(+) Now that he is suicidal I think the cmc can come back down.
Insane Electromancer [mana]2RR
[i]Creature - Human Wizard[/[/mana]i]
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
(N) Not sure if this is too drastic of a change, but...
Jolly Aeromancer2UU Creature - Human Wizard
Whenever a player casts a blue spell or an Island enters the battlefield, each creature gets -2/-0 until end of turn. If a creature's power would become 0 or less this way, return it to its owner's hand instead.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
That is WAY more changes at once than you are supposed to be making. The name/color is one change (~), the colors blue/island would be a second (~), and the other changes are not neutral at all but completely adding and removing existing abilities. Please edit your post to be more in line with the game or we will ignore it.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
(+) Needs more "oomph" now that he lives through his first trigger.
Insane Electromancer 2RR
Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. 3/2
Insane Electromancer2RR Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Insane Electromancer2RR Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
(-)His ability may not kill himself, but his insanity eventually will.
Insane Electromancer2RR Creature - Human Wizard
Vanishing 3
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
New card will be posted sometime tomorrow afternoon.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
(+) let's let this guy work in a rakdos deck. (Hoping it's not too much to also take out the mountain thing so this doesn't get too full of text)
Insane Electromancer 2RR
Creature - Human Wizard
Vanishing 3
Whenever a player casts a red or black spell or a Mountain enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
(~)If Rakados is the idea, better fix the mana cost to reflect it.
Insane Electromancer 2BR
Creature - Human Wizard
Vanishing 3
Whenever a player casts a red or black spell, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
(+) looks a little bit too fragile. lets make it better in combat
Insane Electromancer 2BR
Creature - Human Wizard
Vanishing 3, first strike
Whenever a black or red creature enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
Insane Electromancer2BR Creature - Human Wizard
Vanishing 3, first strike
Whenever a black or red creature enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Stigma LasherRR Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
(-) Wither Shmither, let's make room for another ability
Stigma Lasher RR
Creature - Elemental Shaman
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
(~)Like the typing, but lets make it in perhaps a slightly darker color.
Infectious Cinder BB
Creature - Elemental Shaman
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
(+) If you're gonna have word Infection in your name in this world, you better mean it literally!
Infectious CinderBB
Creature - Elemental Shaman (R) Infect
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
(-) If it has infect, you don't need to care about lifegain
Infectious Cinder BB
Creature - Elemental Shaman (R)
Infect
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
Infectious Nim
Artifact Creature - Zombie Construct (R)
Infect
Whenever ~ deals damage to a player, damage dealt to that player can't be prevented for the rest of the game.
2/2
(-) I figure changing it from just that player to everything is a negative change because even though it makes it more powerful, it makes it hurt its controller as well. If you think this was too neutral or too positive a change, feel free to post another negative or something to balance it out.
Infectious Nim (B/P)(B/P)
Artifact Creature - Zombie Construct
Infect
Whenever ~ deals damage to a player, damage dealt to that player can't be prevented for the rest of the game.
2/3
Infectious Nim 1
Artifact Creature - Zombie Construct
Infect
Whenever ~ deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Mutated Horror:SymPB::SymPB:
Artifact Creature - Zombie Constuct
Infect, flying
Whenefer Mutated horror deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Mutated Horror 1(B/P)(B/P)(B/P)
Artifact Creature - Zombie Constuct
Infect, flying, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Mutated Horror1(B/P)(B/P)(B/P)
Artifact Creature - Zombie Constuct
Infect, flying, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/2
Doom Whisperer1(B/P)(B/P)(B/P)
Artifact Creature - Horror
Infect, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/2
Doom Whisperer 1(B/P)(B/P)(R/P)
Artifact Creature - Horror
Infect, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game for the rest of the game, whenever damage would be prevented, double that damage is dealt instead.
2/2
(-)And since we are moving away from the infectious route I accidentally set off, time to make this more in line with the new route.
Moltensteel Slasher1RRR Artifact Creature - Construct Infect, Haste
Whenever ~ deals damage to a player, for the rest of the game, whenever a damage from a source would be prevented, instead it isn't, and that source deals double that damage. 2/2
Insane Electromancer [mana]2RR
[i]Creature - Human Wizard[/[/mana]i]
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
2/2
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Jolly Aeromancer 2UU
Creature - Human Wizard
Whenever a player casts a blue spell or an Island enters the battlefield, each creature gets -2/-0 until end of turn. If a creature's power would become 0 or less this way, return it to its owner's hand instead.
2/2
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
(+) Needs more "oomph" now that he lives through his first trigger.
Insane Electromancer 2RR
Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
3/2
Insane Electromancer 2RR
Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Insane Electromancer 2RR
Creature - Human Wizard
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Insane Electromancer 2RR
Creature - Human Wizard
Vanishing 3
Whenever a player casts a red spell or a Mountain enters the battlefield, ~ deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
New card will be posted sometime tomorrow afternoon.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Insane Electromancer 2RR
Creature - Human Wizard
Vanishing 3
Whenever a player casts a red or black spell
or a Mountain enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.3/1
Insane Electromancer 2BR
Creature - Human Wizard
Vanishing 3
Whenever a player casts a red or black spell, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Insane Electromancer 2BR
Creature - Human Wizard
Vanishing 3, first strike
Whenever a black or red creature enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
3/1
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Insane Electromancer 2BR
Creature - Human Wizard
Vanishing 3, first strike
Whenever a black or red creature enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
2/1
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Stigma Lasher RR
Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
2/2
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Stigma Lasher RR
Creature - Elemental Shaman
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
Infectious Cinder BB
Creature - Elemental Shaman
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Infectious Cinder BB
Creature - Elemental Shaman (R)
Infect
Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
2/2
Infectious Cinder BB
Creature - Elemental Shaman (R)
Infect
Whenever ~ deals damage to a player,
that player can't gain life anddamage dealt to that player can't be prevented for the rest of the game.2/2
Infectious Nim
Artifact Creature - Zombie Construct (R)
Infect
Whenever ~ deals damage to a player, damage dealt to that player can't be prevented for the rest of the game.
2/2
Infectious Nim (B/P)(B/P)
Artifact Creature - Zombie Construct
Infect
Whenever ~ deals damage to a player, damage
dealt to that playercan't be prevented for the rest of the game.2/3
Infectious Nim 1
Artifact Creature - Zombie Construct
Infect
Whenever ~ deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Mutated Horror :SymPB::SymPB:
Artifact Creature - Zombie Constuct
Infect, flying
Whenefer Mutated horror deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Mutated Horror 1(B/P)(B/P)(B/P)
Artifact Creature - Zombie Constuct
Infect, flying, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/3
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Mutated Horror 1(B/P)(B/P)(B/P)
Artifact Creature - Zombie Constuct
Infect, flying, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/2
Doom Whisperer 1(B/P)(B/P)(B/P)
Artifact Creature - Horror
Infect, haste
Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
2/2
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Doom Whisperer 1(B/P)(B/P)(R/P)
Artifact Creature - Horror
Infect, haste
Whenever Mutated Horror deals damage to a player,
damage can't be prevented for the rest of the gamefor the rest of the game, whenever damage would be prevented, double that damage is dealt instead.2/2
Moltensteel Slasher 1RRR
Artifact Creature - Construct
Infect,HasteWhenever ~ deals damage to a player, for the rest of the game, whenever a damage from a source would be prevented, instead it isn't, and that source deals double that damage.
2/2
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren