Journeys Remembered3GGG
Sorcery (R)
Draw a card for each land card in your graveyard.
Flashback - 2GG, Discard a land card. I still remember the talks by the water, the proud sons and daughters that,
In the knowledge of the land, spoke to me in sweet accustomed ways.
-Yes
Cracked Earth1R
Enchantment (R)
All lands have "as this land enters the battlefield, you may pay 2 life. If you don't, this land enters the battlefield tapped."
Pact of the Unholy1BB
Enchantment
Whenever you play a spell, you may pay 1B and pay 4 life. If you do, put this spell into its owner's hand instead of into that player's graveyard as it resolves. "The price is steep my dear, but aren't it too tempting to miss?" - Yawgmoth the Revived
Seal of Vigor1G
Enchantment 1G, sacrifice ~: Until end of turn, if an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
Countergale1UU
Enchantment
Whenever a creature is returned to your hand you may pay U, if you do return target creature you don't control to its owner's hand.
Knowledge is Power4UR
Enchantment
You have no maximum hand size.
Whenever a source you control would deal exactly 1 damage to a player or permanent, that source deals damage equal to the number of cards in your hand to that player or permanent instead.
Next: Matranzi, Mother of Wrath8
Legendary Creature - Eldrazi
When you cast ~, put eight 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Colossal (This creature can block as though it had reach and can't be blocked by creatures with less power than it.)
When ~ is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
8/8
Temple of the Kobold King
Legendary Land
At the beginning of your upkeep, if you control 6 or more creature with power 0 or less, each of those creatures gets +1/+1 and vigilance until end of turn. t: Add one mana of any colour to your mana pool. Play this ability if you control 6 or more creature with power 0 or less.
next: Asiema, Witch of LeybukUBG
Legendary Creature - Human Wizard
At the beginning of your end step, as long as you have 7 or more cards in your hand, put three 1/1 green Human token onto the battlefield.
Sacrifice a human: You gain 3 life.
2/2
Vindictive Persecution2UBB
Enchantment (R)
As Vindictive Persecution enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, its controller may choose and destroy target creature not of the chosen type and draw a card.
When there are no creatures of the chosen type on the battlefield, sacrifice Vindictive Persecution. “That horrible mutant killed my only son! I’ll have his head on a pike!”
Mindstappler Colossus15
Artifact Creature - Golem
Affinity for cards in each opponent graveyard (This spell costs {1} less to cast for each cards in each opponent graveyard.)
Mindstappler Colossus power and toughness equals to the total number of cards in each opponent graveyard.
*/*
The Replacements3WW
Enchantment
Whenever a nontoken creature you control leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Next: Krom, Glistening Golem5
Legendary Artifact Creature - Golem (Krom, Glistening Golem is all colors.)
Spend only colorless mana to cast Krom.
You may spend colorless mana as though it were mana of any color.
5/5
Emisa Steppe: [size=1]Dense Cliffs Enchantment Land {R}
~ enters the battlefield tapped unless you control another enchantment. T: Add B or R to your mana pool. Gleam - 1BR, T, Return ~ to its owner's hand: Look at the top three cards of your library. You may reveal a Demon or Dragon card from among them and put that card into your hand. Then put the rest on the bottom of your library in any order.
Next: Viceletrix, the Doomherald2BBGGWW Legendary Creature - Ruinid {M}
~ can't be countered.
Flying, hexproof
When ~ enters the battlefield or attacks, creatures your opponents control gain void until end of turn. (As long as a creature has void, it doesn't have any other abilities.)
10/10
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Aether Lotus1
Artifact
Sacrifice Plasmic Lotus: Add three mana of any colour combination to your mana pool. Use this mana only to cast your commander. It grew in less likely place and tend to a very specific needs.
Commander of the Meek3WW
Creature - Human Soldier
Creature tokens you control get +2/+2. W, sacrifice ~: Creature tokens you control gain indestructible until end of turn. 2/4
Inherited Will1G
Enchantment
Whenever a legendary creature you control dies you mat search your library for a legendary creature, reveal it, and put it into your hand. Then shuffle your library.
Next Vyreo, Black Star Magus3WB
Legendary Creature - Human Wizard
Other creatures you control get +1/+0.
Creatures you don't control get -1/-0.
When ~ dies exile all other creatures. The power of the stars is powerful even in sips, but even more powerful is the temptation to delve deeper.
3/4
Origin Sprout(2/G)G
Creature - Plant
Defender
At the beginning of your upkeep put X 0/1 green plant creature token onto the battlefield where X is the number of plants you control.
0/3
Skywatcher's Harpoon4
Artifact 2, T: ~ deals 4 damage to target creature with flying.
Next:
Varran, Eternal Warden3WW
Legendary Creature - Human Soldier
Vigilance
If a source would deal damage to you or other creatures you control, prevent 1 of that damage. T: Destroy target creature that dealt damage to you this turn. 3/6
What Don't Kill Ya3WW
Enchantment
Whenever damage that would be dealt to you is prevented, you gain that much life.
Whenever damage that would be dealt to a creature you control is prevented, put that many +1/+1 counters on that creature.
Whenever damage that would be dealt to a planeswalker you control is prevented, put that many loyalty counters on that planeswalker.
Next:
Child of EternityWUBRG
Legendary Creature - Avatar
Child of Eternity can't leave the battlefield. (It can't be sacrificed, destroyed, exiled, or otherwise moved to any zone from the battlefield.)
1/1
Spitecast4BB
Enchantment
Spells you cast cost X more to cast and have "When you cast this spell, each opponent reveals X cards from his or her hand. You choose one of those cards. That player exiles that card."
Next:
Steroid Monster
Legendary Creature - Beast Mutant
Trample 1: Put a +1/+1 counter on Steroid Monster.
When Steroid Monster's power is 10 or greater, it gains "At the beginning of each combat, attacking player gains control of Steroid Monster. Untap it. It gains haste until end of turn."
1/1
Lingering Impulses1RR
Enchantment - Aura
Enchant creature 1RR: you gain control of the enchanted creature until end of turn. Untap it and it gains haste. "In every soul there lies a primal flame. All it takes to consume its rational warden is a little stoking." - Grazga, Orcish Invoker
Next Valador, Grand Paladin2RW
Creature - Human Knight
First Strike, Vigilance
Other white creatures you control get +0/+1 and have vigilance.
Other red creatures you control get +1/+0 and have first strike.
3/4
Warfield Armorer2GW
Creature - Rhino Wizard (R)
Vigilance
Whenever a creature enters the battlefield under an opponent's control, you may pay X. If you do, put X +1/+1 counters on target creature you control. "I will protect my soldiers with whatever it takes, against any opponents."
3/4
Sorcery (R)
Draw a card for each land card in your graveyard.
Flashback - 2GG, Discard a land card.
I still remember the talks by the water, the proud sons and daughters that,
In the knowledge of the land, spoke to me in sweet accustomed ways.
-Yes
Next: Zo-Zu the Punisher
Enchantment (R)
All lands have "as this land enters the battlefield, you may pay 2 life. If you don't, this land enters the battlefield tapped."
Next: Toshiro Umezawa
Enchantment
Whenever you play a spell, you may pay 1B and pay 4 life. If you do, put this spell into its owner's hand instead of into that player's graveyard as it resolves.
"The price is steep my dear, but aren't it too tempting to miss?" - Yawgmoth the Revived
next:
Dune-Brood Nephilim
Enchantment
1G, sacrifice ~: Until end of turn, if an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
Next: Wydwen, the Biting Gale
Enchantment
Whenever a creature is returned to your hand you may pay U, if you do return target creature you don't control to its owner's hand.
Next
Niv-Mizzet, Dracogenius
Or
Niv-Mizzet, the Firemind
Enchantment
You have no maximum hand size.
Whenever a source you control would deal exactly 1 damage to a player or permanent, that source deals damage equal to the number of cards in your hand to that player or permanent instead.
Next:
Matranzi, Mother of Wrath 8
Legendary Creature - Eldrazi
When you cast ~, put eight 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Colossal (This creature can block as though it had reach and can't be blocked by creatures with less power than it.)
When ~ is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
8/8
Legendary Land
At the beginning of your upkeep, if you control 6 or more creature with power 0 or less, each of those creatures gets +1/+1 and vigilance until end of turn.
t: Add one mana of any colour to your mana pool. Play this ability if you control 6 or more creature with power 0 or less.
next:
Asiema, Witch of LeybukUBG
Legendary Creature - Human Wizard
At the beginning of your end step, as long as you have 7 or more cards in your hand, put three 1/1 green Human token onto the battlefield.
Sacrifice a human: You gain 3 life.
2/2
Enchantment (R)
As Vindictive Persecution enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, its controller may choose and destroy target creature not of the chosen type and draw a card.
When there are no creatures of the chosen type on the battlefield, sacrifice Vindictive Persecution.
“That horrible mutant killed my only son! I’ll have his head on a pike!”
Next: Ach! Hans, run!
Creature - Elf Shaman
T: Target creature gains persist until end of turn.
1/2
Next: Phenax, God of Deception
Artifact Creature - Golem
Affinity for cards in each opponent graveyard (This spell costs {1} less to cast for each cards in each opponent graveyard.)
Mindstappler Colossus power and toughness equals to the total number of cards in each opponent graveyard.
*/*
next:
Pharika, God of Affliction
Creature - Human Wizard (R)
Cards can't be exiled from your graveyard.
3/3
next: Mangara of Corondor
Enchantment
Whenever a nontoken creature you control leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Next:
Krom, Glistening Golem 5
Legendary Artifact Creature - Golem
(Krom, Glistening Golem is all colors.)
Spend only colorless mana to cast Krom.
You may spend colorless mana as though it were mana of any color.
5/5
Artifact
T: Add 5 to your mana pool.
Next: Vorel of the Hull Clade
Enchantment Land {R}
~ enters the battlefield tapped unless you control another enchantment.
T: Add B or R to your mana pool.
Gleam - 1BR, T, Return ~ to its owner's hand: Look at the top three cards of your library. You may reveal a Demon or Dragon card from among them and put that card into your hand. Then put the rest on the bottom of your library in any order.
Next:
Viceletrix, the Doomherald 2BBGGWW
Legendary Creature - Ruinid {M}
~ can't be countered.
Flying, hexproof
When ~ enters the battlefield or attacks, creatures your opponents control gain void until end of turn. (As long as a creature has void, it doesn't have any other abilities.)
10/10
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Artifact
Sacrifice Plasmic Lotus: Add three mana of any colour combination to your mana pool. Use this mana only to cast your commander.
It grew in less likely place and tend to a very specific needs.
next:
Hazezon Tamar
Creature - Human Soldier
Creature tokens you control get +2/+2.
W, sacrifice ~: Creature tokens you control gain indestructible until end of turn.
2/4
Next: Talrand, Sky Summoner
Sorcery
Cascade
Instants and Sorceries you cast for the remainder of the game have Cascade
Next: Reki, the History of Kamigawa
-Anonymous
Enchantment
Whenever a legendary creature you control dies you mat search your library for a legendary creature, reveal it, and put it into your hand. Then shuffle your library.
Next
Vyreo, Black Star Magus 3WB
Legendary Creature - Human Wizard
Other creatures you control get +1/+0.
Creatures you don't control get -1/-0.
When ~ dies exile all other creatures.
The power of the stars is powerful even in sips, but even more powerful is the temptation to delve deeper.
3/4
Creature - Plant
Defender
At the beginning of your upkeep put X 0/1 green plant creature token onto the battlefield where X is the number of plants you control.
0/3
Next
Tibor and Lumia
Or
Xenagos, God of Revels
Artifact
2, T: ~ deals 4 damage to target creature with flying.
Next:
Legendary Creature - Human Soldier
Vigilance
If a source would deal damage to you or other creatures you control, prevent 1 of that damage.
T: Destroy target creature that dealt damage to you this turn.
3/6
Enchantment
Whenever damage that would be dealt to you is prevented, you gain that much life.
Whenever damage that would be dealt to a creature you control is prevented, put that many +1/+1 counters on that creature.
Whenever damage that would be dealt to a planeswalker you control is prevented, put that many loyalty counters on that planeswalker.
Next:
Child of Eternity WUBRG
Legendary Creature - Avatar
Child of Eternity can't leave the battlefield. (It can't be sacrificed, destroyed, exiled, or otherwise moved to any zone from the battlefield.)
1/1
Creature - Human Rogue (R)
T: Destroy target creature you control and target creature you don't control.
2/2
Next: Gwafa Hazid, Profiteer
Enchantment
Spells you cast cost X more to cast and have "When you cast this spell, each opponent reveals X cards from his or her hand. You choose one of those cards. That player exiles that card."
Next:
Steroid Monster
Legendary Creature - Beast Mutant
Trample
1: Put a +1/+1 counter on Steroid Monster.
When Steroid Monster's power is 10 or greater, it gains "At the beginning of each combat, attacking player gains control of Steroid Monster. Untap it. It gains haste until end of turn."
1/1
Enchantment - Aura
Enchant creature
1RR: you gain control of the enchanted creature until end of turn. Untap it and it gains haste.
"In every soul there lies a primal flame. All it takes to consume its rational warden is a little stoking." - Grazga, Orcish Invoker
Next
Valador, Grand Paladin 2RW
Creature - Human Knight
First Strike, Vigilance
Other white creatures you control get +0/+1 and have vigilance.
Other red creatures you control get +1/+0 and have first strike.
3/4
Creature - Rhino Wizard (R)
Vigilance
Whenever a creature enters the battlefield under an opponent's control, you may pay X. If you do, put X +1/+1 counters on target creature you control.
"I will protect my soldiers with whatever it takes, against any opponents."
3/4
Next: Snake Mom