Scion of Chromium 2WUB Creature - Vedalken Cleric
Whenever another creature you control becomes blocked,
it gains lifelink and deathtouch until end of turn.
2/2
next: Epiphany Flare
Private Mod Note
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Epiphany Flare5W
Instant
Destroy all attacking creatures. Put a 3/3 white Angel creature token with flying onto the battlefield for each creature, destroyed this way.
Hegemony4W
Enchantment
When ~ enters the battlefield, choose a color or creature type.
Other nonland permanents except the chosen color or type lose all abilities.
Deadman's Gearblade2
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike. If equipped creature is a Zombie or Skeleton, it gets an additional +2/+0.
Equip: 4 or :symb::symb:
Glimmervoid Guardian 5
Artifact Creature - Golem
Sunburst
Whenever a player activates and ability targeting Glimmervoid Guardian or casts an instant or sorcery spell targeting Glimmervoid Guardian, put a copy of that spell onto the stack. You may choose new targets for the copy.
1/1
Tormenting Vapors1BB
Sorcery
Choose one – Target player discards a card for each enchantment you control; or target player loses 1 life for each enchantment you control.
Entwine 2B
Sword of Ice and Shadow4:sym2b::sym2u:
Artifact-Equipment
Equip-4 or :symbu::symbu::symbu:
Equipped creature has +2/+2
When equipped creature attacks you may have target creature other you control become unblockable until the end of the turn.
When equipped creature blocks the creature it blocks does not untap during its next untap step.
Born in the Hunter's Season 1G
Sorcery
Until the end of turn, whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Next: Nightmare Strobe
Private Mod Note
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Zedruu the Meanhearted :1mana::symg::symb::symr:
Legendary Creature - Goat Wizard
:symg::symb::symr:: Gain control of target permanent.
At the beginning of your upkeep, you lose X life and discard X cards where X is the number of permanents you control but don't own.
Pay 5 life: Destory ~.
2/3
Insectoloth5RG
Creature – Giant Insect
Affinity for Insects (This costs 1 less to cast for each Insect you control.)
Trample, haste
Whenever Insectoloth deals combat damage to a player, you may put two 1/1 green Insect creature tokens into the battlefield. 5/4
Horrifying Bloodbath :5mana::symrb::symrb:
Sorcery
Horrifying Bloodbath deals X damage to each creature and each player, where X is the total power of creatures on the battlefield.
Creature - Vedalken Cleric
Whenever another creature you control becomes blocked,
it gains lifelink and deathtouch until end of turn.
2/2
next: Epiphany Flare
Instant
Destroy all attacking creatures. Put a 3/3 white Angel creature token with flying onto the battlefield for each creature, destroyed this way.
Next: Gravity Pounce
Instant
Target creature you control deals damage equal to its power to target creature with flying.
Next: Gitaxian Missive
Sorcery
Target player gains controls you for the rest of the turn.
"Am I doing it right?"
Next: Hegemony
Standard
:symu::symwr:Blasphemous Flash:symwr::symu:
Legacy
RUG Tempo (Foiled out :dance:)
EDH (I refuse to call it commander :/)
Iname Death Aspect
Enchantment
When ~ enters the battlefield, choose a color or creature type.
Other nonland permanents except the chosen color or type lose all abilities.
Attic Gremlin
Creature - Gremlin
Deathtouch
When a fortification enter in game,put 2 +1/+1 counter in Attic Gremlin
2/1
Next: Facebook
The SuperSoldiers of Ajani WWW
Somewhere over Phyrexia(P/W)(P/U)(P/B)(P/R)(P/G) T2
Modern:
Gideon SuperBant UWG
WhiteBant WWWWW
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike. If equipped creature is a Zombie or Skeleton, it gets an additional +2/+0.
Equip: 4 or :symb::symb:
Next: Glimmervoid Guardian
Artifact Creature - Golem
Sunburst
Whenever a player activates and ability targeting Glimmervoid Guardian or casts an instant or sorcery spell targeting Glimmervoid Guardian, put a copy of that spell onto the stack. You may choose new targets for the copy.
1/1
Next: Norn's Crusader
60-Card Casual
XUX Vintage Illegal Myr/Eldrazi
EDH
R Urabrask the Hidden
WBR Oros, the Avenger
Creature - Horror Knight
First Strike, infect
Creatures with -1/-1 counters on them cannot block
2/2
Standard
:symu::symwr:Blasphemous Flash:symwr::symu:
Legacy
RUG Tempo (Foiled out :dance:)
EDH (I refuse to call it commander :/)
Iname Death Aspect
Creature - Human Nomad
1G,t: Target creature gets -3/-0 until end of turn.
2/2
"Naturally, the patriarchs just have to be better at this stuff than the normal Gypsies."
Next: Elathan of the Fomori
Sorcery
Choose one – Target player discards a card for each enchantment you control; or target player loses 1 life for each enchantment you control.
Entwine 2B
Next: Maelstrom Champion
Bloated Abomination: 2UBG
Creature- Weird Horror
DeathTouch
When Bloated Abomination Kills a Creature.put 3 +1/+1 counters in him.
3/3
Next: Lord of the Night
The SuperSoldiers of Ajani WWW
Somewhere over Phyrexia(P/W)(P/U)(P/B)(P/R)(P/G) T2
Modern:
Gideon SuperBant UWG
WhiteBant WWWWW
Creature – Demon
Flying
Other Demon, Skeleton, Vampire and Zombie creatures get +2/+1 and have intimidate.
5/5
Next: Rain of Petals
Sorcery
Put three 0/1 green Plant creature tokens onto the battlefield. You gain 2 life for each Plant you control.
Next: Sword of Ice and Shadow
Artifact-Equipment
Equip-4 or :symbu::symbu::symbu:
Equipped creature has +2/+2
When equipped creature attacks you may have target creature other you control become unblockable until the end of the turn.
When equipped creature blocks the creature it blocks does not untap during its next untap step.
Next: Born in the Hunter's Season
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Sorcery
Until the end of turn, whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Next: Nightmare Strobe
Sorcery
Split second
Target player discards two cards.
Next: Nerve Center
Enchantment - Aura
Enchant player
Whenever enchanted player casts an instant or sorcery spell, copy that spell. You may choose new targets for the copy.
Next: Zedruu the Meanhearted
Legendary Creature - Goat Wizard
:symg::symb::symr:: Gain control of target permanent.
At the beginning of your upkeep, you lose X life and discard X cards where X is the number of permanents you control but don't own.
Pay 5 life: Destory ~.
2/3
Next: Mo'klak of the Crat'falak
Creature-Elemental
Flash
Evoke R
When Ounasslope comes into play target creature gains haste until the end of the turn.
2/1
Next: Insectoloth
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Creature – Giant Insect
Affinity for Insects (This costs 1 less to cast for each Insect you control.)
Trample, haste
Whenever Insectoloth deals combat damage to a player, you may put two 1/1 green Insect creature tokens into the battlefield.
5/4
Next: Horrifying Bloodbath
Sorcery
Horrifying Bloodbath deals X damage to each creature and each player, where X is the total power of creatures on the battlefield.
Next: Solve the Impossible
Instant
~ can't be countered.
Draw two cards
Next: Zedruu's Gift
Artifact - Equipment
Equipped creature gets +2/+0.
X(U/R)(U/R): Equipped creature deals X damage to target creature or player.
Equip 3
Next: Dragon, My Foot