Margis is a plane covered in competing schools teaching mages. You are a Planeswalker, who belongs to a school of magic
Here is how to fill out a character sheet NAME:
RACE:
PERSONALITY:
BACKSTORY:
SCHOOL:
STRENGTHS:
WEAKNESSES:
Choose a school of magic to work for:
NECROMANCY UBR
ARTIFICE WUB
SHAMANISM RGW
PRIMORDIAL MAGIC BRG
LAW MAGIC GWU
DUELING MAGIC URW
JUSTICE MAGIC RWB
ELEMENTAL MAGIC GUR
DEATH MAGIC WBG
CONTROL MAGIC BGU
Make sure you update the character page i give you every time you update. I want this game to be very freeform, very player driven. So start creating characters today
NAME: Klyss RACE: Human PERSONALITY: Introverted, Plotter, Likes to overestimate himself BACKSTORY: Klyss has a very shady aura, none really know which plane he actually came from or what he's looking for in Morgis other than pursuing knowledge in what he like to do. Terrain manipulation, quick death spells and a minor corpse puppeteering. SCHOOL: Death Magic STRENGTHS: Quick thinking , good strategist WEAKNESSES: Solitary, Sometimes over-analyzing matters, Emotionally detached
-2 Deal 2 damage to target player. That player discards a card.
-9 Put 3 4/4 red Dragon creature token with flying and "R: this creature gets +1/+0 until the end of the turn." onto the battlefield.
STRENGTHS: Tactical; if you cast a instant during the combat phase, it gets a +1 mod.
WEAKNESSES: Anger; if you cast a red spell during combat, it gets a -2 mod.
MANA: 4RRBB
SCHOOL: Primordial
GOLD: 100
You walk into your first class in the dungeons. The students are being a bit rowdy, and seem to be crowding around the lava pits. Try as you might, you simply cannot get them to snap to attention.
QUEST: Get your student's attention.
Klyss, the Shadowy One
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 4BBGG
GOLD: 150
You enter the dean of your school's office. He is a ghost. He gives you a special mission, to give blessed sleep to a few key necromancers who are raising the dead that you wish to keep in the ground.
NAME: Voka RACE: Human PERSONALITY: Passionate, arrogant, ambitious. BACKSTORY: A former Rakdos blade-for-hire, Voka elevated his craft to an artform, even taking contracts from the Orzhov Syndicate itself. His latent spark flared when the Boros Legion, on the trail of a gorgon assassin, demolished his Undercity hideout. His newfound freedom and signature Rakdos theatrical flair gained him the attention of that same assassin. Now a loyal agent of Vraska, he's been sent to Margis to learn some new tricks . . . and await orders. SCHOOL: Primordial STRENGTHS: Quick-thinking, physically fit, stealthy. WEAKNESSES: Frivolous, shortsighted, uncultivated magical ability (can only easily cast small spells).
"i will do as ordered.." Klyss answer as he fade into the shadow of the dark school corridor.
Klyss went into the old gravesite where from afar, he can only hear murmurs of their chants. Klyss did not know how long more till the necromancers raised the corpses. I will not take chances - he thought to himself.
Grim ResonanceBG
Instant
Counter target activated ability from a creature source. That creature and each other creature with the same name gets -1/-1 until end of turn.
Klyss gestured his hand towards the necromancers. Dark mist filled the night air and soft nether-worldly wailing could be heard from distance.
Klyss, the Shadowy One B/G mana
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 4BBGG
GOLD: 150
You enter the dean of your school's office. He is a ghost. He gives you a special mission, to give blessed sleep to a few key necromancers who are raising the dead that you wish to keep in the ground.
NAME: Emeric Taran RACE: Human PERSONALITY: Charismatic,Confident,Eager for new challenges BACKSTORY: Coming from a plane where nonhuman creatures rule humans are considered no better than slaves,gladiators,and beasts of burden,~ was the first human in ages to be born with magic, which he used to overthrow his former masters and ignite a revolution amongst the downtrodden. However despite his magics,there were too few that were willing to cast off the yoke of servitude, and his fledgling revolution fell to the superior numbers and might of his oppressors, he would have fallen too had his spark not roared to life and he was taken away from his home. Now he dwells in a magic school in Margis looking to strengthen his magics in the hope that one day he may return to his plane and finish what he started SCHOOL: Elemental STRENGTHS: Adaptive,Relentless, and Independent WEAKNESSES: Distrustful (of non humans),Undisciplined,and Stubborn
BACKSTORY: Hailing from Innistrad, Lamina knew even before of Avacyn's imprisonment and fought with all that she had until overwhelmed by demons, at which her spark awakened and she was thrust onto the plane of Ravnica. She aligned herself with the Boros, convinced that this was a sign that she was not ready to protect Innistrad due to her inadequacy as one of Avacyn's angels. After a time, once the first Guildpact had been decimated along with much of the Boros weaponry, Lamina took this as a sign to return to her own plane, only to find it still overrun. She fought amongst her kin up until the day Avacyn escaped her tomb, joining her sisters in the cleansing of the land. She travelled to Margis to better herself in the ways of combat, and, although she had completed her work, she stays over at Margis to monitor its inhabitants and provide defense for its growing mages from threats that may come and go.
SCHOOL: Dueling
STRENGTHS: Swift, Persistent, Little self confidence.
WEAKNESSES: Competitive, Quick to judge, Condescending at times.
NAME: Dar
RACE: Human
PERSONALITY: Charismatic and cunning
BACKSTORY: Solitude. Time to practice manipulating his friends and enemies. Only socializes when he needs something. Calls Innistrad home.
SCHOOL: Necromacy
STRENGTHS: Brillant, cunning and a smooth talker.
WEAKNESSES: Easily depressed, horrible multi-tasker
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
NAME: Cyris
RACE: Angel
PERSONALITY: Strong willed to a fault with a high inclination to acting first. She had seen more than enough from afar to take the fight to the opponent's level. though with a very tough exterior, she holds a soft spot for mortals as she has observed how much potential they have, for better or for worse.
BACKSTORY: Once a Member of a council of Angels on her homeworld, she went against orders to save her men and a town from an invading force of demons. Embracing a more active approach than her more aloof bretheren, she had been "demoted" to the mortal realm.
SCHOOL: Justice RWB
STRENGTHS: Compassionate, Strong sense of right and wrong, self sacrificing
EAKNESSES: Stubborn, Impatient and Impulsive
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 4RRWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
QUEST: Stop the criminals
Dar, the Deadraiser
Planeswalker - Dar
+1 put a 2/2 black Zombie creature token onto the battlefield tapped
-3 Put a creature from a graveyard onto the battlefield under your control
-8 Gain control of 2 target creatures
STRENGTHS: Brilliant; blue spells get a +1 mod
WEAKNESSES: Multi-Tasking; When you have two or more active quests, all spells you cast get a -3 mod
SCHOOL: Necromancy
MANA: 4UUBB
GOLD: 100
You have been called upon by your dean to investigate the recent assassination of several necromancers, who were attempting to raise a demon
QUEST: Investigate the deaths
OPT-Quest: Raise the demon (you may accept this quest in your next post)
Lamia, Dueling Angel
Planeswalker - Lamia
+1 Tap target creature, it does not untap during its owner's next untap phase
-4 Put a 4/4 white angel Creature token with flying onto the battlefield
-10 Destroy all creatures. For each creature destroyed this way, put a 1/1 white human creature token onto the battlefield
STRENGTHS: Swift; creatures you control have haste
WEAKNESSES: Condescending; When working with a lower leveled player on a quest, all spells you cast get a -1 mod
SCHOOL: Dueling
MANA: 4WWRR
GOLD: 200
You have heard rumors of a necromancer from Innistrad recently. As an enemy to all evils from Innistrad, you would go after him, however your dean wishes for you to compete in an Arena competition. You have a hard choice
OPT-Quest: Chase after the Necromancer (you may pursue this at any time
OPT-Quest: Participate in the Arena (you may accept this quest next post)
Emeric, Slave No Longer
Planeswalker - Emeric
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGG
GOLD: 50
SCHOOL: Elemental Magic
You wake up next to your annoying elven roomate. It is time to go to class
QUEST: NONE
Voka, Vraska's Blade
Planeswalker - Voka
+1 Deal 1 damage to target player
0 Voka, Vraska's Blade becomes a 2/1 Assasin Creature with deathtouch, first-strike, and haste until the end of the next turn.
-7 deal 10 damage to target player
STRENGTHS: Quick Thinking; Instants get a +1 mod
WEAKNESSES: Shortsighted; If you have to cast two spells for a Quest, the second spell gets a -2 mod
MANA: 4RRBB
GOLD: 200
SCHOOL: Primordial
You are walking towards the elemental school. your dean has given you a special assignment...
QUEST: Assassinate the dean of the Elemental School
OPT-Quest: Report to Vraska (You may do this at any time, and may be an option to complete some story arcs)
ALL PLAYERS - The elemental school has completed a project to create a new forest on their campus. add GG to your mana pool.
CHESPON - BALANCE: 5/5
Put two shocks together, seems good to me
POLISH: 5/5
Well done
FLAVOR: 5/5
Good
SCORE: 15/15 SUCCESS
You really have the attention of your students now. Now it is time to teach them a lesson.
EXP: 1/20
OPT-Quest: Teach through Example
OPT-Quest: Teach on a Trip
KLYSS - BALANCE: 4/5
Countering activated abilities is a pretty good effect, but it is amazing when coupled with a weaker Shrivel.
POLISH: 4/5
Forgot a rarity
FLAVOR: 5/5
Good!
SCORE: 13/15 SUCCESS
You have slain the necromancers and stopped them from raising the dead
EXP: 2/20
QUEST: Report to your headmaster
NAME: Ertas Harkil
RACE: Merfolk
PERSONALITY: Ertas has known tragedy but it is in a forgotten past. While a quest for truth might be the cover reason Ertas has come to Margis he desires knowledge more than anything. Brilliantly brash, Ertas has been able to work him out of every sticky situation he's encountered thus far. Ertas doesn't interact with others frequently and is known for his solitary nature.
BACKSTORY: Ertas planeswalked away from a great disaster on his birth plane as a young child. Planeswalking at such a young age left his spark drained and Ertas trapped on a plane without physical beings. As an orphaned physical being on a plane of illusion, Ertas was a marvel to the ethereal intellects of the native inhabitants. He quickly mastered the illusory magic of the plane and became adept at shaping reality to his will. Finally able to planeswalk again, Ertas comes to Margis seeking information about his birth plane and the disaster that led to his escape.
SCHOOL: Elemental
STRENGTHS: Brilliant, Innovative, Honest, Passionate
WEAKNESSES: Curious, Emotionally volatile, No respect for authority, Solitary
"....." Lamia frowned, taking a seat on a nearby bench as she pondered her options.
"I could go straight for the Necromancer, but who is to say that Gisela and the others haven't reached him already... Unless all they're doing is making him hide, which could mean that he won't be active any time soon. Or I could do the arena battles then go back..."
Her competitiveness getting the better of her, she flew to the arena.
OOC: I assume my +1 requires a foe. Although, if I use it to incapacitate someone, I don't get exp right? Unless... I do it on an inanimate object!
Lamia directs her current frustrations at a nearby boulder, tipping it on its side and hurting the lifeless stone somewhere deep inside. [+1]
Lamia, Dueling Angel R/
Planeswalker - Lamia
+1 Tap target creature, it does not untap during its owner's next untap phase
-4 Put a 4/4 white angel Creature token with flying onto the battlefield
-10 Destroy all creatures. For each creature destroyed this way, put a 1/1 white human creature token onto the battlefield
STRENGTHS: Swift; creatures you control have haste
WEAKNESSES: Condescending; When working with a lower leveled player on a quest, all spells you cast get a -1 mod
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGGGG
GOLD: 50
SCHOOL: Elemental Magic
ooc: so quick question,seeing as i'm not sure if or how tapping "works" in this game, so if I were to trigger my final somewhere down the road would it just be : bam 5 free mana? Because if so that totally makes up for Emeric being the poorest planeswalker on the board lol. If not,then good thing we're getting this out of the way early....anyway
Emeric groaned as he tried to keep his eyes shut for a little while longer, but he couldn't...it was talking.
Of course Emeric knew his roommates name, however given that it was this early and his roommate had an unfortunate hobby of not shutting up, he had been downgraded to a source of annoyance and an it...his name would be restored once Emeric was fully up. He managed to ignore it for a little while longer as he got up with a yawn, noticing that there was a marked decrease of chatter.
He soon saw why as he got his bearing and realized what time it was.
....he was going to be late.
The day was not starting out well.
Emeric swore as he dressed quickly and bolted towards his class.
Cyris, Angelic Arbiter R/W mana
Planeswalker - Cyris
+1 Put a +1/+1 counter on target creature
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 4RRWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
QUEST: Stop the criminals
The angel shakes her head. Scowling as someone had defaced the statue of the headmaster. The once tall statue now had it's face chipped off and removed of it's pristine face and replaced by the rotting mask of the face of a pig. She makes her way around the school, starting with the back part of the stands where she hears small bands and cliques of troublemakers like to hang out.
NAME: Ommenza
RACE: Human, with some etherium from his travels to Esper.
PERSONALITY: Curious, Mysterious, Cunning
BACKSTORY: Ommenza comes from a plane where a WBR tribe of tyrants, relentless demons, fierce dragons, and selfish angels controls everyone and everything. Most humans were lower class; slaves. As a child, Ommenza was obsessed with metal and artiface. When he was older, he was forced to be a smithy; create weapons, tools, and siege engines for his masters. He even got attention of the entity that rules the plane, where Ommenza was promoted to the his personal smithy. However, he was falsely framed for whispers of an uprising; saying that Ommenza is creating weapons of unknown power for many rebels. In response, his family and friends were killed right before his eyes, and he was tortured. His planeswalker spark ignited during the torturing. He has been walking the planes, on a quest of knowledge and to find the truth of a mysterious stolen gemstone, nickednamed "The Voidstone of Kiv'agjudo" that was under extreme lockdown from his home plane. He now runs to Margis to seek enlightenment. His main goal? Return to his plane, using the power of the Voidstone with the knowledge of Margis and liberate his plane from these tyrants.
SCHOOL: Artifice
STRENGTHS: Intelligent, an absolute genius, and quick-thinking
WEAKNESSES: Not the fondest of nature, solitary, and quiet.
Private Mod Note
():
Rollback Post to RevisionRollBack
Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
+1 Put a +1/+1 counter on each artifact creature you control
-2 Put a 3/3 colourless golem artifact creature token onto the battlefield
-7 Destroy all non-land, non-artifact permenants
STRENGTHS: Intelligent; Blue spells get a +1 mod
WEAKNESSES: Solitary; When working with another player on a quest, all spells get a -2 mod
SCHOOL: Artifice
MANA: 4UUBB
GOLD: 125
The head artificer of your school has a special duty for you to perform. You need to compete in a planewide battle royale that is occuring at the dueling acadamy. He knows that with your skill in golem making, you should have no problem.
Quest: join the battle royale!
OPT-Quest: Fix the steam generator
CYRIS: Ahh, a cestpool of scum and villiany. Time to start searching for some answers
OPT-Quest: Good Cop
OPT-Quest: Bad Cop
EMERIC: "How nice of you to join us Mr. Emeric." Says your teacher as you enter the room. "Perhaps you can show us a good example of geological magic for showing up late?"
Quest: Show off your skills
LAMIA: OOC: you do get a loyalty counter, however, I am not giving you experience for hurting a poor innocent rock
You make your way to the arena. Your school is hosting a planewide battle-royale. Most of the fighters are from your school, however, there are others who would like to compete. Your first opponent stands up and bows to you.
Elvish EarthmasterRG
Creature - Elf Warrior Shaman (U) rgt: deal two damage to target creature or player
2/2
QUEST: Defeat him
CHESPON: CARD GRADING: Balance: 5/5 Good coost for the effect
Polish: 5/5 looks good
Flavor: 3/5 ehhhhh, I guess I see it
SCORE: 14/15 SUCCESS
Exp +1 Gold +50
Your students sit up a little more upright in their chairs. They have learned a new spell and are eager to try it out.
OPT-Quest: Dissmiss class
OPT-Quest: have them try it out
Ertas Harkill
Planeswalker - Ertas
+1 Tap target creature, it does not untap during its owner's next untap phase
-2 Put a 1/1 blue Merfolk creature token onto the battlefield
-8 Add UUUUUUUUUUGGGGGGGGGG to your mana pool
STRENGTHS: Brilliant; Blue spells get a +1 mod
WEAKNESSES: Solitary; When working on a quest with another player, spells you cast get a -2 mod
MANA: 4UUGG
GOLD: 160
SCHOOL: Elemental
You sit in class as one of your classmates runs in late. You should teach him a lesson.
QUEST: Disrupt your classmate's spell
KLYSS: Your headmaster congradgulates you on a job well done. But, he has another assignment for you. The dueling school is holding a battle royale, and he would like you to represent the death school.
"That sound pretty interesting master.." Klyss implied that he's going to the event.
This may be a good way for me to further polish my skills plus I will gain more trust from the headmaster.
Klyss made his way out of the office and once again headed into the dark corridor that he was so familiar with. On his way out, he briefly touched the stony floor of the corridor, greenish light flowed quickly into his hand (activate my +2). Klyss continued his way to the dueling school.
Klyss, the Shadowy One
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
Loyalty: 4
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
Cyris finds herself where the said, less savory members of the student body were. If there were any trouble makers to be found then she had to start here.
"Alright, which one of you know defaced the statue of the headmaster?" she says to them.
Cyris, Angelic Arbiter R/W mana
Planeswalker - Cyris
+1 Put a +1/+1 counter on target creature
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 6RRRRUUWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
Margis is a plane covered in competing schools teaching mages. You are a Planeswalker, who belongs to a school of magic
NAME:
RACE:
PERSONALITY:
BACKSTORY:
SCHOOL:
STRENGTHS:
WEAKNESSES:
NECROMANCY UBR
ARTIFICE WUB
SHAMANISM RGW
PRIMORDIAL MAGIC BRG
LAW MAGIC GWU
DUELING MAGIC URW
JUSTICE MAGIC RWB
ELEMENTAL MAGIC GUR
DEATH MAGIC WBG
CONTROL MAGIC BGU
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
RACE: Human
PERSONALITY: Introverted, Plotter, Likes to overestimate himself
BACKSTORY: Klyss has a very shady aura, none really know which plane he actually came from or what he's looking for in Morgis other than pursuing knowledge in what he like to do. Terrain manipulation, quick death spells and a minor corpse puppeteering.
SCHOOL: Death Magic
STRENGTHS: Quick thinking , good strategist
WEAKNESSES: Solitary, Sometimes over-analyzing matters, Emotionally detached
Planeswalker - Chespon
+1 Add RR to your mana pool.
-2 Deal 2 damage to target player. That player discards a card.
-9 Put 3 4/4 red Dragon creature token with flying and "R: this creature gets +1/+0 until the end of the turn." onto the battlefield.
STRENGTHS: Tactical; if you cast a instant during the combat phase, it gets a +1 mod.
WEAKNESSES: Anger; if you cast a red spell during combat, it gets a -2 mod.
MANA: 4RRBB
SCHOOL: Primordial
GOLD: 100
You walk into your first class in the dungeons. The students are being a bit rowdy, and seem to be crowding around the lava pits. Try as you might, you simply cannot get them to snap to attention.
QUEST: Get your student's attention.
Klyss, the Shadowy One
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 4BBGG
GOLD: 150
You enter the dean of your school's office. He is a ghost. He gives you a special mission, to give blessed sleep to a few key necromancers who are raising the dead that you wish to keep in the ground.
QUEST: Kill the necromancers.
Remember to update these in every post!
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
NAME: Voka
RACE: Human
PERSONALITY: Passionate, arrogant, ambitious.
BACKSTORY: A former Rakdos blade-for-hire, Voka elevated his craft to an artform, even taking contracts from the Orzhov Syndicate itself. His latent spark flared when the Boros Legion, on the trail of a gorgon assassin, demolished his Undercity hideout. His newfound freedom and signature Rakdos theatrical flair gained him the attention of that same assassin. Now a loyal agent of Vraska, he's been sent to Margis to learn some new tricks . . . and await orders.
SCHOOL: Primordial
STRENGTHS: Quick-thinking, physically fit, stealthy.
WEAKNESSES: Frivolous, shortsighted, uncultivated magical ability (can only easily cast small spells).
Klyss went into the old gravesite where from afar, he can only hear murmurs of their chants. Klyss did not know how long more till the necromancers raised the corpses.
I will not take chances - he thought to himself.
Klyss gestured his hand towards the necromancers. Dark mist filled the night air and soft nether-worldly wailing could be heard from distance.
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 4BBGG
GOLD: 150
You enter the dean of your school's office. He is a ghost. He gives you a special mission, to give blessed sleep to a few key necromancers who are raising the dead that you wish to keep in the ground.
QUEST: Kill the necromancers.
RACE: Human
PERSONALITY: Charismatic,Confident,Eager for new challenges
BACKSTORY: Coming from a plane where nonhuman creatures rule humans are considered no better than slaves,gladiators,and beasts of burden,~ was the first human in ages to be born with magic, which he used to overthrow his former masters and ignite a revolution amongst the downtrodden. However despite his magics,there were too few that were willing to cast off the yoke of servitude, and his fledgling revolution fell to the superior numbers and might of his oppressors, he would have fallen too had his spark not roared to life and he was taken away from his home. Now he dwells in a magic school in Margis looking to strengthen his magics in the hope that one day he may return to his plane and finish what he started
SCHOOL: Elemental
STRENGTHS: Adaptive,Relentless, and Independent
WEAKNESSES: Distrustful (of non humans),Undisciplined,and Stubborn
RACE: Angel
PERSONALITY: Disciplined, Emotional, Hard Headed
BACKSTORY: Hailing from Innistrad, Lamina knew even before of Avacyn's imprisonment and fought with all that she had until overwhelmed by demons, at which her spark awakened and she was thrust onto the plane of Ravnica. She aligned herself with the Boros, convinced that this was a sign that she was not ready to protect Innistrad due to her inadequacy as one of Avacyn's angels. After a time, once the first Guildpact had been decimated along with much of the Boros weaponry, Lamina took this as a sign to return to her own plane, only to find it still overrun. She fought amongst her kin up until the day Avacyn escaped her tomb, joining her sisters in the cleansing of the land. She travelled to Margis to better herself in the ways of combat, and, although she had completed her work, she stays over at Margis to monitor its inhabitants and provide defense for its growing mages from threats that may come and go.
SCHOOL: Dueling
STRENGTHS: Swift, Persistent, Little self confidence.
WEAKNESSES: Competitive, Quick to judge, Condescending at times.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
RACE: Human
PERSONALITY: Charismatic and cunning
BACKSTORY: Solitude. Time to practice manipulating his friends and enemies. Only socializes when he needs something. Calls Innistrad home.
SCHOOL: Necromacy
STRENGTHS: Brillant, cunning and a smooth talker.
WEAKNESSES: Easily depressed, horrible multi-tasker
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
RACE: Angel
PERSONALITY: Strong willed to a fault with a high inclination to acting first. She had seen more than enough from afar to take the fight to the opponent's level. though with a very tough exterior, she holds a soft spot for mortals as she has observed how much potential they have, for better or for worse.
BACKSTORY: Once a Member of a council of Angels on her homeworld, she went against orders to save her men and a town from an invading force of demons. Embracing a more active approach than her more aloof bretheren, she had been "demoted" to the mortal realm.
SCHOOL: Justice RWB
STRENGTHS: Compassionate, Strong sense of right and wrong, self sacrificing
EAKNESSES: Stubborn, Impatient and Impulsive
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Planeswalker - Cyris
+1 Put a +1/+1 counter on target creature
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 4RRWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
QUEST: Stop the criminals
Dar, the Deadraiser
Planeswalker - Dar
+1 put a 2/2 black Zombie creature token onto the battlefield tapped
-3 Put a creature from a graveyard onto the battlefield under your control
-8 Gain control of 2 target creatures
STRENGTHS: Brilliant; blue spells get a +1 mod
WEAKNESSES: Multi-Tasking; When you have two or more active quests, all spells you cast get a -3 mod
SCHOOL: Necromancy
MANA: 4UUBB
GOLD: 100
You have been called upon by your dean to investigate the recent assassination of several necromancers, who were attempting to raise a demon
QUEST: Investigate the deaths
OPT-Quest: Raise the demon (you may accept this quest in your next post)
Lamia, Dueling Angel
Planeswalker - Lamia
+1 Tap target creature, it does not untap during its owner's next untap phase
-4 Put a 4/4 white angel Creature token with flying onto the battlefield
-10 Destroy all creatures. For each creature destroyed this way, put a 1/1 white human creature token onto the battlefield
STRENGTHS: Swift; creatures you control have haste
WEAKNESSES: Condescending; When working with a lower leveled player on a quest, all spells you cast get a -1 mod
SCHOOL: Dueling
MANA: 4WWRR
GOLD: 200
You have heard rumors of a necromancer from Innistrad recently. As an enemy to all evils from Innistrad, you would go after him, however your dean wishes for you to compete in an Arena competition. You have a hard choice
OPT-Quest: Chase after the Necromancer (you may pursue this at any time
OPT-Quest: Participate in the Arena (you may accept this quest next post)
Emeric, Slave No Longer
Planeswalker - Emeric
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGG
GOLD: 50
SCHOOL: Elemental Magic
You wake up next to your annoying elven roomate. It is time to go to class
QUEST: NONE
Voka, Vraska's Blade
Planeswalker - Voka
+1 Deal 1 damage to target player
0 Voka, Vraska's Blade becomes a 2/1 Assasin Creature with deathtouch, first-strike, and haste until the end of the next turn.
-7 deal 10 damage to target player
STRENGTHS: Quick Thinking; Instants get a +1 mod
WEAKNESSES: Shortsighted; If you have to cast two spells for a Quest, the second spell gets a -2 mod
MANA: 4RRBB
GOLD: 200
SCHOOL: Primordial
You are walking towards the elemental school. your dean has given you a special assignment...
QUEST: Assassinate the dean of the Elemental School
OPT-Quest: Report to Vraska (You may do this at any time, and may be an option to complete some story arcs)
ALL PLAYERS - The elemental school has completed a project to create a new forest on their campus. add GG to your mana pool.
CHESPON - BALANCE: 5/5
Put two shocks together, seems good to me
POLISH: 5/5
Well done
FLAVOR: 5/5
Good
SCORE: 15/15 SUCCESS
You really have the attention of your students now. Now it is time to teach them a lesson.
EXP: 1/20
OPT-Quest: Teach through Example
OPT-Quest: Teach on a Trip
KLYSS - BALANCE: 4/5
Countering activated abilities is a pretty good effect, but it is amazing when coupled with a weaker Shrivel.
POLISH: 4/5
Forgot a rarity
FLAVOR: 5/5
Good!
SCORE: 13/15 SUCCESS
You have slain the necromancers and stopped them from raising the dead
EXP: 2/20
QUEST: Report to your headmaster
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
The spell did it. - he concluded after seeing the gruesome result of his magic.
Klyss headed back to the school to report to the master.
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 4BGGG
GOLD: 150
Oot: can i activate my +2? If can then i'll activate it this turn so i have loyalty counter to use later on.
I reduced then add to my mana pool.
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
RACE: Merfolk
PERSONALITY: Ertas has known tragedy but it is in a forgotten past. While a quest for truth might be the cover reason Ertas has come to Margis he desires knowledge more than anything. Brilliantly brash, Ertas has been able to work him out of every sticky situation he's encountered thus far. Ertas doesn't interact with others frequently and is known for his solitary nature.
BACKSTORY: Ertas planeswalked away from a great disaster on his birth plane as a young child. Planeswalking at such a young age left his spark drained and Ertas trapped on a plane without physical beings. As an orphaned physical being on a plane of illusion, Ertas was a marvel to the ethereal intellects of the native inhabitants. He quickly mastered the illusory magic of the plane and became adept at shaping reality to his will. Finally able to planeswalk again, Ertas comes to Margis seeking information about his birth plane and the disaster that led to his escape.
SCHOOL: Elemental
STRENGTHS: Brilliant, Innovative, Honest, Passionate
WEAKNESSES: Curious, Emotionally volatile, No respect for authority, Solitary
"I could go straight for the Necromancer, but who is to say that Gisela and the others haven't reached him already... Unless all they're doing is making him hide, which could mean that he won't be active any time soon. Or I could do the arena battles then go back..."
Her competitiveness getting the better of her, she flew to the arena.
OOC: I assume my +1 requires a foe. Although, if I use it to incapacitate someone, I don't get exp right? Unless... I do it on an inanimate object!
Planeswalker - Lamia
+1 Tap target creature, it does not untap during its owner's next untap phase
-4 Put a 4/4 white angel Creature token with flying onto the battlefield
-10 Destroy all creatures. For each creature destroyed this way, put a 1/1 white human creature token onto the battlefield
STRENGTHS: Swift; creatures you control have haste
WEAKNESSES: Condescending; When working with a lower leveled player on a quest, all spells you cast get a -1 mod
SCHOOL: Dueling
MANA: 4WWRR
GOLD: 200
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Emeric, Slave No Longer
Planeswalker - Emeric
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGGGG
GOLD: 50
SCHOOL: Elemental Magic
ooc: so quick question,seeing as i'm not sure if or how tapping "works" in this game, so if I were to trigger my final somewhere down the road would it just be : bam 5 free mana? Because if so that totally makes up for Emeric being the poorest planeswalker on the board lol. If not,then good thing we're getting this out of the way early....anyway
Emeric groaned as he tried to keep his eyes shut for a little while longer, but he couldn't...it was talking.
Of course Emeric knew his roommates name, however given that it was this early and his roommate had an unfortunate hobby of not shutting up, he had been downgraded to a source of annoyance and an it...his name would be restored once Emeric was fully up. He managed to ignore it for a little while longer as he got up with a yawn, noticing that there was a marked decrease of chatter.
He soon saw why as he got his bearing and realized what time it was.
....he was going to be late.
The day was not starting out well.
Emeric swore as he dressed quickly and bolted towards his class.
Planeswalker - Cyris
+1 Put a +1/+1 counter on target creature
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 4RRWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
QUEST: Stop the criminals
The angel shakes her head. Scowling as someone had defaced the statue of the headmaster. The once tall statue now had it's face chipped off and removed of it's pristine face and replaced by the rotting mask of the face of a pig. She makes her way around the school, starting with the back part of the stands where she hears small bands and cliques of troublemakers like to hang out.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
RACE: Human, with some etherium from his travels to Esper.
PERSONALITY: Curious, Mysterious, Cunning
BACKSTORY: Ommenza comes from a plane where a WBR tribe of tyrants, relentless demons, fierce dragons, and selfish angels controls everyone and everything. Most humans were lower class; slaves. As a child, Ommenza was obsessed with metal and artiface. When he was older, he was forced to be a smithy; create weapons, tools, and siege engines for his masters. He even got attention of the entity that rules the plane, where Ommenza was promoted to the his personal smithy. However, he was falsely framed for whispers of an uprising; saying that Ommenza is creating weapons of unknown power for many rebels. In response, his family and friends were killed right before his eyes, and he was tortured. His planeswalker spark ignited during the torturing. He has been walking the planes, on a quest of knowledge and to find the truth of a mysterious stolen gemstone, nickednamed "The Voidstone of Kiv'agjudo" that was under extreme lockdown from his home plane. He now runs to Margis to seek enlightenment. His main goal? Return to his plane, using the power of the Voidstone with the knowledge of Margis and liberate his plane from these tyrants.
SCHOOL: Artifice
STRENGTHS: Intelligent, an absolute genius, and quick-thinking
WEAKNESSES: Not the fondest of nature, solitary, and quiet.
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Anyways updates from the bottom up
ALL: The school of artifice had a large steam vent explode and spread mana around the plane
add 2RRUU to your mana pool
Ommenzera, Master Sculptor
Planeswalker - Ommenzera
+1 Put a +1/+1 counter on each artifact creature you control
-2 Put a 3/3 colourless golem artifact creature token onto the battlefield
-7 Destroy all non-land, non-artifact permenants
STRENGTHS: Intelligent; Blue spells get a +1 mod
WEAKNESSES: Solitary; When working with another player on a quest, all spells get a -2 mod
SCHOOL: Artifice
MANA: 4UUBB
GOLD: 125
The head artificer of your school has a special duty for you to perform. You need to compete in a planewide battle royale that is occuring at the dueling acadamy. He knows that with your skill in golem making, you should have no problem.
Quest: join the battle royale!
OPT-Quest: Fix the steam generator
CYRIS: Ahh, a cestpool of scum and villiany. Time to start searching for some answers
OPT-Quest: Good Cop
OPT-Quest: Bad Cop
EMERIC: "How nice of you to join us Mr. Emeric." Says your teacher as you enter the room. "Perhaps you can show us a good example of geological magic for showing up late?"
Quest: Show off your skills
LAMIA: OOC: you do get a loyalty counter, however, I am not giving you experience for hurting a poor innocent rock
You make your way to the arena. Your school is hosting a planewide battle-royale. Most of the fighters are from your school, however, there are others who would like to compete. Your first opponent stands up and bows to you.
Elvish Earthmaster RG
Creature - Elf Warrior Shaman (U)
rgt: deal two damage to target creature or player
2/2
QUEST: Defeat him
CHESPON: CARD GRADING: Balance: 5/5 Good coost for the effect
Polish: 5/5 looks good
Flavor: 3/5 ehhhhh, I guess I see it
SCORE: 14/15 SUCCESS
Exp +1 Gold +50
Your students sit up a little more upright in their chairs. They have learned a new spell and are eager to try it out.
OPT-Quest: Dissmiss class
OPT-Quest: have them try it out
Ertas Harkill
Planeswalker - Ertas
+1 Tap target creature, it does not untap during its owner's next untap phase
-2 Put a 1/1 blue Merfolk creature token onto the battlefield
-8 Add UUUUUUUUUUGGGGGGGGGG to your mana pool
STRENGTHS: Brilliant; Blue spells get a +1 mod
WEAKNESSES: Solitary; When working on a quest with another player, spells you cast get a -2 mod
MANA: 4UUGG
GOLD: 160
SCHOOL: Elemental
You sit in class as one of your classmates runs in late. You should teach him a lesson.
QUEST: Disrupt your classmate's spell
KLYSS: Your headmaster congradgulates you on a job well done. But, he has another assignment for you. The dueling school is holding a battle royale, and he would like you to represent the death school.
QUEST: Go fight in the Battle Royale
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
This may be a good way for me to further polish my skills plus I will gain more trust from the headmaster.
Klyss made his way out of the office and once again headed into the dark corridor that he was so familiar with. On his way out, he briefly touched the stony floor of the corridor, greenish light flowed quickly into his hand (activate my +2). Klyss continued his way to the dueling school.
Planeswalker - Klyss
+2 Gain 2 life for each creature card in your graveyard.
-3 Destroy target non-black creature.
-7 Destroy all creatures.
Loyalty: 4
STRENGTHS: Tactical; if you cast an instant during the combat phase, it gets a +1 mod
WEAKNESSES: Solitary; When working with someone else during a quest, all spells you cast get a -1 mod
MANA: 6UURRBGGG
GOLD: 150
"Alright, which one of you know defaced the statue of the headmaster?" she says to them.
Planeswalker - Cyris
+1 Put a +1/+1 counter on target creature
0 Cyris becomes a 4/4 Flying angel creature until the end of the next turn in addition to her other types and colours.
-6 Put a creature card from your hand onto the battlefield tapped
STRENGTHS: Compassion; In a quest where an ally takes damage, all spells you cast for the rest of the quest get a +1 mod
WEAKNESSES: Impatient; When you have to cast a second spell for a quest, it gets a -2 mod
SCHOOL: Justice
MANA: 6RRRRUUWW
GOLD: 200
You are chasing a group of rule breakers through your school. They have defaced a statue of your glorious headmaster and must be punished.
QUEST: Stop the criminals
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.