Groctl, The Mad Tosser
(+1) ~ deals 1 damage to target creature or player and deals 1 damage to target creature you control or you.
(-5) Deals 3 damage to target player that must sacrifice a nonflying creature.
(-9) ~ becomes a 3/3 Red and Blue Gold Warrior Artifcer with "Search your library for a artifact and put it on the battlefield tapped." in addition to its other types.
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: Equipment Spells get a +6 Mod
Special Flaw: You get a -15 in diplomacy events and blue spells get a -2 Mod.
Mana: 4RRRR
Bonus: Red Spells cost less are you start off with two 1/1 red goblin tokens and a 0/2 White and Red Horse with defender.
Cons: You cant join other factions and non red spells get a -4 Mod and cost more.
When you planewalk to the area you see a very large and deeply colored Human Ghost covered in a bright purple armor and a wielding a long sword. He heards and see you as you planewalk near him and stops right before killing elf and turns to face you. "Just wait for a bit little elf, I will deal with this dog first and then you next. I am Vexuian and this forest is mine and you have trespassed, I will consume your essense. Now, Die!!!!!!!"
Action Event
You are now facing off against.
Vexuian, Cleric of the Lost 2WGB
Legendary Creature - Spirit Cleric (R)
Flying Lifelink Deathtouch 1WGB Return target creature from a graveyard to the battlefield under your control.
3/3
He uses his ability and raises up a dead rhino and sends it your way and cast another spell.
Grasp of the Trees 1G
Enchantment - Aura
Enchant Land
Enchanted land becomes a 2/4 Green Treefolk in addition to its other types.
The land below you raises up and tries to grab you.
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with ":symr::symu::symb: Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 4(U/B)(U/B)(U/B)UG
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle of a secluded forest searching a soul at unrest terrorizing people to give peace to.
Bonus: +1 for spells that mill, draw or discard cards.
Con: Non spirit creature spells cost more.
OOC: forgot to add the UG from last time.
The shade casts a spell to return the creature back to the grave. Reciting an ancient incantation. A large phantasmal hand reaches forward to the board.
Clutch of the Underworld 1B
Instant (UC)
Target player sacrifices a creature that put into the battlefield from the graveyard this turn. "The council wishes for you to stay dead."
As for the Enchantmented Permanent however... He remembers something the Sphinx...or was it the moonfolk? Whatever it was, it was something he remembered from someone else in him who had a disdain of such shenanigans.
Unweave 2U
Instant (UC)
Counter target Enchantment or Creature Spell.
Draw a card Mages who have seen what is beyond death can undo the weaves that bring things into being.
See in a dark cave: 15
Flavor: I do not get the flavor of this card maybe if it was a nonblack card maybe and that is pushing it: 3/10
Balance: This is balanced and powerful in standard. 7/10
Polish: 5/5
15/25 Exp 0 because the spell doesn't actual help you see. Mana spent.
When you perform your spell you hear a deep growl and a rumbling as the cave starts to shake and a large claw hits you with enough force to knock you out of the cave. As you get on your feet you see.
Diplomacy Event
The sphinx looks at you and you at her and she speaks.
"You dare disrupt my slumber, state your purpose or die, gravespawn. If you do not speak up I have other ways of getting information.
Sphinx of Ascension 3UUBB
Creature - Sphinx (M)
Flying Hexproof UU Tap target nonland permanent. BB Nonflying creatures get a -1/-1 until end of turn. "I will crush all those that try and reach my level."
4/4
How do you proceed?
Sidasha
Counter or Retarget: 16
Flavor: Amazing 10/10
Balance: Balanced but very very very powerful its a very thin line you are walking 10/10
Polish: 5/5 GGGGGRRRRREEEAAATTTT!!!!
26/25 5 Exp gained +1 for countering
As you counter the spell sparks fly and you are flooded with UR. Nelian speaks and laughs.
"Good job now try this. Show me your potential!!!!!!!!"
Powerloop UU
Instant - (R)
Counter target spell its controller draws a card and adds X mana to their mana pool where X is the Converted mana cost of the countered spell.
Nelian counters your counter spell and you are get 1 though the spell is still on stack. How do you proceed?
Nithrak
Who are you targeting??
Also please rethink that spell before I grade it.
Groctl
You did not repond to your faction choice.
Unkown
Dealing with undead beasts 15
Clutch of the Underworld
Flavor: Good and solid I like it 7/10
Balance: This could have cost B it is very narrow but with Gravepact I feel like it has a place. 7/10
Polish 4/5 "That was put onto"
19/25 2 Exp gained
Attack of the Trees: 18
Flavor: It make sense to unweave an enchantment or creature but the flavor text doesn't make sense with the context of the card. 6/10
Balance: Weak but balanced I like it. 7/10
Polish: 5/5
18+2 for drawing a card and your ability/25 2 Exp gained Success
"I see you have skill let then try this pitful shade." The Ghost slams his hand on the ground and the ground shakes as a giant bone dragons comes from underground staight for you.
Bone Dragon 3BB
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Junwyn CHareed G
Planeswalker - Junwyn Chareed (M)
(+1) ~ becomes 2/2 Green bear in addition to its other types.
(-5) ~ becomes a 6/6 Green Mutant Bear addition to its other tpes, ~ fights another creature.
(-12) ~ Search your library for a creature card and reveal it and put it onto the battlefield, ~ becomes a copy of that creature in addition to its types and colors.
Gold: 0
Iventory: N/A
Exp: 0/15
Special Ability: Whenever you have an action event in a forest you may put a 2/2 Green Bear token on the battlefield.
Special Flaw: In certain action events you will get a -3 Mod.
Mana: 4GGGG
Familar Choices :
Grejasin Bear G
Creature - Bear (C)
2/2
Lost Changling G
Creature - CHangling (C)
0/1
Evolving Monkey G
Creature
Evolve
0/2
Factions Choices:
Druids Guild: The Driuds guild are a large pack of forest champions that protect the forests and are feared by many people on Grejasi. You start on a mission to save an elf from a large beast in the forest. You are a few minutes away.
Bonus: +2 Mod for Green creature spells and whenever you enter a forest add one mana of any color to your mana pool.
Cons: You can not kill unnessacarily and you can not kill creatures weaker than you.
Protectors of the Slyans: The are a very small group of powerful creatures that protect the great forests of Grejasi from various threats. You start off as a wandering guardian running from a Giant Hydra.
Bonus: Whenever you enter a forest or a area dominated by green you get an additional added to your mana pool and you get a 1/1 green saproling token with reach.
Cons: You get a -3.5 mod for red spells that cause damage and a -2.5 mod for spells that target plant related creatures.
Body Stealer: This is the guild for the various and unique shapeshifters across the land of Grejasi. You start off in a small town looking for a man indentity to steal so you can go into his bank and steal his money.
Bonus: You gain this ability, " 1GU ~ becomes a copy of target creature until end of turn.
Con: You have broken many law across the lands and sometimes officers and certain people will recongize you are attack on spot and a -1 Mod for Red spells
((Bolding my options))
Junwyn looked over his shoulder, evaluating the Hydra's progress, trying to figure out it's strength by watching it's movements and speed. This chase has gone on way to long already. He whistled to his monkey friend who hopped from a nearby branch onto Junwyn's shoulder. He turned and face the monster. His eyes began to glow a burnished gold color and he began his change.
"An overabundance of potential can lead to overconfidence," she notes. Another meager counterspell would just start a whole cycle of canceling, so there must be a way... There was.
Cyclical Snap1U
Instant [U]
Split Second
You may cast this spell as long as there are at least two other spells or abilities on the stack.
Counter target spell. "If repetition was truly the mother of learning, I'd have committed matricide by now."
-Blaire, Knowledge Seeker
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
1
Gold: 1
Inventory: N/A
Exp: 10/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 4:symur:RU
Familiar:
Turgian Elemental
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more mana.
"I got great idea", Groctl say. "We find big important thingy in city."
"What then?" Asks Snufl.
"We smash."
Everyone agrees about idea and so we look for big important thingy in city.
Groctl, The Mad Tosser
(+1) ~ deals 1 damage to target creature or player and deals 1 damage to target creature you control or you.
(-5) Deals 3 damage to target player that must sacrifice a nonflying creature.
(-9) ~ becomes a 3/3 Red and Blue Gold Warrior Artifcer with "Search your library for a artifact and put it on the battlefield tapped." in addition to its other types.
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: Equipment Spells get a +6 Mod
Special Flaw: You get a -15 in diplomacy events and blue spells get a -2 Mod.
Mana:
As you wait for the the Guild Head you hear a door open and a tall and beautiful open smiles and introduces herself.
Jedissa Fayen, Driud Head 1GGG
Legendary Creature - Elf (R)
Hexproof G Put a 1/1 Green saproling on the battlefield tapped. "I will make the forests strong enough to defend themselves."
2/2
"I am Jedissa Fayen the head protector is this portion of the forest. Please come in."
As you enter the room you are see thousands of numerous plants everywhere. "Please have a seat." When she saids that a seat made out of wood raises up from the ground directly in front of you.
"I have called you hear to take care of the consisent Hydra probelm we have been having in the forest. We would like you to help thin out their numbers from ten to five. So we need strong members like you to help. What do you say?"
Junwyn
As you turn into a bear your monkey smiles and buffs himself up and turns into a 1/3. You are facing off against.
Grejasian Hydra X(W/B)GG
Creature - Hydra (R)
Lifelink Trample
Whenever ~ deals combat damage to a creature and that creature dies this turn put X number of +1/+1 counters on ~ where X equals that creatures power and toughness combined.
X/X
It is a whooping 13/13 How do you proceed?
Sidasha
Mage Battle: SKill Level 17
Cyclical Snap
Flavor: The name to me doesn't really fit but the flavor is amazing 9/10
Balance: Weak but balanced 6/10
Polish: 5/5 Great Job
20/25 2 Exp gained but 1 Exp for 3 successful spells cast in around.
"IMPRESSIVE!!!!!! Sidasha very impressive I love your style." Nelian smiles as he lost the battle.
Action Event Over: You get a UU added to your mana pool.
"Now class this is how you counter a spell. Thats your lesson for today, class over but Sidasha stay after class with me." As the rest of the class leaves Nelian sits at his desk and ushers you over to his desk and speaks.
"Sidasha, you know that you have heard of the mysterious planewalker that plans to shape Turgu, Grejasi and Moraka. You are an advanced student of magic and you can not learn what I teach you because you are naturally more advanced than you fellow students. So what I asking you is that would you want me to teach and show you the true path to realms of thought that know no bounds, what do you say?"
Faction Add on do you want to be Nelian's Choosen in additon to being an Academy Student?
Faction: Nelian Choosen, Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and soceries cost 1 less.
Con: Creature Spells cost 2 more.
Groctl
As you enter the city you see a large and very very shiny statue of a human man. And several guards posted around the city and a large marketplace, a housing district a prison and a large Manor in the middle of city. How do you proceed?
Shuu Es
Diplomacy: Explaining yourself Skill Level: 20/30
Effort: It makes sense but you are still a gravespawn that previously attacked her and you want to now search her domain: 5/10
Tact: Not the most tactful but ok. 6/10
Approriate: Very 9/10
20/30 - 5 15/30 You fail sorry
The Sphinx is still enraged about you trying to attack her. "HOW DARE YOU ASK TO SEARCH MY HOUSE AFTER ATTACKING ME!!!!! Leave my sight now or die." Your will does not allow you to leave. How do you proceed?
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
"...." the angel stood in pensive thought for a few silent minutes, responding with a short and curt, "It would be my honor Professor." Sidasha then bowed lightly, going over the slowly growing window of opportunities that were presenting itself.
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
1
Gold: 1
Inventory: N/A
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:RUU
Familiar:
Turgian Elemental
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
As you leave the head guild office you see a small pack of beasts heading straight for the building. How do you proceed?
Shuu Es
Shadows of the Past: Skill Level 18
Flavor: I like it a lot and the flavor is great 10/10
Balance: The balance is great I like it a lot 7/10
Polish: 5/5 Great Job
22/25 Success 3 Exp gained.
The Sphinx laughs as shadows start to raise and casts
Sabotaging the Plan UB
Instant - (U)
Counter target instant or sorcery spell.
The shadows recede into the ground and the sphinx smiles and lays down and has a bored look on her face.
Come on Gravespawn is that all you can muster?
Sidasha
Nelian smiles as he stands up and then his face then becomes ominous. "Sidasha, I need your help their is a very large cave covered in a dark and foreboding aura that looks to be a place where a powerful Shade has stirred from its ancient slumber and has been devouring living souls and kill people by the day. The Lord of Turgo is asking all senior members of the academy to check it out and come up with a plan to defeat this shade. Would you like to come along?
Groctl
20 guards and they range from humans to minotaurs
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
"I would be glad to assist you," she nods, rifling through her mind as she notes the information on some nearby journals and reorders her schedule for her experiments.
((I use my +1, well, if I can :I ))
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[1]
Gold: 1
Inventory: N/A
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:RUU
Familiar:
Turgian Elemental
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Dealing with undead beasts 15
Clutch of the Underworld
Flavor: Good and solid I like it 7/10
Balance: This could have cost B it is very narrow but with Gravepact I feel like it has a place. 7/10
Polish 4/5 "That was put onto"
19/25 2 Exp gained
Attack of the Trees: 18
Flavor: It make sense to unweave an enchantment or creature but the flavor text doesn't make sense with the context of the card. 6/10
Balance: Weak but balanced I like it. 7/10
Polish: 5/5
18+2 for drawing a card and your ability/25 2 Exp gained Success
"I see you have skill let then try this pitful shade." The Ghost slams his hand on the ground and the ground shakes as a giant bone dragons comes from underground staight for you.
Bone Dragon 3BB
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 1(U/B)(U/B)(U/B)UG
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle of a secluded forest searching a soul at unrest terrorizing people to give peace to.
Bonus: +1 for spells that mill, draw or discard cards.
Con: Non spirit creature spells cost more.
The shade was quite miffed and unamused already. His face shiftig into a slightly more skeletal form as one of his other personalities had begun to surge. His arms raised up, an arc of power surround the dragon's head.
Necrosage's Authority 2(B/U)
Sorcery (R)
Gain control of target creature that was put on to the battlefield from the graveyard last turn. That creature gains "When it becomes the target of a spell or ability, return it to it's owner's control."
If that creature is a Zombie, you may draw a card. "You have saved my breath in raising the dead. It is far easier to influence them."
As you walk through the forest you gain GG to your mana pool and you see a very young little elf girl being chased by a Baloth and with the baloth hot on her tail there isn't but a few seconds before the baloth now devours the girl.
ACTION EVENT: Save or Ignore
Automatically add one mana of any color to your mana pool.
This little girl:
As you reorder your thoughts you get a +2 mod for the next spell you cast and a -2 mod for the spell after that you cast. As you reorder your thought Nelian smiles and shoots a bolt of blue lightning into the ground and a magical portal opens up directly in front of you are Nelian. "I need you to put into the old castle and find the notes of a researcher name Johan he was the owner of the castle until he disappeared just before Licyuana appeared in this world. Johan was a Planeswalker and a reseacher of otherworldly creatures and beings so if anyone plans on stopping Licyuana we must know more about him and the only one who does is Johan and since he can not be found then we must take his notes,"
My dear take my mana charm you shall need this more than I will for the challenge that you are about to face
NEW INVENTORY:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
This goodbye for now my fair angel now I go and have an adventure of a lifetime. (I shall fast-forward bit sorry if this is overtepping.) As you walk to the portal and step through it you are instantly teleported to in front of a large and old looking castle and then as soon as your feet hit the ground suddenly a large stone that was in front of the castle lights up and then a dark figure covered in cloth from head to toe literally phases out of the rock and speaks, "You are now trespassing, in a place where no mortal should go now you must die, sorry."
Action Event: Defend yourself or die
You are facing off against:
Prophet of Licyuana5
Creature - Wizard (U)
Colorless creatures you control get a +1/+2 and have Shroud.
2/2
"Now lets begin the ceremony for your exit of this world."
The Prophet cast this spell.
Call of Licyuana5
Sorcery (R)
Put 5 2/1 colorless weird creature tokens onto the battlefield.
If you paid ~ converted mana cost with mana from each color then put ten 2/1 colorless weird creature tokens onto the battlefield instead.
~ can't be countered.
Ten 3/3's have just entered the battlefield along side a 3/4 with shroud. How do you proceed?
Shuu Es, The Immortal
Stopping a True Powerhouse: 15
Burst of Prism
Flavor: This does not connect at all to how this is stopping a multicolored creature. 3/10
Balance: With the wording you have not paying X does nothing at all and does not really make sense. 1/10
Polish: 4/5 GOOOOODDD!!!!!
6/25 Failed Mana not spent
As you cast the spell the spell explodes in your hand and you get your mana back that was spent to cast the spell.
The Sphinx yawns loudly as she lifts up her paw and says.
Time Suspend 1UU
Enchantment - Aura (R)
Split Second Vanishing 3
Enchant target nonland permanent.
Tap the target nonland permanent it does not untap during its next until phase and can not use activated abilites.
As you look up at the sphinx you suddenly drop to your knees and fall asleep. As you wake up you are inside of the cave with the Sphinx and as you look around you see the walls are covered in all manners of gemstones and is covered in deep and calming light and you are flooded with 5 mana.
The Sohinx looks at you solemnly and then speaks.
"How does it feel to be a puppet?" and bursts out laughing and then hands you the stone for what you came for and smiles. "You are a proud puppet I shall give you that but I puppet none the less why are you content with being a puppet of a wizard that is far weaker than me. You should free yourself from his bondage and return yourself to your human form. What say you gravespawn?"
Lord Unkown
How to train a dragon:17
Flavor: It connects very well I like it 8/10
Balance: This card is very niche and is useless most of the time it is played so 4/10
Polish: 5/5 GREAT
17/25 +2 from drawing a card and your ability 19/25 GREAT. You gain 4 Exp.
The elf spirit smiles as her glows with power and then summons:
Accursed Treefolk 4BG
Creature - Zombie Treefolk (U)
Whenever another creature dies put a +1/+1 counter on all zombies you control.
3/7
Then casts.
Call of the Wilds GGG
Sorcery - (R)
Put 5 1/1 Green Sparoling onto the battlefield tapped.
How all the life now growing around you, you gain UUGG mana to your mana pool.
How do you proceed?
Next update later on today?
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
"How... sudden," Sidasha thinks to herself, quietly planning her next move.
Gripping her newly acquired charm in her palm, she feels the familiar energies of her people, adding W to her mana pool.
"How... grotesque each of these are, perhaps they may have an aversion to light."
Prismatic Storm :sym2w::sym2u::sym2r:
Sorcery.
All creatures become all colors until end of turn.
Creatures you control gain +X/+X until end of turn, where X is the amount of W spent to play ~.
Draw a card for each U that was spent to play ~.
Deal X damage to each creature, where X is twice the amount of R was spent to play ~.
Holding up her other hand, brilliant beams of mana flashed out and scorched those in her path.
ooc: I spend WUR to cast it.
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[1]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:WUUR
Familiar:
Turgian Elemental
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Knocking off the Competition: 15
Flavor - It connects very well with basically with three different powers at the same time though I wish the powers were more mixed and combo'ed together than simple vanilla white, blue and red abilities but I like it 7/10
Balance: Why do all creatures become colored yet the rest of the card itself does not interact all all with this. It seems like two different cards put together at a relatively cheap cost. 4/10
Polish: 4/5 No Rarity
16/25 +2.5 + 2 from using for +1 ability 20.5/25 GGRRREEEETT Plus 3 Exp.
OCC(You have two loyalty counters)
YOU HAVE LEVELED UP TO LEVEL TWO
At level your your PW does not change but your familiar does. Your choices.
Ethereal Elemental WW
Creature - Elemental (U)
Flying
Whenever ~ attacks alone ~ gets a +1/+1 equal to the number of creatures blocking ~.
1/3
Sun Touched Fledgling WR
Creature - Aven Soldier (U)
Flying Haste
When ~ enters the battlefield it gets a +2/+1 until end of turn.
1/1
You get a second special ability, Pay U: The second instant or sorcery spell you have on stack has split second.
Your Exp now resets back to 2/25 and you get (U/R)(U/R)(U/R)(U/R) added to your mana pool.
As you stare at the field al of the spawns have been killed and their bodies lie died at your wake. You may search the prophet for clues or proceed to the castle.
Private Mod Note
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Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
"....I must have done something wrong, their mana signatures are a bit... varied," Sidasha frowned, observing the dead creatures about her, as well as the strange wizard. Searching through the wizard's belongings for any aid or clue to the current situation, she looks back at Johan's castle, its ominous atmosphere not really helping in the situation.
Sidasha sighs and walks inside, conjuring a small scrying spell to determine the basics of her current location.
Mind's VisionU
Instant (U)
Scry 4, then draw a card.
Skip your next draw step. Looking from the mind has never always been pretty, but you always come out a degree richer.
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Exp: 2/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:U
Familiar:
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one's own intelligence to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Flavor: It connects though I wish it would make a little more sense 6/10. Balance: It balances with Preordain since you skip your draw step but OMG is this powerful and could possibly be broken but as a stand alone card it is OK. 8/10 Polish: 5/5 Great!!!!!!!!!!!!!!
19/25 +.5 Since you used your +1 you automatically get a -2 on your next next spell and this is it. GREAT +3 EXP.
When you search the prophet you get a new item.
NEW INVENTORY
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
When you scry you get a mind map of the surrounding area as well. This are some of the more important things you see. That you are in the opening hall of a very large and poorly lit area and the floors are moss ridden as if they have not be touches in decades. As you continue to search you see a very dark and very powerful spirit heading straight for you.
Ghast Lord of Sorrow 2WUB
Creature - Spirit Lord Knight (R)
Flying Deathtouch WUB: Prevent all damage dealt to ~ then put X number of 1/1 White, Blue and Black Spirit Soldiers onto the battlefield tapped, where X equals the total damage dealt.
3/3
When you open your eyes you see a very young woman knight covered in chains and are eyes even in her ghost form look like they have been crying for centuries as she draws and points her sword at you she speaks.
"Spawn of Licyuana, YOU SHALL NOT HAVE MY SON'S BODY, for your table you have already stolen his life you shall never take his work."
She charges at you. How do you proceed?
Private Mod Note
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 1(U/B)(U/B)(U/B)UUUGGG
Creature Under Control:
Bone Dragon :3mana::symb::symb:
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle A strange aura fills the ground as a spell was cast.
(+1 to Creature type change)
The mage was losing his patience as his forms stirred.
Hands raised, taking in the green and the blue mana and using it for something else. Halos of power circling over the heads of the Saprolings.
Biomancer's Beckons 2GU
Sorcery
Gain control of all token creatures that entered the battlefield last turn.
"...oh dear, for all her sorrow, she must have been lovely in life." was the first stray thought that entered Sidasha's mind, still absorbing the castle's scope.
"...what pain, and intrigue, but.... this both prevents me from my duties and her from peace," she frowned lightly, recalling a rite she had practiced with her sisters a long time ago...
Gripping her first charm, she feels the flow of mana gently humming like angelsong. (ooc: er, forgot to get mana from that last action :I I'll just nab WW total for both...)
Peace of AscenscionW
Sorcery (R)
Tap target permanent, if a creature died in the last turn, exile that permanent instead. For all that has happened, may you attain solemnity and no further sorrow.
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 5/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:WW
Familiar:
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Private Mod Note
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Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Time for me to hop in this. I've wanted to run a character like this, but never got the chance to anywhere.
Name: Raedyn, Biomantic Engineer Race: Human Class: Wizard Personality: Raedyn can be best described as a freak of nature that wants to see nature pushed to its limits. His mind is always constructing "What if?" scenarios. Rather than just sitting back and letting nature evolve, he theorizes ways nature could improve on itself, and forms the basis for his biological experiments on those scenarios. Good Traits: Despite his elaborate theorycrafting and potential to create horrific creatures no one else could hope to control, Raedyn is generally a good person. He has the best intentions even when something goes wrong, and is quick to make amends if he becomes indebted to another person in any way. Bad Traits: Raedyn is very narrow-minded and obstinate. Once he gets an idea and starts rolling with it, even if someone else tells him it's a bad idea, he won't stop unless he understands why. He also firmly believes there is only one right answer for every question, and only one correct solution to every puzzle. Background: Raedyn is a tinker of flesh, taking inspiration from living creatures of all kinds. He considers the creatures from the most beautiful to the most hideous, the most vicious to the most docile, and everywhere in between. Every monstrosity that comes out of his lab is unlike anything the Multiverse has ever seen. Utilizing accelerated growth chambers, he can see the results of biological experiments in a matter of weeks rather than years. With his extensive knowledge of genetic blueprints, he can create hybrid creatures of virtually any kind. He can even create original creatures of his own, though their longevity depends on design and feasibility. Appearance: Raedyn is tall but slender, and always makes sure he's dressed for the occasion. He'll wear a lab coat if he's in his lab, something fancy if he goes out to eat or some other special occasion, or some kind of light armor if he's out conducting a field test or just plain going on some kind of adventure. Home Plane: Turgo
Private Mod Note
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Raedyn, Biomancer (U/G)
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a mutant in addition to its other types and colors.
-7 Target Mutant gets a +5/+5 and gains Flying, Hexproof and Trample until end of turn
-15 Gain control of all mutants on the battlefield then put five +1/+1 counters on all mutants.
1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 4(U/G)(U/G)(U/G)
Familiar:
Goo Snake (U/G)
Creature - Mutant Snake (C)
Adapt (Whenever another creature enters the battlefield you may sacrifice another creature and put X number of +1/+1 counters on ~ where X equals the sacrificed creatures power.)
0/1
Morphing Weird U
Creature - Weird (C)
Whenever another creature enters the battlefield you may change ~ power and toughness
0/3
Young Baloth G
Creature - Beast (C)
Trample
2/1
Factions:
Licyinaua Chosen: This is few number of Planewalkers that have chosen to serve Licyinaua. You start off in a magical pocket of space created by Licyinaua to talk to his chosen ones. You have not heard it speak yet.
Bonus: Add WRUGB to your mana pool and you get a +2 loyalty counters. Once per every two action events you may summon a 2/1 colorless lesser being token to the battlefield.
Con: you get a -3 mod for colored spells and colored spells cost 1 more to cast.
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
A Hermit: You are a hermit and you have no friends at all you usually live alone with whatever projects you entertain. You start off in your lab working on a mutant project.
Bonus: +3 Mods to spell of your PW's colors.
Con -5 Mod to spells not of your PW's colors(Including multicolored spells.)
Lord Unknown
Stopping an Army: 15
Flavor: Great but no flavor text and you had so much room: 8/10
Balance: This card sucks and is super niche and borderline unplayable at all. You could of just made this a 6 mana spell and gained control of all creature tokens on the battlefield instead of just last turn. 3/10
Polish: No Rarity and no flavor text. 3/5
14/25 Failed Mana Spent.
The Elf laughs with joy as he then proceeds to attack you with his creature tokens.
How do you proceed?
(OOC: Unknown has 8 EXP.) Sidasha
Attack of the Ghast Lord: 17
Flavor: 9/10 Great.
Balance: I wish it was a creature that you control died it would have made more sense I my mind but this is pretty balanced. 8/10
Polish: 5/5 GREAT.
22/25 GREAT SUCCESS 4 Exp gained
The Mother of her son then feels a sudden sense of calm as she spirit form starts to fade and speaks quietly to you as she fades away.
"Please, angel I beg you to not let Licyuana get its hands on my sons work my son was researching on how to invade peoples thoughts and places thoughts into their head. Please take his work and destroy it but I could not but you can angel. No being should have that kind of power over people. His lab is down the hall to your left. Please angel............." That was all she said before she faded away.
How do you procced?
Private Mod Note
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
2
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: (U/B)(U/B)(U/B)UUG
Creature Under Control:
Bone Dragon :3mana::symb::symb:
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle A strange aura fills the ground as a spell was cast.
The mage growls at his impatience and miscalculations. The dragon zombie lunges forward and intercepts the treefolk.
He of course had other things in mind. Weaving through another go.
Biorepurposement 1UG
Instant - UC Return target creature and all other creatures with the same name as that creature to their owners' hands. If four or more creatures of the same name leave the battlefield this way, choose one - draw a card or add UG to your mana pool. "Insects all of them. They will be re-purposed by my will."
(+1) ~ deals 1 damage to target creature or player and deals 1 damage to target creature you control or you.
(-5) Deals 3 damage to target player that must sacrifice a nonflying creature.
(-9) ~ becomes a 3/3 Red and Blue Gold Warrior Artifcer with "Search your library for a artifact and put it on the battlefield tapped." in addition to its other types.
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: Equipment Spells get a +6 Mod
Special Flaw: You get a -15 in diplomacy events and blue spells get a -2 Mod.
Mana: 4RRRR
Broken Automation 1
Artifact Creature - Myr (C)
Defender
0/3
That Goblin pack seems like jolly good fun.
Faction: Goblin Pack
Bonus: Red Spells cost less are you start off with two 1/1 red goblin tokens and a 0/2 White and Red Horse with defender.
Cons: You cant join other factions and non red spells get a -4 Mod and cost more.
This sig is by the amazing Rivenor
Action Event
You are now facing off against.
Vexuian, Cleric of the Lost 2WGB
Legendary Creature - Spirit Cleric (R)
Flying Lifelink Deathtouch
1WGB Return target creature from a graveyard to the battlefield under your control.
3/3
He uses his ability and raises up a dead rhino and sends it your way and cast another spell.
Undead Rhino 3GB
Creature - Zombie Rhino (U)
Trample
7/2
Grasp of the Trees 1G
Enchantment - Aura
Enchant Land
Enchanted land becomes a 2/4 Green Treefolk in addition to its other types.
The land below you raises up and tries to grab you.
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with ":symr::symu::symb: Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 4(U/B)(U/B)(U/B)UG
Soulless Knight
Creature - Spirit Zombie - (C)
Lifelink
1/2
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle of a secluded forest searching a soul at unrest terrorizing people to give peace to.
Bonus: +1 for spells that mill, draw or discard cards.
Con: Non spirit creature spells cost more.
OOC: forgot to add the UG from last time.
The shade casts a spell to return the creature back to the grave. Reciting an ancient incantation. A large phantasmal hand reaches forward to the board.
Clutch of the Underworld 1B
Instant (UC)
Target player sacrifices a creature that put into the battlefield from the graveyard this turn.
"The council wishes for you to stay dead."
As for the Enchantmented Permanent however... He remembers something the Sphinx...or was it the moonfolk? Whatever it was, it was something he remembered from someone else in him who had a disdain of such shenanigans.
Unweave 2U
Instant (UC)
Counter target Enchantment or Creature Spell.
Draw a card
Mages who have seen what is beyond death can undo the weaves that bring things into being.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Who are you targeting??
See in a dark cave: 15
Flavor: I do not get the flavor of this card maybe if it was a nonblack card maybe and that is pushing it: 3/10
Balance: This is balanced and powerful in standard. 7/10
Polish: 5/5
15/25 Exp 0 because the spell doesn't actual help you see. Mana spent.
When you perform your spell you hear a deep growl and a rumbling as the cave starts to shake and a large claw hits you with enough force to knock you out of the cave. As you get on your feet you see.
Diplomacy Event
The sphinx looks at you and you at her and she speaks.
"You dare disrupt my slumber, state your purpose or die, gravespawn. If you do not speak up I have other ways of getting information.
Sphinx of Ascension 3UUBB
Creature - Sphinx (M)
Flying Hexproof
UU Tap target nonland permanent.
BB Nonflying creatures get a -1/-1 until end of turn.
"I will crush all those that try and reach my level."
4/4
How do you proceed?
Sidasha
Counter or Retarget: 16
Flavor: Amazing 10/10
Balance: Balanced but very very very powerful its a very thin line you are walking 10/10
Polish: 5/5 GGGGGRRRRREEEAAATTTT!!!!
26/25 5 Exp gained +1 for countering
As you counter the spell sparks fly and you are flooded with UR. Nelian speaks and laughs.
"Good job now try this. Show me your potential!!!!!!!!"
Powerloop UU
Instant - (R)
Counter target spell its controller draws a card and adds X mana to their mana pool where X is the Converted mana cost of the countered spell.
Nelian counters your counter spell and you are get 1 though the spell is still on stack. How do you proceed?
Nithrak
Who are you targeting??
Also please rethink that spell before I grade it.
Groctl
You did not repond to your faction choice.
Unkown
Dealing with undead beasts 15
Clutch of the Underworld
Flavor: Good and solid I like it 7/10
Balance: This could have cost B it is very narrow but with Gravepact I feel like it has a place. 7/10
Polish 4/5 "That was put onto"
19/25 2 Exp gained
Attack of the Trees: 18
Flavor: It make sense to unweave an enchantment or creature but the flavor text doesn't make sense with the context of the card. 6/10
Balance: Weak but balanced I like it. 7/10
Polish: 5/5
18+2 for drawing a card and your ability/25 2 Exp gained Success
"I see you have skill let then try this pitful shade." The Ghost slams his hand on the ground and the ground shakes as a giant bone dragons comes from underground staight for you.
Bone Dragon 3BB
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Junwyn CHareed G
Planeswalker - Junwyn Chareed (M)
(+1) ~ becomes 2/2 Green bear in addition to its other types.
(-5) ~ becomes a 6/6 Green Mutant Bear addition to its other tpes, ~ fights another creature.
(-12) ~ Search your library for a creature card and reveal it and put it onto the battlefield, ~ becomes a copy of that creature in addition to its types and colors.
Gold: 0
Iventory: N/A
Exp: 0/15
Special Ability: Whenever you have an action event in a forest you may put a 2/2 Green Bear token on the battlefield.
Special Flaw: In certain action events you will get a -3 Mod.
Mana: 4GGGG
Familar Choices :
Grejasin Bear G
Creature - Bear (C)
2/2
Lost Changling G
Creature - CHangling (C)
0/1
Evolving Monkey G
Creature
Evolve
0/2
Factions Choices:
Druids Guild: The Driuds guild are a large pack of forest champions that protect the forests and are feared by many people on Grejasi. You start on a mission to save an elf from a large beast in the forest. You are a few minutes away.
Bonus: +2 Mod for Green creature spells and whenever you enter a forest add one mana of any color to your mana pool.
Cons: You can not kill unnessacarily and you can not kill creatures weaker than you.
Protectors of the Slyans: The are a very small group of powerful creatures that protect the great forests of Grejasi from various threats. You start off as a wandering guardian running from a Giant Hydra.
Bonus: Whenever you enter a forest or a area dominated by green you get an additional added to your mana pool and you get a 1/1 green saproling token with reach.
Cons: You get a -3.5 mod for red spells that cause damage and a -2.5 mod for spells that target plant related creatures.
Body Stealer: This is the guild for the various and unique shapeshifters across the land of Grejasi. You start off in a small town looking for a man indentity to steal so you can go into his bank and steal his money.
Bonus: You gain this ability, " 1GU ~ becomes a copy of target creature until end of turn.
Con: You have broken many law across the lands and sometimes officers and certain people will recongize you are attack on spot and a -1 Mod for Red spells
((Bolding my options))
Junwyn looked over his shoulder, evaluating the Hydra's progress, trying to figure out it's strength by watching it's movements and speed. This chase has gone on way to long already. He whistled to his monkey friend who hopped from a nearby branch onto Junwyn's shoulder. He turned and face the monster. His eyes began to glow a burnished gold color and he began his change.
(+1ing myself to bear form to face ze hydra)
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Instant [U]
Split Second
You may cast this spell as long as there are at least two other spells or abilities on the stack.
Counter target spell.
"If repetition was truly the mother of learning, I'd have committed matricide by now."
-Blaire, Knowledge Seeker
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
1
Gold: 1
Inventory: N/A
Exp: 10/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 4:symur:RU
Familiar:
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more mana.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
"What then?" Asks Snufl.
"We smash."
Everyone agrees about idea and so we look for big important thingy in city.
(+1) ~ deals 1 damage to target creature or player and deals 1 damage to target creature you control or you.
(-5) Deals 3 damage to target player that must sacrifice a nonflying creature.
(-9) ~ becomes a 3/3 Red and Blue Gold Warrior Artifcer with "Search your library for a artifact and put it on the battlefield tapped." in addition to its other types.
Gold: 0
Inventory: N/A
Exp: 0/15
Special Ability: Equipment Spells get a +6 Mod
Special Flaw: You get a -15 in diplomacy events and blue spells get a -2 Mod.
Mana:
Broken Automation 1
Artifact Creature - Myr (C)
Defender
0/3
Faction: Goblin Pack
This sig is by the amazing Rivenor
As you wait for the the Guild Head you hear a door open and a tall and beautiful open smiles and introduces herself.
Jedissa Fayen, Driud Head 1GGG
Legendary Creature - Elf (R)
Hexproof
G Put a 1/1 Green saproling on the battlefield tapped.
"I will make the forests strong enough to defend themselves."
2/2
"I am Jedissa Fayen the head protector is this portion of the forest. Please come in."
As you enter the room you are see thousands of numerous plants everywhere. "Please have a seat." When she saids that a seat made out of wood raises up from the ground directly in front of you.
"I have called you hear to take care of the consisent Hydra probelm we have been having in the forest. We would like you to help thin out their numbers from ten to five. So we need strong members like you to help. What do you say?"
Junwyn
As you turn into a bear your monkey smiles and buffs himself up and turns into a 1/3. You are facing off against.
Grejasian Hydra X(W/B)GG
Creature - Hydra (R)
Lifelink Trample
Whenever ~ deals combat damage to a creature and that creature dies this turn put X number of +1/+1 counters on ~ where X equals that creatures power and toughness combined.
X/X
It is a whooping 13/13 How do you proceed?
Sidasha
Mage Battle: SKill Level 17
Cyclical Snap
Flavor: The name to me doesn't really fit but the flavor is amazing 9/10
Balance: Weak but balanced 6/10
Polish: 5/5 Great Job
20/25 2 Exp gained but 1 Exp for 3 successful spells cast in around.
"IMPRESSIVE!!!!!! Sidasha very impressive I love your style." Nelian smiles as he lost the battle.
Action Event Over: You get a UU added to your mana pool.
"Now class this is how you counter a spell. Thats your lesson for today, class over but Sidasha stay after class with me." As the rest of the class leaves Nelian sits at his desk and ushers you over to his desk and speaks.
"Sidasha, you know that you have heard of the mysterious planewalker that plans to shape Turgu, Grejasi and Moraka. You are an advanced student of magic and you can not learn what I teach you because you are naturally more advanced than you fellow students. So what I asking you is that would you want me to teach and show you the true path to realms of thought that know no bounds, what do you say?"
Faction Add on do you want to be Nelian's Choosen in additon to being an Academy Student?
Faction: Nelian Choosen, Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and soceries cost 1 less.
Con: Creature Spells cost 2 more.
Groctl
As you enter the city you see a large and very very shiny statue of a human man. And several guards posted around the city and a large marketplace, a housing district a prison and a large Manor in the middle of city. How do you proceed?
Shuu Es
Diplomacy: Explaining yourself Skill Level: 20/30
Effort: It makes sense but you are still a gravespawn that previously attacked her and you want to now search her domain: 5/10
Tact: Not the most tactful but ok. 6/10
Approriate: Very 9/10
20/30 - 5 15/30 You fail sorry
The Sphinx is still enraged about you trying to attack her. "HOW DARE YOU ASK TO SEARCH MY HOUSE AFTER ATTACKING ME!!!!! Leave my sight now or die." Your will does not allow you to leave. How do you proceed?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
1
Gold: 1
Inventory: N/A
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:RUU
Familiar:
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
This sig is by the amazing Rivenor
OOC: 1
As you leave the head guild office you see a small pack of beasts heading straight for the building. How do you proceed?
Shuu Es
Shadows of the Past: Skill Level 18
Flavor: I like it a lot and the flavor is great 10/10
Balance: The balance is great I like it a lot 7/10
Polish: 5/5 Great Job
22/25 Success 3 Exp gained.
The Sphinx laughs as shadows start to raise and casts
Sabotaging the Plan UB
Instant - (U)
Counter target instant or sorcery spell.
The shadows recede into the ground and the sphinx smiles and lays down and has a bored look on her face.
Come on Gravespawn is that all you can muster?
Sidasha
Nelian smiles as he stands up and then his face then becomes ominous. "Sidasha, I need your help their is a very large cave covered in a dark and foreboding aura that looks to be a place where a powerful Shade has stirred from its ancient slumber and has been devouring living souls and kill people by the day. The Lord of Turgo is asking all senior members of the academy to check it out and come up with a plan to defeat this shade. Would you like to come along?
Groctl
20 guards and they range from humans to minotaurs
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
((I use my +1, well, if I can :I ))
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[1]
Gold: 1
Inventory: N/A
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:RUU
Familiar:
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Unkown
Dealing with undead beasts 15
Clutch of the Underworld
Flavor: Good and solid I like it 7/10
Balance: This could have cost B it is very narrow but with Gravepact I feel like it has a place. 7/10
Polish 4/5 "That was put onto"
19/25 2 Exp gained
Attack of the Trees: 18
Flavor: It make sense to unweave an enchantment or creature but the flavor text doesn't make sense with the context of the card. 6/10
Balance: Weak but balanced I like it. 7/10
Polish: 5/5
18+2 for drawing a card and your ability/25 2 Exp gained Success
"I see you have skill let then try this pitful shade." The Ghost slams his hand on the ground and the ground shakes as a giant bone dragons comes from underground staight for you.
Bone Dragon 3BB
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 1(U/B)(U/B)(U/B)UG
Soulless Knight (B/W)
Creature - Spirit Zombie - (C)
Lifelink
1/2
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle of a secluded forest searching a soul at unrest terrorizing people to give peace to.
Bonus: +1 for spells that mill, draw or discard cards.
Con: Non spirit creature spells cost more.
The shade was quite miffed and unamused already. His face shiftig into a slightly more skeletal form as one of his other personalities had begun to surge. His arms raised up, an arc of power surround the dragon's head.
Necrosage's Authority 2(B/U)
Sorcery (R)
Gain control of target creature that was put on to the battlefield from the graveyard last turn. That creature gains "When it becomes the target of a spell or ability, return it to it's owner's control."
If that creature is a Zombie, you may draw a card.
"You have saved my breath in raising the dead. It is far easier to influence them."
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
As you walk through the forest you gain GG to your mana pool and you see a very young little elf girl being chased by a Baloth and with the baloth hot on her tail there isn't but a few seconds before the baloth now devours the girl.
ACTION EVENT: Save or Ignore
Automatically add one mana of any color to your mana pool.
This little girl:
Little Elf Girl G
Creature - Elf (C)
0/1
Is being attacked by a
Fur-Covered Baloth 4GG
Creature - Beast (U)
Hexproof Trample
4/5
Sidasha
As you reorder your thoughts you get a +2 mod for the next spell you cast and a -2 mod for the spell after that you cast. As you reorder your thought Nelian smiles and shoots a bolt of blue lightning into the ground and a magical portal opens up directly in front of you are Nelian. "I need you to put into the old castle and find the notes of a researcher name Johan he was the owner of the castle until he disappeared just before Licyuana appeared in this world. Johan was a Planeswalker and a reseacher of otherworldly creatures and beings so if anyone plans on stopping Licyuana we must know more about him and the only one who does is Johan and since he can not be found then we must take his notes,"
My dear take my mana charm you shall need this more than I will for the challenge that you are about to face
NEW INVENTORY:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
This goodbye for now my fair angel now I go and have an adventure of a lifetime. (I shall fast-forward bit sorry if this is overtepping.) As you walk to the portal and step through it you are instantly teleported to in front of a large and old looking castle and then as soon as your feet hit the ground suddenly a large stone that was in front of the castle lights up and then a dark figure covered in cloth from head to toe literally phases out of the rock and speaks, "You are now trespassing, in a place where no mortal should go now you must die, sorry."
Action Event: Defend yourself or die
You are facing off against:
Prophet of Licyuana 5
Creature - Wizard (U)
Colorless creatures you control get a +1/+2 and have Shroud.
2/2
"Now lets begin the ceremony for your exit of this world."
The Prophet cast this spell.
Call of Licyuana 5
Sorcery (R)
Put 5 2/1 colorless weird creature tokens onto the battlefield.
If you paid ~ converted mana cost with mana from each color then put ten 2/1 colorless weird creature tokens onto the battlefield instead.
~ can't be countered.
Ten 3/3's have just entered the battlefield along side a 3/4 with shroud. How do you proceed?
Shuu Es, The Immortal
Stopping a True Powerhouse: 15
Burst of Prism
Flavor: This does not connect at all to how this is stopping a multicolored creature. 3/10
Balance: With the wording you have not paying X does nothing at all and does not really make sense. 1/10
Polish: 4/5 GOOOOODDD!!!!!
6/25 Failed Mana not spent
As you cast the spell the spell explodes in your hand and you get your mana back that was spent to cast the spell.
The Sphinx yawns loudly as she lifts up her paw and says.
Time Suspend 1UU
Enchantment - Aura (R)
Split Second Vanishing 3
Enchant target nonland permanent.
Tap the target nonland permanent it does not untap during its next until phase and can not use activated abilites.
As you look up at the sphinx you suddenly drop to your knees and fall asleep. As you wake up you are inside of the cave with the Sphinx and as you look around you see the walls are covered in all manners of gemstones and is covered in deep and calming light and you are flooded with 5 mana.
The Sohinx looks at you solemnly and then speaks.
"How does it feel to be a puppet?" and bursts out laughing and then hands you the stone for what you came for and smiles. "You are a proud puppet I shall give you that but I puppet none the less why are you content with being a puppet of a wizard that is far weaker than me. You should free yourself from his bondage and return yourself to your human form. What say you gravespawn?"
Lord Unkown
How to train a dragon:17
Flavor: It connects very well I like it 8/10
Balance: This card is very niche and is useless most of the time it is played so 4/10
Polish: 5/5 GREAT
17/25 +2 from drawing a card and your ability 19/25 GREAT. You gain 4 Exp.
The elf spirit smiles as her glows with power and then summons:
Accursed Treefolk 4BG
Creature - Zombie Treefolk (U)
Whenever another creature dies put a +1/+1 counter on all zombies you control.
3/7
Then casts.
Call of the Wilds GGG
Sorcery - (R)
Put 5 1/1 Green Sparoling onto the battlefield tapped.
How all the life now growing around you, you gain UUGG mana to your mana pool.
How do you proceed?
Next update later on today?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Gripping her newly acquired charm in her palm, she feels the familiar energies of her people, adding W to her mana pool.
"How... grotesque each of these are, perhaps they may have an aversion to light."
Sorcery.
All creatures become all colors until end of turn.
Creatures you control gain +X/+X until end of turn, where X is the amount of W spent to play ~.
Draw a card for each U that was spent to play ~.
Deal X damage to each creature, where X is twice the amount of R was spent to play ~.
Holding up her other hand, brilliant beams of mana flashed out and scorched those in her path.
ooc: I spend WUR to cast it.
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[1]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Exp: 14/15
Special Ability: Spells that make players reveal or draw cards get a +2.5 Mod.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3:symur:WUUR
Familiar:
Creature - Elemental (C)
Haste
When ~ enters the battlefield ~ gets a +2/-1 until end of turn
0/2
Faction:
Academy of High Thought: This is a school for learning and increasing ones own intelligences to a higher plane of thought it is located in the main city on Turgo. You start off as a student in your final years of study as you are now flying off to your counterspell class now you are a few minutes away and a few minutes late.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Choosen: Nelian has choosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Knocking off the Competition: 15
Flavor - It connects very well with basically with three different powers at the same time though I wish the powers were more mixed and combo'ed together than simple vanilla white, blue and red abilities but I like it 7/10
Balance: Why do all creatures become colored yet the rest of the card itself does not interact all all with this. It seems like two different cards put together at a relatively cheap cost. 4/10
Polish: 4/5 No Rarity
16/25 +2.5 + 2 from using for +1 ability 20.5/25 GGRRREEEETT Plus 3 Exp.
OCC(You have two loyalty counters)
YOU HAVE LEVELED UP TO LEVEL TWO
At level your your PW does not change but your familiar does. Your choices.
Ethereal Elemental WW
Creature - Elemental (U)
Flying
Whenever ~ attacks alone ~ gets a +1/+1 equal to the number of creatures blocking ~.
1/3
Rage Elemental RR
Creature - Elemental (U)
First Strike Wither
2/1
Sun Touched Fledgling WR
Creature - Aven Soldier (U)
Flying Haste
When ~ enters the battlefield it gets a +2/+1 until end of turn.
1/1
You get a second special ability, Pay U: The second instant or sorcery spell you have on stack has split second.
Your Exp now resets back to 2/25 and you get (U/R)(U/R)(U/R)(U/R) added to your mana pool.
As you stare at the field al of the spawns have been killed and their bodies lie died at your wake. You may search the prophet for clues or proceed to the castle.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sidasha sighs and walks inside, conjuring a small scrying spell to determine the basics of her current location.
Instant (U)
Scry 4, then draw a card.
Skip your next draw step.
Looking from the mind has never always been pretty, but you always come out a degree richer.
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Exp: 2/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:U
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one's own intelligence to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
The GPS Spell: 15
Flavor: It connects though I wish it would make a little more sense 6/10.
Balance: It balances with Preordain since you skip your draw step but OMG is this powerful and could possibly be broken but as a stand alone card it is OK. 8/10
Polish: 5/5 Great!!!!!!!!!!!!!!
19/25 +.5 Since you used your +1 you automatically get a -2 on your next next spell and this is it. GREAT +3 EXP.
When you search the prophet you get a new item.
NEW INVENTORY
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
When you scry you get a mind map of the surrounding area as well. This are some of the more important things you see. That you are in the opening hall of a very large and poorly lit area and the floors are moss ridden as if they have not be touches in decades. As you continue to search you see a very dark and very powerful spirit heading straight for you.
Ghast Lord of Sorrow 2WUB
Creature - Spirit Lord Knight (R)
Flying Deathtouch
WUB: Prevent all damage dealt to ~ then put X number of 1/1 White, Blue and Black Spirit Soldiers onto the battlefield tapped, where X equals the total damage dealt.
3/3
When you open your eyes you see a very young woman knight covered in chains and are eyes even in her ghost form look like they have been crying for centuries as she draws and points her sword at you she speaks.
"Spawn of Licyuana, YOU SHALL NOT HAVE MY SON'S BODY, for your table you have already stolen his life you shall never take his work."
She charges at you. How do you proceed?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
1
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: 1(U/B)(U/B)(U/B)UUUGGG
Creature Under Control:
Bone Dragon :3mana::symb::symb:
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Soulless Knight (B/W)
Creature - Spirit Zombie - (C)
Lifelink
1/2
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle A strange aura fills the ground as a spell was cast.
(+1 to Creature type change)
The mage was losing his patience as his forms stirred.
Hands raised, taking in the green and the blue mana and using it for something else. Halos of power circling over the heads of the Saprolings.
Biomancer's Beckons 2GU
Sorcery
Gain control of all token creatures that entered the battlefield last turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
"...what pain, and intrigue, but.... this both prevents me from my duties and her from peace," she frowned lightly, recalling a rite she had practiced with her sisters a long time ago...
Gripping her first charm, she feels the flow of mana gently humming like angelsong. (ooc: er, forgot to get mana from that last action :I I'll just nab WW total for both...)
Sorcery (R)
Tap target permanent, if a creature died in the last turn, exile that permanent instead.
For all that has happened, may you attain solemnity and no further sorrow.
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 5/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:WW
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Name: Raedyn, Biomantic Engineer
Race: Human
Class: Wizard
Personality: Raedyn can be best described as a freak of nature that wants to see nature pushed to its limits. His mind is always constructing "What if?" scenarios. Rather than just sitting back and letting nature evolve, he theorizes ways nature could improve on itself, and forms the basis for his biological experiments on those scenarios.
Good Traits: Despite his elaborate theorycrafting and potential to create horrific creatures no one else could hope to control, Raedyn is generally a good person. He has the best intentions even when something goes wrong, and is quick to make amends if he becomes indebted to another person in any way.
Bad Traits: Raedyn is very narrow-minded and obstinate. Once he gets an idea and starts rolling with it, even if someone else tells him it's a bad idea, he won't stop unless he understands why. He also firmly believes there is only one right answer for every question, and only one correct solution to every puzzle.
Background: Raedyn is a tinker of flesh, taking inspiration from living creatures of all kinds. He considers the creatures from the most beautiful to the most hideous, the most vicious to the most docile, and everywhere in between. Every monstrosity that comes out of his lab is unlike anything the Multiverse has ever seen. Utilizing accelerated growth chambers, he can see the results of biological experiments in a matter of weeks rather than years. With his extensive knowledge of genetic blueprints, he can create hybrid creatures of virtually any kind. He can even create original creatures of his own, though their longevity depends on design and feasibility.
Appearance: Raedyn is tall but slender, and always makes sure he's dressed for the occasion. He'll wear a lab coat if he's in his lab, something fancy if he goes out to eat or some other special occasion, or some kind of light armor if he's out conducting a field test or just plain going on some kind of adventure.
Home Plane: Turgo
Emille, Seven-Sting Dancer Shalin Nariya
Raedyn
Raedyn, Biomancer (U/G)
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a mutant in addition to its other types and colors.
-7 Target Mutant gets a +5/+5 and gains Flying, Hexproof and Trample until end of turn
-15 Gain control of all mutants on the battlefield then put five +1/+1 counters on all mutants.
1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
4(U/G)(U/G)(U/G)
Familiar:
Goo Snake (U/G)
Creature - Mutant Snake (C)
Adapt (Whenever another creature enters the battlefield you may sacrifice another creature and put X number of +1/+1 counters on ~ where X equals the sacrificed creatures power.)
0/1
Morphing Weird U
Creature - Weird (C)
Whenever another creature enters the battlefield you may change ~ power and toughness
0/3
Young Baloth G
Creature - Beast (C)
Trample
2/1
Factions:
Licyinaua Chosen: This is few number of Planewalkers that have chosen to serve Licyinaua. You start off in a magical pocket of space created by Licyinaua to talk to his chosen ones. You have not heard it speak yet.
Bonus: Add WRUGB to your mana pool and you get a +2 loyalty counters. Once per every two action events you may summon a 2/1 colorless lesser being token to the battlefield.
Con: you get a -3 mod for colored spells and colored spells cost 1 more to cast.
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
A Hermit: You are a hermit and you have no friends at all you usually live alone with whatever projects you entertain. You start off in your lab working on a mutant project.
Bonus: +3 Mods to spell of your PW's colors.
Con -5 Mod to spells not of your PW's colors(Including multicolored spells.)
Lord Unknown
Stopping an Army: 15
Flavor: Great but no flavor text and you had so much room: 8/10
Balance: This card sucks and is super niche and borderline unplayable at all. You could of just made this a 6 mana spell and gained control of all creature tokens on the battlefield instead of just last turn. 3/10
Polish: No Rarity and no flavor text. 3/5
14/25 Failed Mana Spent.
The Elf laughs with joy as he then proceeds to attack you with his creature tokens.
How do you proceed?
(OOC: Unknown has 8 EXP.)
Sidasha
Attack of the Ghast Lord: 17
Flavor: 9/10 Great.
Balance: I wish it was a creature that you control died it would have made more sense I my mind but this is pretty balanced. 8/10
Polish: 5/5 GREAT.
22/25 GREAT SUCCESS 4 Exp gained
The Mother of her son then feels a sudden sense of calm as she spirit form starts to fade and speaks quietly to you as she fades away.
"Please, angel I beg you to not let Licyuana get its hands on my sons work my son was researching on how to invade peoples thoughts and places thoughts into their head. Please take his work and destroy it but I could not but you can angel. No being should have that kind of power over people. His lab is down the hall to your left. Please angel............." That was all she said before she faded away.
How do you procced?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The Unqiue, Lord Unknown
Planeswalker - Unknown (M)
(+1) ~ becomes a 1/1 Legendary Black, Red and Blue Shade with Flying until the end of the turn.
(-4) ~ becomes a 3/3 Legendary Black, Red and Blue Dragon Archon Shapeshifter gains Flying with " Copy target spell in a graveyard." until the end of turn.
(-12) ~ becomes a 6/6 Legendary Black, Red and Blue Changling and gains Flying with " Copy target spell or nonland permanent" in addition to its other types.
2
Gold: 0
Inventory: N/A
Exp: 4/15
Special Ability: You randomly get a +7 in doplimacy events.
Special Flaw: You may also randomly get a -14 in doplimacy and intimidate events.
Mana: (U/B)(U/B)(U/B)UUG
Creature Under Control:
Bone Dragon :3mana::symb::symb:
Creature - Zombie Dragon - (R)
Flying Deathtouch
Whenever ~ deals damage to a creature and that creature dies this turn put a 2/2 Black Skeletion onto the battlefield tapped.
3/5
Soulless Knight (B/W)
Creature - Spirit Zombie - (C)
Lifelink
1/2
Council of the Lost: This is the council for lost spirits, that have been around for thousands of years restoring lost souls. You are now in a graveyard in the middle A strange aura fills the ground as a spell was cast.
The mage growls at his impatience and miscalculations. The dragon zombie lunges forward and intercepts the treefolk.
He of course had other things in mind. Weaving through another go.
Biorepurposement 1UG
Instant - UC
Return target creature and all other creatures with the same name as that creature to their owners' hands. If four or more creatures of the same name leave the battlefield this way, choose one - draw a card or add UG to your mana pool.
"Insects all of them. They will be re-purposed by my will."
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.