Wave of Fangirls2RW Sorcery
Legendary creatures cannot attack or block this turn, and their activated abilities cannot be played.
Sorry for the double post.
Next: Lightning Warrior
Seed Bomb1GR Instant
Target creature gets +3/+3 until end of turn. At the beginning of the end step, sacrifice that creature, and it deals 1 damage to each creature and player.
"Carai an Caldazar! Carai an Ellisande! Al Ellisande!"
(For the Honor of the Red Eagle! For the Honor of the Rose of the Sun! For the Rose of the Sun!)
Till shade is gone, till water is gone,
into the Shadow with teeth bared,
screaming defiance with the last breath,
to spit in Sightblinder's eye on the last Day
"Dovie'andi se tovya sagain" (It's time to roll the dice)
"Carai an Caldazar! Carai an Ellisande! Al Ellisande!"
(For the Honor of the Red Eagle! For the Honor of the Rose of the Sun! For the Rose of the Sun!)
Till shade is gone, till water is gone,
into the Shadow with teeth bared,
screaming defiance with the last breath,
to spit in Sightblinder's eye on the last Day
"Dovie'andi se tovya sagain" (It's time to roll the dice)
Terrain Dismantler3
Artifact ,T: Destroy 2 target lands. The controller of those lands searches his/her library for a basic land card and puts it onto the battlefield tapped.
Terrain Dismantler 3RR
Creature - Giant Warrior
When Terrain Dismantler comes into play, destroy target land.
3/3
You got here at the wrong time, souljer.
Order Dismantler 3RG
Creature - Giant Shaman
When Order Dismantler comes into play, destroy target enchantment.
3/3
Next: Wisp en-Kor
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Wisp en-Kor 1WB
Creature - Spirit 0: The next 1 damage that would be dealt to ~ this turn is dealt to target creature you control instead. 1B: Regenerate ~.
2/1
Next: Dauthi Traitor
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Dauthi Traitor :2mana::symb:
Creature- Horror
Shadow
Threshold- If you have more than seven creatures in your graveyard ~ is white and has first strike.
3/1
Hustla Music2RR
Enchantment
If music is played in the backround during the Game, aslong as it's not Gangsta Rap or any variation there of, creatures you control gain haste and +1/+0.
Nightmare Il-Kor 2UB
Creature - Kor Horror
Nightmare Il-Kor is unblockable.
Whenever Nightmare Il-Kor deals combat damage to a player, that player puts the top 4 cards of their library into their graveyard.
2/2
Traitor's Grasp 4UB
Enchantment
Enchant noncreature permanent.
Shroud
You control enchanted permanent.
Enchanted permanent has shroud.
Next: Thousand-Scars, Orc Chieftain
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Thousand-Scars, Orc Chieftain </tRonG>3RRR
Creature - Orc Warrior
When ~ attacks, creatures your opponent controls cannot block.
3/5 Infamous among the forests and mountains, no one dares go in his way.
Toll Time1WWU
Enchantment
Creatures without flying your opponents control can't attack you unless that player pays 3 for each creature attacking you. (This cost is paid as attackers are declared.)
Bridge to Oblivion
Legendary Land
~ comes into the battlefield tapped. T: Add either ,B, or R to your mana pool. 1BR,T, and sacrifice ~: Destroy target creature, it's controller loses life equal to its mana cost.
Walker of the Wheel
Creature - Avatar (R)
At the beginning of your upkeep, you may put a fate counter on Walker of the Wheel.
:2mana::symr:, Sacrifice Walker of the Wheel: Each player discards his or her hand and draws seven cards. Activate this ability only if there are three or more fate counters on Walker of the Wheel.
1/1
The Organization of the ZodiacWUBRG
Enchantment
Creatures you control with the word Zodiac in their names gets +2/+2 and have lifelink, haste, trample and flying.
Next: Violent Thunderstorm
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Group Therapy1WW
Instant
Damage that would be dealt to target creature is instead split evenly rouded down between all creatures that player control.
Creatures damaged this way gain +0/+2 until the end of turn.
The Talgease 3WWW
Legendary Artifact Creature - Construct Flying
Trample
Vigilance t: ~ deals damage to all attacking or defending creatures equal to its combined power and toughness.
4/4
Sorcery
Legendary creatures cannot attack or block this turn, and their activated abilities cannot be played.
Sorry for the double post.
Next: Lightning Warrior
Seed Bomb 1GR
Instant
Target creature gets +3/+3 until end of turn. At the beginning of the end step, sacrifice that creature, and it deals 1 damage to each creature and player.
I suck at this timing thing, I guess.
Next: Daggermaster
(For the Honor of the Red Eagle! For the Honor of the Rose of the Sun! For the Rose of the Sun!)
Till shade is gone, till water is gone,
into the Shadow with teeth bared,
screaming defiance with the last breath,
to spit in Sightblinder's eye on the last Day
"Dovie'andi se tovya sagain" (It's time to roll the dice)
"The Golden Crane flies for Tarmon Gai'don!"
~ Wheel of Time
Creature - Human Soldier
Daggermaster gets +2/+2 for each card equipped to it.
1/1
Next: Psionic Rush
Sorcery
Up to X target creatures cannot be blocked this turn.
Next: Call of Blood
(For the Honor of the Red Eagle! For the Honor of the Rose of the Sun! For the Rose of the Sun!)
Till shade is gone, till water is gone,
into the Shadow with teeth bared,
screaming defiance with the last breath,
to spit in Sightblinder's eye on the last Day
"Dovie'andi se tovya sagain" (It's time to roll the dice)
"The Golden Crane flies for Tarmon Gai'don!"
~ Wheel of Time
Sorcery
Each player sacrifices three creatures.
Next: Terrain Dismantler
Artifact
,T: Destroy 2 target lands. The controller of those lands searches his/her library for a basic land card and puts it onto the battlefield tapped.
Next: Order Dismantler
Creature - Giant Warrior
When Terrain Dismantler comes into play, destroy target land.
3/3
You got here at the wrong time, souljer.
Order Dismantler 3RG
Creature - Giant Shaman
When Order Dismantler comes into play, destroy target enchantment.
3/3
Next: Wisp en-Kor
Creature - Spirit
0: The next 1 damage that would be dealt to ~ this turn is dealt to target creature you control instead.
1B: Regenerate ~.
2/1
Next: Dauthi Traitor
Creature- Horror
Shadow
Threshold- If you have more than seven creatures in your graveyard ~ is white and has first strike.
3/1
Hustla Music
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Enchantment
If music is played in the backround during the Game, aslong as it's not Gangsta Rap or any variation there of, creatures you control gain haste and +1/+0.
Next: Yuri, Psychic Mastermind
Hustla Music </tRonG>2R
Sorcery
As an additional cost to play ~, you must Rap.
For each verse of the rap, put a +1/+1 on target creature.
Next: Nightmare Il-Kor
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Kor Horror
Nightmare Il-Kor is unblockable.
Whenever Nightmare Il-Kor deals combat damage to a player, that player puts the top 4 cards of their library into their graveyard.
2/2
Next: Traitor's Grasp
Enchantment
Enchant noncreature permanent.
Shroud
You control enchanted permanent.
Enchanted permanent has shroud.
Next: Thousand-Scars, Orc Chieftain
Creature - Orc Warrior
When ~ attacks, creatures your opponent controls cannot block.
3/5
Infamous among the forests and mountains, no one dares go in his way.
Next: Red Earth
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Orc Warrior
First strike
If Thousand-Scars would be dealt more than 1 damage from 1 source, he's dealt 1 damage instead.
2/2
Red Earth 2RR
Enchantment
If a forest you control is tapped for mana, add an additional R to your mana pool.
Next: Toll Time
Enchantment
Creatures without flying your opponents control can't attack you unless that player pays 3 for each creature attacking you. (This cost is paid as attackers are declared.)
Next: Bridge to Oblivion
Legendary Land
~ comes into the battlefield tapped.
T: Add either ,B, or R to your mana pool.
1BR,T, and sacrifice ~: Destroy target creature, it's controller loses life equal to its mana cost.
Next: Hard Contact
Instant
Deal 3 damage to target creature that has been dealt damage this turn.
Next: Nowhere But Up
Creature - Avatar (R)
At the beginning of your upkeep, you may put a fate counter on Walker of the Wheel.
:2mana::symr:, Sacrifice Walker of the Wheel: Each player discards his or her hand and draws seven cards. Activate this ability only if there are three or more fate counters on Walker of the Wheel.
1/1
Next: Heartbreaker
Creature - Giant
First strike, deathtouch.
5/4
Next: Cruel Trick
Instant
Return target permanent to its owners hand. That player loses 2 life
Symboltin
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Instant
Spells your opponent plays this turn cost 1 more to play.
Spells you play this turn cost 1 less to play.
Next: The Organization of the Zodiac
Enchantment
Creatures you control with the word Zodiac in their names gets +2/+2 and have lifelink, haste, trample and flying.
Next: Violent Thunderstorm
Tribal Sorcery - Cat
Until end of turn, Cat creatures you control get +2/+2 and gain haste, trample and lifelink
Next: Group Therapy
Instant
Damage that would be dealt to target creature is instead split evenly rouded down between all creatures that player control.
Creatures damaged this way gain +0/+2 until the end of turn.
Next: The Talgease
The Talgease 3WWW
Legendary Artifact Creature - Construct
Flying
Trample
Vigilance
t: ~ deals damage to all attacking or defending creatures equal to its combined power and toughness.
4/4
Next: Serpentera
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.