Quote from MaciusRumor Mill Season
When you set this scheme in motion, each player may put a "Format Staple" into play and insist that since its been a while, it must be reprinted in the next set even if the setting doesnt match or its on the reserved list
Did I do it right?
IIW: Design a planeswalker of a Legend's Legend
Quote from Faust2391Wait....it's a 5/5? So it dies to dismember?
Quote from Typhon »I thought I'd come join the "poor Eco" thread instead of pinging Eido every few seconds on seconds to say poor Eco.
God. Not only is he 100% right, but it's so... clearly reasoned. Like this is how mafia is meant to be played.
Town did not deserve this guy.
Quote from First Post Byline »Last edited by ExpiredRascals : Yesterday at 04:41 AM. Reason: I saw that, Emo Piñata
Quote from Gaea"s Regent... --- --..-- / .. / --. --- - / .- / .-- .- .-. -. .. -. --. / ..-. --- .-. / -.-. . -. ... --- .-. / . ...- .- ... .. --- -. --..-- / -... ..- - / .. / -.. --- / -. --- - / -... . .-.. .. . ...- . / .. - / .. ... / ..-. .- .. .-. --..-- / -... . -.-. .- ..- ... . / .. ..-. / -.-- --- ..- / .... .- ...- . / - --- / .--. ..- - / -- -.-- / -.. --- - ... / .- -. -.. / -.. .- ... .... . ... / .. -. - --- / .- / - .-. .- -. ... .-.. .- - --- .-. / .. -. / --- .-. -.. . .-. / - --- / ..-. .. -. -.. / --- ..- - / .-- .... .- - / .-- --- .-. -.. / .. .----. -- / - .-. -.-- .. -. --. / - --- / .--. --- ... - --..-- / - .... . -. / .-- --- ..- .-.. -.. / -.-- --- ..- / -.-. --- -. ... .. -.. . .-. / .-- .-. .. - .. -. --. / .-..-. .--- --- -.. . .-. .-..-. / .. -. / ... .--. .- -. .. ... .... / -.-. . -. ... --- .-. / . ...- .- ... .. --- -. ..--.. / .- -. -.-- .-- .- -.-- --..-- / .. / -.- -. --- .-- / .. - .----. ... / .- / -- . .-. . / .-- .- .-. -. .. -. --. --..-- / .- -. -.. / - .... .- - / -. --- - .... .. -. --. / .-- .. .-.. .-.. / -... . / -.. --- -. . / .- -... --- ..- - / .. - --..-- / -... ..- - / .. / .--- ..- ... - / -.. --- -. .----. - / .- --. .-. . . / .-- .. - .... / - .... .. ... / .-. ..- .-.. .. -. --. .-.-.- / .. .----. .-.. .-.. / -... . / -.-. .- .-. . ..-. ..- .-.. / .. -. / - .... . / ..-. ..- - ..- .-. . / -. --- -. . - .... . .-.. . ... ... .-.-.-
This is trolling. -Galspanic
You have been banned for violating our forum rules. If you would like to appeal this ban, please create a thread here.
Reason: Habitual trolling - no hint that it will stop.
Quote from pinkfloydWhat is this beautiful place? I'm actually very confused
Quote from YanniI am confused as well.
I saw this thread when I was high and thought it didn't exist.
Quote from ExpiredRascalsThis thread is a thread independent of subforums. It moves about somewhat randomly and wherever it lands it will stay for awhile.
It last landed in the CCC&G forum, so they held a card creation contest. Before that it was in Cube and the discussion was on mono-colour oriented cubes.
Whatever subject fits the given subforum is fair game. What you guys choose to do with that is up to you.
Quote from Talore »Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »ER is a masterful god who cannot be beaten in any endeavour.
Quote from votan »:ER:, you suck as a hero
Quote from Mr. StuffPlaceholder for judging entries. I'll have it covered in the next hour or so. Sorry I'm a bit slow; I've been at Ohayocon this weekend and I'm staying at a friend's place right now.
Edit: Fuggles, I'm tired. It's 3:30am. Flamingos win because of actual game mechanics, puns, good art, and hey, flamingos, why not.
Built Around - Glimmerpost
Format - None (designed for MTGO's Classic). Single games, no sideboarding.
Theme - None
Type - All-in Combo
Playtest Amount - :rate3::rate0: as of latest post edit.
Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from Gaea"s RegentStill tweaking this, but here it goes:
Glimmerpost FTWMagic OnlineOCTGN2ApprenticeBuy These Cards
Land4 Glimmerpost4 Seaside Citadel4 Vesuva4 Forest2 Island2 PlainsCreatures4 Sakura-Tribe Elder4 Trinket Mage1 Felidar SovereignTrinkets2 Lifespark Spellbomb1 Elixir of Immortality1 Expedition Map1 Sol RingEnchantments4 Propaganda4 Leyline of Sanctity3 Test of EnduranceOther Spells4 Mirrorweave4 Foresee4 Scapeshift4 Negate
Glimmerpost - Not your usual "build around me" card. Basically, it's just a land that gains you life, and traditionally nothing but a good addition to any Cloudpost deck, but let's not go that route. So, in order to win the game on life gain you need some shenanigans. In this case, I'll use Test of Endurance (and some help from the easier-removed Felidar Sovereign). So, all I need is to get a lot of Glimmerposts hitting the battlefield, while having lots of Glimmerposts already out (the fun thing is that it doesn't matter who controls the loci, so this is where it gets interesting). And if you know me, I'll take the wacky out-of-the-box route of animating lands and making copies of them!
Test of Endurance - Many decks are built around this card, but not this one. In here, I like to think that this card has the function to turn Glimmerpost into a win condition. There's a difference, even if slight.
Felidar Sovereign - With an easier to hit life mark, I consider this card a backup for Test of Endurance, since (unlike the enchantment) it can gain life by itself, while also being able to win by damage. It's easier to remove, so I only considered it as a fourth ToE.
Lifespark Spellbomb - Easily found with Trinket Mage you use this to turn a Glimmerpost already on the battlefield into a 3/3 Locus.
Mirrorweave - Once you have a 3/3 Locus, you turn each creature into a 3/3 Locus. You might have a few critters, but your opponents might have lots of them! Even so, having a total of 3 creatures and 2 loci, for example, is enough to gain a fair amount of life. Your opponent is playing 12-post? Even better.
Scapeshift - The final surprise. You sacrifice enough lands to fetch every Glimmerpost and Vesuva left in your library, in order to gain a nice amount of life. You need just enough to survive another turn with over 50 life. By your next upkeep, the game is yours.
Vesuva - Glimmerposts 5-8, if you have one in your opening hand it might be a better idea to use it for color fixing.
Getting it to work:
Sakura-Tribe Elder - Ramping is important, in order to get your protection online, and to have the needed amount of lands to sacrifice to Scapeshift. Mr. Chump Sacrifice is one of the best for the job!
Trinket Mage - Mainly, it tutors for the Spellbomb, but it can also find an Expedition Map to get that first Glimmerpost out, or ramp a bit with Sol Ring. The usual stuff.
Foresee - This is, in my opinion, the best way to dig your combo pieces out. An earlier version of the deck had tutoring in the form of Planar Portal, but that kept getting hated out before I could find more than one card, and this is a combo with lots of pieces!
Expedition Map - As stated, you need at least one Glimmerpost already out. This helps you find it.
Sol Ring - On your "going-off" turn, you need at least 9 mana. Handy.
But I don't want to die in the mid time:
Propaganda - With only 8 dudes available for chump-blocking, this provides the necessary stall to keep swarm decks in check.
Leyline of Sanctity - Burn and discard are your greatest archenemies. With the ability to start the game with you for free, this baby hits those Duress guys really hard.
Negate - Hate out the hate. I chose this over Counterspell for the splashy-ness. This deck tends to make games longer, so Mana Leak's drawback mattered in this card choice.
Elixir of Immortality - Helps a little with the life-gain, its function is to recover combo pieces from the yard.
Prepare for a long game
I like to play on the draw, and keep a hand with 3 lands or 2 lands that can cast Sakura-Tribe Elder. You will hopefully have the Leyline in play at the beginning of the game, and it's also nice to cast Propaganda as soon as possible, if facing an aggressive deck. Then you need to drop lands. The best is to have at least one Glimmerpost and 6 or 7 other lands. You can cast Test of Endurance/Sovereign one turn before going off. Must of the time people don't pay attention to it, because you haven't gained much life, and depending on how things went down you're likely near 10 life.
With ToE and the Spellbomb on the battlefield, you need 4GGG:symwu::symwu: to crack the spellbomb, turn a Glimmerpost into a creature, then cast Mirrorweave on it to get a decent amount of loci on the battlefield, and Scapeshift into 4+ Glimmerposts/Vesuvas. Depending on how low your life had gone, and how many creatures are turned into loci, you can be well above 60-70 life. They have a turn to get you bellow 50 or remove your enchantment (having an additional 1U open and Negate in hand would be the best scenario), otherwise, GG.
Quote from bobthefunnyHm, I like the mirrorweave combo aspect of the deck. Really tickles my funny bone. How has it done so far in playtesting (if you don't mind my asking)?
I like how you made the glimmerpost itself the win.
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your penis online within 3 minutes