Quote from Gerrard"s Mom »
Don't they write that 2+* or did they stop doing that?
On a philosophical note, I feel like your cards sometimes tend to strive too hard to be realistic and safe. I can see boring draft cards by opening up a pack - for the CCL, I want to see something new and fun. I think your technical design skills are fine for designing full sets, but at least in my case I'm more likely to favor cards that showed me a cool new idea but had some problems over cards that are perfectly printable as is but are very close to things we have seen already. I would also err in the "oops Tarmogoyf" direction for power adjustment rather than aim for like 11th pick draft cards. Again, all just my take.
Quote from "Hemlock" »soramaro: I feel the time cost of the ability is far too much for formats other than limited specially when compared with something like Jungle Barrier, so I think there's room for a juicier body or card selection at legendary rare [...] The token producing ability of Bed of Dreams seems too unspecific for an aura, This makes me think that the fact that your aura can't enchant your previous version was something that slipped from you when actually producing the text.
Quote from "Cardz5000" »I'm torn on Rhulor, on one hand the dream cards are a really cool, but with them being chosen at random this is effectively, just draw a card each turn if you've controlled Rhulor for three turns or more. I think them being face-up, or at least allowing you to look at the face-down cards could have helped this (an activated ability to be able to pay and take another dreamed card would have also been cool.)
I'm missing the flavor on bed of dreams, but mechanically it's fine I guess.
Quote from Cardz5000 »InfinityDie, make sure to number your top 3, 1st place gets more points than 3rd.