Repugnant Ideals2B
Enchantment
You can't play creature spells.
At the beginning of your upkeep, you may search your library for a creature card and exile it. If you do, put a */1 Black Zombie creature token onto the battlefield. It's power is equal to the exiled creature's power. His friends left him, alone with his Necromantic tomes; and so, he simply made more.
Next: Desecration Angel
Private Mod Note
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Currently Getting Back into the swing of MTGS. Bear with me folks~
Desecration Angel4BB
Creature - Angel Zombie
Flying, lifelink, protection from white and from green 4:sympw::sympw:: ~ becomes a 3/3 white Angel with Flying. Any player may play this ability. The more blood spilled to spawn it, the more blood needed to cleanse it from corruption. - Blomu, the Sunspeaker
4/4
Moondust Menelia -- 3GG
Legendary Creature -- Spirit
At the beginning of your upkeep, transform all creatures you control. (Only double-faced cards can be transformed.)
5/5
---- Sunlight Serena
(W) Legendary Creature -- Spirit
Whenever an opponent is dealt combat damage, you may distribute that many +1/+1 counters as you choose among any number of target creatures you control.
At the beginning of your upkeep, you may transform Sunlight Serena.
5/5
(For the record, I love your avi, Greven :xd: Whenever I see it, I laugh a little.)
The Safe Path
Land
~ Comes into play tapped. W,t: Target creature gains Hexproof and is Unblockable until end of turn. Activate this ability only during your precombat main pahse.
Next: Prickly Pony
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Currently Getting Back into the swing of MTGS. Bear with me folks~
The Safe Path2GW
Enchantment-Aura
Enchant Forest or Plains
Enchanted land has ":symtap:: Target creature gets -2/+2 and is unblockable until the end of the turn."
Next: Prefect of the August Wind
Nath'd!
lol, I can deal with it.
Prickly PonyWGR
Creature-Horse
Haste, Trample
If Prickly Pony and at least one other creature you control are attacking flip a coin, if tails defending player gains control of Prickly Pony. 2/3
Also, I want that card. Very very neat little card.
Prefect of the August Wind1RWG
Creature - Human Cleric
Haste T: Prevent the next 2 damage that would be dealt to target green creature this turn. T: Target creature gains Flying until end of turn. As the winds grow colder, he warms the soul and gives life to thermals.
1/4
Next: Shepherd of Daybreak
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Shepherd of Daybreak2W Creature - Human Cleric t: Transform target non-Human Werewolf and remove
it from combat.
1/3
next: Mausoleum Host
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Mausoleum Host 3WW
Creature - Spirit
Whenever you play a black spell, put a +1/+1 counter on Mausoleum Host.
Mausoleum Host has lifelink for each +1/+1 counter on it.
0/1
Next: Sylph of the Spring Zephyr
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Sylph of the Spring Zephyr1WU
Legendary Enchantment Creature – Elemental
Flying, vigilance
Sylph of the Spring Zephyr's power and toughness are each equal to the number of enchantments on the battlefield. */*
Bloodclaw AgentRGB
Creature - Viashino Assassin
First Strike
Whenever ~ deals combat damage to a player, you may destroy target creature or artifact that player controls. If you do, ~ deals no damage this turn.
2/2
Next: Temposavant
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4UU, Put a creature you control on top of its owner's library: Return Temposavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
Hunger StrikeWW
Echantment - Aura
Ecnhanted creature gains Defender and Shroud.
Put 4 time counters on Enchanted creature. It gains Fading.
When enchanted creature dies, if it had no time counters on it, you gain 10 life. If it had one or more time counters on it, you draw a card.
Next up: Overgrown Sledgemonger
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Overgrown Sledgemonger1RG Creature - Elemental Warrior
Whenever an artifact is put into a graveyard from the battlefield,
you may put a +1/+1 counter on Overgrown Sledgemonger. RG, remove a +1/+1 counter from Overgrown Sledgemonger:
Search your library for a basic land card and put it onto the
battlefield. Then shuffle your library.
2/2
next: Grand Heist
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():
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Grand Heist :5mana::symu::symu::symu::symu::symu:
Sorcery
Search target opponent's library for up to five cards and exile them. You may cast cards exiled with ~ without paying their mana cost and though they had flash.
Randomizing RandomnessRR
Sorcery
Search your library for four cards with different names and the phrase "coin", "random", and/or "until he or she reveals" in their rules text and exile them. If you do, shuffle your library and choose one of those cards at random. You may cast it without paying its mana cost.
Enchantment
You can't play creature spells.
At the beginning of your upkeep, you may search your library for a creature card and exile it. If you do, put a */1 Black Zombie creature token onto the battlefield. It's power is equal to the exiled creature's power.
His friends left him, alone with his Necromantic tomes; and so, he simply made more.
Next: Desecration Angel
Done by Rivenor of Miraculous Recovery signatures!
Creature - Angel Zombie
Flying, lifelink, protection from white and from green
4:sympw::sympw:: ~ becomes a 3/3 white Angel with Flying. Any player may play this ability.
The more blood spilled to spawn it, the more blood needed to cleanse it from corruption. - Blomu, the Sunspeaker
4/4
Moondust Menelia
Legendary Creature -- Spirit
At the beginning of your upkeep, transform all creatures you control. (Only double-faced cards can be transformed.)
5/5
----
Sunlight Serena
(W) Legendary Creature -- Spirit
Whenever an opponent is dealt combat damage, you may distribute that many +1/+1 counters as you choose among any number of target creatures you control.
At the beginning of your upkeep, you may transform Sunlight Serena.
5/5
Next: The Safe Path
The Safe Path
Land
~ Comes into play tapped.
W,t: Target creature gains Hexproof and is Unblockable until end of turn. Activate this ability only during your precombat main pahse.
Next: Prickly Pony
Done by Rivenor of Miraculous Recovery signatures!
Enchantment-Aura
Enchant Forest or Plains
Enchanted land has ":symtap:: Target creature gets -2/+2 and is unblockable until the end of the turn."
Next: Prefect of the August Wind
Nath'd!
lol, I can deal with it.
Prickly Pony WGR
Creature-Horse
Haste, Trample
If Prickly Pony and at least one other creature you control are attacking flip a coin, if tails defending player gains control of Prickly Pony.
2/3
Next: Prefect of the August Wind
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Also, I want that card. Very very neat little card.
Prefect of the August Wind 1RWG
Creature - Human Cleric
Haste
T: Prevent the next 2 damage that would be dealt to target green creature this turn.
T: Target creature gains Flying until end of turn.
As the winds grow colder, he warms the soul and gives life to thermals.
1/4
Next: Shepherd of Daybreak
Done by Rivenor of Miraculous Recovery signatures!
Creature - Human Cleric
t: Transform target non-Human Werewolf and remove
it from combat.
1/3
next: Mausoleum Host
Creature - Spirit
Whenever you play a black spell, put a +1/+1 counter on Mausoleum Host.
Mausoleum Host has lifelink for each +1/+1 counter on it.
0/1
Next: Sylph of the Spring Zephyr
Legendary Enchantment Creature – Elemental
Flying, vigilance
Sylph of the Spring Zephyr's power and toughness are each equal to the number of enchantments on the battlefield.
*/*
Next: Forgetful Assassin
Forgetful Assassin B
Creature - Goblin Assassin
All equipment attached to ~ has Phasing.
Where did I put that knife again...?
1/1
Next: Gangrenous Maul
Done by Rivenor of Miraculous Recovery signatures!
Artifact-Equipment
Equiped creature gets +3/-2, wither, and if ~ becomes unequiped sacrifice equiped creature.
Equip 1
Next: Deathgaze Gorgon
RBG Jund Zombies
BWR The Aristocrats
Modern
RB Red/Black Burn
Legacy
B Mana-less Dredge
EDH
BUG Damia, Sage of Stone
R Norin the Wary
BUW Sharuum, the Hegemon
Creature - Gorgon Spellshaper
B,T: Discard a card. Destroy target creature. It can't be regenerated.
3/3
Next: Magmatic Wyvern
Done by Rivenor of Miraculous Recovery signatures!
Creature – Elemental Drake
Flying
When Magmatic Wyvern enters the battlefield, it deals 3 damage to target creature.
3/2
Next: Bloodclaw Agent
Creature - Viashino Assassin
First Strike
Whenever ~ deals combat damage to a player, you may destroy target creature or artifact that player controls. If you do, ~ deals no damage this turn.
2/2
Next: Temposavant
Done by Rivenor of Miraculous Recovery signatures!
Creature - Giant
4UU, Put a creature you control on top of its owner's library: Return Temposavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
5/5
Next: House of Markov
House of Markov
Legendary Land - Mountain Swamp
(T: add B or R to your mana pool)
Vampires you control get +2/+0
Next: Brush Howler
Done by Rivenor of Miraculous Recovery signatures!
Creature - Wolf
Forestwalk, haste
2/2
Next: Hunger Strike
Echantment - Aura
Ecnhanted creature gains Defender and Shroud.
Put 4 time counters on Enchanted creature. It gains Fading.
When enchanted creature dies, if it had no time counters on it, you gain 10 life. If it had one or more time counters on it, you draw a card.
Next up: Overgrown Sledgemonger
Done by Rivenor of Miraculous Recovery signatures!
Creature - Elemental Warrior
Whenever an artifact is put into a graveyard from the battlefield,
you may put a +1/+1 counter on Overgrown Sledgemonger.
RG, remove a +1/+1 counter from Overgrown Sledgemonger:
Search your library for a basic land card and put it onto the
battlefield. Then shuffle your library.
2/2
next: Grand Heist
Sorcery
Search target opponent's library for up to five cards and exile them. You may cast cards exiled with ~ without paying their mana cost and though they had flash.
Grand enough?
Next: Randomizing Randomness
Sorcery
Search your library for four cards with different names and the phrase "coin", "random", and/or "until he or she reveals" in their rules text and exile them. If you do, shuffle your library and choose one of those cards at random. You may cast it without paying its mana cost.
Next: Jace's Mistake
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Instant
Counter target blue spell. Draw a card.
Next: Liliana's Bargain
Sorcery
Draw X cards and lose X life.
Next: Garruk's Rage
Instant
Put X +1/+1 counters on target creature, where X is the amount of life you lost this turn (damage causes loss of life).
Next: Chandra's Ploy
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Instant
Chandra's Ploy deals X damage to target creature you control and X damage to target creature you don't control.
Next: Ajani's Miracle