Neverscape
Legendary Land 1BBB,T: Remove target creature from the game. Activate this ability only of you control 3 or more swamps.
"None have ever come back..."
InterceptWW
Instant
Play Intercept only during the declare blockers step.
Target attacking unblocked creature becomes blocked. (This spell works on unblockable creatures.)
Scythe of the Harvester3
Artifact - Equipment
~ can be attached only to an Elf creature.
Equipped creature has "Whenever this creature deals damage to a player, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library."
Equip 3
Next: Call for Backup
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Knight of the Broken Glass WUB
Creature - Knight
First Strike
When Knight of the Broken Glass becomes the target of a spell or ability, sacrifice it.
5/5
Next: Tulror's Butcher
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Bane of Diversity3BB
Enchantment - Aura
Enchant player
At the beginning of the enchanted player's upkeep, that player loses 1 life for each permanent they control of each different card type. (The card types are artifact, creature, enchantment, instant, land, sorcery, tribal, and planeswalker.)
Night Blade2B
Artifact - Equipment
Equipped creature is black, has deathtouch, and gets +3/+3 if its controller is the only one who controls any Swamps.
Equip 2B or
Next: Mental Imbalance
Private Mod Note
():
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Flawless ExperienceWW
Enchantment - Aura
Enchant creature
As long as enchanted creature has never been declared as an attacker or a blocker, enchanted creature gets +5/+5, lifelink, shroud, and deathtouch. "You may be bestowed with her blessing, but you still have never experienced the agony of war."
Spire Gargoyle4
Artifact Creature - Gargoyle
Flying
Spire Gargoyle gets +0/+1 and shroud as long as you control an Island.
Spire Gargoyle gets +1/+0 and first strike as long as you control a Mountain.
2/2
Chains of Kuro4
Artifact - Equipment
Chains of Kuro can only be equipped to a black creature.
Equipped creature gets +3/+3, flying, and becomes a Demon with "At the beginning of your upkeep, you lose 5 life."
Equip 0
Mental Block :symu::symu::symu:
Sorcery
Until your next turn, you can't play spells.
Players can't draw cards until thier next turn.
"Thinking... thinking... thinking..."
Thunder Surge
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Reluctant OozexR
Creature - Ooze
~ enters the battlefield with X +1/+1 counters on it.
~ can't attack or block unless you pay 1 for each +1/+1 counter on it.
0/0
Next: Etherium Doppelganger
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Bowl of Boiling Rage2R
Artifact R: Target creature gets +1/+0 until the end of turn. RR, Sacrifice ~: Target creature gains First Strike until the end of turn.
The Celestine Prophecy
Sorcery
The Celestine Prophecy is white.
Suspend 6 - 2W
Creatures you control become 5/5 white Angel creatures with flying, first strike, lifelink, protection from black and red, and are indestructible until end of turn.
Legendary Land
1BBB,T: Remove target creature from the game. Activate this ability only of you control 3 or more swamps.
"None have ever come back..."
Next: Djinn's Command
Instant
Target creature attacks this turn if able. Draw a card.
Next: Intercept
Instant
Play Intercept only during the declare blockers step.
Target attacking unblocked creature becomes blocked. (This spell works on unblockable creatures.)
Next: Venomthirst
Sorcery
Remove all poison counters from target player. You gain life equal to the number of counters removed this way.
Next: Mantle of the Ages
Artifact - Equipment (R)
Equipped creature gets +2/+2 for each of its colors.
Equip 3
Next: Terrain Salvage
Artifact - Equipment
~ can be attached only to an Elf creature.
Equipped creature has "Whenever this creature deals damage to a player, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library."
Equip 3
Next: Call for Backup
Creature - Knight
First Strike
When Knight of the Broken Glass becomes the target of a spell or ability, sacrifice it.
5/5
Next: Tulror's Butcher
Creature- Human Warrior
First strike.
When Tulror's Butcher enters the battlefield, exile target creature.
2/2
Next:
Razor's Edge
Enchantment - Aura
Enchant equipped creature
Enchanted creature gets +2/+0 and has first strike.
Next: Splitting Headache
Enchantment - Aura
Enchant player
At the beginning of the enchanted player's upkeep, that player loses 1 life for each permanent they control of each different card type. (The card types are artifact, creature, enchantment, instant, land, sorcery, tribal, and planeswalker.)
Next: Night Blade
Artifact - Equipment
Equipped creature is black, has deathtouch, and gets +3/+3 if its controller is the only one who controls any Swamps.
Equip 2B or
Next: Mental Imbalance
Some people just love Jace a little too much
Instant
Target player draws four cards, then discards two cards at random.
Next: Forsaken Savage
Flawless Experience WW
Enchantment - Aura
Enchant creature
As long as enchanted creature has never been declared as an attacker or a blocker, enchanted creature gets +5/+5, lifelink, shroud, and deathtouch.
"You may be bestowed with her blessing, but you still have never experienced the agony of war."
Next: Furious Revolt
Land
:symtap:, Pay 3 life: Add :symb::symr: to your mana pool.
Gaping like the jaws of evil, it invites the naive into its bowels.
Next: Criticize
Enchantment
Each creature you control get +0/+1 for each other creature you control.
Next: Spire Gargoyle
Artifact Creature - Gargoyle
Flying
Spire Gargoyle gets +0/+1 and shroud as long as you control an Island.
Spire Gargoyle gets +1/+0 and first strike as long as you control a Mountain.
2/2
Next: Sand Tomb
Instant
Until end of turn, whenever a player draws a card, he/she discards a card.
Next: Chains of Kuro
Artifact - Equipment
Chains of Kuro can only be equipped to a black creature.
Equipped creature gets +3/+3, flying, and becomes a Demon with "At the beginning of your upkeep, you lose 5 life."
Equip 0
Next: Mental Block
Sorcery
Until your next turn, you can't play spells.
Players can't draw cards until thier next turn.
"Thinking... thinking... thinking..."
Thunder Surge
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Ooze
~ enters the battlefield with X +1/+1 counters on it.
~ can't attack or block unless you pay 1 for each +1/+1 counter on it.
0/0
Next: Etherium Doppelganger
Creature - Shapeshifter
When ~ enters the battlefield, choose a creature. ~ is a copy of that creature with Phasing.
0/0
Next: Celestial Embrace
Enchantment - Aura
Enchant white creature
Enchanted creature gets +2/+2 and has flying, lifelink and vigilance.
Next: Sengir Advocate
Creature - Vampire Advisor
Flying
If Sengir Advocate would deal damage to a player, instead that player loses that much life.
3/2
Next: Derelict Society
Artifact
R: Target creature gets +1/+0 until the end of turn.
RR, Sacrifice ~: Target creature gains First Strike until the end of turn.
Next: The Celestine Prophecy
Sorcery
The Celestine Prophecy is white.
Suspend 6 - 2W
Creatures you control become 5/5 white Angel creatures with flying, first strike, lifelink, protection from black and red, and are indestructible until end of turn.
Next: Greedy Consumption