Quote from StonerOfKruphix »I guess there is no actual precedent in MTG, but the way it's worded means that each nonland permanent you control gains pseudo-vigilance, which means that when that permanent becomes tapped for the first time your turn, you get to untap it. This is a very open-ended ability that works with multiple things (mana dorks, temple bell-type effects or simply attacking with your creatures) at the cost of Derevi not being able to protect herself in any way in the unfortunate case you don't have creatures on the board/your opponent got more.
Quote from Gerrard"s Mom »crickity or bust
Quote from void_nothing »Quote from Gerrard"s Mom »crickity or bustI ******* dare you
Quote from Cardz5000 »Under clarifications it says "Your mechanic should be keyworded just like other guild mechanics" but a number of guild mechanics have been ability words instead of keywords (Battalion, bloodrush, hellbent, and radiance) so I assume ability words are fine?
Quote from Raptorchan »Quote from Flatline »So we don't have to stick with our guild from the first round?
You have. See the main challenge clarification.
Quote from Flatline »So we don't have to stick with our guild from the first round?
Quote from TotallyHaywire »For Round 2, can we use our chosen guild mechanic again? And can we modify the mechanic slightly (i.e. change it to a may or make it less narrow -mine only targets creatures, I would in hindsight prefer to be creatures or pws)