Counterpoint1UU
Instant (R)
Counter target instant or sorcery spell. Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may copy that spell and choose new targets for the copy.
Excessive BrutalityXRR
Instant {R}
Excessive Brutality deals X damage to target creature.
If X is equal or higher than that creature's toughness, copy this spell. You may choose a new target for the copy. "Hit 'em 'til they're dead, then hit'em again, and again, and..." - Gruul enforcer
I think the second sentence would need to have "When you cast Excessive Brutality" in front of it, but otherwise, it looks okay.
Actually, the "boardwipe" aspect of this card was fully intended. That's even why I upped the mana cost from XR to XRR, because I didn't want it to be too efficient at doing exactly that. Compare and contrast with Pyroclasm; I need 4 mana to do what Pyroclasm can do in two, but I get greater flexibility from Excessive Brutality (and it's instant speed).
If the way it is written right now works as a (conditional, expensive) boardwipe, then the design does what it is supposed to do.
Actually, the "boardwipe" aspect of this card was fully intended. That's even why I upped the mana cost from XR to XRR, because I didn't want it to be too efficient at doing exactly that. Compare and contrast with Pyroclasm; I need 4 mana to do what Pyroclasm can do in two, but I get greater flexibility from Excessive Brutality (and it's instant speed).
If the way it is written right now works as a (conditional, expensive) boardwipe, then the design does what it is supposed to do.
Thanks for your help on this.
Okay, then, the "When you cast" probably isn't necessary, now that I look at it again.
And to Tilwin, "When you cast" is a trigger all on its own, which can always be responded to.
I'm a little confused, as I have yesterday's entry listed as today's entry as well. That feels extra awkward given that people are starting to vote already.
I'd be interested to know if my submission for today:
Growing Toad G
Creature - Frog {U}
2G: Growing Toad gets +2/+2 until end of turn.
Growth - If this is the second time an ability of this creature has resolved this turn, transform Growing Toad.
1/1
//
Monstrous Amphibian
GCreature - Mutant Frog {U}
Reach, trample
5/5
Actually works as intended, because the mechanic is something I intend to use for a set.
I'd be interested to know if my submission for today:
Growing Toad G
Creature - Frog {U}
2G: Growing Toad gets +2/+2 until end of turn.
Growth - If this is the second time an ability of this creature has resolved this turn, transform Growing Toad.
1/1
//
Monstrous Amphibian
GCreature - Mutant Frog {U}
Reach, trample
5/5
Actually works as intended, because the mechanic is something I intend to use for a set.
As it is, it does NOT, and that's exactly the reason I didn't vote for this card. The initial "If" tells me this is a static ability, and probably a replacement effect, but it's neither the former (it contains an action, transform, that has to be performed at a specific time) nor the latter (there's no "would" or "instead"). Also, you can't have it check all abilities, as static abilities, for example, are "abilities" but do NOT "resolve". You need to make the check on either triggered and activated abilities, or only activated abilities. The fact that cards that copy abilities usually copy only activated abilities for rules reasons suggests that the last option would be the best. In the end, I'd suggest you turn growth into a triggered ability that checks only activated ability, like this:
Growth - When an activated ability of this creature resolves for the second time this turn, transform Growing Toad.
The fact that this is a triggered ability that checks activated abilities is particularly good, as it prevents this ability from counting itself, which would generate at least a lot of confusion and at worst an infinite loop.
Any creature with this ability would obviously need to also have an activated ability. At common, and anyway in the vast majority of cards, it would probably be advisable to keep it at a single activated ability per creature with growth. A few rares/mythics maybe could have multiple activated abilities, but in that case you have to make sure that the functionality matches your intent: what do you want to happen? Do you want growth to trigger if you resolve any two of the creature's activated abilities (in which case my wording above should be fine), or only if you activate the SAME activated ability twice? In this last case, Ashling the Pilgrim gives you the solution: make the growth check part of the only activated ability you want to count, like this:
Growth - COST: EFFECT. If this is the second time this ability has resolved this turn, transform Growing Toad.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Ah, BraveLion, thank you for your help and explanation. Indeed, it's an ability that intends to check all activated abilities of the card (first option). The intention is that it will only be really seen on Uncommon, Rare, and Mythic Rare cards. I was inspired by Soulbright Flamekin, but obviously pulled it off wrong.
Now, for balance reasons, I'll have to decide if second time or third time is the best option... but the wording's correct now, so it's up to me. Thank you!
The difference is you put a line break in your card, effectively splitting the single working ability of the Flamekin into two different abilities, breaking one of the ability rules-wise in the process. In fact, you can notice the similarity between the Flamekin and the second version of my wording.
Anyway, you're welcome!
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Overthrow3UU
Instant (R)
Return all creatures whose toughness is greater than its power to its owner's hand.
The template on that was way trickier than it should be. Still not sure it's 100%
What you have there doesn't seem bad, but I think maybe "Return each creature with toughness greater than its power to its owner's hand" might sound better. I could be wrong, I'm not sure of a precedent.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Light of DawnWW
Enchantment {R}
Whenever you cast the first spell of your turn, you gain 3 life. The first rays of the day bring the most promise.
This seems like it would be really cool conceptually if it rewarded the second spell you play, not the first. Just triggering off the first spell seems too easy.
Mention: Hemlock for the intention. Unfortunately I don't really think the wording is functional in the rules. Also unfortunately, I don't know how that could be done without overly complicated templates, like "this deals X damage to target creature and [SOME NUMBER] minus X damage to that creature's controller", but then what if that creature has a higher toughness than the [NUMBER]? The controller is dealt negative damage? A trample bolt is one of those ideas that are very clear in our heads but very hard to realize.
Are you sure you can't just replace/drop a couple words in the trample wording and make it work?
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Trampbolt (If this spell would assign enough damage to a creature to destroy it, you may have it assign the rest of its damage to that creature's controller.)
I'm sure you're right, but it seems like it would work to me.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
That's just reminder text, the implementation in the actual rules is a bit more complicated. And beside that, you need to either change the rules for trample (we can pretend that but they will never do it for real), or you need to make it a different keyword, like your example above. Anyway, I'm not saying it can't be done, I'm convinced it CAN be done somehow, but the wording proposed by Hemlock is not the way to do it. "deals enough damage to destroy" is a wording that doesn't work as is in rules text. Saying "deals lethal damage" would already be better, for the reason that at least "lethal damage" is a defined concept in the rules, while "enough damage to destroy" is not, but I'm not sure that would be the solution either. It's not an easy problem to solve, as anyone who follows Matt Tabak's tumblr knows...
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Flatline: Thank you for the templating correction!
No problem! Honestly, I always feel like a jerk when I point things like this out, but that is the only way one learns. Trust me, I've learned much of what I know (which isn't much) the same way. What you have there is a replacement effect, which generally starts with if. Personally, I'm willing to overlook incorrect templating as long as I can tell the what the designer meant, and I like the card design, but if I were having a difficult time deciding between a poorly templated card, and a correctly templated card, I use the templating as the deciding factor. If you are ever wondering about templating on a card, I highly recommend bravelion's Lion's Lair articles. They are very thorough, and well put together. You can find the link to them in bravelion's signature, which is right above my post.
BTW....Welcome to the DCC! I hope you have a smurfy time.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Flatline: Thank you for the templating correction!
No problem! Honestly, I always feel like a jerk when I point things like this out, but that is the only way one learns. Trust me, I've learned much of what I know (which isn't much) the same way. What you have there is a replacement effect, which generally starts with if. Personally, I'm willing to overlook incorrect templating as long as I can tell the what the designer meant, and I like the card design, but if I were having a difficult time deciding between a poorly templated card, and a correctly templated card, I use the templating as the deciding factor. If you are ever wondering about templating on a card, I highly recommend bravelion's Lion's Lair articles. They are very thorough, and well put together. You can find the link to them in bravelion's signature, which is right above my post.
I was about to correct the template too in a mention in my post, but then I saw you already did it so I did not. I can say that mistake is the main reason I didn't vote for that card. That's one of the differences between Magic and English grammar: while "whenever... would... instead" is fine in English, it's wrong in Magic! In Magic it's "if... would... instead..." and "whenever" means a completely different thing (namely that the ability is a triggered ability). Magic has kind of its own grammar, which actually gives me an idea for a new article now that I'm thinking about it... And about that, thanks for promoting my work, it feels weird when I do it myself, but when I see others doing it, it makes me understand I did something good.
Thanks for the pointers and warm welcome! I read the articles by Bravelion and found them very informative.
I welcome you too! And many thanks for appreciating my articles. You may have a new one to read soon...
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Free For All2GG
Sorcery {R}
For each creature you control, that creature fights target creature you don't control.
I think I'd prefer "Each creature you control fights a creature you don't control", even if that's functionally slightly different.
That's what I thought too at first, but then I've come to realize the "for each" part actually makes it clearer. Anyway, except for the functional difference due to targeting, none of those two wordings is wrong.
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
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That's was fast.
I think the second sentence would need to have "When you cast Excessive Brutality" in front of it, but otherwise, it looks okay.
If the way it is written right now works as a (conditional, expensive) boardwipe, then the design does what it is supposed to do.
Thanks for your help on this.
http://lefowens.blogspot.com/
Okay, then, the "When you cast" probably isn't necessary, now that I look at it again.
And to Tilwin, "When you cast" is a trigger all on its own, which can always be responded to.
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Actually works as intended, because the mechanic is something I intend to use for a set.
As it is, it does NOT, and that's exactly the reason I didn't vote for this card. The initial "If" tells me this is a static ability, and probably a replacement effect, but it's neither the former (it contains an action, transform, that has to be performed at a specific time) nor the latter (there's no "would" or "instead"). Also, you can't have it check all abilities, as static abilities, for example, are "abilities" but do NOT "resolve". You need to make the check on either triggered and activated abilities, or only activated abilities. The fact that cards that copy abilities usually copy only activated abilities for rules reasons suggests that the last option would be the best. In the end, I'd suggest you turn growth into a triggered ability that checks only activated ability, like this:
Growth - When an activated ability of this creature resolves for the second time this turn, transform Growing Toad.
The fact that this is a triggered ability that checks activated abilities is particularly good, as it prevents this ability from counting itself, which would generate at least a lot of confusion and at worst an infinite loop.
Any creature with this ability would obviously need to also have an activated ability. At common, and anyway in the vast majority of cards, it would probably be advisable to keep it at a single activated ability per creature with growth. A few rares/mythics maybe could have multiple activated abilities, but in that case you have to make sure that the functionality matches your intent: what do you want to happen? Do you want growth to trigger if you resolve any two of the creature's activated abilities (in which case my wording above should be fine), or only if you activate the SAME activated ability twice? In this last case, Ashling the Pilgrim gives you the solution: make the growth check part of the only activated ability you want to count, like this:
Growth - COST: EFFECT. If this is the second time this ability has resolved this turn, transform Growing Toad.
Hope this helps!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Now, for balance reasons, I'll have to decide if second time or third time is the best option... but the wording's correct now, so it's up to me. Thank you!
The difference is you put a line break in your card, effectively splitting the single working ability of the Flamekin into two different abilities, breaking one of the ability rules-wise in the process. In fact, you can notice the similarity between the Flamekin and the second version of my wording.
Anyway, you're welcome!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
What you have there doesn't seem bad, but I think maybe "Return each creature with toughness greater than its power to its owner's hand" might sound better. I could be wrong, I'm not sure of a precedent.
edit:
This seems like it would be really cool conceptually if it rewarded the second spell you play, not the first. Just triggering off the first spell seems too easy.
Are you sure you can't just replace/drop a couple words in the trample wording and make it work?
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Trampbolt (If this spell would assign enough damage to a creature to destroy it, you may have it assign the rest of its damage to that creature's controller.)
I'm sure you're right, but it seems like it would work to me.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
No problem! Honestly, I always feel like a jerk when I point things like this out, but that is the only way one learns. Trust me, I've learned much of what I know (which isn't much) the same way. What you have there is a replacement effect, which generally starts with if. Personally, I'm willing to overlook incorrect templating as long as I can tell the what the designer meant, and I like the card design, but if I were having a difficult time deciding between a poorly templated card, and a correctly templated card, I use the templating as the deciding factor. If you are ever wondering about templating on a card, I highly recommend bravelion's Lion's Lair articles. They are very thorough, and well put together. You can find the link to them in bravelion's signature, which is right above my post.
BTW....Welcome to the DCC! I hope you have a smurfy time.
I was about to correct the template too in a mention in my post, but then I saw you already did it so I did not. I can say that mistake is the main reason I didn't vote for that card. That's one of the differences between Magic and English grammar: while "whenever... would... instead" is fine in English, it's wrong in Magic! In Magic it's "if... would... instead..." and "whenever" means a completely different thing (namely that the ability is a triggered ability). Magic has kind of its own grammar, which actually gives me an idea for a new article now that I'm thinking about it... And about that, thanks for promoting my work, it feels weird when I do it myself, but when I see others doing it, it makes me understand I did something good.
I welcome you too! And many thanks for appreciating my articles. You may have a new one to read soon...
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I think I'd prefer "Each creature you control fights a creature you don't control", even if that's functionally slightly different.
That's what I thought too at first, but then I've come to realize the "for each" part actually makes it clearer. Anyway, except for the functional difference due to targeting, none of those two wordings is wrong.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)