Ambush Bait RG
Enchantment-Aura
Enchant Creature
When Enchant ceature is sent to the gravyard, put a 3/3 gren beas token into play or 3 1/1 goblin tokens into play.
Legendary Creature - Avatar
When Aeonwalker leaves play, if it is your turn, you may pay :xmana::symu:. If you do, put Aeonwalker as the X-th card from the bottom of your library. You take another turn after this one. Otherwise, remove Aeonwalker from the game.
3/3
Going back a couple to Rubin8or's missed assignment:
Secret Parcel2
Artifact
When control of Secret Parcel changes, both players involved in the exchange look at the top 4 cards of the other's library.
Donate 2 (pay 2 and target player gains control of this permanent)
now we can get back to, ahem... Quantum Of Solace
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
May, the Radiant Dawn3WW
Legendary Creature - Angel
Flying, vigilance
~ gets +1/+1 for each other white creature you control and -1/-1 for each nonwhite creature you control.
5/5
Next: Grixis Catacombs
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Grixis Catacombs
Land
:symtap:: Add to your mana pool.
:3mana:, :symtap:: For each island, Swamp or Mountain you control, add to your mana pool one mana of any color that land can produce.
Blinker4
Creature - Illusion
Flying 2:symwu::symwu:: Remove target permanent from the game. Return that card to play under its owner's control at end of turn.
2/3
Next: Share the Wealth
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Justitia, Lady of the Law :1mana::symw::symw::symw:
Legendary Creature- Human Knight Cleric 2/4
Protection from Black and Red
Whenever a black or red permanent an opponent controls is put into a graveyard from play, put a +1/+1 counter on ~.
Chaotina, Lady of Havok :slant:
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Chaotina, Lady of Havok R
Legendary Creature - Human Beserker
Double Strike R: CARDNAME gets +1/+0 until end of turn.
At the beginning of your upkeep, sacrifice CARDNAME unless you pay 3RRR.
2/2
Scoona, King of the Noggles :1mana::symur::symur::symur:
Legendary Creature - Goblin Wizard
At the beginning of each players turn, flip a coin. If you win, end the turn. If you lose, skip your next turn. "When he speaks, it is either too short or too long. Either way, we must make the time to listen." -Noka, Noggle Elder
2/2
Bright Idea 1U
Instant
Draw two cards, then discard a card.
Next: Scum//Villainy
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Rise of the Wurms 6GGG
Sorcery
Put a 7/7 green wurm creature token with trample into play.
Retrace
Next: Anything Goes
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Last Farewell1GW
Enchantment
Last Farewell has X instances of exalted, where X is the number of farewell counters on Last Farewell.
Whenever a creature you control attacks alone, you may sacrifice it at the end of the combat step. If you do, put a farewell counter on Last Farewell.
Next :symu::symrg:
Instant
When ~ resolves, the spell after it resolves as well.
"I'm not impulsive! Time is just to slow..." -Jaya Ballard
Wait
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
WaitxU
Instant
X can't be 0.
Counter target spell. If the spell is countered this way, remove it from the game with X time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Next: Triple Threat
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Triple Threat 4R
Instant
Target creature gains triple strike until end of turn (It deals first strike damage, normal combat damage and last strike damage.) Draw a card
Niche -- [mc]B[/mc]
Enchantment
When Niche enters play, target player loses two life.
When Niche leaves play, that player gains two life. So slight a difference between niche and nick.
.
Next: Swirlsand Minotaur
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
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Enchantment-Aura
Enchant Creature
When Enchant ceature is sent to the gravyard, put a 3/3 gren beas token into play or 3 1/1 goblin tokens into play.
Next:
Ancestor's Vision
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Draw a card and reveal it, gan life equal to its converted mana cost.
Next Aeonwalker
When Aeonwalker leaves play, if it is your turn, you may pay :xmana::symu:. If you do, put Aeonwalker as the X-th card from the bottom of your library. You take another turn after this one. Otherwise, remove Aeonwalker from the game.
3/3
Next: Quantum of Solace
Secret Parcel 2
Artifact
When control of Secret Parcel changes, both players involved in the exchange look at the top 4 cards of the other's library.
Donate 2 (pay 2 and target player gains control of this permanent)
now we can get back to, ahem...
Quantum Of Solace
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Instant
Prevent all combat damage that would be dealt this turn.
Retrace.
Next: Ritual of War
Legendary Creature - Angel
Flying, vigilance
~ gets +1/+1 for each other white creature you control and -1/-1 for each nonwhite creature you control.
5/5
Next: Grixis Catacombs
Land
:symtap:: Add to your mana pool.
:3mana:, :symtap:: For each island, Swamp or Mountain you control, add to your mana pool one mana of any color that land can produce.
Next
Greased Lightning
Sorcery
Split second
~ deals 2 damage to each of three target creatures and/or players.
Next: Avatar of Blight
Creature - Angel
Flying
When ~this~ comes into play you may destroy two target lands.
4/4
next: Blinker
Creature - Illusion
Flying
2:symwu::symwu:: Remove target permanent from the game. Return that card to play under its owner's control at end of turn.
2/3
Next: Share the Wealth
Sorcery
Each player gains X life and draws X cards.
Next: Justitia, Lady of the Law
Legendary Creature- Human Knight Cleric 2/4
Protection from Black and Red
Whenever a black or red permanent an opponent controls is put into a graveyard from play, put a +1/+1 counter on ~.
Chaotina, Lady of Havok :slant:
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Legendary Creature - Human Beserker
Double Strike
R: CARDNAME gets +1/+0 until end of turn.
At the beginning of your upkeep, sacrifice CARDNAME unless you pay 3RRR.
2/2
Next Up: Scoona, King of the Noggles
Legendary Creature - Goblin Wizard
At the beginning of each players turn, flip a coin. If you win, end the turn. If you lose, skip your next turn.
"When he speaks, it is either too short or too long. Either way, we must make the time to listen." -Noka, Noggle Elder
2/2
Next:
Fast Forward
Enchantment
Creatures you control get +3/+3 and have trample.
Next: Bright Idea
Instant
Draw two cards, then discard a card.
Next: Scum//Villainy
Instant
Target land is a Swamp. Draw a card.
//
Villainy 4UU
Instant
Gain control of target permanent.
Next: Rise of the Wurms
Sorcery
Put a 7/7 green wurm creature token with trample into play.
Retrace
Next: Anything Goes
Enchantment
Each player may play cards he or she removed from the game as though they were in their hand.
Next: Last Farewell
Enchantment
Last Farewell has X instances of exalted, where X is the number of farewell counters on Last Farewell.
Whenever a creature you control attacks alone, you may sacrifice it at the end of the combat step. If you do, put a farewell counter on Last Farewell.
next; Hasty Arrival
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
As an additional cost to play ~, discard a card.
Put a creature from your hand into play.
Next: Next
Draft it on Cubetutor!
Instant
When ~ resolves, the spell after it resolves as well.
"I'm not impulsive! Time is just to slow..." -Jaya Ballard
Wait
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
X can't be 0.
Counter target spell. If the spell is countered this way, remove it from the game with X time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Next: Triple Threat
Instant
Target creature gains triple strike until end of turn (It deals first strike damage, normal combat damage and last strike damage.)
Draw a card
Next: Niche
Draft it on Cubetutor!
Enchantment
When Niche enters play, target player loses two life.
When Niche leaves play, that player gains two life.
So slight a difference between niche and nick.
.
Next: Swirlsand Minotaur
Instant
Target spell or permanent's tone becomes playful.