly cards with upside get the nod over vanilla cards but what about the case where multiple cards with upside tie in toughness? For example, would Witchstalker be in the list or does Wolfir Avenger beat it out somehow?
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
In the case of a tie, for example Witchstalker and Wolfir Avenger, I picked which one seemed best to me, but that's just because I only wanted to make a list of the BEST creatures at each casting cost. (I considered the Warrior creature type and abilities of the Wolfir to give it an edge.)
But one could make such a list and allow multiple iterations of the same casting cost, power, and toughness. Great Sable Stag would join Witchstalker and Wolfir Avenger. Dunno if you'd want to include Gnarled Mass and Trained Armodon, though, I don't think they have anything to offer.
Sounds like you guys essentially figured it out, although nobody phrased it quite the way I was thinking.
EDIT: Tilwin just asked about Baneslayer Angel and is correct that it should knock Angelic Overseer off the list. When I made up my list, I originally included mythics but realized there are several mythic creatures that for some reason are allowed to totally break the mold. Sublime Archangel, Sun Titan, Torrent Elemental, Grave Titan, Thundermaw Hellkite, and Inferno Titan are some others. It seems to me there's some special rule on costing mythic creatures that I'm not aware of, so I excluded mythic creatures from the list when I drew up the current version.
EDIT2: I'm going to attach a visual representation of my current master creature list. This should clear a few things up..... and raise a few more questions. And if you give it some thought, you'll probably notice (as I have) a lot of opportunities for data analysis, and card design. It's a lot like a Sudoku actually, figuring out the patterns and filling in the blanks. I'm going to do a full writeup about it in the main CCC forum in the next day or so. If anyone's interested, I'd love some help improving it - finding anything I've missed, and expanding it to include other mana costs. It could be a rather large project, but useful and interesting I think.
.
By the way, was the phrasing you were looking for the following?
But again you should define exactly what "efficiency" is and how to measure it to avoid ambiguities (my scientific background is showing, I know). At the moment, I can't come up with any good way that achieves that.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Thanks, bravelion
Yes, it looks like your wording essentially covers it, but like you said, then you'll want to define "efficiency". The way I had envisioned it being worded was:
"Each card on the list is the creature that has the highest toughness of any creature without drawbacks for its casting cost and power."
For example, Glass Golem is the creature with the most toughness (2) of any creature without drawbacks for its casting cost ( ) and power (6).
Battle Brawler is the creature with the most toughness (2) of any creature without drawbacks for its casting cost ( ) and power (2). (Others may choose Pain Seer, Tavern Swindler, or even Walking Corpse as the better example, or may want to list them all as tied.)
Lagonna-Band Trailblazer is the creature with the most toughness (4) of any creature without drawbacks for its casting cost ( ) and power (0).
It seems 'power' and 'toughness' can be reversed in the solution and it still makes sense...
"Each card on the list is the creature that has the highest power of any creature without drawbacks for its casting cost and toughness."
For example, Glass Golem is the creature with the most power (6) of any creature without drawbacks for its casting cost ( ) and toughness (2).
In a manner of speaking, this is a list of the best creatures in Magic. Most of them are completely unplayable outside limited, but most of them are still about as good as they can probably get. Very few designers are calling for a vanilla 3/2 for :1mana::symr: (you'd get laughed out of the forum), but after analyzing these data I think green OR white could have it, and red should definitely get a 3/1 (maybe with a small upside) for that cost.
When the list is both complete and correct, the creatures on it will reveal the relationship in Magic between cost and size. It doesn't tell us anything new, because it's just a collection of data arranged a certain way, but I've learned quite a bit already, and I think it'll make me a better designer. While it's true we aren't constrained by all the same rules and guidelines that official (paid) designers are, it's still useful to analyze what they've already come up with, to glean what they consider to be the boundaries of design, and then make better decisions about our own (unofficial) design work.
I'm working up a huge post for the main CCC forum right now, but in the meantime, I'll post my full current list of creatures. I've only done mana costs up to 6cmc, and only found it useful (in most cases) to look at costs with 1 or 2 coloured mana symbols (so for example, I haven't looked at 1RRR yet, and so on). The patterns that come out of this are very cool.
I keep finding improvements to the list, though, so I'm sure there are more to be found! I've used Gatherer and my brain for most of it, but Gatherer's search has limitations. For example, if there was a creature out there like this...
Spikedog - 2G
Creature - Hound (U)
When Spikedog enters the battlefield, put 2 +1/+1 counters on target creature.
1/2
... then I'd consider that a 3/4+ for 2G, and it would knock Centaur Courser off the list. Gatherer wouldn't have helped me find Spikedog though. Another area where I probably am missing data is hybrid mana costs. For example, given Dryad Militant, I consider 2/1+ to be valid. Some may say that being white is a drawback, opening you up to Execute. I guess that comes down to a judgment call. But please, do suggest any and all improvements! And contribute some of your own similar data analysis.
Chinpuncher - 4
Artifact Creature - Golem (U)
Whenever Chinpuncher deals damage to an opponent, you may untap it.
4/2
.
Probably lost in the copy and paste, but actually those two are the same. The second should be: "has the highest power (...) for its casting cost and toughness".
And this is why this is very interesting, so thanks to you for doing this! Now that we have the key, I'll try to do some work of my own and see if I can come up with something useful to add (like starting to do the same for multicolored costs).
EDIT (updated 2/21): for now, this is what you obtain when you apply the same criteria to gold allied costs up to six mana and up to six power. In each cell, there is the maximum toughness for that cost (row) and power (column), excluding cards with any form of drawback. The sign "-" means there are no cards without drawback satisfying the criteria. If the cell is green, there will also be +N after the card name, that means there are N additional cards satifying the criteria tied with the greatest toughness with the named card in addition to it, and all of them are listed in the text version (spoiler below the tables).
Second 2/21 update: Added hybrid costs in the text version (tables may be coming). Costs for which no creatures without drawbacks exist as of today are noted as "(none existing)". A couple cards are in parenthesis because they aren't included in the list because of some reason but I still wanted to note their existence. Warning: the list is becoming very long very quickly.
EDIT 2/24: added colorless costs in text version. The resctrictions are the same (power, toughness and cmc all less than or equal to 6 and must be legal in Modern). Where my list differs from rancored_elf's one there is a star (*). Sometimes it happens because the card he listed is not legal in Modern (Ornithopter vs Phyrexian Walker for example), other times because I added a power value that he didn't originally consider (most cases), other times because he somehow missed a creature with higher toughness (Painter's Servant vs Hovermyr for example). Colored costs in WUBRG order will follow in the next days.
EDIT 2/27: added white (power and cmc max 6, max triple colored costs).
EDIT 3/2: added blue (cmc max 6, max triple colored costs).
EDIT 3/7: added black (cmc max 6, max triple colored costs).
EDIT 3/8: added red in the new list I've posted in the main thread. Any further update will come there, no longer here.
TEXT VERSION
COLORLESS
0 0/2 Ornithopter *
0 1/1 Memnite
1 0/1 Signal Pest *
1 1/1 Chronomaton, Heap Doll, Hex Parasite, Jawbone Skulkin, Myr Mindservant, Myr Moonvessel, Myr Servitor, Vector Asp
2 0/4 Spellskite
2 1/3 Painter's Servant *
2 2/1 Alpha Myr, Bronze Sable, Fang Skulkin, Gust-Skimmer, Phyrexian Revoker
3 0/3 Kiln Walker *
3 1/4 Myr Welder, Neurok Replica, Yotian Soldier
3 2/2 Adaptive Automaton, Alloy Myr, Assembly-Worker, Auriok Replica, Burnished Hart, Elf Replica, Etched Champion, Goblin Replica, Hoof Skulkin, Moriok Replica, Myr Galvanizer, Palladium Myr, Scuttlemutt, Shimmer Myr, Sliver Construct, Snapsail Glider, Stonework Puma, Thermal Navigator, Trespassing Souleater, Wingrattle Scarecrow
3 3/1 Nim Replica, Spin Engine, Vulshok Replica (Cathodion's ability was a drawback at the time of its printing because of mana burn)
4 0/4 Summoner's Egg *
4 1/5 Dancing Scimitar, Silent Arbiter *
4 2/4 Bladed Sentinel, Watchwing Scarecrow
4 3/3 Dodecapod, Dross Ripper, Peace Strider, Pierce Strider, Transguild Courier
4 4/1 Bronze Bombshell, Rusted Slasher *
4 5/1 Insatiable Souleater
5 0/1 Stuffy Doll *
5 1/1 Creepy Doll *
5 2/2 Clone Shell *
5 3/5 Kuldotha Forgemaster
5 4/4 Stone Golem
5 5/3 Tangle Hulk
5 6/2 Glass Golem
6 2/6 Arachnoid *
6 3/5 Auriok Siege Sled, Enatu Golem *
6 4/6 Street Sweeper
6 5/5 Steel Hellkite, Thopter Assembly
6 6/6 Scuttling Doom Engine, Soul of New Phyrexia, Wurmcoil Engine *
MONOCOLOR
W 0/4 Lagonna-Band Trailblazer, Yoked Ox
W 1/2 Herald of Anafenza, Favored Hoplite, Midnight Duelist, Nyxborn Shieldmate, Sanctuary Cat
W 2/1 Elite Vanguard, Mardu Woe-Reaper, Savannah Lions, Soldier of the Pantheon
WW 1/1 Auriok Champion, Kazandu Blademaster, Phalanx Leader *
WW 2/3 Armored Warhorse, Veteran Armorsmith
WWW 2/2 Devout Lightcaster *
1W 0/5 Nyx-Fleece Ram *
1W 1/3 Arashin Cleric, Augur il-Vec, Concordia Pegasus, Jeskai Student, Kithkin Zealot, Leonin Den-Guard, Setessan Battle Priest, Starlight Invoker, Tallowisp
1W 2/2 Ajani's Pridemate, Benalish Cavalry, Boros Mastiff, Ethersworn Canonist, Fledgling Griffin, Glory Seeker, Hero of Iroas, Kami of Ancient Law, Keening Apparition, Kinsbaile Skirmisher, Kjeldoran Outrider, Knight of Cliffhaven, Knight of the Skyward Eye, Leonin Arbiter, Leonin Shikari, Leonin Squire, Master of Pearls, Moorland Inquisitor, Order of the Golden Cricket, Oreskos Sun Guide, Ronom Unicorn, Safehold Sentry, Seeker of the Way, Sentinel Sliver, Silverchase Fox, Silvercoat Lion, Soulfire Grand Master, Stonewise Fortifier, Sunspear Shikari, Syndic of Tithes, Thraben Heretic, Traveling Philosopher, Veteran Armorer, War Priest of Thune, Whitemane Lion
1W 3/1 Accorder Paladin, Blade of the Sixth Pride, Daring Skyjek, Oreskos Swiftclaw, Spirit of the Labirinth, Wandering Champion
2W 0/3 Hedron-Field Purist *
2W 1/5 Loxodon Wayfarer
2W 2/3 Abzan Falconer, Farbog Explorer, Harvestguard Alseids, Kabira Evangel, Kor Sanctifiers, Mardu Hordechief, Midnight Guard, Tethmos High Priest
2W 3/3 Frontline Medic *
3W 0/3 Dawnfluke *
3W 1/7 Kami of Old Stone
3W 2/5 Armory Guard, Leonin Abunas, Salt Road Patrol
3W 3/4 High Sentinels of Arashin, Restoration Angel
3W 4/2 Loxodon Convert
4W 0/4 Barrenton Medic *
4W 1/6 Guardian Lions *
4W 2/5 Ardent Militia, Bazaar Krovod, Ghost Tactician, Kami of Tattered Shoji, Spectral Gateguards, Totem-Guide Hartebeest *
4W 3/5 Great-Horn Krushok, Nav Squad Commandos, Siege Mastodon, Thraben Purebloods
4W 4/4 Angel of Flight Alabaster
5W 2/5 Jedit's Dragoons, Weathered Bodyguards *
5W 3/6 Maze Sentinel, War Behemoth *
5W 4/6 Auriok Survivors
5W 5/5 Chronosavant, Requiem Angel
1WW 0/2 Mesa Enchantress *
1WW 1/4 Order of Whiteclay, Sanctum Guardian *
1WW 2/3 Chapel Geist, Descendant of Kiyomaro, Sunspire Griffin *
1WW 3/3 Transcendent Master *
2WW 0/3 Magus of the Moat *
2WW 1/3 Steelshaper Apprentice *
2WW 2/10 Indomitable Ancients
2WW 3/5 Hundred-Handed One
2WW 4/4 Indomitable Archangel *
3WW 1/4 Griffin Dreamfinder *
3WW 2/5 Kjeldoran Royal Guard *
3WW 3/5 Silent Artisan *
3WW 4/4 Archon of Justice, Battlegrace Angel, Celestial Archon, Lightwielder Paladin, Scion of Vitu-Ghazi, Serra Angel, Stonehewer Giant, Wandering Graybeard, World Queller *
3WW 5/5 Baneslayer Angel *
4WW 1/3 Evangel of Heliod *
4WW 3/4 Oathsworn Giant, Paladin of Prahv *
4WW 4/6 Felidar Sovereign *
4WW 5/7 Deathless Angel
4WW 6/6 Soul of Theros, Sun Titan *
1WWW 3/3 Angel of Jubilation *
2WWW 3/3 Pentarch Paladin *
3WWW 4/4 Victory's Herald *
3WWW 5/5 Twilight Shepherd *
3WWW 6/6 Admonition Angel, Purity *
U 0/4 Kraken Hatchling
U 1/2 Triton Shorethief
UU 1/4 Plated Seastrider
UU 2/2 Coralhelm Commander, Grimoire Thief, Lord of Atlantis, Lord of the Unreal, Master of the Pearl Trident, Tidebinder Mage
UUU (none existing)
1U 0/6 Dragon's Eye Savants
1U 1/3 Augur of Bolas, Chief Engineer, Fathom Seer, Frilled Oculus, Halimar Excavator, Incursion Specialist, Lighthouse Chronologist, Lumengrid Warden, Maritime Guard, Meletis Astronomer, Omenspeaker, Renowned Weaponsmith, Research Assistant, Seacoast Drake
1U 2/1 Azure Mage, Battlefield Thaumaturge, Coral Eel, Coral Merfolk, Coral Trickster, Crosstown Courier, Deeptread Merrow, Deepwater Hypnotist, Ink Dissolver, Jhessian Lookout, Merfolk Observer, Riddlesmith, Sejiri Merfolk, Sky Weaver, Snapcaster Mage, Void Stalker, Wetland Sambar
2U 0/1 Civilized Scholar, Frontline Sage *
2U 1/4 Deceiver Exarch, Galvanic Alchemist, Horned Turtle, River Kaijin, Wavecrash Triton
2U 2/3 Aeronaut Tinkerer, Blind Phantasm, Captain of the Mists, Crackling Triton, Daring Thief, Jeskai Infiltrator, Jwari Scuttler, Meletis Charlatan, Nyxborn Triton, Sage's Row Denizen, Selhoff Occultist, Watercourser
3U 1/6 Fortress Crab
3U 2/4 Aerie Worshippers, Amphin Cutthroat, Azure Drake, Opal Lake Gatekeepers, Scornful Æther-Lich, Triton Cavalry
3U 3/3 Giant Octopus, Kheru Spellsnatcher, Mistfire Adept, Thassa's Emissary, Voyager Drake
3U 4/2 Undead Alchemist *
4U 0/5 Talonrend *
4U 1/5 Scalpelexis *
4U 2/6 Thassa's Devourer *
4U 3/5 Torrent Elemental *
4U 4/4 Ethersworn Adjudicator *
5U 2/3 Ethereal Usher *
5U 3/5 Maze Glider *
5U 4/5 Benthic Giant, Glacial Stalker, Riverwheel Aerialists
1UU 0/1 Simic Manipulator *
1UU 1/4 Calcite Snapper *
1UU 2/3 Echo Mage, Shaper Parasite, Streambed Aquitects *
1UU 3/1 Horizon Drake, Latch Seeker
2UU 0/3 Giant Oyster *
2UU 1/5 Dream Prowler *
2UU 2/5 Scion of Glaciers
2UU 3/4 Water Servant
2UU 4/3 Argent Sphinx
3UU 1/3 Soul Seizer *
3UU 2/2 Aven Surveyor, Riftwing Cloudskate, Sphinx's Disciple *
3UU 3/5 Prognostic Sphinx, Sphinx of Lost Truths
3UU 4/4 Air Elemental, Djinn of Wishes, Lone Revenant, Master of Predicaments, Murder of Crows, Serra Sphinx, Whitewater Naiads
3UU 5/1 Mirror-Mad Phantasm *
4UU 1/1 Draining Whelk *
4UU 3/4 Skyline Predator *
4UU 4/6 Consecrated Sphinx *
4UU 5/6 Mahamoti Djinn, Sphinx of the Chimes, Thousand Winds *
4UU 6/6 Frost Titan, Shipbreaker Kraken, Soul of Ravnica
1UUU (none existing)
2UUU 2/3 Magus of the Future *
3UUU 3/2 Roil Elemental *
3UUU 6/6 Guile, Sphinx of Magosi *
B 0/4 Disowned Ancestor
B 1/1 Asphodel Wanderer, Bile Urchin, Cruel Sadist, Death Cultist, Deathgreeter, Demon's Herald, Disciple of the Vault, Drainpipe Vermin, Dreadwing, Facevaulter, Festering Goblin, Festering Newt, Fume Spitter, Ghost-Lit Stalker, Gnat Miser, Guul Draz Assassin, Guul Draz Vampire, Kederekt Parasite, Knucklebone Witch, Maggot Carrier, Mardu Shadowspear, Martyr of Bones, Merrow Bonegnawer, Mindlash Sliver, Mortician Beetle, Nezumi Shadow-Watcher, Pharika's Chosen, Plague Beetle, Plagued Rusalka, Prickly Boggart, Pulse Tracker, Quag Vampires, Rag Dealer, Ridged Kusite, Rimebound Dead, Ruthless Ripper, Shadow Alley Denizen, Shadow Guildmage, Shadowborn Apostle, Smolder Initiate, Tenacious Dead, Thoughtpicker Witch, Thrull Parasite, Tormented Soul, Typhoid Rats, Viscera Seer, Zulaport Enforcer
BB 1/1 Dunerider Outlaw, Nether Traitor, Slith Bloodletter *
BB 2/2 Black Knight, Gatekeeper of Malakir, Hand of Cruelty, Kalastria Highborn, Scarblade Elite, Wicked Akuba, Withered Wretch *
BBB 2/2 Garza's Assassin *
1B 0/1 Blood Artist, Deathknell Kami, Glaze Fiend, Swamp Mosquito *
1B 1/3 Bane Alley Blackguard, Gnawing Zombie, Returned Reveler
1B 2/2 Battle Brawler, Gutter Skulk, Pain Seer, Tavern Swindler, Walking Corpse
1B 3/1 Oona's Prowler *
2B 0/2 Agadeem Occultist *
2B 1/4 Grim Guardian *
2B 2/3 Dead Reveler, Felhide Minotaur, Felhide Petrifier, Undead Minotaur, Undercity Informer, Witch's Familiar
2B 3/2 Barony Vampire, Grim Haruspex, Mardu Strike Leader, Moriok Reaver, Nirkana Cutthroat, Warpath Ghoul
3B 0/1 Nim Shrieker *
3B 1/4 Sidisi's Pet *
3B 2/5 Rotted Hulk
3B 3/4 Fate Unraveler *
3B 4/2 Brain Gorgers, Giant Cockroach, Nether Horror, Orc Sureshot, Slum Reaper, Smoldering Butcher
3B 5/1 Dross Crocodile, Rotting Fensnake
4B 0/5 Mephitic Ooze *
4B 1/2 Bitterheart Witch, Chimney Imp *
4B 2/8 Rotting Mastodon
4B 3/5 Fendeep Summoner, Rotfeaster Maggot
4B 4/6 Doomwake Giant *
5B 2/4 Netherborn Phalanx *
5B 3/4 Thorntooth Witch, Undead Leotau *
5B 4/5 Maze Abomination
5B 5/3 Twisted Abomination *
1BB 1/4 Necroskitter
1BB 2/3 Vampire Nighthawk *
1BB 3/2 Agent of the Fates *
2BB 0/4 Perilous Shadow, Unliving Psychopath *
2BB 1/3 Disciple of Phenax *
2BB 2/3 Abyssal Specter, Faceless Butcher *
2BB 3/3 Bloodline Keeper, Eastern Paladin, Fleshwrither, Graveborn Muse, Howling Banshee, Sangromancer, Skinrender, Soul Snuffers, Western Paladin *
2BB 4/3 Liliana's Reaver, Mindslicer, Necrotic Ooze
3BB 2/5 Keepsake Gorgon *
3BB 3/5 Dread Slaver*
3BB 4/4 Malakir Bloodwitch, Morkrut Banshee, Phyrexian Plaguelord, Ravenous Demon, Sengir Nosferatu, Sengir Vampire *
3BB 5/4 Bloodgift Demon, Archfiend of Depravity
4BB 2/7 Pontiff of Blight *
4BB 3/4 Mephidross Vampire *
4BB 4/6 Minotaur Abomination
4BB 5/5 Extractor Demon, Harvester of Souls
4BB 6/3 Corrupted Harvester
1BBB 1/3 Uncle Istvan *
1BBB 3/3 Vampire Nocturnus *
2BBB 5/4 Vengeful Pharaoh *
2BBB 6/3 Halo Hunter *
3BBB 5/5 Midnight Banshee *
3BBB 6/6 Dread, Reaper from the Abyss *
Yet to come. The following is rancored_elf's original list:
R 0/2 Flamekin Brawler
R 1/2 Monastery Swiftspear
RR 2/2 Ash Zealot
RR 3/1 Mardu Scout
RRR
1R 2/1 Young Pyromancer
2R 2/3 Kragma Butcher
2R 3/2 Goblin Roughrider
2R 4/1 Regathan Firecat
3R 3/4 Felhide Spiritbinder
3R 5/2 Vengeful Firebrand
4R 4/5 Tephraderm
4R 6/1 Scoria Elemental
5R 5/6 Titan of Eternal Fire
5R 6/3 Maze Rusher
1RR 3/2 Mindsparker
2RR 4/5 Ember Swallower
3RR 5/4 Stoneshock Giant
4RR 6/5 Chaos Imps
1RRR
2RRR
3RRR
Yet to come. The following is rancored_elf's original list:
G 0/3 Treefolk Harbinger
G 1/2 Ezuri's Archers
GG 3/3 Kalonian Tusker
GGG
1G 1/3 Bosk Banneret
1G 2/2 Bramblewood Paragon
1G 3/1 Brushstrider
2G 1/5 Sporecap Spider
2G 3/3 Centaur Courser
2G 4/2 Alpine Grizzly
3G 3/4 Sultai Flayer
3G 5/3 Cliffrunner Behemoth
4G 2/8 Jaddi Lifestrider
4G 3/7 Pheres-Band Centaurs
4G 4/6 Timber Protector
4G 6/3 Panther Warriors
5G 5/7 Arachnus Spinner
1GG 3/3 Wolfir Avenger
2GG 5/5 Deadbridge Goliath
3GG
4GG 7/7 Hydra Broodmaster
1GGG
2GGG
3GGG
GOLD
WU 1/3 Ethercaste Knight
WU 2/2 Azorius First-Wing, Battlewise Hoplite, Crystalline Sliver, Deputy of Acquittals, Galina's Knight, Meddling Mage, New Prahv Guildmage, Vedalken Outlander
1WU 0/8 Wall of Denial
1WU 1/3 Riptide Crab
1WU 2/3 Talon Trooper
1WU 3/1 Aven Mimeomancer, Lyev Skyknight
2WU 2/4 Hussar Patrol, Council of the Absolute
2WU 3/3 Skymark Roc, Esper Cormorants
3WU 1/5 Jelenn Sphinx
3WU 2/5 Armored Guardian
3WU 3/4 Glassdust Hulk
3WU 4/3 Sky Hussar
4WU 4/5 Sovereigns of Lost Alara
UB 1/3 Dimir Infiltrator, Disciple of Deceit
UB 2/2 Duskmantle Guildmage, Hibernation Sliver, Vodalian Zombie, Zombie Outlander
1UB 0/3 Bane Alley Broker
1UB 1/3 Shadowmage Infiltrator
1UB 2/2 Diregraf Captain, Dimir Cutpurse, Lich Lord of Unx
2UB 0/1 Kathari Remnant
2UB 2/3 Blizzard Specter, Slinking Serpent
2UB 3/3 Architects of Will
2UB 4/4 Duskmantle Seer
3UB 3/7 Nemesis of Reason
3UB 4/4 Havengul Lich
4UB 2/4 Jhessian Zombies
4UB 4/4 Dinrova Horror
BR 1/1 Marsh Goblins
BR 2/2 Rix Maadi Guildmage, Acidic Sliver, Ghostflame Sliver, Gobhobbler Rats, Goblin Outlander, Shivan Zombie
BR 3/1 Spike Jester, Goblin Deathraiders
1BR 1/2 Sarcatog
1BR 2/3 Ragemonger
1BR 3/2 Hellhole Flailer
2BR 0/3 Lim-Dûl's Paladin
2BR 2/2 Blazing Specter, Discordant Spirit, Hellhole Rats, Mountain Titan
2BR 3/2 Singe-Mind Ogre
2BR 4/2 Carnage Gladiator
3BR 1/4 Master of Cruelties
3BR 2/3 Kragma Warcaller
3BR 3/3 Rakdos Ragemutt, Lightning Reaver
3BR 5/3 Spawn of Rix Maadi
3BR 6/6 Underworld Cerberus
4BR 3/3 Deathbringer Thoctar
4BR 5/4 Carnival Hellsteed
4BR 6/4 Sire of Insanity
RG 1/1 Zhur-Taa Druid, Scab-Clan Mauler
RG 2/2 Skarrg Guildmage, Nacatl Outlander, Rip-Clan Crasher, Scarwood Goblins, Spined Sliver, Yavimaya Barbarian
1RG 1/2 Lithatog
1RG 2/3 Hunting Kavu, Giant Trap Door Spider
1RG 3/4 Burning-Tree Shaman
2RG 2/2 Voracious Cobra, Burning-Tree Bloodscale, Hellkite Hatchling, Huntmaster of the Fells
2RG 3/2 Bloodbraid Elf
2RG 4/4 Ghor-Clan Rampager, Polis Crusher, Rhox Brute
3RG 2/4 Sawback Manticore
3RG 3/4 Deadshot Minotaur
3RG 5/5 Gorger Wurm
3RG 6/4 Streetbreaker Wurm
4RG 4/5 Scab-Clan Giant, Rock Basilisk
4RG 6/3 Valley Rannet
GW 1/5 Grizzled Leotau
GW 2/2 Vitu-Ghazi Guildmage, Knotvine Paladin, Llanowar Knight, Qasali Pridemage, Steward of Valeron, Valeron Outlander, Victual Sliver, Voice of Resurgence
GW 3/3 Fleecemane Lion
1GW 1/2 Thaumatog
1GW 2/3 Qasali Ambusher, Radiant Essence
1GW 3/4 Anurid Brushhopper
1GW 4/4 Loxodon Smiter
2GW 2/5 Ancient Spider
2GW 3/3 Charging Troll, Leonin Armorguard, Mystic Enforcer
2GW 4/4 Loxodon Hierarch
3GW 2/5 Selesnya Sagittars
3GW 4/6 Armored Wolf-Rider
4GW 4/5 Pale Recluse
4GW 5/5 Enlisted Wurm, Sabertooth Nishoba
WB 1/1 High Priest of Penance
WB 2/3 Chief of the Scale
WB 3/2 Chief of the Edge
1WB 0/2 Vectis Dominator
1WB 1/1 Orzhov Pontiff
1WB 2/2 Kingpin's Pet, Edgewalker, Necrotic Sliver
2WB 2/2 Blind Hunter
3WB 1/3 Vizkopa Confessor
3WB 2/3 Agent of Masks
3WB 3/3 Maw of the Obzedat, Sentry of the Underworld
3WB 4/4 Blood Baron of Vizkopa
4WB 4/4 Treasury Thrull, Magister of Worth
UR 1/1 Razorfin Hunter, Marchesa's Smuggler
UR 2/2 Goblin Electromancer, Nivix Guildmage
1UR 0/3 Izzet Staticaster
1UR 1/4 Nivix Cyclops
1UR 2/2 Frenetic Sliver
2UR 1/5 Fluxcharger
2UR 2/3 Stormchaser Chimera
3UR 2/3 Mercurial Chemister
3UR 3/5 Spellbound Dragon
3UR 4/4 Hypersonic Dragon, Skyclaw Thrash
4UR 3/6 Etherium-Horn Sorcerer
BG 2/2 Rakshasa Deathdealer, Putrid Leech, Llanowar Dead, Korozda Guildmage, Darkheart Sliver
1BG 1/4 Trestle Troll
1BG 2/3 Nyx Weaver
1BG 3/3 Dreg Mangler, Ebony Treefolk
2BG 2/2 Sluiceway Scorpion, Woodwraith Strangler
2BG 4/5 Reaper of the Wilds
3BG 2/5 Korozda Gorgon
3BG 3/3 Vulturous Zombie, Marrow Chomper
3BG 4/3 Pharika's Mender
3BG 5/4 Golgari Rotwurm
3BG 6/6 Spiritmonger
RW 1/2 Boros Swiftblade, Akroan Hoplite
RW 2/2 Cerodon Yearling, Cautery Sliver, Goblin Legionnaire, Sunhome Guildmage, Truefire Paladin
RW 3/2 Wojek Halberdiers
1RW 2/2 Skyknight Legionnaire, Viashino Firstblade
2RW 2/5 Flowstone Charger
2RW 3/3 Highspire Mantis, Firemane Avenger
3RW 3/3 Fortress Cyclops
3RW 5/3 Blaze Commando
4RW 4/4 Foundry Champion
4RW 5/5 Bull Cerodon
GU 1/1 Coiling Oracle, Vedalken Heretic, Wood Sage
GU 2/2 Gaea's Skyfolk, Icefeather Aven, Jhessian Infiltrator, Kiora's Follower, Pygmy Hippo, Zameck Guildmage
1GU 0/4 Elusive Krasis
1GU 1/1 Winged Coatl
1GU 2/3 Biovisionary, Trygon Predator
1GU 3/1 Drakewing Krasis
2GU 1/1 Fathom Mage
2GU 2/4 Master Biomancer
2GU 3/3 Assault Zeppelid
3GU 2/3 Prophet of Kruphix
3GU 3/4 Sages of the Anima
4GU 6/6 Sagu Mauler
HYBRID
(W/U) 1/1 Judge's Familiar, Zealous Guardian
(W/U)(W/U) 2/2 Azorius Guildmage, Puresight Merrow
(W/U)(W/U)(W/U) (none existing)
(W/U)(W/U)(W/U)(W/U) (none existing)
(W/U)(W/U)(W/U)(W/U)(W/U) 4/4 Godhead of Awe
1(W/U) 1/1 Mistmeadow Witch
1(W/U) 2/1 Somnomancer
2(W/U) 1/3 Silkbind Faerie
2(W/U) 2/2 Thistledown Duo
3(W/U) (none existing)
4(W/U) 2/4 Glamer Spinners
5(W/U) (none existing)
1(W/U)(W/U) 2/2 Augury Adept, Vassal Soul
2(W/U)(W/U) 3/3 Barrenton Cragtreads
2(W/U)(W/U) 4/3 Swans of Bryn Argoll (not counting its ability as a drawback because you can deal damage to it to draw yourself)
3(W/U)(W/U) 3/5 Azor's Elocutors
4(W/U)(W/U) (none existing)
1(W/U)(W/U)(W/U) 1/3 Thistledown Liege
2(W/U)(W/U)(W/U) (none existing)
3(W/U)(W/U)(W/U) (none existing)
(U/B) (none existing)
(U/B)(U/B) 2/2 Dimir Guildmage
(U/B)(U/B)(U/B) 2/3 Nightveil Specter
(U/B)(U/B)(U/B) 3/2 Wasp Lancer
(U/B)(U/B)(U/B)(U/B) (none existing)
(U/B)(U/B)(U/B)(U/B)(U/B) 4/4 Ghastlord of Fugue
1(U/B) 1/2 Lurking Informant
2(U/B) 2/1 Gravelgill Duo
3(U/B) 2/2 Merrow Grimeblotter
4(U/B) 3/3 Gravelgill Axeshark
5(U/B) (none existing)
1(U/B)(U/B) 1/2 Cemetery Puca
1(U/B)(U/B) 2/2 Deathcult Rogue
2(U/B)(U/B) 3/3 Wanderbrine Rootcutters
3(U/B)(U/B) (none existing)
4(U/B)(U/B) (none existing)
1(U/B)(U/B)(U/B) 2/3 Glen Elendra Liege
2(U/B)(U/B)(U/B) (none existing)
3(U/B)(U/B)(U/B) (none existing)
(B/R) 1/1 Manaforge Cinder, Rakdos Cackler
(B/R)(B/R) 2/2 Rakdos Guildmage
(B/R)(B/R)(B/R) (none existing)
(B/R)(B/R)(B/R)(B/R) (none existing)
(B/R)(B/R)(B/R)(B/R)(B/R) 5/4 Demigod of Revenge
1(B/R) 1/1 Emberstrike Duo, Sootstoke Kindler
1(B/R) 2/1 Spiteflame Witch
2(B/R) (none existing)
3(B/R) (none existing)
4(B/R) 3/3 Cultbrand Cinder
5(B/R) (none existing)
1(B/R)(B/R) 2/2 Fulminator Mage
2(B/R)(B/R) 2/2 Murderous Redcap
2(B/R)(B/R) 3/3 Sootwalkers
3(B/R)(B/R) 3/3 Kulrath Knight
4(B/R)(B/R) (none existing)
1(B/R)(B/R)(B/R) 4/1 Ashenmoor Liege
2(B/R)(B/R)(B/R) (none existing)
3(B/R)(B/R)(B/R) (none existing)
(R/G) 1/1 Scuzzback Scrapper, Wild Cantor
(R/G)(R/G) 2/2 Burning-Tree Emissary, Gruul Guildmage, Vexing Shusher
(R/G)(R/G)(R/G) 3/3 Boggart Ram-Gang
(R/G)(R/G)(R/G)(R/G) (none existing)
(R/G)(R/G)(R/G)(R/G)(R/G) 6/6 Deus of Calamity
1(R/G) (none existing)
2(R/G) 2/3 Tattermunge Duo
3(R/G) (none existing)
4(R/G) 5/2 Scuzzback Marauders
5(R/G) 5/5 Valleymaker
1(R/G)(R/G) (none existing)
2(R/G)(R/G) 3/3 Mudbrawler Raiders
2(R/G)(R/G) 4/1 Giant Solifuge
3(R/G)(R/G) (none existing)
4(R/G)(R/G) (none existing)
1(R/G)(R/G)(R/G) 3/4 Boartusk Liege
2(R/G)(R/G)(R/G) (none existing)
3(R/G)(R/G)(R/G) (none existing)
(G/W) 1/1 Elvish Hexhunter, Seedcradle Witch
(G/W) 2/1 Dryad Militant
(G/W)(G/W) 2/2 Selesnya Guildmage
(G/W)(G/W)(G/W) 3/4 Wilt-Leaf Cavaliers
(G/W)(G/W)(G/W)(G/W) (none existing)
(G/W)(G/W)(G/W)(G/W)(G/W) 5/5 Oversoul of Dusk
1(G/W) 2/2 Safehold Elite
2(G/W) 2/2 Oracle of Nectars
2(G/W) 3/1 Centaur Safeguard
3(G/W) 2/4 Safehold Duo
4(G/W) (none existing)
5(G/W) (none existing)
1(G/W)(G/W) 3/2 Kitchen Finks
2(G/W)(G/W) 2/2 Heartmender
2(G/W)(G/W) 3/3 Raven's Run Dragoon
3(G/W)(G/W) 3/6 Old Ghastbark
4(G/W)(G/W) (none existing)
1(G/W)(G/W)(G/W) 4/4 Wilt-Leaf Liege
2(G/W)(G/W)(G/W) (none existing)
3(G/W)(G/W)(G/W) (none existing)
(W/B) 1/1 Nip Gwyllion
(W/B)(W/B) 2/2 Orzhov Guildmage
(W/B)(W/B)(W/B) 2/2 Restless Apparition
(W/B)(W/B)(W/B)(W/B) (none existing)
(W/B)(W/B)(W/B)(W/B)(W/B) 4/4 Divinity of Pride
1(W/B) 1/1 Mourning Thrull
1(W/B) 2/1 Nightsky Mimic
2(W/B) 2/2 Gwyllion Hedge-Mage
3(W/B) (none existing)
4(W/B) (none existing)
5(W/B) (none existing)
1(W/B)(W/B) 2/1 Stillmoon Cavalier
2(W/B)(W/B) 2/4 Harvest Gwyllion
3(W/B)(W/B) 2/2 Evershrike
4(W/B)(W/B) (none existing)
1(W/B)(W/B)(W/B) (none existing)
2(W/B)(W/B)(W/B) 3/4 Deathbringer Liege
3(W/B)(W/B)(W/B) (none existing)
(U/R) 1/2 Nivmagus Elemental
(U/R)(U/R) 1/4 Frostburn Weird
(U/R)(U/R) 2/2 Izzet Guildmage
(U/R)(U/R)(U/R) 2/4 Crag Puca
(U/R)(U/R)(U/R)(U/R) (none existing)
(U/R)(U/R)(U/R)(U/R)(U/R) 4/4 Dominus of Fealty
1(U/R) 2/1 Riverfall Mimic
2(U/R) 2/2 Noggle Hedge-Mage
3(U/R) (none existing)
4(U/R) (none existing)
5(U/R) (none existing)
1(U/R)(U/R) 2/2 Crackleburr, Noggle Bandit
2(U/R)(U/R) (none existing)
3(U/R)(U/R) (none existing)
4(U/R)(U/R) 4/4 Nucklavee
1(U/R)(U/R)(U/R) (none existing)
2(U/R)(U/R)(U/R) (none existing)
3(U/R)(U/R)(U/R) 4/4 Mindwrack Liege
(B/G) 1/2 Deathrite Shaman
(B/G)(B/G) 2/2 Golgari Guildmage
(B/G)(B/G)(B/G) 3/2 Stalker Hag
(B/G)(B/G)(B/G)(B/G) (none existing)
(B/G)(B/G)(B/G)(B/G)(B/G) (Deity of Scars)
1(B/G) 2/1 Woodlurker Mimic
2(B/G) 1/1 Quillspike
2(B/G) 2/2 Hag Hedge-Mage, Rendclaw Trow
3(B/G) (none existing)
4(B/G) (none existing)
5(B/G) (none existing)
1(B/G)(B/G) (none existing)
2(B/G)(B/G) 2/2 Desecrator Hag
3(B/G)(B/G) 5/4 Golgari Longlegs
4(B/G)(B/G) (none existing)
1(B/G)(B/G)(B/G) 2/2 Creakwood Liege
2(B/G)(B/G)(B/G) (none existing)
3(B/G)(B/G)(B/G) 6/6 Gleancrawler
(R/W) 1/1 Boros Recruit, Duergar Assailant, Figure of Destiny
(R/W)(R/W) 2/2 Boros Guildmage
(R/W)(R/W)(R/W) 3/3 Boros Reckoner
(R/W)(R/W)(R/W)(R/W) (none existing)
(R/W)(R/W)(R/W)(R/W)(R/W) 3/4 Nobilis of War
1(R/W) 2/1 Battlegate Mimic
2(R/W) 1/2 Hobgoblin Dragoon
2(R/W) 2/2 Duergar Hedge-Mage
3(R/W) (none existing)
4(R/W) (none existing)
5(R/W) (none existing)
1(R/W)(R/W) (none existing)
2(R/W)(R/W) 3/3 Spitemare
3(R/W)(R/W) (none existing)
4(R/W)(R/W) (none existing)
1(R/W)(R/W)(R/W) (none existing)
2(R/W)(R/W)(R/W) 2/4 Balefire Liege
3(R/W)(R/W)(R/W) (none existing)
(G/U) 1/1 Slippery Bogle
(G/U)(G/U) 2/2 Simic Guildmage
(G/U)(G/U)(G/U) 2/2 Wistful Selkie
(G/U)(G/U)(G/U)(G/U) (none existing)
(G/U)(G/U)(G/U)(G/U)(G/U) (Overbeing of Myth)
1(G/U) 2/1 Groundling Pouncer, Shorecrasher Mimic
2(G/U) 2/2 Selkie Hedge-Mage
3(G/U) 2/3 Grazing Kelpie
4(G/U) (none existing)
5(G/U) (none existing)
1(G/U)(G/U) 1/3 Gilder Bairn
2(G/U)(G/U) (none existing)
3(G/U)(G/U) (none existing)
4(G/U)(G/U) 3/3 Trapjaw Kelpie
4(G/U)(G/U) 4/2 Merfolk of the Depths
1(G/U)(G/U)(G/U) (none existing)
2(G/U)(G/U)(G/U) 4/4 Murkfiend Liege
3(G/U)(G/U)(G/U) (none existing)
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Thanks for your patience as well, been dealing with something else that unfortunately came up, but I'm about ready to post my main thread on this topic. Hopefully tonight, but if not tomorrow afternoon.
I'll be very interested in your feedback and contribution, and it looks like the data you're gathering here will come in handy too.
.
You're welcome! I thank you for coming up with this. I'll do black, red, and green soon and then I'll give the whole list a final check to make sure everything's right, at least at the best of my possibility. I'm also very interested to see what we can learn out of this, and I'm also considering writing an article about this in the not immediate future, of course giving you the right credits, if you're ok with that.
EDIT: You know what? I'm going to do black right now!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)