New Moon's Light RG
enchantment
Transform all non-human werewolves.
Werewolves and wolves you control gain doublestrike.
True Suffering 1BB
sorcery
Multi-kicker BB
Destroy target creature. Each other creature that player controls gets -1/-1 until end of turn for each time true suffering was kicked.
Regurgitated Knowledge G
instant
If a creature you control that was dealt damage this turn didn't die, draw cards equal to the damage dealt to that creature.
Heart of the Conclave(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
Creature - Elemental
Convoke
Indestructible
Heart of the Conclave gets +1/+1 for each tapped creature you control.
3/3
Storm-Surge Aquanaut1W
Creature - Human Soldier U: Storm-Surge Aquanaut gets +1/-1 until end of turn. U: Untap target creature you control. Activate this ability only if Storm-Surge Aquanaut is attacking.
1/3
Next: Time to Be Lost Spires of the Damned Reckoning Runners
Spires of the Damned
Land - Mountain Swamp
Spires of the Damned enters the battlefield tapped. 1RB Spires of the Damned deals X damage to target creature, where X is the number of creatures in your graveyard.
Next: Grave of the Lost
Land of Song
Tomb of Might
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Avatar of Famine2B
Creature - Avatar
Cumulative upkeep (B/G)
Avatar of Famine gets -1/-1 for each age counter on it.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
7/7
Next: Manchineel Treefolk Ashling, the Reigniter Enemy of My Enemy
Ashling, the Reigniter2RR
Creature - Elemental 2R, T: Ashling, the Reigniter deals X damage to target creature or player, where X is equal to the number of creatures that died this turn.
Sacrifice a creature: Target creature you control gets +1/+0 until end of turn.
3/2
Next: Guardian of Blood Keeper of Ill Essence of Sorrow
Essence of Sorrow2
Artifact T, Discard a card, Sacrifice Essence of Sorrow: Target player discards a card. T, Sacrifice a creature, Sacrifice Essence of Sorrow: Target player sacrifices a creature.
Lighthouse Torchbearers1WU
Creature - Human
Flash
Creatures your opponent control with Shroud and Hexproof can be targeted as if they did not have Shroud or Hexproof until end of turn.
1/2 "I SEE THEM! THERE IN THE FOG!"
River-Delta Navigator2U
Creature - Merfolk Scout U: Counter target spell that targets River-Delta Navigator. T: Untap target Swamp or black creature.
1/3
Oceanic Trawler3UU
Creature - Human
Whenever Oceanic Trawler blocks or becomes blocked, target player puts the top three cards of his or her library into his or her graveyard.
Whenever Oceanic Trawler deals combat damage to a player, transform Oceanic Trawler. A cunning front aforedecks...
2/4
/// Groanburrow Wreckers
Creature - Human Pirate UU, T: Exile any number of target artifact and/or land cards from players' graveyards. For each card exiled in this way, put a +1/+1 counter on Groanburrow Wreckers and each player puts the top card of his or her library into his or her graveyard. ...for a brilliant grift in the rear.
4/4
Chasm Zoa2U
Creature - Jellyfish
Protection from converted mana costs other than 2 and 3 Slipping through cracks is all it does.
2/2
Next: King's Ransom Plasma Javelin Raven's Run Ranger
King's RansomXUU
Enchantment - Aura (R)
Enchant Creature
~ Enters the battlefield with X ransom counters on it.
You control enchanted creature.
When there are no ransom counters on ~, sacrifice it. 3: Remove a ransom counter from ~. Any player may activate this ability but only any time he or she could cast a sorcery.
Next: Darkening Skies Aged Traveler Cruel Vision
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH FTW
Currently running:
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
Aged Traveler1GG
Creature - Human Nomad
When ~ enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. He has lived a long life, travelled hundreds of lands, and will gladly share stories of his journies.
2/2
Sarnath'd
Burning ScissorR
Instant
~ deals 2 damage to target creature. When that creature dies this turn, draw a card.
Psychic UnravellerU
Creature - Human Wizard (R)
Whenenver you cast a blue spell, you may look at the top card of your library. 1,t: Name a card, then reveal the top card of your library. If it's the named card, put that card into your hand.
1/1
Next:
Proceed with Caution
Link to the Future
Nurture
Link to the Future2U
Enchantment
When ~ enters the battlefield, draw a card.
You may look at the top card of your library. (You may do this at any time.)
Next: Cautious Soldier
Careless Research
Cause // Effect
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Firestarter3R
Creature - Human Wizard
When ~ enters the battlefield, it deals 1 damage to target creature or player. t: ~ deals 1 damage to target creature or player.
2/2
Next: Harbinger of Plague
Help from Above
Hand of Vengeance
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Harbringer of Plague1B
Creature - Horror (R)
Creatures enters the battlefield with a -1/-1 counter on them.
Whenever a noncreature permanent becomes a creature, put a -1/-1 counter on it.
1/1
Help from Above1WW
Sorcery (R)
Exile target nonland, nonwhite permanent unless its controller pays W or 3.
Hand of Vengeance3BB
Instant (R)
Hand of Vengeance can't be countered.
Target player discards a card.
Vengeance - If a spell or ability an opponent controls exiles or destroys a permanent you control this turn, that player reveals his or her hand and discards all nonland cards instead.
Next:
Enhance Mind
Enhance Strength
Enhance Defense
Enhance MindU
Enchantment - Aura
Enchant creature
Activated abilities of the enchanted creature cost 1 less to activate. This cannot reduce the mana cost to less than 1.
Enhance StrengthG
Enchantment - Aura
Enchant creature
Whenever one or more +1/+1 counters would be put on the enchanted creature, put twice that many counters on it instead.
Enhance DefenseW
Enchantment - Aura
Enchant creature
The enchanted creature has Absorb 1.
Next Marrow, the Bone-Sledge
Celestial Alignment
Penance Enforcer
Marrow, the Bone-Sledge 3
Legendary Artifact - Equipment
Equip 3
Whenever a creature dies, if it was dealt damage by the equipped creature that turn, put a +1/+1 counter on the equipped creature.
2: Exile target creature card from your graveyard. Put a +1/+1 counter on the equipped creature. That creature gains all abilities of the create card exiled by Marrow until the end of the turn.
Celestial Alignment
2UU
Enchantment
As Celestial Alignment enters the battlefield, choose a number. Celestial Alignment enters the battlefield with X charge counters, where X is the chosen number.
At the beginning of your upkeep, if you have exactly as many cards in hand as there are charge counters on Celestial Alignment, draw a card.
Penance Enforcer
3WB
Creature - Zombie Warrior Cleric
Whenever a source you don't control deals damage to you, put a +1/+1 counter on Penance Enforcer
When Penance Enforcer blocks a creature, it's controller takes 1 damage for each +1/+1 counter on Penance Enforcer.
1/1
Death's Door4
Legendary Artifact
When ~ enters the battlefield, exile all graveyards. Whenever a Creature card is put into a graveyard, exile it instead. XT: Put a Creature card with CMC of X, exiled by ~ into the battlefield.
Next:
Revenant of Saint's Hollow
Belltower Watcher
Heart of an Immortal
Revenant of Saint's Hollow 3BB
legendary creature - nightmare zombie
~ power and toughness is equal to the total number of cards in all graveyards.
Whenever ~ attacks, defending player puts the top five cards of his or her library into the graveyard
*/*
Belltower Watcher 2W
creature - human soldier
As long as ~ is untapped, creatures you control gains vigilance
as long as ~ is tapped, creatures you control gains first strike.
1/2
Heart of an Immortal BBB
enchantment
Whenever you would gain life, draw a card instead.
Whenever you would lose life, take the top three cards of your library and put it into your graveyard instead.
Whenever a permanent you control would be destroyed, remove it from the game instead.
Mystic Mirror2UU
Artifact
Whenever a creature enters the battlefield you my pay X where X is the converted mana cost of the creature.
If you do, put a token onto the battlefield that is a copy of that creature.
Next: Mired Will
Force Kill
Line of Death
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Mired Will1UB
Enchantment (R)
Each spell cast by a player beyond the first spell cast by that player this turn has, "As an additional cost to cast this spell, discard a card."
Force KillXBB
Sorcery (U)
As an additional cost to cast ~, you may pay any amount of life. ~ costs 1 less to cast for each life paid this way.
Target creature gets -X/-X until end of turn. "You underestimate my power."
Line of Death2BB
Instant (R)
Destroy target creature and each creature that shares a converted mana cost with it. To Barg's relief, he was not the target of the sorcerer's incantation. To his horror, the smoldering strands of black mana wrapping around his throat did not seem to care.
Edit:
Rise4B
Sorcery
Return target creature from your graveyard to the battlefield.
// Shine1WW
Instant
Target creature gets +1/+1 until end of turn for each creature you control with power less than that creature's power. Each of those creatures gets +1/+1 until end of turn.
Pride3R
Instant
Target creature you control fights target creature an opponent controls.
// Prejudice1W
Instant
Target creature's power becomes 0 and it loses all abilities until end of turn.
Fuse
Body2W
Sorcery
Put a */* white Avatar creature token onto the battlefield with, "This creature's power and toughness are each equal to the number of creatures you control." Soul3GG
Sorcery
Choose a creature you control. Draw cards equal to that creature's power.
Fuse
Next: Merchant's Familiar Savage Efreet Research the Void
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
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enchantment
Transform all non-human werewolves.
Werewolves and wolves you control gain doublestrike.
True Suffering 1BB
sorcery
Multi-kicker BB
Destroy target creature. Each other creature that player controls gets -1/-1 until end of turn for each time true suffering was kicked.
Regurgitated Knowledge G
instant
If a creature you control that was dealt damage this turn didn't die, draw cards equal to the damage dealt to that creature.
next:
pangaea
magical flute
Squea, Squee's sister
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Artifact
XT: Tap or untal up to X target creatures.
XT Sacrifice ~: Put X 1/1 Black Rat Creature tokens into the battlefield.
Next:
Ill-Gotten Wealth
Heart of the Conclave
Storm-Surge Aquanaut
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental
Convoke
Indestructible
Heart of the Conclave gets +1/+1 for each tapped creature you control.
3/3
Storm-Surge Aquanaut 1W
Creature - Human Soldier
U: Storm-Surge Aquanaut gets +1/-1 until end of turn.
U: Untap target creature you control. Activate this ability only if Storm-Surge Aquanaut is attacking.
1/3
Next:
Time to Be Lost
Spires of the Damned
Reckoning Runners
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land - Mountain Swamp
Spires of the Damned enters the battlefield tapped.
1RB Spires of the Damned deals X damage to target creature, where X is the number of creatures in your graveyard.
Next:
Grave of the Lost
Land of Song
Tomb of Might
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Sorcery (R)
Draw a card for each creature card you own in exile.
Next:
Final Orders
Stolen Ideas
Avatar of Famine
Creature - Avatar
Cumulative upkeep (B/G)
Avatar of Famine gets -1/-1 for each age counter on it.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
7/7
Next:
Manchineel Treefolk
Ashling, the Reigniter
Enemy of My Enemy
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental
2R, T: Ashling, the Reigniter deals X damage to target creature or player, where X is equal to the number of creatures that died this turn.
Sacrifice a creature: Target creature you control gets +1/+0 until end of turn.
3/2
Next:
Guardian of Blood
Keeper of Ill
Essence of Sorrow
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
Artifact
T, Discard a card, Sacrifice Essence of Sorrow: Target player discards a card.
T, Sacrifice a creature, Sacrifice Essence of Sorrow: Target player sacrifices a creature.
Next:
Lighthouse Torchbearers
Sunblessed Key
Sickle Thrinax
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human
Flash
Creatures your opponent control with Shroud and Hexproof can be targeted as if they did not have Shroud or Hexproof until end of turn.
1/2
"I SEE THEM! THERE IN THE FOG!"
Next:
River-Delta Navigator
Oceanic Trawler
Chasm Zoa
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Scout
U: Counter target spell that targets River-Delta Navigator.
T: Untap target Swamp or black creature.
1/3
Oceanic Trawler 3UU
Creature - Human
Whenever Oceanic Trawler blocks or becomes blocked, target player puts the top three cards of his or her library into his or her graveyard.
Whenever Oceanic Trawler deals combat damage to a player, transform Oceanic Trawler.
A cunning front aforedecks...
2/4
///
Groanburrow Wreckers
Creature - Human Pirate
UU, T: Exile any number of target artifact and/or land cards from players' graveyards. For each card exiled in this way, put a +1/+1 counter on Groanburrow Wreckers and each player puts the top card of his or her library into his or her graveyard.
...for a brilliant grift in the rear.
4/4
Chasm Zoa 2U
Creature - Jellyfish
Protection from converted mana costs other than 2 and 3
Slipping through cracks is all it does.
2/2
Next:
King's Ransom
Plasma Javelin
Raven's Run Ranger
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura (R)
Enchant Creature
~ Enters the battlefield with X ransom counters on it.
You control enchanted creature.
When there are no ransom counters on ~, sacrifice it.
3: Remove a ransom counter from ~. Any player may activate this ability but only any time he or she could cast a sorcery.
Next:
Darkening Skies
Aged Traveler
Cruel Vision
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG
Creature - Human Nomad
When ~ enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
He has lived a long life, travelled hundreds of lands, and will gladly share stories of his journies.
2/2
Sarnath'd
Burning Scissor R
Instant
~ deals 2 damage to target creature. When that creature dies this turn, draw a card.
Next
Psychic Unraveller
Magma Volley
Fangstorm
Creature - Human Wizard (R)
Whenenver you cast a blue spell, you may look at the top card of your library.
1,t: Name a card, then reveal the top card of your library. If it's the named card, put that card into your hand.
1/1
Next:
Proceed with Caution
Link to the Future
Nurture
Enchantment
When ~ enters the battlefield, draw a card.
You may look at the top card of your library. (You may do this at any time.)
Next:
Cautious Soldier
Careless Research
Cause // Effect
Sorcery
Draw two cards then discard four cards.
Cause 2U
Sorcery
Draw two cards.
//
Effect 1U
Sorcery
Return target non-land permanent to it's owner's hand.
Next:
Fresh Cadet
Skull Crown
Prism Refraction
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Soldier
~ gets +0/+1 as long as it's equipped.
1/1
Next:
Fickle Loyalty
Flickering Rune
Frenetic Dragon
Creature - Human Wizard
When ~ enters the battlefield, it deals 1 damage to target creature or player.
t: ~ deals 1 damage to target creature or player.
2/2
Next:
Harbinger of Plague
Help from Above
Hand of Vengeance
Creature - Horror (R)
Creatures enters the battlefield with a -1/-1 counter on them.
Whenever a noncreature permanent becomes a creature, put a -1/-1 counter on it.
1/1
Help from Above 1WW
Sorcery (R)
Exile target nonland, nonwhite permanent unless its controller pays W or 3.
Hand of Vengeance 3BB
Instant (R)
Hand of Vengeance can't be countered.
Target player discards a card.
Vengeance - If a spell or ability an opponent controls exiles or destroys a permanent you control this turn, that player reveals his or her hand and discards all nonland cards instead.
Next:
Enhance Mind
Enhance Strength
Enhance Defense
Enchantment - Aura
Enchant creature
Activated abilities of the enchanted creature cost 1 less to activate. This cannot reduce the mana cost to less than 1.
Enhance Strength G
Enchantment - Aura
Enchant creature
Whenever one or more +1/+1 counters would be put on the enchanted creature, put twice that many counters on it instead.
Enhance Defense W
Enchantment - Aura
Enchant creature
The enchanted creature has Absorb 1.
Next
Marrow, the Bone-Sledge
Celestial Alignment
Penance Enforcer
3
Legendary Artifact - Equipment
Equip 3
Whenever a creature dies, if it was dealt damage by the equipped creature that turn, put a +1/+1 counter on the equipped creature.
2: Exile target creature card from your graveyard. Put a +1/+1 counter on the equipped creature. That creature gains all abilities of the create card exiled by Marrow until the end of the turn.
Celestial Alignment
2UU
Enchantment
As Celestial Alignment enters the battlefield, choose a number. Celestial Alignment enters the battlefield with X charge counters, where X is the chosen number.
At the beginning of your upkeep, if you have exactly as many cards in hand as there are charge counters on Celestial Alignment, draw a card.
Penance Enforcer
3WB
Creature - Zombie Warrior Cleric
Whenever a source you don't control deals damage to you, put a +1/+1 counter on Penance Enforcer
When Penance Enforcer blocks a creature, it's controller takes 1 damage for each +1/+1 counter on Penance Enforcer.
1/1
Next:
Gravelock
Songs of Absolution
Death's Door
Legendary Artifact
When ~ enters the battlefield, exile all graveyards. Whenever a Creature card is put into a graveyard, exile it instead.
XT: Put a Creature card with CMC of X, exiled by ~ into the battlefield.
Next:
Revenant of Saint's Hollow
Belltower Watcher
Heart of an Immortal
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
legendary creature - nightmare zombie
~ power and toughness is equal to the total number of cards in all graveyards.
Whenever ~ attacks, defending player puts the top five cards of his or her library into the graveyard
*/*
Belltower Watcher 2W
creature - human soldier
As long as ~ is untapped, creatures you control gains vigilance
as long as ~ is tapped, creatures you control gains first strike.
1/2
Heart of an Immortal BBB
enchantment
Whenever you would gain life, draw a card instead.
Whenever you would lose life, take the top three cards of your library and put it into your graveyard instead.
Whenever a permanent you control would be destroyed, remove it from the game instead.
next:
damned pact
Pique an interest
Fiery tower
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Sorcery
As an additional cost to cast ~, sacrifice seven creatures and/or lands and you pay 7 life.
Draw seven cards.
Next:
Mystic Mirror
False Miracle
Rainbow Elemental
Artifact
Whenever a creature enters the battlefield you my pay X where X is the converted mana cost of the creature.
If you do, put a token onto the battlefield that is a copy of that creature.
Next:
Mired Will
Force Kill
Line of Death
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Enchantment (R)
Each spell cast by a player beyond the first spell cast by that player this turn has, "As an additional cost to cast this spell, discard a card."
Force Kill XBB
Sorcery (U)
As an additional cost to cast ~, you may pay any amount of life. ~ costs 1 less to cast for each life paid this way.
Target creature gets -X/-X until end of turn.
"You underestimate my power."
Line of Death 2BB
Instant (R)
Destroy target creature and each creature that shares a converted mana cost with it.
To Barg's relief, he was not the target of the sorcerer's incantation. To his horror, the smoldering strands of black mana wrapping around his throat did not seem to care.
Edit:
Rise 4B
Sorcery
Return target creature from your graveyard to the battlefield.
//
Shine 1WW
Instant
Target creature gets +1/+1 until end of turn for each creature you control with power less than that creature's power. Each of those creatures gets +1/+1 until end of turn.
Pride 3R
Instant
Target creature you control fights target creature an opponent controls.
//
Prejudice 1W
Instant
Target creature's power becomes 0 and it loses all abilities until end of turn.
Fuse
Body 2W
Sorcery
Put a */* white Avatar creature token onto the battlefield with, "This creature's power and toughness are each equal to the number of creatures you control."
Soul 3GG
Sorcery
Choose a creature you control. Draw cards equal to that creature's power.
Fuse
Next:
Merchant's Familiar
Savage Efreet
Research the Void
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG