Dene VereG
Creature - Human Bard
Whenever an enchantment enters the battlefield, you gain 2 life
1/1
Gold: 10
Inventory: Elegant Robes
Traits: Free Spirit (+1 Universal Spell Mod on the first challenge of a location)
Ills:
Experience: 0/20
Mana: GGGGG
It is said that one could wander the city for all of their life, and never know there is actually something outside the golden bastion. There's no physical destiny to a soul of the arts, so more than stumbling across boundless opportunities within and without. Large events are taking place in the city, including the Viashino's Kaiser visiting Pantheopolis, as well as one of the many tournaments hosted by the Mage Corps which require to be staffed by more than raw muscles. The difference commerce districts of the city always have willful ears and able goods, and of course, the Thousands Theater; a museum of the acted arts to serve as a definite inspiration.
Of course, no more notes can possibly be drawn by waltzing in circles, and the horizon beyond the golden gates is boundless, even compared to its divine bounds
Dena strolled through the streets, flute to her lips playing softly wondering where to go next. The Theater was always nice, but she had practically lived there. She wanted something different, something more. She wanted to add an edge to her music this day. She wanted something....raw, brutal even. She stopped, lowered her flute and looked around.
Then she smiled, lifted the flute again and started playing a very militant march, upbeat but overly symmetrical in note patterns. She began to walk towards the Mage Corps.
((OOC: My Mexus link now directs to Dena as opposed to flyboi))
"...." Ialyr stood for a bit, feeling unease as she watched her companions go about their own business. "There was something, something underground?" she peeked at the Stygian earth beneath her, that one moment of terrene gazing being responded with growls from beyond visibility, probably more jackals.
"What to do," she sat in thought, then had an idea,
Surveillance Numbward2WU
Artifact Creature - Golem Elemental R
Opponents play with the top card of their library revealed. W: Until end of turn, prevent all combat damage that would be dealt to and by ~.
~ can block any number of creatures. The best defense tracks your foes, notes their position and form, stays still, and feels no pain.
2/4
Plan B:
Numbing Frost1WUU
Enchantment U
Whenever a land would be tapped for mana, that land does not untap on its owner's next untap step.
Creatures you control get +0/+1
Creatures your opponents control get -1/-0 Along the White Ocean are the occasional cold snaps; freezing earth, numbing senses and making the average Meidan hardier.
Ialyr CrestfallU
Creature - Meidan Wizard t: Target creature doesn't untap during its controller's next untap step
1/1
Gold: 10
Inventory: Icewoven Cloak Reljan's Memento
Traits: Iceborn(+1 universal mod on rolls involving Ice)
Ills:
Experience: 4/20
Mana: WWWUUUUGG
The assaulting reptile felt victim to the sluiced essence of its own bloodline, withering before you. Now that you can finally catch your breath and admire the putrid miracle of this swamp, you gain 2b.
If you were to look for footprints, you'll notice a matching pair of shoeprints that scampered through the swamps, but your easy efforts would be flustered as these get lost within an obviously disturbed marsh, whose heavy waters suggest struggle, an where these tracks end. There are no predators in the immediate vicinity; they would have assaulted you. One of the many rogue Vandal bands must have taken him away, which means that the goodies he carries might be spoiled to the scrounging race.
You have a difficulty of 18 to track the goblin, and you have 2 turns to find him before the Vandals make off with the reward
As the snake withers and dies, Lukas realizes that he's already tired of this place and the locale that seems to be rather determined to try and kill him. He needs to expedite this little treasure hunt. Calling on the black and swampy magics in this place he mutters a few words and energy shoots from his hand and hit's the ground.
At first nothing happens but then slowly bones and bits of flesh from animals that met there end in this swamp start to come together in a macabre patchwork forming the:
Rotborn Tracker 1BG
Creature-Zombie Hound (U)
Swampwalk
When Rotborn Tracker enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. In life, he was loyal. In death, he is merely hungry
3/2
The zombified hound sniffed the air with it's rotted snout as Lukas smirked and waited for the beast to lead him to his prize.
Lukas Rakaro (B/R)
Creature - Vampire Archer
First Strike
1/1
Gold: 10
Inventory: Battleworn Debonair Suit
Traits: Beloved Battle(You might gain additional mana from successful combat challenges)
Ills:
Experience: 8/20
Mana: 2B(B/R)(B/G)
What is your name? Linaris
What is your race? Sentient Unicorn
What is your class? Druid/Cleric/Shaman/Mage-like class amongst her people. No formal title.
Do you hail from the Golden City? No
The Wandering Woods. With the ever changing and growing plane, there is no definitive place for the Wandering Woods to settle. All it is known is, it is a wide expanse of forest with a lot of waterways and water forms seen through it. It is a place of beauty and peace, and also quiet savagery as the many creatures there have evolved into sentience over time, some evolving into pockets of anthropomorphic tribes (Merfolk in the waters, cat people in the forests, that sort of thing.). Many travellers have come in and out of it, those who pass in peace are left alone in peace. Those who wish to harvest and catch prey are watched over by the tribes, beasts, and the plantfolk that live here, ensuring they take enough but not to harm the forest.
What is your personality? Compassionate, Motherly, Patient. Harm her friends and family however, and things will not go well.
What do you look like? White unicorn morph. Standing a bit over five feet. Rather slender. Mostly carries a staff with her. Mane quite long and on occasion braided adorned with flowers.
What do you know or think of your world? It is a harsh world and everyone needs a hand to help it be a better place, even if the land itself disagrees.
What would you describe as your greatest strength? Patience and Mercy
((So, I've been on vacations and my private time with my computer diminished heavily since it is now on contest for custody. Luckily for you people, I'll be coming back tomorrow. An update will be placed here tomorrow evening, and posts will once again be regular thereon, apologies for the inconveniences))
((Update: Delayed Flight ):, getting back to you tomorrow))
((Kind of tired, if i missed something, let me know))
((Could've just gone with Unicorn, make up your mind with your class and add it later))
Linaris(G/W)
Creature - Unicorn
If Linaris would deal lethal damage to a creature, prevent that damage (all of the damage is prevented)
Prevent all damage that would be dealt by Linaris to players with less life than Linaris' power
3/3
Gold: 10
Inventory:
Traits: Enchanted Origins (You start with an additional (G/W)(G/W) and get an additional {GW} on each level up)
Ills:
Experience: 0/20
Mana: (G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
The Wandering Woods is a place of whimsy and peace, its drifting trait, as well as its hospitable folk, make it a welcome sight to the weary traveler, battered by the strange, hex-like geography of Mexus. The unpredictability of your own home gives you very binary options, although both rich with possibilities: Will you explore your home and fulfill your self imposed, altruist duties? Or will you peek out, and see alongside which worlds you have landed to explore?
The Golden Pillar of the City also seems closer than ever, but it can get even closer with some patience and luck
---------------------------------------------------
((I hadn't noticed this, it was an honest mistake, but now that you brought it to my attention...))
Dimitkarjhic
The treefolk's words seem to fly past through the tree, unresponsive. Unlike him, this venomous plant seems to have no sentience of its own, and would the treefolk not gone through his reconnaissance methods, he probably couldn't have told this plant from any other. And yet, a voice responds to his proposal, or several in unison. "This is no appetite, this is its birthright". Voices ring around the treefolk in unison, of different tones and heights, blending in an undistinguishable voice.
"This forest is not dying, but being reborn as the image of progress. This tree is the symbol of this change, a true version of nature where instead of adapting, it imposes its will over the land itself. As they would neglect it be, believing there is no reprisal for the crimes of their city! This is but the beginning! This plant's appetite will soon not be able to be quenched by this world itself!", they chanted in perfect unison from behind the canopy, their zeal apparently distracting them from the treefolk
------------------------------------------------------------------------- Vishar Naalar
You relax as the antechamber to the massacre bombards you with mana, to be woken up by the bursting cheers of the crowd as the 8 participants enter the glorified contest. You can only see about a quarter of the arena, if not less, due to the large walls that are much closer than you'd expect, suggesting the combatants were divided in groups. A thundering boom covers the whole scenario, silencing everyone immediately; the Corps Commander Nortom is well known for not liking to be talked over. A steel-clad elf takes the balcony, his armor lacking any decorations but the scars of conflict, wielding a diamond-shaped tower shield as tall as he is as his main arm
"Welcome, citizens! I present to you our ceremonial Mage Corps Conscription Tournament!", he announces, the crowd visibly cheering, but audibly silenced. "The tournament is divided into three categories, chosen at random, to test the versatility and wits of the courageous that dot Pantheopolis! So let the opponents meet their matches!". The crowd's chants are slowly unmuffled as a wall falls in front of you, revealing a pale-looking Vandal with silver fur, and of course, your working memory would tell you he just helped you up three seconds ago. "Ain't that quaint? Don't worry, feel free to swallow those words from before, neither of us should expect mercy at all, let alone for something as petty as acting as a clutch. Name's Zalist, have a spoiled luck", he warns you with a snicker.
"Without further adieu, the first match will be the Restraint Match!". Nortom slams his shield, releasing a powerful restraining effect:
Frame Match1WU Enchantment
Spells have Split Second
Players can't cast more than one spell per turn
"The rules of the match are as following: Each combatant must subdue their opponents without killing them. The match doesn't ends until any of the combatants surrenders, and they must adhere to the rules of the Frame Match. And Begin!". Nortom announces, but before you get a hold of yourself, you feel something else getting a hold of you. The rat stretched his clenched fist, and you feel as if such hand was clasping your very heart, making you crumble and blocking your respiration
Fiendish Grip2BB
Enchantment - Aura
Enchant Player
Whenever enchanted player casts a spell, counter that spell unless that player pays X, where X is that spell's converted mana cost
Pay 7 life: The controlled of Fiendish Grip sacrifices it, activate this ability only if you are enchanted by Fiendish Grip "The quickest way to a man's secrets is his heart"
-Zalist, Vandal Sangromancer
You are under the effect of Fiendish Grip, the spell you cast must remove the grip, restrain Zalist, or both. Due to the rules of the Frame Match, you can only cast one spell before he gets another go. Paying 7 life is currently lethal
Challenge! Break the Demon (18) Design: I love the -3 life, I'm not even kidding here, its the best ability you can have on these small cards. A tempo machine in a perfectly well-rounded cost and balanced Sorcery speed, i would've given it -2 life myself, but regardless, it's a very well-packed effect. 10/10 Flavor: You do fall flat here somewhat, while the flavor text here makes sense, it doesn't quite evokes a clear image of what you are trying to achieve. Still, even though "Caustic" and "Command" were probably not the best words to choose here, you get 7/10 Finesse: Earned
Total (19, Success! 4 EXP gained)
Your words start to calm the prisoner's body, but obviously not his state of mind, as you notice him chewing through the brittle gags on his mouth. "YOUR DEMANDS AND QUANDARIES WILL NET YOU NO GAINS MORTAL, WHATEVER THEY MAY BE", he responds to you loud and clear, no hint of otherworldly power running through his voice. "MY NAME IS ZIHTAEL, AND THIS MORTAL CAGE IS PREVENTING ME FROM BREAKING THROUGH YOUR RIBS! I'M A MIGHTY ENTITY OF THE UNDERGODS, CAGED IN THIS PATHETIC SHELL!"
"Pssh, he's not", Atlus whispers you a reminder
"I HAVE NO BUSINESS WITH YOUR MEANINGLESS STATION, BUT YOUR PRESENCE HERE IS AN OPPORTUNITY TO BREAK FREE! HUMOR ME WITH YOUR QUESTIONS AND RIDDLES, THEN!"
--------------------------------------------------------------- Klauder Mauder
You break your fascination for this ongoing struggle and try to find somewhere else to go. Without the golden city as an option due to your pride and disliking, the two closest destinations are the Heart-Tree and the Ice Stronghold, well known for their strange kindness to strangers. To your left vicinity lies a blackened forest a few meters from your position, known from the old legends to harbor a myriad of perilous predators and mystical materials. Similarly, you can observe a large gap on the plains floor looking south, a large pit where wind surges upwards, enclosed by the strange leylines, and that is said to hold secrets to the wary.
---------------------------------------------------------------- Dena
You march in tempo to the 6th Division, even getting some followers going with your merry march.
Mage Corps Splinter Division 6: The Mage Corps are a highly diverse organization, splitting all of their operations in diverse centers. Division 6 is in charge of management of information, items and most public relations. Its large space doubles as warehouse for evidence or items required by the corps, as well as a spacious area to host the events of the institution
((+Free Spirit))
There were no more long lines; a few stragglers here and there that had to leave disappointed as the tournament had started. As you approach the entrance, you realize that there are no more seats, as there is a sign that explicitly says so, however, the Corps are always looking for more staff for mundane activities, as another sign suggested as well, so there's a possibility to still book for the matches and makes yourself at home as well.
Should you enter, you would be led to the left, being led to a bored-looking, grizzled aven, probably relegated to paperwork due to age. He wouldn't even look at you as you approached him, so you would need some initiative before time burns in the arena.
-------------------------------------------------------------------- Ialyr Crestfall
Opportunity Ambush1RRR Instant
Split Second
Cast Opportunity Ambush only during your turn
Damage can't be prevented this turn
Choose target spell. Put X 2/2 red and black Jackal creatures tokens with Haste on the battlefield, where X is that spell's converted mana cost
Challenge! Deny an Opportunity (18)
Surveillance Numbward Design: There is SO, MUCH, GOING, ON here! And that's not the idea. Beginning with the fact that "Block Everything" and "Takes no damage" is no healthy effect by ANY stretch of the imagination, and ending with a bizarre mix of abilities and even strange creature types. 4/10 Flavor: I like "Noun Nounverber" naming conventions as much as the other guy, but there's only so many things that you can understand from such a strange name and a discordant flavor text. 6/10 Finesse: You are correct here, at least, 2 points granted
Total (12 points, challenge failed! No EXP gained)
In addition, this spell does not defeat Opportunity Ambush
You successfully cast your cloudian guardian, but it is quickly mauled down by the horde of jackals that creeped on your team while you were vulnerable. While the creature was able to contain them all with strength, and even slay one of the beasts, it shattered and dispersed as the rest of the creatures go out and strike out at members of your team, claiming two lives. They retreat and recoup, now numbering eight, facing what seems to be an enraged troupe of Three hungry Jackals:
Jackal
Creature - Hound R
Haste
2/2
Drawn Blood1GRB
Enchantment
Creatures you control get +1/+0 for each creature that has died this turn In a predator ridden world, "First Blood" is just a polite way of saying "Dead Meat"
Your next spell must be able to fend off the three remaining wolves, 3 creatures have died this turn so far. The remaining team gathers their strength once again, granting you UUWG. You are in combat casting mode and get your 3 spell queue. Damage can be prevented once again
((As a sidenote, you are not allowed to cast Plan Bs in normal casting mode, but you can cast several spells to solve the same challenge. I did not clarify this the first time around and i apologize, but trust me, you are better off not trying again for that round for certain reasons))
------------------------------------------------ Lukas
Challenge!
Tracking Treasures (18) Design: This is one of those cards that could be either color, but having both just makes it look so sleek. Stats are a little pushed, mostly since landwalk is scarcely used, but it gives a good feel, 9.5/10 Flavor: I'm a little lost here, mostly because i expected some cool condition to justify the creatures' types and flavor text, that'll hit you a little, 8/10 Finesse: Atta boy! 2 points
Score: 19.5, Challenge Completed! You earn 6 EXP
Your hound's slow gait isn't very useful, but as he started to pick up its trace, you can now follow at your own pace as you can heard cries begging for help. You notice thrown corpses around you, slain by puncturing wounds of the native Vandals, a second sign to confirm that your pooch's suspicions were right. You hide behind the brambles, called to the light of a fireplace set by the vandals near the rope-bound goblin; an industrious snare for a race with such a bad rep. You observe as some of them are already emptying the goblins pockets, finding strange trinkets whose value escapes their pushed minds.
Vandal SettlerBB
Vandal Settler cannot be blocked if defending player controls an artifact Greed is a battery that breaks the walls of self-restraint
2/2
You have to eliminate them before they make off with the reward, and currently only see three of them; a probably false statement. You can stay hidden and cast a spell to deal with the situation, or get closer and risk your secrecy to attain more information
--------------------------- Cassandra
((Most Important Rule Failure))
You arrive to the top of the mystical waterfall, and land on the side that is obeying the known rules of physics. Something is not very happy with your landing, however, as something leaps from the river to assault you
Waterfall Barracuda3GU Creature - Fish
Reach, Islandwalk
5/2 "Hey, it's not that bad, its not like the big fish can fly"
-Bozlo, goblin fisherman, last words
You are in combat casting, 3 spell queue. Your don't have your aura anymore
OOC: Yeah, Cleric seems most appropriate based on the card you have.
Linaris
Creature - Unicorn Cleric
If Linaris would deal lethal damage to a creature, prevent that damage (all of the damage is prevented)
Prevent all damage that would be dealt by Linaris to players with less life than Linaris' power
3/3
Gold: 10
Inventory:
Traits: Enchanted Origins (You start with an additional :symgw::symgw: and get an additional {GW} on each level up)
Ills:
Experience: 0/20
Mana: :symgw::symgw::symgw::symgw::symgw::symgw:
The Wandering Woods is a place of whimsy and peace, its drifting trait, as well as its hospitable folk, make it a welcome sight to the weary traveler, battered by the strange, hex-like geography of Mexus. The unpredictability of your own home gives you very binary options, although both rich with possibilities: Will you explore your home and fulfill your self imposed, altruist duties? Or will you peek out, and see alongside which worlds you have landed to explore?
The Golden Pillar of the City also seems closer than ever, but it can get even closer with some patience and luck
The unicorn would continue to wander about her home for the time being. Standing at a ledge at the edge of the wandering woods, looking over to the horizon and to the Golden City. She was curious of what laid beyond, hearing tales from the travellers and what came from them, yet she still had her duties this time. Her ears were raised, she would hear from the trees as there was a caravan coming, and she would return home to see what this caravan brought for her people.
OOC: I've just realized that I'm too fond of wordy cards...
"Never a moment's rest," Ialyr hesitated as her construct was torn apart, as well as two of her colleagues, and hopefully a jackal or ten.
The rest of the surviving group uniformly fleeing and taking stances behind her, as she was the one who had done much protection. With only moments to spare, she analyzed the area as the hounds began to close in, their maws dripping with ravenous hunger.
The ground... it had been split and frozen before, why not once more. Ialyr started weaving a spell, draining moisture from the remnants of the shattered earth and slicking it across the ground. The dry sands crumbling as the water froze to form a floor of the lightest mildew, a single heavy step probably giving way to the hard shattered pit that had formed below.
Coldshale Floor2U
Instant
Tap all creatures with power 4 or greater, they do not untap on their controller's next untap step. WARNING: THIN ICE
Speaking of below, Ialyr recalled her initial goal of tracking the subterranean terror, and it was slowly slipping away. Not for long.
Forced Revelation2UG
Sorcery
Search target player's library for a card and put that card into his/her hand. Then that player shuffles his/her library.
Until that card is cast, that player cannot cast any more spells that share a card type with the card. Tunnel vision works both ways when one wants answers.
Ialyr CrestfallU
Creature - Meidan Wizard t: Target creature doesn't untap during its controller's next untap step
1/1
Gold: 10
Inventory: Icewoven Cloak Reljan's Memento
Traits: Iceborn(+1 universal mod on rolls involving Ice)
Ills:
Experience: 10/20
Mana: WWWUUUUGG
"You...why..." Is all Vishar is able to spit out, regardless of his muscularity and size. The Grip feels like death and pains his heart. And Vishar doesn't like it when his heart is pained. Vishar then puts all of his energy into trying to put out an intimidating and fierce battle roar full of agony, anger, hatred and bloodfeud. FIGHTTTTTTTTTT!!!!!!!!
Ithokian Roar of DestructionRRG
Instant (U)
Split Second
Destroy target artifact or enchantment. If an Aura is destroyed this way, target creature you control gets +3/+3 until end of turn. Ithok battle cries have been known to raze mountains and start tsunamis. Thankfully, the Ithok restrain themselves in urban areas. - Unknown Ithok Historian
Vishar targets himself with the +3/+3.
Vishar attacks Zalist this turn, since he is forced to.
(Mana Spent: RRG for cost, (R/W)(R/W)R for X)
Vishar Nalar(R/W)
Creature - Ithok Warrior
Vishar Nalar must attack or block if able
2/2
Gold: 10
Inventory: Leather Harness
Traits: Initiative (+1.5 Universal Mod Roll for any challenge that you begin)
Ills:
Experience: 0/20
Mana: (R/W)(R/W)(R/W)(R/W)(R/W)(U/W)BRRRG
You march in tempo to the 6th Division, even getting some followers going with your merry march.
Mage Corps Splinter Division 6: The Mage Corps are a highly diverse organization, splitting all of their operations in diverse centers. Division 6 is in charge of management of information, items and most public relations. Its large space doubles as warehouse for evidence or items required by the corps, as well as a spacious area to host the events of the institution
((+Free Spirit))
There were no more long lines; a few stragglers here and there that had to leave disappointed as the tournament had started. As you approach the entrance, you realize that there are no more seats, as there is a sign that explicitly says so, however, the Corps are always looking for more staff for mundane activities, as another sign suggested as well, so there's a possibility to still book for the matches and makes yourself at home as well.
Should you enter, you would be led to the left, being led to a bored-looking, grizzled aven, probably relegated to paperwork due to age. He wouldn't even look at you as you approached him, so you would need some initiative before time burns in the arena.
Dena lowered her flute and thought for a moment, regarding her surroundings. I don't think I want to get too close to anything particularly violent at the moment. Somewhere that it is visible, tangible, where I can feel it. Not too close though. She walks into the building and turns left.
"Good morning." She said cheerfully, smiling.
The man didn't look up.
"Excuse me."
The bird kept ignoring her.
"Hey!"
The stupid bird brain just kept on doing what he was doing.
Dena smiled, and then lifted her flute back to her lips. This time there was a true energy too her music, one that you could see. Green tendrils of magic flowed from her flute and wafted over to the avian.
Song of Diligence(G/W)
Enchantment - Aura C
Enchant Creature
Vanishing 3
Enchanted creature has vigilance.
Enchanted creature attacks or blocks each turn, if able. The right note, the right tone, the right verse, can make the most weary man sit up straight and smile.
Creature - Human Bard
Whenever an enchantment enters the battlefield, you gain 2 life
1/1
Gold: 10
Inventory: Elegant Robes
Traits: Free Spirit (+1 Universal Spell Mod on the first challenge of a location)
Ills:
Experience: 0/20
Mana: GGGGG
It is said that one could wander the city for all of their life, and never know there is actually something outside the golden bastion. There's no physical destiny to a soul of the arts, so more than stumbling across boundless opportunities within and without. Large events are taking place in the city, including the Viashino's Kaiser visiting Pantheopolis, as well as one of the many tournaments hosted by the Mage Corps which require to be staffed by more than raw muscles. The difference commerce districts of the city always have willful ears and able goods, and of course, the Thousands Theater; a museum of the acted arts to serve as a definite inspiration.
Of course, no more notes can possibly be drawn by waltzing in circles, and the horizon beyond the golden gates is boundless, even compared to its divine bounds
Dena strolled through the streets, flute to her lips playing softly wondering where to go next. The Theater was always nice, but she had practically lived there. She wanted something different, something more. She wanted to add an edge to her music this day. She wanted something....raw, brutal even. She stopped, lowered her flute and looked around.
Then she smiled, lifted the flute again and started playing a very militant march, upbeat but overly symmetrical in note patterns. She began to walk towards the Mage Corps.
((OOC: My Mexus link now directs to Dena as opposed to flyboi))
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
"What to do," she sat in thought, then had an idea,
Artifact Creature - Golem Elemental R
Opponents play with the top card of their library revealed.
W: Until end of turn, prevent all combat damage that would be dealt to and by ~.
~ can block any number of creatures.
The best defense tracks your foes, notes their position and form, stays still, and feels no pain.
2/4
Plan B:
Enchantment U
Whenever a land would be tapped for mana, that land does not untap on its owner's next untap step.
Creatures you control get +0/+1
Creatures your opponents control get -1/-0
Along the White Ocean are the occasional cold snaps; freezing earth, numbing senses and making the average Meidan hardier.
Creature - Meidan Wizard
t: Target creature doesn't untap during its controller's next untap step
1/1
Gold: 10
Inventory: Icewoven Cloak
Reljan's Memento
Traits: Iceborn(+1 universal mod on rolls involving Ice)
Ills:
Experience: 4/20
Mana: WWWUUUUGG
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
The assaulting reptile felt victim to the sluiced essence of its own bloodline, withering before you. Now that you can finally catch your breath and admire the putrid miracle of this swamp, you gain 2b.
If you were to look for footprints, you'll notice a matching pair of shoeprints that scampered through the swamps, but your easy efforts would be flustered as these get lost within an obviously disturbed marsh, whose heavy waters suggest struggle, an where these tracks end. There are no predators in the immediate vicinity; they would have assaulted you. One of the many rogue Vandal bands must have taken him away, which means that the goodies he carries might be spoiled to the scrounging race.
You have a difficulty of 18 to track the goblin, and you have 2 turns to find him before the Vandals make off with the reward
As the snake withers and dies, Lukas realizes that he's already tired of this place and the locale that seems to be rather determined to try and kill him. He needs to expedite this little treasure hunt. Calling on the black and swampy magics in this place he mutters a few words and energy shoots from his hand and hit's the ground.
At first nothing happens but then slowly bones and bits of flesh from animals that met there end in this swamp start to come together in a macabre patchwork forming the:
Rotborn Tracker 1BG
Creature-Zombie Hound (U)
Swampwalk
When Rotborn Tracker enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
In life, he was loyal. In death, he is merely hungry
3/2
The zombified hound sniffed the air with it's rotted snout as Lukas smirked and waited for the beast to lead him to his prize.
Lukas Rakaro (B/R)
Creature - Vampire Archer
First Strike
1/1
Gold: 10
Inventory: Battleworn Debonair Suit
Traits: Beloved Battle(You might gain additional mana from successful combat challenges)
Ills:
Experience: 8/20
Mana: 2B(B/R)(B/G)
What is your race? Sentient Unicorn
What is your class? Druid/Cleric/Shaman/Mage-like class amongst her people. No formal title.
Do you hail from the Golden City? No
The Wandering Woods. With the ever changing and growing plane, there is no definitive place for the Wandering Woods to settle. All it is known is, it is a wide expanse of forest with a lot of waterways and water forms seen through it. It is a place of beauty and peace, and also quiet savagery as the many creatures there have evolved into sentience over time, some evolving into pockets of anthropomorphic tribes (Merfolk in the waters, cat people in the forests, that sort of thing.). Many travellers have come in and out of it, those who pass in peace are left alone in peace. Those who wish to harvest and catch prey are watched over by the tribes, beasts, and the plantfolk that live here, ensuring they take enough but not to harm the forest.
What is your personality? Compassionate, Motherly, Patient. Harm her friends and family however, and things will not go well.
What do you look like? White unicorn morph. Standing a bit over five feet. Rather slender. Mostly carries a staff with her. Mane quite long and on occasion braided adorned with flowers.
What do you know or think of your world? It is a harsh world and everyone needs a hand to help it be a better place, even if the land itself disagrees.
What would you describe as your greatest strength? Patience and Mercy
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
((Update: Delayed Flight ):, getting back to you tomorrow))
((Could've just gone with Unicorn, make up your mind with your class and add it later))
Linaris (G/W)
Creature - Unicorn
If Linaris would deal lethal damage to a creature, prevent that damage (all of the damage is prevented)
Prevent all damage that would be dealt by Linaris to players with less life than Linaris' power
3/3
Gold: 10
Inventory:
Traits: Enchanted Origins (You start with an additional (G/W)(G/W) and get an additional {GW} on each level up)
Ills:
Experience: 0/20
Mana: (G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
The Wandering Woods is a place of whimsy and peace, its drifting trait, as well as its hospitable folk, make it a welcome sight to the weary traveler, battered by the strange, hex-like geography of Mexus. The unpredictability of your own home gives you very binary options, although both rich with possibilities: Will you explore your home and fulfill your self imposed, altruist duties? Or will you peek out, and see alongside which worlds you have landed to explore?
The Golden Pillar of the City also seems closer than ever, but it can get even closer with some patience and luck
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((I hadn't noticed this, it was an honest mistake, but now that you brought it to my attention...))
Dimitkarjhic
The treefolk's words seem to fly past through the tree, unresponsive. Unlike him, this venomous plant seems to have no sentience of its own, and would the treefolk not gone through his reconnaissance methods, he probably couldn't have told this plant from any other. And yet, a voice responds to his proposal, or several in unison. "This is no appetite, this is its birthright". Voices ring around the treefolk in unison, of different tones and heights, blending in an undistinguishable voice.
"This forest is not dying, but being reborn as the image of progress. This tree is the symbol of this change, a true version of nature where instead of adapting, it imposes its will over the land itself. As they would neglect it be, believing there is no reprisal for the crimes of their city! This is but the beginning! This plant's appetite will soon not be able to be quenched by this world itself!", they chanted in perfect unison from behind the canopy, their zeal apparently distracting them from the treefolk
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Vishar Naalar
You relax as the antechamber to the massacre bombards you with mana, to be woken up by the bursting cheers of the crowd as the 8 participants enter the glorified contest. You can only see about a quarter of the arena, if not less, due to the large walls that are much closer than you'd expect, suggesting the combatants were divided in groups. A thundering boom covers the whole scenario, silencing everyone immediately; the Corps Commander Nortom is well known for not liking to be talked over. A steel-clad elf takes the balcony, his armor lacking any decorations but the scars of conflict, wielding a diamond-shaped tower shield as tall as he is as his main arm
"Welcome, citizens! I present to you our ceremonial Mage Corps Conscription Tournament!", he announces, the crowd visibly cheering, but audibly silenced. "The tournament is divided into three categories, chosen at random, to test the versatility and wits of the courageous that dot Pantheopolis! So let the opponents meet their matches!". The crowd's chants are slowly unmuffled as a wall falls in front of you, revealing a pale-looking Vandal with silver fur, and of course, your working memory would tell you he just helped you up three seconds ago. "Ain't that quaint? Don't worry, feel free to swallow those words from before, neither of us should expect mercy at all, let alone for something as petty as acting as a clutch. Name's Zalist, have a spoiled luck", he warns you with a snicker.
"Without further adieu, the first match will be the Restraint Match!". Nortom slams his shield, releasing a powerful restraining effect:
Frame Match 1WU
Enchantment
Spells have Split Second
Players can't cast more than one spell per turn
"The rules of the match are as following: Each combatant must subdue their opponents without killing them. The match doesn't ends until any of the combatants surrenders, and they must adhere to the rules of the Frame Match. And Begin!". Nortom announces, but before you get a hold of yourself, you feel something else getting a hold of you. The rat stretched his clenched fist, and you feel as if such hand was clasping your very heart, making you crumble and blocking your respiration
Fiendish Grip 2BB
Enchantment - Aura
Enchant Player
Whenever enchanted player casts a spell, counter that spell unless that player pays X, where X is that spell's converted mana cost
Pay 7 life: The controlled of Fiendish Grip sacrifices it, activate this ability only if you are enchanted by Fiendish Grip
"The quickest way to a man's secrets is his heart"
-Zalist, Vandal Sangromancer
You are under the effect of Fiendish Grip, the spell you cast must remove the grip, restrain Zalist, or both. Due to the rules of the Frame Match, you can only cast one spell before he gets another go. Paying 7 life is currently lethal
-----------------------------------------
Knefriteri
Challenge!
Break the Demon (18)
Design: I love the -3 life, I'm not even kidding here, its the best ability you can have on these small cards. A tempo machine in a perfectly well-rounded cost and balanced Sorcery speed, i would've given it -2 life myself, but regardless, it's a very well-packed effect. 10/10
Flavor: You do fall flat here somewhat, while the flavor text here makes sense, it doesn't quite evokes a clear image of what you are trying to achieve. Still, even though "Caustic" and "Command" were probably not the best words to choose here, you get 7/10
Finesse: Earned
Total (19, Success! 4 EXP gained)
Your words start to calm the prisoner's body, but obviously not his state of mind, as you notice him chewing through the brittle gags on his mouth. "YOUR DEMANDS AND QUANDARIES WILL NET YOU NO GAINS MORTAL, WHATEVER THEY MAY BE", he responds to you loud and clear, no hint of otherworldly power running through his voice. "MY NAME IS ZIHTAEL, AND THIS MORTAL CAGE IS PREVENTING ME FROM BREAKING THROUGH YOUR RIBS! I'M A MIGHTY ENTITY OF THE UNDERGODS, CAGED IN THIS PATHETIC SHELL!"
"Pssh, he's not", Atlus whispers you a reminder
"I HAVE NO BUSINESS WITH YOUR MEANINGLESS STATION, BUT YOUR PRESENCE HERE IS AN OPPORTUNITY TO BREAK FREE! HUMOR ME WITH YOUR QUESTIONS AND RIDDLES, THEN!"
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Klauder Mauder
You break your fascination for this ongoing struggle and try to find somewhere else to go. Without the golden city as an option due to your pride and disliking, the two closest destinations are the Heart-Tree and the Ice Stronghold, well known for their strange kindness to strangers. To your left vicinity lies a blackened forest a few meters from your position, known from the old legends to harbor a myriad of perilous predators and mystical materials. Similarly, you can observe a large gap on the plains floor looking south, a large pit where wind surges upwards, enclosed by the strange leylines, and that is said to hold secrets to the wary.
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Dena
You march in tempo to the 6th Division, even getting some followers going with your merry march.
Mage Corps Splinter Division 6: The Mage Corps are a highly diverse organization, splitting all of their operations in diverse centers. Division 6 is in charge of management of information, items and most public relations. Its large space doubles as warehouse for evidence or items required by the corps, as well as a spacious area to host the events of the institution
((+Free Spirit))
There were no more long lines; a few stragglers here and there that had to leave disappointed as the tournament had started. As you approach the entrance, you realize that there are no more seats, as there is a sign that explicitly says so, however, the Corps are always looking for more staff for mundane activities, as another sign suggested as well, so there's a possibility to still book for the matches and makes yourself at home as well.
Should you enter, you would be led to the left, being led to a bored-looking, grizzled aven, probably relegated to paperwork due to age. He wouldn't even look at you as you approached him, so you would need some initiative before time burns in the arena.
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Ialyr Crestfall
Challenge!
Deny an Opportunity (18)
Surveillance Numbward
Design: There is SO, MUCH, GOING, ON here! And that's not the idea. Beginning with the fact that "Block Everything" and "Takes no damage" is no healthy effect by ANY stretch of the imagination, and ending with a bizarre mix of abilities and even strange creature types. 4/10
Flavor: I like "Noun Nounverber" naming conventions as much as the other guy, but there's only so many things that you can understand from such a strange name and a discordant flavor text. 6/10
Finesse: You are correct here, at least, 2 points granted
Total (12 points, challenge failed! No EXP gained)
In addition, this spell does not defeat Opportunity Ambush
You successfully cast your cloudian guardian, but it is quickly mauled down by the horde of jackals that creeped on your team while you were vulnerable. While the creature was able to contain them all with strength, and even slay one of the beasts, it shattered and dispersed as the rest of the creatures go out and strike out at members of your team, claiming two lives. They retreat and recoup, now numbering eight, facing what seems to be an enraged troupe of Three hungry Jackals:
Jackal
Creature - Hound R
Haste
2/2
Drawn Blood 1GRB
Enchantment
Creatures you control get +1/+0 for each creature that has died this turn
In a predator ridden world, "First Blood" is just a polite way of saying "Dead Meat"
Your next spell must be able to fend off the three remaining wolves, 3 creatures have died this turn so far. The remaining team gathers their strength once again, granting you UUWG. You are in combat casting mode and get your 3 spell queue. Damage can be prevented once again
((As a sidenote, you are not allowed to cast Plan Bs in normal casting mode, but you can cast several spells to solve the same challenge. I did not clarify this the first time around and i apologize, but trust me, you are better off not trying again for that round for certain reasons))
------------------------------------------------
Lukas
Challenge!
Tracking Treasures (18)
Design: This is one of those cards that could be either color, but having both just makes it look so sleek. Stats are a little pushed, mostly since landwalk is scarcely used, but it gives a good feel, 9.5/10
Flavor: I'm a little lost here, mostly because i expected some cool condition to justify the creatures' types and flavor text, that'll hit you a little, 8/10
Finesse: Atta boy! 2 points
Score: 19.5, Challenge Completed! You earn 6 EXP
Your hound's slow gait isn't very useful, but as he started to pick up its trace, you can now follow at your own pace as you can heard cries begging for help. You notice thrown corpses around you, slain by puncturing wounds of the native Vandals, a second sign to confirm that your pooch's suspicions were right. You hide behind the brambles, called to the light of a fireplace set by the vandals near the rope-bound goblin; an industrious snare for a race with such a bad rep. You observe as some of them are already emptying the goblins pockets, finding strange trinkets whose value escapes their pushed minds.
Vandal Settler BB
Vandal Settler cannot be blocked if defending player controls an artifact
Greed is a battery that breaks the walls of self-restraint
2/2
You have to eliminate them before they make off with the reward, and currently only see three of them; a probably false statement. You can stay hidden and cast a spell to deal with the situation, or get closer and risk your secrecy to attain more information
---------------------------
Cassandra
((Most Important Rule Failure))
You arrive to the top of the mystical waterfall, and land on the side that is obeying the known rules of physics. Something is not very happy with your landing, however, as something leaps from the river to assault you
Waterfall Barracuda 3GU
Creature - Fish
Reach, Islandwalk
5/2
"Hey, it's not that bad, its not like the big fish can fly"
-Bozlo, goblin fisherman, last words
You are in combat casting, 3 spell queue. Your don't have your aura anymore
Linaris
Creature - Unicorn Cleric
If Linaris would deal lethal damage to a creature, prevent that damage (all of the damage is prevented)
Prevent all damage that would be dealt by Linaris to players with less life than Linaris' power
3/3
Gold: 10
Inventory:
Traits: Enchanted Origins (You start with an additional :symgw::symgw: and get an additional {GW} on each level up)
Ills:
Experience: 0/20
Mana: :symgw::symgw::symgw::symgw::symgw::symgw:
The Wandering Woods is a place of whimsy and peace, its drifting trait, as well as its hospitable folk, make it a welcome sight to the weary traveler, battered by the strange, hex-like geography of Mexus. The unpredictability of your own home gives you very binary options, although both rich with possibilities: Will you explore your home and fulfill your self imposed, altruist duties? Or will you peek out, and see alongside which worlds you have landed to explore?
The Golden Pillar of the City also seems closer than ever, but it can get even closer with some patience and luck
The unicorn would continue to wander about her home for the time being. Standing at a ledge at the edge of the wandering woods, looking over to the horizon and to the Golden City. She was curious of what laid beyond, hearing tales from the travellers and what came from them, yet she still had her duties this time. Her ears were raised, she would hear from the trees as there was a caravan coming, and she would return home to see what this caravan brought for her people.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
"Never a moment's rest," Ialyr hesitated as her construct was torn apart, as well as two of her colleagues, and hopefully a jackal or ten.
The rest of the surviving group uniformly fleeing and taking stances behind her, as she was the one who had done much protection. With only moments to spare, she analyzed the area as the hounds began to close in, their maws dripping with ravenous hunger.
The ground... it had been split and frozen before, why not once more. Ialyr started weaving a spell, draining moisture from the remnants of the shattered earth and slicking it across the ground. The dry sands crumbling as the water froze to form a floor of the lightest mildew, a single heavy step probably giving way to the hard shattered pit that had formed below.
Instant
Tap all creatures with power 4 or greater, they do not untap on their controller's next untap step.
WARNING: THIN ICE
Speaking of below, Ialyr recalled her initial goal of tracking the subterranean terror, and it was slowly slipping away. Not for long.
Sorcery
Search target player's library for a card and put that card into his/her hand. Then that player shuffles his/her library.
Until that card is cast, that player cannot cast any more spells that share a card type with the card.
Tunnel vision works both ways when one wants answers.
Creature - Meidan Wizard
t: Target creature doesn't untap during its controller's next untap step
1/1
Gold: 10
Inventory: Icewoven Cloak
Reljan's Memento
Traits: Iceborn(+1 universal mod on rolls involving Ice)
Ills:
Experience: 10/20
Mana: WWWUUUUGG
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Ithokian Roar of Destruction RRG
Instant (U)
Split Second
Destroy target artifact or enchantment. If an Aura is destroyed this way, target creature you control gets +3/+3 until end of turn.
Ithok battle cries have been known to raze mountains and start tsunamis. Thankfully, the Ithok restrain themselves in urban areas. - Unknown Ithok Historian
Vishar targets himself with the +3/+3.
Vishar attacks Zalist this turn, since he is forced to.
(Mana Spent: RRG for cost, (R/W)(R/W)R for X)
You march in tempo to the 6th Division, even getting some followers going with your merry march.
Mage Corps Splinter Division 6: The Mage Corps are a highly diverse organization, splitting all of their operations in diverse centers. Division 6 is in charge of management of information, items and most public relations. Its large space doubles as warehouse for evidence or items required by the corps, as well as a spacious area to host the events of the institution
((+Free Spirit))
There were no more long lines; a few stragglers here and there that had to leave disappointed as the tournament had started. As you approach the entrance, you realize that there are no more seats, as there is a sign that explicitly says so, however, the Corps are always looking for more staff for mundane activities, as another sign suggested as well, so there's a possibility to still book for the matches and makes yourself at home as well.
Should you enter, you would be led to the left, being led to a bored-looking, grizzled aven, probably relegated to paperwork due to age. He wouldn't even look at you as you approached him, so you would need some initiative before time burns in the arena.
Dena lowered her flute and thought for a moment, regarding her surroundings. I don't think I want to get too close to anything particularly violent at the moment. Somewhere that it is visible, tangible, where I can feel it. Not too close though. She walks into the building and turns left.
"Good morning." She said cheerfully, smiling.
The man didn't look up.
"Excuse me."
The bird kept ignoring her.
"Hey!"
The stupid bird brain just kept on doing what he was doing.
Dena smiled, and then lifted her flute back to her lips. This time there was a true energy too her music, one that you could see. Green tendrils of magic flowed from her flute and wafted over to the avian.
Enchantment - Aura C
Enchant Creature
Vanishing 3
Enchanted creature has vigilance.
Enchanted creature attacks or blocks each turn, if able.
The right note, the right tone, the right verse, can make the most weary man sit up straight and smile.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG