Mogg Bridgebreaker1RR
Creature - Goblin Berserker
Lands that are tapped when ~ comes into play do not untap during their controller's next untap step. Sadly, most bridges look identical to goblins.
3/3
Mogg Bridgebreaker 1RR
Creature - Goblin Rogue RR,T: Creatures target player controls can't block this turn unless he or she sacrifices a land.
2/2
Edit:
Homunculus Trainer WU
Artifact Creature - Human Artificer
Whenever you play an artifact creature spell, you may put a 0/1 blue Homunculus artifact creature token into play.
2/2
Noggle HordeX1UR
Sorcery
Put X red 1/1 noggle creature tokens with haste onto the battlefield. Then take control of a permanent with converted mana cost X, if X is 3 or higher.
Noggle Wiggle 1UR
Tribal Instant - Noggle
Deal X damage to target player, where X is the number of untapped creatures they control. Everyone that can dance it, will.
Last Will WB
Instant
Cast Last Will only during an upkeep step.
Choose target creature you control. When that creature is put into a graveyard this turn, destroy target permanent.
Draw a card.
Next: Sigil of the Anima (and try not to make it like mine)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Run
Instant
Target creature gains Haste until end of turn.
// Hide :symu::symw:
Instant
Exile target creature you control. Return it to play at end of turn.
Face-plant
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Bone Stripper1BB
Creature- Insect
When Bone Stripper comes into play, destroy target non-Insect creature. Despite its powerful mandibles, it was totally unable to eat anything with an exoskeleton
2/1
Rebel Base
Land t: Add W to your mana pool. xW,t, Exile ~: Search your library for a Rebel permanent card with CMC X and put it onto the battlefield. Then shuffle your library.
Next: Charming Faerie
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Scythedasher :1mana::symw::symb:
Creature- Wraith 2/2
Protection from Green
As long as ~ is equipped, it gets +1/+0 and gains First strike.
Urborg Hermit
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Goblin Mastermind2R
Creature - Goblin
Other Goblin creatures you control get +2/+0 and have "this creature attacks each turn if able."
3/3 This goblin isn't afraid of getting dirty, as long as someone is there to do it for him."
Next: Nightmare Lands
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Enchantment {U}
Players only have one main phase. (Prior to Combat.)
Next: Pome Raining
Instant
Target player puts a +1/+1 counter on each creature he/she controls. That player skips his/her next combat phase.
Next: Mogg Bridgebreaker
Creature - Goblin Berserker
Lands that are tapped when ~ comes into play do not untap during their controller's next untap step.
Sadly, most bridges look identical to goblins.
3/3
Next: Homunculus Trainer
Creature - Goblin Rogue
RR,T: Creatures target player controls can't block this turn unless he or she sacrifices a land.
2/2
Edit:
Homunculus Trainer WU
Artifact Creature - Human Artificer
Whenever you play an artifact creature spell, you may put a 0/1 blue Homunculus artifact creature token into play.
2/2
Next: Grace of the Grim
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Counter target spell. Instead of putting it in that player's graveyard, that player exiles it instead.
Draw a card.
Next: Ertai's Eight Spells
Enchantment
Whenever a creature you control attacks, you may pay W. If you do, tap target creature.
Next: Tourach's Edict
Creature - Human Soldier
First strike, vigilance.
3/4
Next: Noggle Horde
Sorcery
Put X red 1/1 noggle creature tokens with haste onto the battlefield. Then take control of a permanent with converted mana cost X, if X is 3 or higher.
Next: Noggle Wiggle
Tribal Instant - Noggle
Deal X damage to target player, where X is the number of untapped creatures they control.
Everyone that can dance it, will.
Next: Last Orders
Instant
As an additional cost to play Last Orders, sacrifice a creature.
Remove target permanent from the game.
Next: Tainted Knight
Creature - Human Knight
Protection from white and black
Tainted Knight is white and black.
2/2
"He knows because he's been there."
Next: Last Will
WB
Instant
Cast Last Will only during an upkeep step.
Choose target creature you control. When that creature is put into a graveyard this turn, destroy target permanent.
Draw a card.
Next: Sigil of the Anima (and try not to make it like mine)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantmant - Aura
Enchant creature with power 5 or greater
Enchanted creature has vigilance, first strike and lifelink.
Next: Esper Simulacrum
Enchantment - Aura
Enchant Creature
Enchanted creature gets +3/+3
At the beginning of your upkeep, you lose 2 life.
Next: Rock // Roll
Instant
Return a land in your graveyard to the battlefield.
//
Roll 1R
Instant
As an additional cost to play Roll, sacrifice a land.
Roll deals 4 damage to target non-flying creature or player.
Next: Run/Hide
Instant
Target creature gains Haste until end of turn.
//
Hide :symu::symw:
Instant
Exile target creature you control. Return it to play at end of turn.
Face-plant
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Split second
Target creature can't attack this turn. Tap that creature. Its activated abilities can't be activated.
Next: Bone Stripper
Creature- Insect
When Bone Stripper comes into play, destroy target non-Insect creature.
Despite its powerful mandibles, it was totally unable to eat anything with an exoskeleton
2/1
Next:
Rebel Base
Land
t: Add W to your mana pool.
xW,t, Exile ~: Search your library for a Rebel permanent card with CMC X and put it onto the battlefield. Then shuffle your library.
Next: Charming Faerie
Creature - Faerie Wizard
Flash
Flying
Spells you cast have entwine :3mana:.
There's no one way out of a faerie's trap.
1/1
Next: Scythedasher
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Wraith 2/2
Protection from Green
As long as ~ is equipped, it gets +1/+0 and gains First strike.
Urborg Hermit
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Shaman
When ~ comes into play, put two 2/2 black Zombie creature tokens onto the battlefield.
2/2
Next: Matca Headdress
Creature - Goblin
Other Goblin creatures you control get +2/+0 and have "this creature attacks each turn if able."
3/3
This goblin isn't afraid of getting dirty, as long as someone is there to do it for him."
Next: Nightmare Lands
Enchantment - Aura
Enchant Swamp
Enchanted Swamp has "2B,T: Target player discards 2 cards."
Sacrifice ~: Target player discards a card.
Next: Captive of the Realm
Enchantment - Aura
Enchant permanent
Enchanted permanent can't leave the battlefield.
Next: Razing Hellkite