Di Vinci's Ornithopter0
Artifact Creature - Thopter (U)
Flying
Whenever Di Vinci's Ornithopter attacks, you may have another target attacking creature with power 2 or less gain flying until end of turn.
0/1
Clandestina, Morian Hideout
Legendary Land - Mountain
As long as Clandestina is untapped, at the beginning of you end step you may shuffle it into your library. If you do, search your library for a Plains card and put it into play then shuffle your library. The Morian tribe are nomads, they seclude themselves in the mountain range. Once found by the outside world, the Morian will evacuate and find another mountain as their hideout.
iiw: card for an alternate game mode like Commander, Two-Headed Giant, Planechase, Archenemy
Grim Destriers2WB
Enchantment (R)
Whenever a creature you control attacks, put a 1/1 black Horse creature token onto the battlefield tapped and attacking.
Exile a Horse you control: Target creature you control gains indestructible until end of turn.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Di Vinci's Ornithopter0
Artifact Creature - Thopter (U)
Flying
Whenever Di Vinci's Ornithopter attacks, you may have another target attacking creature with power 2 or less gain flying until end of turn.
0/1
Clandestina, Morian Hideout
Legendary Land - Mountain
As long as Clandestina is untapped, at the beginning of you end step you may shuffle it into your library. If you do, search your library for a Plains card and put it into play then shuffle your library. The Morian tribe are nomads, they seclude themselves in the mountain range. Once found by the outside world, the Morian will evacuate and find another mountain as their hideout.
iiw: card for an alternate game mode like Commander, Two-Headed Giant, Planechase, Archenemy
Grim Destriers2WB
Enchantment (R)
Whenever a creature you control attacks, put a 1/1 black Horse creature token onto the battlefield tapped and attacking.
Exile a Horse you control: Target creature you control gains indestructible until end of turn.
Luminier Quest for Blood2WB
Enchantment - Trap
Flash
If two or more creatures enters the battlefield under an opponent control this turn, you may pay 0 rather than paying its cost. If you do, it enters the battlefield with three quest counters on it.
Whenever a creature enters the battlefield under an opponent controls, put a quest counter on it.
Remove five quest counters from Luminier Quest for Blood and sacrifice it: Destroy all creatures. They can't be regenerated. For each creature dies this way, target opponent lose 1 life and you gain 1 life.
Quest for Vengeance2W
Enchantment (R)
Whenever one or more creatures attack you, put that many quest counters on Quest for Vengeance.
Remove seven quest counters from Quest for Vengeance and sacrifice it: Destroy all attacking creatures.
Blighted Stakes2BB
Instant — Trap
If an opponent played a creature with power of 2 or less this turn, you may pay 0 rather than pay ~'s mana cost.
Each other player sacrifices all creatures of power of 2 or less. "Little guy never saw it coming."
iiw: If Riggers and Contraptions were a thing, how would they work?
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Mirror Force4WW
Instant - Trap {R}
If all creatures target opponent controls that could attack this turn did so, you may pay 1WW rather than pay Mirror Force's mana cost.
Destroy all attacking creatures.
iiw: Unusual mounts
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Pull of the Tides3UU
Instant — Trap
If two or more creatures entered the battlefield this turn, you may pay 2U rather than pay Pull of the Tides' mana cost.
Return all creatures to their owners' hands.
Void Trap1WU
Instant (U)
You may pay (W/U) rather than pay Void Trap's mana cost as long as it targets a spell that targets you or a spell or permanent you control.
Exile target spell.
iiw: new card based on art from an existing card chosen at random
Blighted Stakes2BB
Instant — Trap
If an opponent played a creature with power of 2 or less this turn, you may pay 0 rather than pay ~'s mana cost.
Each other player sacrifices all creatures of power of 2 or less. "Little guy never saw it coming."
iiw: If Riggers and Contraptions were a thing, how would they work?
Quest for Vengeance2W
Enchantment (R)
Whenever one or more creatures attack you, put that many quest counters on Quest for Vengeance.
Remove seven quest counters from Quest for Vengeance and sacrifice it: Destroy all attacking creatures.
Luminier Quest for Blood2WB
Enchantment - Trap
Flash
If two or more creatures enters the battlefield under an opponent control this turn, you may pay 0 rather than paying its cost. If you do, it enters the battlefield with three quest counters on it.
Whenever a creature enters the battlefield under an opponent controls, put a quest counter on it.
Remove five quest counters from Luminier Quest for Blood and sacrifice it: Destroy all creatures. They can't be regenerated. For each creature dies this way, target opponent lose 1 life and you gain 1 life.
Mirror Force4WW
Instant - Trap {R}
If all creatures target opponent controls that could attack this turn did so, you may pay 1WW rather than pay Mirror Force's mana cost.
Destroy all attacking creatures.
Pull of the Tides3UU
Instant — Trap
If two or more creatures entered the battlefield this turn, you may pay 2U rather than pay Pull of the Tides' mana cost.
Return all creatures to their owners' hands.
Void Trap1WU
Instant (U)
You may pay (W/U) rather than pay Void Trap's mana cost as long as it targets a spell that targets you or a spell or permanent you control.
Exile target spell.
iiw: new card based on art from an existing card chosen at random
Thundercrown Prophet2WR
Creature — Human Cleric (R)
When Thundercrown Prophet enters the battlefield, it deals 3 damage to target player and you gain 3 life.
Whenever a player rolls C, exile Thundercrown Prophet. Return it to the battlefield at the beginning of the next end step.
2/2
Guid, Scheming Chaser 1UB
Planeswalker - Guid
+1 : Until end of turn, whenever you roll ,you may reveal the top card of your planar deck then planeswalk to that plane instead.
-1 : Look at the top two cards of your planar deck. Put one of those cards on the bottom of your planar deck, then planeswalk to the other one.
-5 : You get an emblem with "Whenever you roll and when you planeswalk, choose one - Target player loses 2 life and you gain 2 life or draw a card."
Loyalty: [3]
iiw: choose one of the modern deck, make a card that would be the new staple for that deck
@riv: Yep. That was the first thing I thought of when I saw the trap mechanic.
v: rudyard, bad_hand
A Taste of Your Own Medicine
Ongoing Scheme (An ongoing scheme remains face-up until it's abandoned.)
When you set this scheme in motion or at the beginning of your upkeep, each opponent reveals his or her hand. You choose a nonland card revealed this way. Exile that card.
You may cast cards exiled with this scheme, and you may spend mana as though it were mana of any color to cast that spell.
Whenever you cast a spell exiled with this scheme, abandon it at the beginning of the next end step.
iiw: Unusual mounts/riders
Yeah I know I've asked for it a lot, but it's pretty much my favorite fantasy trope period.
A Final Gambit
Ongoing Scheme (An ongoing scheme remains face-up until it's abandoned.)
During your upkeep, you may abandon this scheme.
When this scheme is abandoned, if you have 10 or less life, you may draw ten cards. Then, for the rest of the turn, spells do not cost you mana to play.
IWW: A card that incorperates a quote from your favorite book in the flavor text.
KoolKoal: Feel free to take this with a grain of salt since self meta isn't particularly helpful, but I think I get scumread mostly for style over substance, but also for a certain lack of substance over style. It's not so much what I AM posting most of the time (though sometimes that can seem bad) but what I'm NOT posting. I've been told I come to non-obvious conclusions a lot, so when I post, quite a bit of the time there's jumps in logic that people can't follow and they think that's scummy. I get that accusation about a lot of questions I ask specifically. People call them "busy work" when the questions are legit etc.
As far as things to ignore, I can't think of anything. I would suggest you focus less on what I'm doing and more on how I'm doing it. That's probably more likely to be accurate. Like I've just said, what I do tends to come off a little weird, but if you look for how I do it, mindset comes into play and maybe you figure out something useful.
Thundercrown Prophet2WR
Creature — Human Cleric (R)
When Thundercrown Prophet enters the battlefield, it deals 3 damage to target player and you gain 3 life.
Whenever a player rolls C, exile Thundercrown Prophet. Return it to the battlefield at the beginning of the next end step.
2/2
Guid, Scheming Chaser 1UB
Planeswalker - Guid
+1 : Until end of turn, whenever you roll ,you may reveal the top card of your planar deck then planeswalk to that plane instead.
-1 : Look at the top two cards of your planar deck. Put one of those cards on the bottom of your planar deck, then planeswalk to the other one.
-5 : You get an emblem with "Whenever you roll and when you planeswalk, choose one - Target player loses 2 life and you gain 2 life or draw a card."
Loyalty: [3]
iiw: choose one of the modern deck, make a card that would be the new staple for that deck
@riv: Yep. That was the first thing I thought of when I saw the trap mechanic.
v: rudyard, bad_hand
A Taste of Your Own Medicine
Ongoing Scheme (An ongoing scheme remains face-up until it's abandoned.)
When you set this scheme in motion or at the beginning of your upkeep, each opponent reveals his or her hand. You choose a nonland card revealed this way. Exile that card.
You may cast cards exiled with this scheme, and you may spend mana as though it were mana of any color to cast that spell.
Whenever you cast a spell exiled with this scheme, abandon it at the beginning of the next end step.
iiw: Unusual mounts/riders
Yeah I know I've asked for it a lot, but it's pretty much my favorite fantasy trope period.
A Final Gambit
Ongoing Scheme (An ongoing scheme remains face-up until it's abandoned.)
During your upkeep, you may abandon this scheme.
When this scheme is abandoned, if you have 10 or less life, you may draw ten cards. Then, for the rest of the turn, spells do not cost you mana to play.
IWW: A card that incorperates a quote from your favorite book in the flavor text.
Deadly Spinecoil3BG
Creature - Horror
Poisonous 2
When ~ enters the battlefield destoy all creatures with converted manacost of 1 or less.
2/3
When they emerge from their embryonic shells, their spines explode outward, killing smaller prey in the area for the newly born horror to use as easy feed.
IIW: Demonic cards, includes spells and artifacts. Anything relating to demons and rituals etc.
Rend into WasteRR
Enchantment - Aura {U}
Enchant nonbasic land
When Rend into Waste enters the battlefield, draw a card.
Enchanted land has "T: Add 1 to your mana pool" and loses all other abilities. After the Stoneshaker was thrust into the ground, the verdant battlefield transformed into a rocky wasteland in seconds.
iiw: unusual mounts/riders, or if I win today's vote, red rare enchantments
Algorian Ambush2RR
Instant (R)
Split second
Tap up to two target creatures you control. Algorian Ambush deal damage equals to the total power of all creatures tapped this way divided as you choose among any number of target creature and/or player. In the plane with torn time rift everywhere, a sudden attack from the cave people of Algor may prove to be very fatal.
Fish Story2WW
Enchantment (R)
When Fish Story enters the battlefield, name a creature.
Whenever a creature with the chosen name enters the battlefield, creatures you control get +2/+2 until end of turn.
Deadly Spinecoil3BG
Creature - Horror
Poisonous 2
When ~ enters the battlefield destoy all creatures with converted manacost of 1 or less.
2/3
When they emerge from their embryonic shells, their spines explode outward, killing smaller prey in the area for the newly born horror to use as easy feed.
IIW: Demonic cards, includes spells and artifacts. Anything relating to demons and rituals etc.
Rend into WasteRR
Enchantment - Aura {U}
Enchant nonbasic land
When Rend into Waste enters the battlefield, draw a card.
Enchanted land has "T: Add 1 to your mana pool" and loses all other abilities. After the Stoneshaker was thrust into the ground, the verdant battlefield transformed into a rocky wasteland in seconds.
iiw: unusual mounts/riders, or if I win today's vote, red rare enchantments
Algorian Ambush2RR
Instant (R)
Split second
Tap up to two target creatures you control. Algorian Ambush deal damage equals to the total power of all creatures tapped this way divided as you choose among any number of target creature and/or player. In the plane with torn time rift everywhere, a sudden attack from the cave people of Algor may prove to be very fatal.
Fish Story2WW
Enchantment (R)
When Fish Story enters the battlefield, name a creature.
Whenever a creature with the chosen name enters the battlefield, creatures you control get +2/+2 until end of turn.
Di Vinci's Ornithopter 0
Artifact Creature - Thopter (U)
Flying
Whenever Di Vinci's Ornithopter attacks, you may have another target attacking creature with power 2 or less gain flying until end of turn.
0/1
new new challenge: cats and dogs
Clandestina, Morian Hideout
Legendary Land - Mountain
As long as Clandestina is untapped, at the beginning of you end step you may shuffle it into your library. If you do, search your library for a Plains card and put it into play then shuffle your library.
The Morian tribe are nomads, they seclude themselves in the mountain range. Once found by the outside world, the Morian will evacuate and find another mountain as their hideout.
iiw: card for an alternate game mode like Commander, Two-Headed Giant, Planechase, Archenemy
Grim Destriers 2WB
Enchantment (R)
Whenever a creature you control attacks, put a 1/1 black Horse creature token onto the battlefield tapped and attacking.
Exile a Horse you control: Target creature you control gains indestructible until end of turn.
IIW: Three-color mechanics.
Vitruvian Man 3
Artifact Creature- Human Golem
Other Golems you control get +1/+1.
X Search your library for a Golem creature with X or less converted mana cost and put it onto the battledfield.
1/2
IWW: A greek God in Magic form.
Current Challenge: traps & quests
Week 3 Tally
8 Rudyard
7 Killjoy
7 iphanx
6 RaikouRider
Previous Challenge: Da Vinci's artwork for a card
Luminier Quest for Blood 2WB
Enchantment - Trap
Flash
If two or more creatures enters the battlefield under an opponent control this turn, you may pay 0 rather than paying its cost. If you do, it enters the battlefield with three quest counters on it.
Whenever a creature enters the battlefield under an opponent controls, put a quest counter on it.
Remove five quest counters from Luminier Quest for Blood and sacrifice it: Destroy all creatures. They can't be regenerated. For each creature dies this way, target opponent lose 1 life and you gain 1 life.
iiw: Land card based on Wonders of the world
Quest for Vengeance 2W
Enchantment (R)
Whenever one or more creatures attack you, put that many quest counters on Quest for Vengeance.
Remove seven quest counters from Quest for Vengeance and sacrifice it: Destroy all attacking creatures.
iiw: based on classic paintings
Blighted Stakes 2BB
Instant — Trap
If an opponent played a creature with power of 2 or less this turn, you may pay 0 rather than pay ~'s mana cost.
Each other player sacrifices all creatures of power of 2 or less.
"Little guy never saw it coming."
iiw: If Riggers and Contraptions were a thing, how would they work?
You cannot outrun the beast within.
Quest for Immortality 2WW
Enchantment
Whenever you gain life, put that many quest counters on ~.
Remove 20 quest counters and sacrifice ~: Creatures you control are indestructible. (This effect does not end at end of turn).
IWW: A new Uncard.
Mirror Force 4WW
Instant - Trap {R}
If all creatures target opponent controls that could attack this turn did so, you may pay 1WW rather than pay Mirror Force's mana cost.
Destroy all attacking creatures.
iiw: Unusual mounts
Emille, Seven-Sting Dancer Shalin Nariya
Pull of the Tides 3UU
Instant — Trap
If two or more creatures entered the battlefield this turn, you may pay 2U rather than pay Pull of the Tides' mana cost.
Return all creatures to their owners' hands.
IIW: Return to a pre-Modern plane.
Void Trap 1WU
Instant (U)
You may pay (W/U) rather than pay Void Trap's mana cost as long as it targets a spell that targets you or a spell or permanent you control.
Exile target spell.
iiw: new card based on art from an existing card chosen at random
Current Challenge: card for an alternate game mode like Commander, Two-Headed Giant, Planechase, Archenemy, Conspiracy
Week 3 Tally
12 Rudyard
11 iphanx
10 Killjoy
6 RaikouRider
4 willows
Previous Challenge: traps & quests
Thundercrown Prophet 2WR
Creature — Human Cleric (R)
When Thundercrown Prophet enters the battlefield, it deals 3 damage to target player and you gain 3 life.
Whenever a player rolls C, exile Thundercrown Prophet. Return it to the battlefield at the beginning of the next end step.
2/2
IIW: Return to a preModern plane.
@Raikouraider: i see what you're doing :3
Guid, Scheming Chaser 1UB
Planeswalker - Guid
+1 : Until end of turn, whenever you roll ,you may reveal the top card of your planar deck then planeswalk to that plane instead.
-1 : Look at the top two cards of your planar deck. Put one of those cards on the bottom of your planar deck, then planeswalk to the other one.
-5 : You get an emblem with "Whenever you roll and when you planeswalk, choose one - Target player loses 2 life and you gain 2 life or draw a card."
Loyalty: [3]
iiw: choose one of the modern deck, make a card that would be the new staple for that deck
v: rudyard, bad_hand
A Taste of Your Own Medicine
Ongoing Scheme
(An ongoing scheme remains face-up until it's abandoned.)
When you set this scheme in motion or at the beginning of your upkeep, each opponent reveals his or her hand. You choose a nonland card revealed this way. Exile that card.
You may cast cards exiled with this scheme, and you may spend mana as though it were mana of any color to cast that spell.
Whenever you cast a spell exiled with this scheme, abandon it at the beginning of the next end step.
iiw: Unusual mounts/riders
Yeah I know I've asked for it a lot, but it's pretty much my favorite fantasy trope period.
Emille, Seven-Sting Dancer Shalin Nariya
A Final Gambit
Ongoing Scheme
(An ongoing scheme remains face-up until it's abandoned.)
During your upkeep, you may abandon this scheme.
When this scheme is abandoned, if you have 10 or less life, you may draw ten cards. Then, for the rest of the turn, spells do not cost you mana to play.
IWW: A card that incorperates a quote from your favorite book in the flavor text.
Current Challenge: new card based on art from an existing card chosen at random
Week 3 Tally
13 Rudyard
11 iphanx
10 Killjoy
7 RaikouRider
5 willows
3 bad_hand
2 rivenor
Previous Challenge: card for an alternate game mode like Planechase, Archenemy
Entry:
Art from Spawnwrithe
IIW: Demonic cards, includes spells and artifacts. Anything relating to demons and rituals etc.
You cannot outrun the beast within.
Art: Breaking Point
Rend into Waste RR
Enchantment - Aura {U}
Enchant nonbasic land
When Rend into Waste enters the battlefield, draw a card.
Enchanted land has "T: Add 1 to your mana pool" and loses all other abilities.
After the Stoneshaker was thrust into the ground, the verdant battlefield transformed into a rocky wasteland in seconds.
iiw: unusual mounts/riders, or if I win today's vote, red rare enchantments
Emille, Seven-Sting Dancer Shalin Nariya
art: Gathan Raiders
Algorian Ambush2RR
Instant (R)
Split second
Tap up to two target creatures you control. Algorian Ambush deal damage equals to the total power of all creatures tapped this way divided as you choose among any number of target creature and/or player.
In the plane with torn time rift everywhere, a sudden attack from the cave people of Algor may prove to be very fatal.
next: Non-creature card with morph
Art from Kabira Evangel
Fish Story 2WW
Enchantment (R)
When Fish Story enters the battlefield, name a creature.
Whenever a creature with the chosen name enters the battlefield, creatures you control get +2/+2 until end of turn.
IIW: Return to a preModern plane.
based on Wishmonger's art:
Absulon's Blessing 1WW
Enchantment (M)
You can't lose the game and your opponents can't win the game as long as you control a Planeswalker.
iiw: whatever you want
Current Challenge: Return to a pre-modern plane.
Week 3 Tally
13 Rudyard
12 iphanx
12 Killjoy
10 RaikouRider
9 willows
3 bad_hand
2 rivenor
Previous Challenge: new card based on art from an existing card chosen at random
Return to Rath:
Diamond Medallion 3
Artifact {R}
Nonartifact spells you cast cost 1 less to cast.
iiw: unusual mounts/riders, or if I win today's vote, red rare enchantments
Emille, Seven-Sting Dancer Shalin Nariya