Kitchen Sphinx4WUB
Artifact Creature - Sphinx
Flying
When Kitchen Sphinx is put into a graveyard from play, return target noncreature artifact in your graveyard to your hand.
Whenever you play a noncreature artifact spell, you may draw a card.
5/5
Next: Goldwing Dragon
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Goldwing Dragon :2mana::symw::symw::symg:
Creature- Dragon 4/4
Flying, Lifelink
Forecast- :symw::symg:: Gain 3 life.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
The answer is obvious, he clearly wants to repeat the AWESOMENESS of the name Goldwing Dragon.
Goldwing Dragon2WUBRG
Legendary Artifact Creature - Dragon Golem
Flying, protection from colorless and monocolored
:5mana:: Add WUBRG to your mana pool.
Whenever you play a spell that is white, blue, black, red, and green, you gain 3 life, you draw three cards, another target creature gets -3/-3 until end of turn, Goldwing Dragon deals 3 damage to target player, and target creature is indestructible until end of turn.
5/5
Next: Home Cooking
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Home Cooking 2G
Instant
Regenerate each creature you control. Draw a card.
Next: Cultural Stasis
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Cultural Stasis :2mana::symu::symug::symg:
Enchantment
Players can't play creatures spells if they control five or more creatures of the same type.
Non-creature spells lose Tribal super-type.
Silent Disregard
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Silent Disregard :symw::symw::symu::symu::symu:
Instant (R)
Counter target spell.
If a spell is countered this way,
that spells controller can't cast
spells for the rest of the turn.
Grorrk, Lord of Trolls5GG
Legendary Creature - Troll
Other Troll creatures you control gets +1/+1.
Troll creatures you control can't be the target of spells or abilities your opponents control. 1G: Regenerate ~.
4/5
Next: Stall Tactics
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Redeemer of the Ancients4UU
Legendary Creature - Shapeshifter
Flying
During your upkeep you may remove a creature card in your graveyard. If you do Redeemer of the Ancients gains all abilities that the removed card had.
4/4 "The Ancients shall live through me!" - Redeemer of the Ancients
Next: Temple of the Faithful
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Temple of the Faithful
Land
Temple of the Faithful enters the battlefield tapped. t: Add 1 to your mana pool. t: Add 2 to your mana pool. Spend this mana only to cast a white spell or activate an ability of a white permanent.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Snowfall Veil :symu::symw::symg:
Instant
Until end of turn, Snow permanents gain "Protection from Non-Snow." When you're lost in a blizzard, don't try to find your way. Just go any way.
Bloodied Nishoba
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Bloodied Nishoba 3RW
Creature - Human Samurai
Bushido 2
Whenever ~ deals lethal damage to a creature, ~ deals 2 damage to target creature or player.
3/3
Exiled Viashino2BG
Creature - Viashino Shaman
When Exiled Viashino comes into play, sacrifice an artifact. If you can't, sacrifice Exiled Viashino.
When Exiled Viashino is put into a graveyard from play, destroy target artifact you don't control.
5/4
Next: Painful Choice
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Painful Choice :3mana::symb::symb:
Sorcery
Target opponent chooses one- They lose 10 life; or they lose half their life, round up.
Fracture- Sacrifice three non-token creatures. (When you play ~, any opponent may pay the Fracture cost. If any do, put ~ on the stack under their control.)
Life and Limb
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Night Vision 2WW
Enchantment - Aura
Enchant creature
Enchanted creature can block creatures with shadow.
Whenever enchanted creature attacks or blocks, you may tap target nonland permanent.
Usher of Light :2mana::symw:
Creature - Human Cleric
Nonwhite creatures you control have Absorb 1. "Those who have lost the way require guidance to the greater faith. I am that guide."
2/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Reborn Kappa 3GWU
Creature - Turtle Shaman
Creatures you control have trample, first strike, and flying.
"I have been weak, struck down, and laid low. I found strength in humility and I shall teach it to you." 4/4
Next: Usher of Battle
Mace of Uncertainty
Artifact- Equipment
Equip
At the end of each turn, if ~ is equipped to a creature, flip a coin. If tails, unequip ~.
Equipped creature gets +2/+0 and gains Trample.
Negaflux
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Mental Storage :2mana::symu::symu::symu:
Enchantment
When Mental Storage comes into play, remove your hand from the game and draw cards equal to the number of cards removed from the game in this way.
When Mental Storage leaves play, discard your hand.Then return all cards removed from the game with Mental Storage to your hand.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Sacrificial Chamber 5
Artifact
Creatures come into play with a chamber counter on it.
Whenever a creature with a chamber counter deals combat damage to a player, its controller sacrifices it at end of turn.
Artifact Creature - Sphinx
Flying
When Kitchen Sphinx is put into a graveyard from play, return target noncreature artifact in your graveyard to your hand.
Whenever you play a noncreature artifact spell, you may draw a card.
5/5
Next: Goldwing Dragon
Some people just love Jace a little too much
Creature- Dragon 4/4
Flying, Lifelink
Forecast- :symw::symg:: Gain 3 life.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
uhm, what's next?
Goldwing Dragon 2WUBRG
Legendary Artifact Creature - Dragon Golem
Flying, protection from colorless and monocolored
:5mana:: Add WUBRG to your mana pool.
Whenever you play a spell that is white, blue, black, red, and green, you gain 3 life, you draw three cards, another target creature gets -3/-3 until end of turn, Goldwing Dragon deals 3 damage to target player, and target creature is indestructible until end of turn.
5/5
Next: Home Cooking
Some people just love Jace a little too much
Instant
Regenerate each creature you control. Draw a card.
Next: Cultural Stasis
Enchantment
Players can't play creatures spells if they control five or more creatures of the same type.
Non-creature spells lose Tribal super-type.
Silent Disregard
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant (R)
Counter target spell.
If a spell is countered this way,
that spells controller can't cast
spells for the rest of the turn.
Next: Grorrk, Lord of Trolls
Legendary Creature - Troll
Other Troll creatures you control gets +1/+1.
Troll creatures you control can't be the target of spells or abilities your opponents control.
1G: Regenerate ~.
4/5
Next: Stall Tactics
2UU
Enchantment
Nonland permanents come into play tapped unless its controller pays 2.
next: Redeemer of the Ancients
Legendary Creature - Shapeshifter
Flying
During your upkeep you may remove a creature card in your graveyard. If you do Redeemer of the Ancients gains all abilities that the removed card had.
4/4
"The Ancients shall live through me!" - Redeemer of the Ancients
Next: Temple of the Faithful
Land
Temple of the Faithful enters the battlefield tapped.
t: Add 1 to your mana pool.
t: Add 2 to your mana pool. Spend this mana only to cast a white spell or activate an ability of a white permanent.
Next: Snowfall Veil
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Until end of turn, Snow permanents gain "Protection from Non-Snow."
When you're lost in a blizzard, don't try to find your way. Just go any way.
Bloodied Nishoba
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
3RW
Creature - Human Samurai
Bushido 2
Whenever ~ deals lethal damage to a creature, ~ deals 2 damage to target creature or player.
3/3
next: Exiled Viashino
Creature - Viashino Shaman
When Exiled Viashino comes into play, sacrifice an artifact. If you can't, sacrifice Exiled Viashino.
When Exiled Viashino is put into a graveyard from play, destroy target artifact you don't control.
5/4
Next: Painful Choice
Some people just love Jace a little too much
Painful Choice :3mana::symb::symb:
Sorcery
Target opponent chooses one- They lose 10 life; or they lose half their life, round up.
Fracture- Sacrifice three non-token creatures. (When you play ~, any opponent may pay the Fracture cost. If any do, put ~ on the stack under their control.)
Life and Limb
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
1G: Regenerate target creature. If a green creature regenerated this way, put a +1/+1 counter on it.
Next: Night Vision
2WW
Enchantment - Aura
Enchant creature
Enchanted creature can block creatures with shadow.
Whenever enchanted creature attacks or blocks, you may tap target nonland permanent.
next: Usher of Light
Creature - Human Cleric
Nonwhite creatures you control have Absorb 1.
"Those who have lost the way require guidance to the greater faith. I am that guide."
2/3
Next: Usher of Woe
B
Creature - Human Cleric
5B,t: Destroy target nonartifact creature.
1/1
Just something for Limited.
Next: Fenris Jack, Reborn Kappa, or Ether Undertow
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Reborn Kappa 3GWU
Creature - Turtle Shaman
Creatures you control have trample, first strike, and flying.
"I have been weak, struck down, and laid low. I found strength in humility and I shall teach it to you."
4/4
Next: Usher of Battle
2RR
Creature - Human Cleric
B,t: Destroy target attacking or blocking creature.
2/2
next: Mace of Uncertainty
Artifact- Equipment
Equip
At the end of each turn, if ~ is equipped to a creature, flip a coin. If tails, unequip ~.
Equipped creature gets +2/+0 and gains Trample.
Negaflux
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Target player sacrifices a creature. If a green or white creature is sacrificed this way, draw a card.
Next: Mental Storage
Enchantment
When Mental Storage comes into play, remove your hand from the game and draw cards equal to the number of cards removed from the game in this way.
When Mental Storage leaves play, discard your hand.Then return all cards removed from the game with Mental Storage to your hand.
Next: Sacrificial Chamber
5
Artifact
Creatures come into play with a chamber counter on it.
Whenever a creature with a chamber counter deals combat damage to a player, its controller sacrifices it at end of turn.
next: Coreflux