Fiery Conundrum RRRR
Sorcery
Target opponent chooses two - ~ deals 5 damage to him or her; ~ deals 3 damage to two creatures he or she controls of his or her choice; or ~ deals 1 damage to each creature he or she controls.
Mind Snap :xmana::symu::symu:
Sorcery
Target player shuffles all but 1 card in their hand back into their library. X is the number of cards in that player's hand.
Flashback :xmana::1mana::symu::symu:
Blood Geyser
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Blood Geyser
Land T: If two players were dealt damage this turn, add URto your mana pool and ~this deals 2 damage to you. Else, Add U to your mana pool and ~this deals 1 damage to you.
Out of Body Experience 1W
Enchantment - Aura Enchant Creature
Exile Enchant Creature, put a token copy of that creature into play. That token gains the spirit creature type in addition to its other creature type.
When the token leaves play, sacrifice ~ and return Enchant Creature to play.
Zantessu, Blade of the Shogun5
Legendary Artifact - Equipment
Equipped creature gets +3/+0, has double strike and is a Samurai in addition to its other creature types.
Equip 3
Next: Hall of Champions
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Hall of Champions
Land
Whenever a nontoken creature is put into a graveyard from the battlefield, you may put a storage counter on Hall of Champions. t: Add 1 to your mana pool. ,t, Remove X storage counters from Hall of Champions: Add x to your mana pool.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Onslaught 3(R/G)(R/G)(R/G)
Sorcery Play ~ only during your second main phase.
Untap all creatures you control, they get +4/+0, double strike and trample.
Gain an extra combat step after your second main phase.
Eternal Ice (Ice Age, book II) :symu::symw::symg:
Snow Enchantment
Indestructible.
All permanents become Snow permanents in addition to their types.
Lightning Decimation :3mana::symr::symr:
Instant
~ deals 4 damage to target creature or player. Then ~ deals 1 damage to each creature for each other copy chained this way.
Chain- :symr::symr: (When you play ~, you may pay :symr::symr:. If you do, reveal your hand and put all copies of ~ on the stack. Afterwards, exile all copies of ~.)
Benign Reality
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Gruesome Contract BB
Enchantment - Aura Enchant Creature
When enchant creature enters the graveyard form play, exile it instead. Put a zombie token with power and toughness equal to the exiled creature's power and toughness.
Treasure Trap3R
Enchantment
At the beginning of each player's end step, if that player drew two or more cards this turn, ~ deals 2 damage to that player.
Next: Harsh Lesson
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Harsh Lesson 2RW
Instant
Harsh Lesson deals 4 damage to each of up to two target tapped creatures.
Next: Kick Ass//Take Names
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Break the Chains - RG
Instant
If a permanent you control is enchanted by a spell controlled by an oppponent, exile that spell. Then, that opponent takes damage equal to that permanent's converted mana cost. If it was a land, deal 4 damage to that opponent.
Flesh and Blood 3BRG
Sorcery
Return up to two target creature cards from your graveyard to play. Those creatures gain haste and get +2/+2 until the end of turn.
Next: By the People//For the People
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Misguided Angel :1mana::symw::symw:
Creature- Angel 2/2
Flying
Threshold- ~ gets +1/+1, becomes blue, and gains "If ~ deals combat damage to a player, draw two cards then shuffle one into your library."
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Nameless Stalker 2BB
Creature
Intimidate
If this card is in your opening hand, you may begin play with it in your graveyard.
3/2
Next: Friends in High Places
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Goblin Provocateur1RR
Creature - Goblin Warrior
Haste
At end of turn, if you didn't attack with at least four Goblin creatures, sacrifice Goblin Provocateur.
4/3
Next: Angelreaper
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Gator Attack 3G
Instant
Put two 3/3 green beast creatures with defender into play. Though the Canadian Trapdoor Alligator rarely leaves its burrow, woe to any that wander near it.
Next: Friends in Low Places
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Sorcery
Target opponent chooses two - ~ deals 5 damage to him or her; ~ deals 3 damage to two creatures he or she controls of his or her choice; or ~ deals 1 damage to each creature he or she controls.
Next: Phantom Guillotine
Sorcery
Target player shuffles all but 1 card in their hand back into their library. X is the number of cards in that player's hand.
Flashback :xmana::1mana::symu::symu:
Blood Geyser
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Land
T: If two players were dealt damage this turn, add URto your mana pool and ~this deals 2 damage to you. Else, Add U to your mana pool and ~this deals 1 damage to you.
Next: Buried Alive
Edit: oops card already exists. oh well.
Sorcery
Search your library for a creature card with CMC X and put it into your graveyard. Then shuffle your library.
Next: Bright Ideas
instant
As ~this is put on the stack, an opponent of your choice may copy ~this spell twice.
Draw a card.
Any more...?
Next: Out of Body Experience
Enchantment - Aura
Enchant Creature
Exile Enchant Creature, put a token copy of that creature into play. That token gains the spirit creature type in addition to its other creature type.
When the token leaves play, sacrifice ~ and return Enchant Creature to play.
Next: Zantessu, Blade of the Shogun
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Artifact - Equipment
Equipped creature gets +3/+0, has double strike and is a Samurai in addition to its other creature types.
Equip 3
Next: Hall of Champions
Land
Whenever a nontoken creature is put into a graveyard from the battlefield, you may put a storage counter on Hall of Champions.
t: Add 1 to your mana pool.
,t, Remove X storage counters from Hall of Champions: Add x to your mana pool.
Next: any MtG book title
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Onslaught 3(R/G)(R/G)(R/G)
Sorcery
Play ~ only during your second main phase.
Untap all creatures you control, they get +4/+0, double strike and trample.
Gain an extra combat step after your second main phase.
Next: Lightning Decimation
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Eternal Ice (Ice Age, book II) :symu::symw::symg:
Snow Enchantment
Indestructible.
All permanents become Snow permanents in addition to their types.
Lightning Decimation :3mana::symr::symr:
Instant
~ deals 4 damage to target creature or player. Then ~ deals 1 damage to each creature for each other copy chained this way.
Chain- :symr::symr: (When you play ~, you may pay :symr::symr:. If you do, reveal your hand and put all copies of ~ on the stack. Afterwards, exile all copies of ~.)
Benign Reality
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment - Aura
Enchant Creature
When enchant creature enters the graveyard form play, exile it instead. Put a zombie token with power and toughness equal to the exiled creature's power and toughness.
Next: Treasure Trap
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the beginning of each player's end step, if that player drew two or more cards this turn, ~ deals 2 damage to that player.
Next: Harsh Lesson
Instant
Harsh Lesson deals 4 damage to each of up to two target tapped creatures.
Next: Kick Ass//Take Names
Creature - Elf Rogue
:symtap:, Sacrifice a land: Put target card from your graveyard to your hand.
2/2
Next: Mystic Ink
Instant
If a permanent you control is enchanted by a spell controlled by an oppponent, exile that spell. Then, that opponent takes damage equal to that permanent's converted mana cost. If it was a land, deal 4 damage to that opponent.
Next: Resolution
Sorcery
Return up to two target creature cards from your graveyard to play. Those creatures gain haste and get +2/+2 until the end of turn.
Next: By the People//For the People
Sorcery
Draw a card for each creature you control.
//
For the People 2W
Sorcery
Creatures you control get +2/+2 until end of turn.
Next: Misguided Angel
Creature- Angel 2/2
Flying
Threshold- ~ gets +1/+1, becomes blue, and gains "If ~ deals combat damage to a player, draw two cards then shuffle one into your library."
a new cycle akin to the Possessed creatures?
so, Misguided Goblin
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Draw a card.
Next: Nameless Stalker
Creature
Intimidate
If this card is in your opening hand, you may begin play with it in your graveyard.
3/2
Next: Friends in High Places
Instant
Put two 4/4 white Angel creature tokens with flying onto the battlefield.
Next: Goblin Provocateur
Creature - Goblin Warrior
Haste
At end of turn, if you didn't attack with at least four Goblin creatures, sacrifice Goblin Provocateur.
4/3
Next: Angelreaper
Some people just love Jace a little too much
Creature - Demon
Flying, protection from Angels
3/3
Next: Blind Faith
Instant
Put two 3/3 green beast creatures with defender into play.
Though the Canadian Trapdoor Alligator rarely leaves its burrow, woe to any that wander near it.
Next: Friends in Low Places
Enchantment
Legendary creatures you control get +2/+0 and have first strike.
Next: Solemn Soporific