Disintegrating TouchRR
Enchantment - Aura
Enchant creature
If a creature dealt damage by enchanted creature would die this turn, exile it instead.
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Next: Acid Bath
Boot Camp
False-Flag Operation
Power to the People
Slip Through the Cracks
Power to the People 1WW
Enchantment Human Creatures you control get +1/+1.
Fateful Hour - If you have five or less life, creatures you control get +2/+2 and Vigilance instead.
Next:
Saltcrusted Gargoyle
Thieving Scoundrel
Loreseeker of Kozilek
Just so you can finally stop asking for this card:
Baboon Buffoon - 1RG Creature - Ape
When Baboon Buffoon enters the battlefield or dies, shuffle target nonbasic land into its owner's library. That land's controller may then search his or her library for a basic land card and put it onto the battlefield tapped, then shuffles their library. Unlike its older brethren, whose destructive tendencies could be turned for an advantage, this young baboon will always leave something behind. 2/2
Next: Aurora Elemental, Protean Juggernaut, or Ripple Hellion
Underworld Bazaar
Land- Market Madness- Unless you have no cards in hand, ~ enters the battlefeild tapped.
:symtap:: Add to your mana pool.
:symtap:, sacrifice a land: Draw a card. Draw an additional card if an Underworld Bazaar was sacrificed this way.
Time-Honored Tradition
Peace of Virtue
Slanderous Heckler
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Improvised WeaponryW
Enchantment (Rare)
White creatures you control get +1/+2.
At the beginning of each end step, if a creature you control dealt combat damage this turn, sacrifice ~. It will do for now.
Martyr's Blood 1WB
Enchantment
Whenever a creature you control is sacrificed, each opponent loses life equal to the sacrificed creature's toughness and you gain that much life.
Stray Herd3W
Creature - Goat (Common)
Vigilance Landfall - Whenever a land enters the battlefield under your control, ~ gains protection from the color of your choice until end of turn. Their shepherd was taken away by the roil long ago. Now, the land is their herder. 2/3
Downward Spiral
3BB
Enchantment
Cumulative - Pay 1 life
At the beginning of each player's upkeep, that player loses life equal to the amount of creatures he or she controls.
Widening Gyre - 5 Artifact
Widening Gyre enters the battlefield with a charge counter on it.
At the beginning of your upkeep, double the number of charge counters on Widening Gyre.
At the beginning of your precombat main phase, add 1 to your mana pool for each charge counter on Widening Gyre.
- Next - Price of Prosperity
Gift of Glory
Whim of the Wise
At the beginning of each combat phase, each creature you control gets +1/+1 until end of turn for each creature you control with a lower converted mana cost than that creature.
Next: Dream Metropolis
Price of Prosperity
Siren of the Sands
Dream Metropolis
Land
When Dream Metropolis enters the battlefield, exile the top card of your library.
:symtap:: Add or a mana of a color of the exiled card your mana pool.
:8mana:,:symtap:: Return Dream Metropolis and the exiled card to their owner's hand.
Next: Habeas Corpus
Curriculum Vitae
Ipso Facto
Magnum Opus
Enchantment
Each player's maximum hand size is zero.
At the beginning of each player's draw step, that players draws two additional cards.
Quick Revelation WU
Instant
Each player draws cards equal to to target spell's converted mana cost.
Next:
Pledge Allegiance
Fenced In
Crackshot Archer
Creature - Human Archer
Reach
Haste
T: deal 1 damage to target creature with flying.
1/2
Next:
Torch of Prometheus
Disintegrating Touch
Serpent's Kiss
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura
Enchant creature
If a creature dealt damage by enchanted creature would die this turn, exile it instead.
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Next:
Acid Bath
Boot Camp
False-Flag Operation
Power to the People
Slip Through the Cracks
Instant
Target creature with power 3 or less gains hexproof until end of turn. That creature is unblockable this turn.
Next:
Acid Bath
Boot Camp
False-Flag Operation
Power to the People
Enchantment
Human Creatures you control get +1/+1.
Fateful Hour - If you have five or less life, creatures you control get +2/+2 and Vigilance instead.
Next:
Saltcrusted Gargoyle
Thieving Scoundrel
Loreseeker of Kozilek
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Baboon Buffoon - 1RG
Creature - Ape
When Baboon Buffoon enters the battlefield or dies, shuffle target nonbasic land into its owner's library. That land's controller may then search his or her library for a basic land card and put it onto the battlefield tapped, then shuffles their library.
Unlike its older brethren, whose destructive tendencies could be turned for an advantage, this young baboon will always leave something behind.
2/2
Next: Aurora Elemental, Protean Juggernaut, or Ripple Hellion
Sorcery
Put X 2/2 green Cat Warrior creature tokens with forestwalk onto the battlefield.
Next:
Secrets of the Elders
Underworld Bazaar
Quick Rally
Land- Market
Madness- Unless you have no cards in hand, ~ enters the battlefeild tapped.
:symtap:: Add to your mana pool.
:symtap:, sacrifice a land: Draw a card. Draw an additional card if an Underworld Bazaar was sacrificed this way.
Time-Honored Tradition
Peace of Virtue
Slanderous Heckler
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Devil
R: Target creature can't block this turn.
1R: Target creature attacks this turn if able.
3/3
Next:
Secrets of the Elders
Improvised Weaponry
Lost in the Crowd
Enchantment (Rare)
White creatures you control get +1/+2.
At the beginning of each end step, if a creature you control dealt combat damage this turn, sacrifice ~.
It will do for now.
Next:
Martyr's Blood
Korozda Servant
Cunning Puca
Enchantment
Whenever a creature you control is sacrificed, each opponent loses life equal to the sacrificed creature's toughness and you gain that much life.
Next:
Starlit Everbottle
Aether Swirls
Gasp for Air
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Return up to three target nonland permanents to their owner's hands.
Next:
Radiate Pain
Shared Wisdom
Impulsive Searching
Enchantment
If a single player would draw a card, each player draws a card instead.
Next:
Little By Little
Pet Name
Bad Luck
Enchant creature.
Enchanted creature is legendary and has +2/+2.
Next:
Hydrophobia
Sacred Scrolls Archivist
Out of your mind
Instant
Creatures you control get +1/+1 until end of turn. Creature tokens you control get +2/+2 until end of turn instead.
Next:
Keeper of the Sacred Scrolls
Bargain with Death
Stray Herd
Creature - Goat (Common)
Vigilance
Landfall - Whenever a land enters the battlefield under your control, ~ gains protection from the color of your choice until end of turn.
Their shepherd was taken away by the roil long ago. Now, the land is their herder.
2/3
Next:
Pillarfield Obelisk
Vastwood Hideout
Mesa Sanctuary
Land
t: Add 1 to your mana pool.
2W,t: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Next:
Bargain with Death
Taiga Silverback
Tainted Veldt
Sorcery
Destroy target land. Its controller loses 2 life.
Next:
Tainted Veldt
Deafening Roar
Stop Progress
Enchantment
Permanents entering the battlefield don't cause abilities to trigger.
Whenever a permanent enters the battlefield, its controller returns a permanent that shares a type with it to owner's hand.
Next:
Downward Spiral
Recharge
Dream Metropolis
3BB
Enchantment
Cumulative - Pay 1 life
At the beginning of each player's upkeep, that player loses life equal to the amount of creatures he or she controls.
"So much blood from a tiny hole..."
Next:
Sole Survivor
Widening Gyre
Volrath the FallenB Empress GalinaU Oona, Queen of the FaeBUAgrus Kos, Wojek VeteranRW
Artifact
Widening Gyre enters the battlefield with a charge counter on it.
At the beginning of your upkeep, double the number of charge counters on Widening Gyre.
At the beginning of your precombat main phase, add 1 to your mana pool for each charge counter on Widening Gyre.
- Next -
Price of Prosperity
Gift of Glory
Whim of the Wise
Enchantment
Exalted
As long as a creature you control attacks alone, that creature is indestructible until end of turn.
Next:
Brawling Pit
Siren of the Sands
Coiling Seawisp
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the beginning of each combat phase, each creature you control gets +1/+1 until end of turn for each creature you control with a lower converted mana cost than that creature.
Next:
Dream Metropolis
Price of Prosperity
Siren of the Sands
Land
When Dream Metropolis enters the battlefield, exile the top card of your library.
:symtap:: Add or a mana of a color of the exiled card your mana pool.
:8mana:,:symtap:: Return Dream Metropolis and the exiled card to their owner's hand.
Next:
Habeas Corpus
Curriculum Vitae
Ipso Facto
Magnum Opus
Enchantment
Other blue permanents you control have hexproof.
Morph: 2U
Next:
Wasted Muscle
Grow Fins
Forced Mistake