This is a month long contest with a minimum of 4 rounds. Each round, you will be given a selection of options to pick from. You must pick exactly one option, one "element", from each list in a given round. You then design your card, and submit it as you would in any other thread.
But there's a catch.
As soon as an entry is submitted, the "Elements" that player used are then off limits and will be crossed of the list. Futhermore, if all the elements are used up in the round, no more entries can be submitted.
At the end of the entry period (about 3-4 days or when all the elements are used) peer judging will be used, where you will judge 5 other participants based on order of submission. You must judge the card as submitted, without credence or care that they may have had less options then other players. Only the end result matters. You make a top 3 list, with the the winner receiving 3 points, 2nd 2, and 3rd 1. Over the month the points are tailed with the winner announced each month. You will be given 2 days. If you are delinquent in judging, you will be disqualified from the round. You may participate in as many or few rounds as you wish each month.
Round 2: Elements of Destruction
With the elements that create worlds also come the powers that rip them apart.
Create an instant or sorcery removal spell with these elements:
Element 1: It’s name must include
Trip
Tribute
Trial
Tribulations
Trickery
Trounce
Traction
Trigger
Tragic
Trench
Trauma
Transcend
Trite
Transcript
Transgression
Element 2: It must cost exactly
B
BW
3BW
6BB
W
4WW
3G
1RG
2BR
2WU
WWBBRR
RW
3RW
2UR
3UBB
Element 3: It must include this effect
Destroy up to 3 target creatures.
Destroy all creatures
Destroy target nonelf creature
Destroy all enchantments
Destroy X target permanents
Destroy all non creature artifacts
Exile target attacking creature
Exile each tapped creature
Exile target nonland permanent
~ deals X damage to X number of target creatures
~ deals 4 damage to target creature
Target player sacrifices 4 lands
Each player sacrifices 2 creatures
Each opponent sacrifices a nonland permanent
Sacrifice a Planeswalker
This round is open until Midnight Saturday (November 15th) US EST or until all the elements have been used.
*Remember: You must pick 1 element from each list, and ONLY one. For example, if you create a spell that destroys all creatures, it can't also destroy all enchantments as both are options on the list.
Also, as my goal is to have 4 rounds each month and I started this competition on the 6th, I'm going to be overlapping the rounds a little to ensure we hit that minimum. In the meantime, have fun!
Repay Transgressions3WB
Instant (R)
Each opponent sacrifices a nonland permanent for each permanent card that was put into your graveyard from the battlefield this turn.
Lost to Trickery2WU
Instant (R)
Exile target attacking creature. You may cast the exiled card and you may spend mana as though it were any color to cast it. When he finally found his way back to the battle, he was too confused to realize he was on the wrong side.
Traumatic Backlash2BR
Sorcery {R}
Each player sacrifices two creatures, then loses life equal to the total power of creatures he or she sacrificed this way. The bigger they are, the harder they fall on you.
Blunt Force Trauma2BR
Instant (R)
Destroy up to 3 target creatures that dealt combat damage this turn. Blunt Force Trauma deals 1 damage to each player for each creature destroyed this way and that damage can't be prevented. Though the wounds he sustained in battle were not fatal, Aesrias could not shake the feeling that he was marked for death.
Blunt Force Trauma2BR
Instant (R)
Destroy up to 3 target creatures that dealt combat damage this turn. Blunt Force Trauma deals 1 damage to each player for each creature destroyed this way and that damage can't be prevented. Though the wounds he sustained in battle were not fatal, Aesrias could not shake the feeling that he was marked for death.
Both the word "Trauma" and the cost 2BR are taken. Please adjust and resubmit an entry.
In fairness, it wasn't when I was posting it. Guess I just waited a bit too long. In any case:
Transcend Reality4WW
Sorcery (R)
Exile each tapped creature. Put a 1/1 white Spirit creature token with flying onto the battlefield for each creature exiled in this way. "Don't worry. You'll see me again soon." - Captain Mosemi, last mortal words
Tribute to the Lost6BB
Sorcery (R)
Delve
Destroy up to 3 target creatures. For each creature that destroyed this way put a 1/1 white spirit token onto the battlefield under your control. Each life lost on the battlefield begins a new journey, regardless of which side they fought for.
Tribute to the Lost6BB
Sorcery (R)
Delve
Destroy up to 3 target creatures. For each creature that destroyed this way put a 1/1 white spirit token onto the battlefield under your control. Each life lost on the battlefield begins a new journey, regardless of which side they fought for.
Sorry, but "Destroy up to 3 target creatures" was used before you (Selesnya New Life updated their entry.) Please Resubmit.
Trigger Undeath6BB
Sorcery (R)
Destroy all creatures. Put a 2/2 black Zombie creature token onto the battlefield tapped for each creature destroyed this way. "There's no feeling quite as divine as getting a new batch of material to work with!"
-Gisa
Eyeblight's TrialB
Sorcery (U)
Destroy target non-Elf creature unless its controller pays life equal to its toughness. Even the most stringent of elvish arbiters have loopholes in their judgements.
I already feel bad for the poor sods who have to design "Destroy [nonland] permanents" cards with the mana costs remaining...
Trounce1RG
Sorcery (U)
Target creature you control deals X damage to X number of target creatures, where X is that creature's power. The hierarchy of the Krosan jungle is established according to strength, and only strength.
To the Trenches3G Instant {R}
As an additional cost to cast ~, sacrifice a planeswalker.
Put an X/X warrior token onto the battlefield where X is the number of loyalty counters on the sacrificed planeswalker. In times of great turmoil, even the greatest of mages must march to battle.
NVRBLND: This is either extremely powerful or extremely narrow depending on how you want it to work. If it has to target creatures equal to your creature's power, then it's awfully narrow and it'll basically only work as a "sometimes 2-for-1" with a 2 power creature. If it can target up to that many, it'll be completely ridiculous as a one-sided board wipe with anything greater than 3 power.
greggbot: Luckily you didn't cost it at 6BB because that would've been awfully out of colour. As it is, it's an interesting, albeit narrow, card. I'm not really sure how much potential it has, although using it as a response to a wrath is completely devastating - as we all know from Violent Ultimatum, stacking destruction is pretty expensive.
Dimitriye98: This is really, really expensive. Like 9 times out of 10 it'll get you a 3/3 or a 4/4 and it costs you the planeswalker. X 2/2s or even X 3/3's might've been better for that steep of a cost.
Cythare: Potent, but I don't see a lot of abuse with "nonland permanent", since likely the only time you'll really lose a lot of permanents is after a wrath, and then it'll just destroy a few enchantments or artifacts. Exciting effect in multiplayer (for you, at least)
Jimmy Groove: Ooft, 4 mana for an instant 2-for-1 is pretty good. With Rebuke and Kill Shot setting a general standard for "exile target attacking creature", guaranteed drawing fuel for one mana more is pretty good. It might've actually been kind of interesting if you couldn't get special mana
Top 3:
1. Cythare
2. greggbot
3. Jimmy Groove
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Cythare: Seems like a very well balanced card, and I love the flavor of it. Might even see sideboard play in token decks as a response to Bile Blights and the like, though overall it probably wouldn't see constructed play or even limited for that matter. On the other hand, that's okay, because this card really feels like something that would show up in a multiplayer set like the commander decks or Conspiracy.
Jimmy Groove: Lost to trickery honestly feels off color. It's would be a really nice card were it [mana]2UB[/card], but as is, I find it a bit too malicious for white. Nevertheless, there's something to be said for a nice effect and flavor. Close but no cigar.
Oculus: I LOVE IT. Well balanced, on color, and the flavor is amazing. Best of all, it would probably even see play. Overall, a real slam dunk.
AliasBot: A very interesting card. Personally, I'm hesitant when it comes to board wipes in general, and that's especially true for those with the potential for such one-sidedness. However, the cost matches the effect, and if it is successful, at least the opponent isn't left entirely defenseless. I have to admit I love the flavor, and it is on color. Furthermore, it's something that would definitely see standard play, putting you at second place.
SelesnyaNewLife: It is fairly priced, especially given that you're losing card advantage; and yes, it stays in color. However, while logically more than fair to the opponent, it FEELS damn oppressive, more so than even a board wipe given the cost. Furthermore, the flavor is kind of bland. It's a "Tragic End". To what? Why? We don't know. Overall, not something I can rate very highly.
AliasBot - A one-sided wrath that gives you bodies is too strong for that cost. If it gave their controllers tokens it would be more fair - compare to March of Souls.
SelesnyaNewLife - This isn't really powerful enough to be rare (just a ramped-up Bone Shards), and has no particular reason to be white. Otherwise nothing too wrong with this.
Atogaholic - Very nice! Could potentially be mythic. Love the flavor.
Ninja Caterpie - Interesting design, sort of plays like a reverse Vendetta, getting better as power increases. Uncommon is a good place, but it could potentially be an instant.
NVRBLND - If it wasn't for the targeting restriction, this would be ridiculously powerful. The problem is that not being able to kill anything because your creature is too big so very feel-bad. One-sided fight is also not a green mechanic. Raise this to 3RR, make it rare, and drop the exact target restriction, and it's decent.
SelesnyaNewLife: This is an...odd card. It's a really low mana cost for a really powerful effect, but it's technically a balanced effect, since you're sacrificing the same number of things as you're destroying (so it actually makes sense as White), so its power level isn't obscene. Still, it's very absuseable, being in two of the strongest colors in token production, which can lead to some really lopsided quality in creature destruction. It would probably be more reasonable costing a couple of mana more. (Also, the flavor text is a nice touch: it might not perfectly match the card's name, but it matches up nicely with what it does.)
Atogaholic: On the one hand, it's a monstrously one-sided board wipe, leaving your opponent just one turn to respond before wiping them out. On the other hand, it's 8 mana, which is only one mans shy of existing one-sided wipes (Plague Wind, In Garruk's Wake), and the fact that you'll almost never be left with anything better than 2/2s, and that your opponent does have a full turn to attempt to respond to the new board state, means costing 1 mana less is probably fair. It's not super exciting (which is a bit hypocritical, since the card I put together was extremely similar, but honestly, it's kind of boring, too), but it is reasonably balanced compared to similar cards that came before it.
Ninja Caterpie: Just a cool, well-designed card. A one-mana kill spell is very powerful, but it's tempered a bit by being sorcery speed, having aa (slight) restriction on its possible targets, and offering the opponent a choice to take the hit themselves instead - the problem with choice-offering spells is that you can't force your opponent to make the choice you want them to make. Even though it's only one mana, it's much better in the late game, when there are much more damaging potential targets, and your opponent(s) will be more reluctant to take the life loss. And the "Trial" name fits in nicely with the idea of offering the opponent a choice, as the flavor text helps tie it together. Very nice.
NVRBLND: This feels...awkward. Obviously there are potential drawbacks - not being able to keep a strong creature on the field to use to kill things, having the targeted creature be killed in response, not having enough valid targets or having to have the creature target itself - but the blowout potential is extreme. It's not quite as broken as I thought it was at first glance - I assumed it was "up to X target creatures" instead of "X target creatures" - and it's very on-color, but it still feels breakable, especially in the color of big, stompy monsters. It's definitely interesting, though, I'll give it that. (Also, not that it's crucial to the design of the card itself, but that should really be a rare, not an uncommon.)
greggbot: This is only really on-color if you squint - Black destroys creatures and planeswalkers, White destroys enchantments, Red destroys artifacts and lands, so they do cover all types of permanent destruction, technically - and it's simultaneously extremely situational and potentially broken, specifically because it can blow up lands. It's not an instant, so it can't be used after a board wipe to just kill all of your opponent's lands, but...eh. I'm not sure how to balance this card properly, but changing it from "permanents" to "non-land permanents" would probably be a good start.
Top 3:
1. Ninja Caterpie
2. Atogaholic
3. NVRBLND
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
Thanks to all of those who have judged so far! Remember folks, today is the last day for judging. Those who do not will be disqualified from the round, and I am considering additional repercussions for repeat offenders.
I like this a lot. It has the potential to be crazy powerful but is very cost prohibitive so that should balance it out. This would definitely get all the combo players brewing.
Love the flavor on this, and the mechanics reflect that flavor perfectly. I think power wise this card is pretty terrible and wouldn't really be playable, but the idea and the execution are great so two thumbs up!
A much more fair, and much less playable balance flavor. The flavor and mechanics are solid, I doubt it would be very good but has potential in the right situations. Overall a well designed card that would be fun to play around with, though it probably wouldn't get used a lot.
This would be a very interesting card to play with. It gives control decks a finisher in their removal spell, however it is extremely ineffecient so its probably ok. Flavor is a little clunky but works well enough.
Solid card, would definitely be an interesting answer to stompy type decks who like to hit with fatties. The flavor, design and mechanics are all solid, though not particularly exciting.
Phew! Made it! I forgot about this because of the GP.
Jimmy Groove - An interesting take on removal, but it's a little clunky, as you have to cast it immediately. In the scenario where you can exile a big guy, pay to cast it, and then eat their next biggest guy, this will be a blowout, but it seems a tad expensive. Oculus - I like this. It's a nice take on an edict effect that punishes sacrificing big guys. Granted, you usually want to avoid sacrificing your big guys, but that is probably ok. A small part of me wishes it was W/B and gained life = power so there was a tension of "do I preserve my big guys or gain life to survive", but that's probably not real tension anyways, and this can help close things out. AliasBot - Far too strong. You getting tokens for each creature of your opponents' that was removed is too much at 6 mana. SelesnyaNewLife - Not sure why it's white or rare, but otherwise it's fine as a triple Bone Shards. Atogaholic - This feels really strong, but 8 is a lot to pay, so maybe it's fine? It spreads the threats out, unlike Phyrexian Rebirth, which makes it harder to deal with in most cases. The "etb tapped" on a sorcery after you're destroying all the other creatures is a little weird, since it serves basically no function outside of a Fires of Yavimaya-style effect.
Ninja Caterpie - I don't really like punisher effects because I think that they're weak, but the flavor of this card is cool.
NVRBLND - I think this is way too powerful. With only a 3-power creature you get 9 damage, which is ridiculous mana efficiency. Needs to cost a lot more and not be uncommon.
greggbot - Doesn't feel very red. I don't like a purely reactive card having such a constricting mana cost. I do like the name though.
Dimitriye98 - What color is the token? This card sort of works against itself because if I'm in a position where I want to sac a 'walker it's probably because its low on loyalty and about to die, so this card will rarely be better than Ashcoat Bear. Also, I think that anything that interacts with 'walkers should be mythic.
Cythare - This card is sweet and simple.
1. Cythare
2. Ninja Caterpie
3. greggbot (because I liked the name)
Oculus - Could be monoblack, with red in it I'd kind of prefer it dealt damage rather than loss of life. Probably too strong for four mana, as Barter In Blood costs 4, hits you as well, and doesn't hit their life total.
AliasBot - A selective wrath that can get you creatures is very strong, but this one is hard enough to play with and easy enough to play around that it works pretty well.
SelesnyaNewLife - Very powerful but definitely requires you to build around it in order to make the effect work well.
Atogaholic - Wrath + upside is always a bit scary, but at eight mana this is probably well costed.
Ninja Caterpie - A strong enough punisher card that it could definitely be played (at least in limited), and it forces decent decisions.
The judging was now closed. You can expect scores to be posted tomorrow. Thanks for playing in this round! Make a card for round 3 if you havnt already.
Private Mod Note
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Elements of Creation
Welcome to Elements of Creation.
This is a month long contest with a minimum of 4 rounds. Each round, you will be given a selection of options to pick from. You must pick exactly one option, one "element", from each list in a given round. You then design your card, and submit it as you would in any other thread.
But there's a catch.
As soon as an entry is submitted, the "Elements" that player used are then off limits and will be crossed of the list. Futhermore, if all the elements are used up in the round, no more entries can be submitted.
At the end of the entry period (about 3-4 days or when all the elements are used) peer judging will be used, where you will judge 5 other participants based on order of submission. You must judge the card as submitted, without credence or care that they may have had less options then other players. Only the end result matters. You make a top 3 list, with the the winner receiving 3 points, 2nd 2, and 3rd 1. Over the month the points are tailed with the winner announced each month. You will be given 2 days. If you are delinquent in judging, you will be disqualified from the round. You may participate in as many or few rounds as you wish each month.
With the elements that create worlds also come the powers that rip them apart.
Create an instant or sorcery removal spell with these elements:
Element 1: It’s name must include
TributeTrialTrickeryTrounceTriggerTragicTrenchTraumaTranscendTransgressionElement 2: It must cost exactly
BBW3BW6BB4WW3G1RG2BR2WUWWBBRRElement 3: It must include this effect
Destroy up to 3 target creatures.Destroy all creaturesDestroy target nonelf creatureDestroy X target permanentsExile target attacking creatureExile each tapped creature~ deals X damage to X number of target creaturesEach player sacrifices 2 creaturesEach opponent sacrifices a nonland permanentSacrifice a PlaneswalkerThis round is open until Midnight Saturday (November 15th) US EST or until all the elements have been used.
*Remember: You must pick 1 element from each list, and ONLY one. For example, if you create a spell that destroys all creatures, it can't also destroy all enchantments as both are options on the list.
Also, as my goal is to have 4 rounds each month and I started this competition on the 6th, I'm going to be overlapping the rounds a little to ensure we hit that minimum. In the meantime, have fun!
Round 2 is over: Here are the scores:
1st - Atogaholic: 11/15 = 73
2nd - Cythare: 9/15 = 60
2nd - Ninja Caterpie: 9/15 = 60
2nd - Oculus: 9/15 = 60
5th - Jimmy Groove - 4/15 = 27
5th - NVRBLND - 4/15 = 27
5th - greggbot - 4/15 = 27
5th - Dimitriye98 - 4/15 = 27
9th - AliasBot - 3/15 = 20
9th - SelesnyaNewLife - 3/15 = 20
Thanks for playing!
Instant (R)
Each opponent sacrifices a nonland permanent for each permanent card that was put into your graveyard from the battlefield this turn.
Draft my cube! (630 cards)
Instant (R)
Exile target attacking creature. You may cast the exiled card and you may spend mana as though it were any color to cast it.
When he finally found his way back to the battle, he was too confused to realize he was on the wrong side.
Those are options 5, 10, and 7 respectively.
Traumatic Backlash 2BR
Sorcery {R}
Each player sacrifices two creatures, then loses life equal to the total power of creatures he or she sacrificed this way.
The bigger they are, the harder they fall on you.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant (R)
Destroy up to 3 target creatures that dealt combat damage this turn. Blunt Force Trauma deals 1 damage to each player for each creature destroyed this way and that damage can't be prevented.
Though the wounds he sustained in battle were not fatal, Aesrias could not shake the feeling that he was marked for death.
Both the word "Trauma" and the cost 2BR are taken. Please adjust and resubmit an entry.
The cost 2BR is taken. Please adjust and resubmit an entry.
Transcend Reality 4WW
Sorcery (R)
Exile each tapped creature. Put a 1/1 white Spirit creature token with flying onto the battlefield for each creature exiled in this way.
"Don't worry. You'll see me again soon." - Captain Mosemi, last mortal words
Sorcery (R)
Delve
Destroy up to 3 target creatures. For each creature that destroyed this way put a 1/1 white spirit token onto the battlefield under your control.
Each life lost on the battlefield begins a new journey, regardless of which side they fought for.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Sorry, but "Destroy up to 3 target creatures" was used before you (Selesnya New Life updated their entry.) Please Resubmit.
Sorcery (R)
Destroy all creatures. Put a 2/2 black Zombie creature token onto the battlefield tapped for each creature destroyed this way.
"There's no feeling quite as divine as getting a new batch of material to work with!"
-Gisa
IIW: Return to Breaking Dawn
Eyeblight's Trial B
Sorcery (U)
Destroy target non-Elf creature unless its controller pays life equal to its toughness.
Even the most stringent of elvish arbiters have loopholes in their judgements.
I already feel bad for the poor sods who have to design "Destroy [nonland] permanents" cards with the mana costs remaining...
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
New entry:
Trounce 1RG
Sorcery (U)
Target creature you control deals X damage to X number of target creatures, where X is that creature's power.
The hierarchy of the Krosan jungle is established according to strength, and only strength.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Instant {R}
As an additional cost to cast ~, sacrifice a planeswalker.
Put an X/X warrior token onto the battlefield where X is the number of loyalty counters on the sacrificed planeswalker.
In times of great turmoil, even the greatest of mages must march to battle.
Options 10, 7, and 15 respectively.
Cythare
Jimmy Groove
Oculus
AliasBot
SelesnyaNewLife
Atogaholic
Ninja Caterpie
NVRBLND
greggbot
Dimitriye98
Please judge the 5 names appearing after yours in this list. If you run out of names, wrap around to the beginning. Select a top 3 when you judge.
Judging will be due by midnight, Tuesday, the 18th US EST. Have fun!
greggbot: Luckily you didn't cost it at 6BB because that would've been awfully out of colour. As it is, it's an interesting, albeit narrow, card. I'm not really sure how much potential it has, although using it as a response to a wrath is completely devastating - as we all know from Violent Ultimatum, stacking destruction is pretty expensive.
Dimitriye98: This is really, really expensive. Like 9 times out of 10 it'll get you a 3/3 or a 4/4 and it costs you the planeswalker. X 2/2s or even X 3/3's might've been better for that steep of a cost.
Cythare: Potent, but I don't see a lot of abuse with "nonland permanent", since likely the only time you'll really lose a lot of permanents is after a wrath, and then it'll just destroy a few enchantments or artifacts. Exciting effect in multiplayer (for you, at least)
Jimmy Groove: Ooft, 4 mana for an instant 2-for-1 is pretty good. With Rebuke and Kill Shot setting a general standard for "exile target attacking creature", guaranteed drawing fuel for one mana more is pretty good. It might've actually been kind of interesting if you couldn't get special mana
Top 3:
1. Cythare
2. greggbot
3. Jimmy Groove
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Jimmy Groove: Lost to trickery honestly feels off color. It's would be a really nice card were it [mana]2UB[/card], but as is, I find it a bit too malicious for white. Nevertheless, there's something to be said for a nice effect and flavor. Close but no cigar.
Oculus: I LOVE IT. Well balanced, on color, and the flavor is amazing. Best of all, it would probably even see play. Overall, a real slam dunk.
AliasBot: A very interesting card. Personally, I'm hesitant when it comes to board wipes in general, and that's especially true for those with the potential for such one-sidedness. However, the cost matches the effect, and if it is successful, at least the opponent isn't left entirely defenseless. I have to admit I love the flavor, and it is on color. Furthermore, it's something that would definitely see standard play, putting you at second place.
SelesnyaNewLife: It is fairly priced, especially given that you're losing card advantage; and yes, it stays in color. However, while logically more than fair to the opponent, it FEELS damn oppressive, more so than even a board wipe given the cost. Furthermore, the flavor is kind of bland. It's a "Tragic End". To what? Why? We don't know. Overall, not something I can rate very highly.
Results:
SelesnyaNewLife - This isn't really powerful enough to be rare (just a ramped-up Bone Shards), and has no particular reason to be white. Otherwise nothing too wrong with this.
Atogaholic - Very nice! Could potentially be mythic. Love the flavor.
Ninja Caterpie - Interesting design, sort of plays like a reverse Vendetta, getting better as power increases. Uncommon is a good place, but it could potentially be an instant.
NVRBLND - If it wasn't for the targeting restriction, this would be ridiculously powerful. The problem is that not being able to kill anything because your creature is too big so very feel-bad. One-sided fight is also not a green mechanic. Raise this to 3RR, make it rare, and drop the exact target restriction, and it's decent.
TOP 3
1 - Ninja Caterpie
2 - Atogaholic
3 - AliasBot
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Atogaholic: On the one hand, it's a monstrously one-sided board wipe, leaving your opponent just one turn to respond before wiping them out. On the other hand, it's 8 mana, which is only one mans shy of existing one-sided wipes (Plague Wind, In Garruk's Wake), and the fact that you'll almost never be left with anything better than 2/2s, and that your opponent does have a full turn to attempt to respond to the new board state, means costing 1 mana less is probably fair. It's not super exciting (which is a bit hypocritical, since the card I put together was extremely similar, but honestly, it's kind of boring, too), but it is reasonably balanced compared to similar cards that came before it.
Ninja Caterpie: Just a cool, well-designed card. A one-mana kill spell is very powerful, but it's tempered a bit by being sorcery speed, having aa (slight) restriction on its possible targets, and offering the opponent a choice to take the hit themselves instead - the problem with choice-offering spells is that you can't force your opponent to make the choice you want them to make. Even though it's only one mana, it's much better in the late game, when there are much more damaging potential targets, and your opponent(s) will be more reluctant to take the life loss. And the "Trial" name fits in nicely with the idea of offering the opponent a choice, as the flavor text helps tie it together. Very nice.
NVRBLND: This feels...awkward. Obviously there are potential drawbacks - not being able to keep a strong creature on the field to use to kill things, having the targeted creature be killed in response, not having enough valid targets or having to have the creature target itself - but the blowout potential is extreme. It's not quite as broken as I thought it was at first glance - I assumed it was "up to X target creatures" instead of "X target creatures" - and it's very on-color, but it still feels breakable, especially in the color of big, stompy monsters. It's definitely interesting, though, I'll give it that. (Also, not that it's crucial to the design of the card itself, but that should really be a rare, not an uncommon.)
greggbot: This is only really on-color if you squint - Black destroys creatures and planeswalkers, White destroys enchantments, Red destroys artifacts and lands, so they do cover all types of permanent destruction, technically - and it's simultaneously extremely situational and potentially broken, specifically because it can blow up lands. It's not an instant, so it can't be used after a board wipe to just kill all of your opponent's lands, but...eh. I'm not sure how to balance this card properly, but changing it from "permanents" to "non-land permanents" would probably be a good start.
Top 3:
1. Ninja Caterpie
2. Atogaholic
3. NVRBLND
1. Dimitriye98
2. Jimmy Groove
3. greggbot
Signature by DarkNightCavalier at Heroes of the Plane Studios
Jimmy Groove - An interesting take on removal, but it's a little clunky, as you have to cast it immediately. In the scenario where you can exile a big guy, pay to cast it, and then eat their next biggest guy, this will be a blowout, but it seems a tad expensive.
Oculus - I like this. It's a nice take on an edict effect that punishes sacrificing big guys. Granted, you usually want to avoid sacrificing your big guys, but that is probably ok. A small part of me wishes it was W/B and gained life = power so there was a tension of "do I preserve my big guys or gain life to survive", but that's probably not real tension anyways, and this can help close things out.
AliasBot - Far too strong. You getting tokens for each creature of your opponents' that was removed is too much at 6 mana.
SelesnyaNewLife - Not sure why it's white or rare, but otherwise it's fine as a triple Bone Shards.
Atogaholic - This feels really strong, but 8 is a lot to pay, so maybe it's fine? It spreads the threats out, unlike Phyrexian Rebirth, which makes it harder to deal with in most cases. The "etb tapped" on a sorcery after you're destroying all the other creatures is a little weird, since it serves basically no function outside of a Fires of Yavimaya-style effect.
Top 3:
3. SelesnyaNewLife
2. Atogaholic
1. Oculus
Draft my cube! (630 cards)
NVRBLND - I think this is way too powerful. With only a 3-power creature you get 9 damage, which is ridiculous mana efficiency. Needs to cost a lot more and not be uncommon.
greggbot - Doesn't feel very red. I don't like a purely reactive card having such a constricting mana cost. I do like the name though.
Dimitriye98 - What color is the token? This card sort of works against itself because if I'm in a position where I want to sac a 'walker it's probably because its low on loyalty and about to die, so this card will rarely be better than Ashcoat Bear. Also, I think that anything that interacts with 'walkers should be mythic.
Cythare - This card is sweet and simple.
1. Cythare
2. Ninja Caterpie
3. greggbot (because I liked the name)
AliasBot - A selective wrath that can get you creatures is very strong, but this one is hard enough to play with and easy enough to play around that it works pretty well.
SelesnyaNewLife - Very powerful but definitely requires you to build around it in order to make the effect work well.
Atogaholic - Wrath + upside is always a bit scary, but at eight mana this is probably well costed.
Ninja Caterpie - A strong enough punisher card that it could definitely be played (at least in limited), and it forces decent decisions.
1. Atogaholic
2. SelesnyaNewLife
3. AliasBot