Laboratories of Yig
Land
Whenever ~ becomes the target of a spell or ability an opponent controls, sacrifice it. If you do, put a 4/4 blue Serpent Wizard creature token with flying onto the battlefield T: Add 1 to your mana pool.
Winds of Jupiter - 3UR Enchantment
At the beginning of each player's upkeep, that player puts a turbulence counter on Winds of Jupiter or removes a turbulence counter from it, then taps all nonland permanents they control with converted mana cost equal to the number of turbulence counters on Winds of Jupiter. 1: Place a turbulence counter on Winds of Jupiter, or remove a turbulence counter from it. Winds of Jupiter deals 2 damage to you. This damage can't be prevented. Any player may play this ability, but only during their upkeep.
Next -> Memoriam Thrull, Envoy of the Nephilim, or Unreality Strider.
Memoriam Thrull W
Creature - Thrull
Sacrifice Memoriam Thrull: Remove up to three cards from target graveyard.
1/1
Next:
Fungi From Yuggoth
Mother of Monsters
Thrull Eye-Stabber
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Thrull Eye-StabberB
Creature - Thrull (C)
Sacrifice Thrull Eye-Stabber: Target creature cannot block during this turn.
1/1 It has been trained to go for the softest spot.
Next:
Curse of Bladewing
Blackblade
Blessings of the Kami
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Thrashing Gorilla1GG
Creature - Ape Berserker
Trample
Whenever ~ becomes the target of a spell or ability, ~ fights another target creature the controller of that spell or ability controls.
3/3
Next: Aquatic Endeavor
Ham // Cheese
Nature's Bounty
Unfriendly Fire
Wooden Block2GG
Instant
For each creature attacking you, you may put a 0/3 green Wood creature token onto the battlefield. Sacrifice those tokens at end of combat.
Elf Engine - 2GG Artifact Creature - Elf Juggernaut
Whenever an Elf you control becomes tapped, Elf Engine gets +1/+0 until end of turn.
Elf Engine has trample as long as its power is 7 or greater.
Elf Engine attacks each turn if able and can't be blocked except by Walls. 3/2
Next -> Xenoclasm, Grim Codex, or Gitaxian Insight
Hexproof, Destabilize (If a player would be dealt damage by this creature, that player puts that many cards from the top of his or library into his or her graveyard instead.)
Shadow Operative is unblockable and cannot block.
4/1
Next: Rogue Agent
Fruits of Labor
The Turn of Midnight
Rogue Agent - Creature - Human Rogue
Rogue Agent is unblockable and cannot block.
Whenever Rogue Agent deals combat damage to a player, draw a card and that player gains control of Rogue Agent. 1/1
Fruits of Labor - RUG Enchantment
Whenever you play an activated ability of a nonland permanent you control with T in its activation cost, put a labor counter on Fruits of Labor.
At the beginning of your end step, if Fruits of Labor has 10 or more labor counters on it, you win the game.
The Turn of Midnight - 1BB Instant
Buyback 1B
Choose one - Exile target black permanent you control, then return it to the battlefield under your control; or exile target black permanent you control, then return it to the battlefield under your control at the beginning of the next end step.
You lose X life, where X is the targeted permanent's converted mana cost.
Next: Cosi, Scion of Truth Ula, the Bountiful Gyre Emeria, the Aeons Reborn
Ula, the Bountiful Gyre4GGGG
Legendary Creature - Elemental Avatar (Mythic)
Trample
Whenever ~ attacks, untap all lands you control.
Whenever ~ deals combat damage to a player, you gain life equal to the number of lands you control. 8/8
Next: Cosi, Scion of Truth
Emeria, the Eons Reborn
Valakut's Awakening
Valakut's Awakening4RR
Sorcery
~ deals X damage, divided as you choose among any number of target creatures, where X is three twice the number of Mountains you control.
Next: Flooded Quarry Remote Oasis Junk Elemental
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Junk Elemental x
Artifact Creature - Elemental
Junk Elemental enters the battlefield with X +1/+1 counters on it.
When Junk Elemental becomes the target of a spell or ability, exile it. If you do, return target artifact card from your graveyard to your hand.
0/0
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Enchantment
During each upkeep, you may put a darkness counter a permanent of your choice.
Each permanent with a darkness counter on it is black in addition to its other colors.
Pay 3 Life: Sacrifice a black permanent. Any player may activate this ability.
At the beginning of each end step, if there are twenty or more black permanents on the battlefield, you win the game.
Next:
Renewing Waters
Dizzying High
Lighthouse
Land
Whenever ~ becomes the target of a spell or ability an opponent controls, sacrifice it. If you do, put a 4/4 blue Serpent Wizard creature token with flying onto the battlefield
T: Add 1 to your mana pool.
Next: Heavy Metal Siege Tank
Sorcery
If beginner's luck is in your opening hand and you're playing first, you may begin the game with Beginner's Luck on the battlefield.
RR, Sacrifice Beginner's Luck: If a red source would deal damage this turn, it deals that much damage plus 1.
Next:
No Comparison
Remember to Forget
Scorching Rain
Sorcery
Draw 3 cards. At the end step of this turn, discard 2 cards. If you do not, each opponent draws 3 cards.
N/C:
Deicide,
Suicide,
or Homocide
Sorcery
For the rest of the game, players can't cast white spells with converted mana cost 5 or more.
Where is your savior now?
Next:
Boggart Blacksmith
Oona's Legacy
Gilt-Leaf Renewers
Enchantment
Target opponent exiles the top X cards of his or her library.
Next: Sovereigns of the Guilds
Eldrazi's Bane
Lunar Eclipse
Enchantment
At the beginning of each player's upkeep, that player puts a turbulence counter on Winds of Jupiter or removes a turbulence counter from it, then taps all nonland permanents they control with converted mana cost equal to the number of turbulence counters on Winds of Jupiter.
1: Place a turbulence counter on Winds of Jupiter, or remove a turbulence counter from it. Winds of Jupiter deals 2 damage to you. This damage can't be prevented. Any player may play this ability, but only during their upkeep.
Next -> Memoriam Thrull, Envoy of the Nephilim, or Unreality Strider.
Creature - Thrull
Sacrifice Memoriam Thrull: Remove up to three cards from target graveyard.
1/1
Next:
Fungi From Yuggoth
Mother of Monsters
Thrull Eye-Stabber
Creature - Thrull (C)
Sacrifice Thrull Eye-Stabber: Target creature cannot block during this turn.
1/1
It has been trained to go for the softest spot.
Next:
Curse of Bladewing
Blackblade
Blessings of the Kami
Sorcery - Arcane
Gain life equal to the number of spirits you control.
Next:
Molten Anguish
Whispering Denial
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose one - Counter target spell; or each opponent puts the top five cards of his/her library into his/her graveyard.
Next: Bayou Crocodile
Thrashing Gorilla
Tundra Yeti
Creature - Ape Berserker
Trample
Whenever ~ becomes the target of a spell or ability, ~ fights another target creature the controller of that spell or ability controls.
3/3
Next:
Aquatic Endeavor
Ham // Cheese
Nature's Bounty
Unfriendly Fire
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has islandwalk.
When enchanted creature deals combat damage, draw a card and sacrifice Aquatic Endeavor.
Nature's Bounty G
Enchantment
Whenever a player plays a land, that player draws a card.
Unfriendly Fire 1RR
Instant
Target creature deals damage equal to its power to another target creature with the same controller.
Next:
Prison Riot
Ballad of the Damned
Suns' Warmth
Enchantment
Creatures you control have +1/+1 and lifelink.
RR: All creatures deal damage to themselves equal to their power.
N/C:
Zeus Stone
Poseidon Stone
Hades Stone
Artifact
Whenever you cast a blue spell, you may pay 1. If you do, fateseal 2.
Next:
Thoughtcapsule
Murkdepth Netcutter
Roast
Instant
For each creature attacking you, you may put a 0/3 green Wood creature token onto the battlefield. Sacrifice those tokens at end of combat.
Superimpose
Protrude
Hustle
Creature -- Elemental
Trample
When player or creature takes damage, sacrifice Glass Elemental.
10/1
N/C: Musical Catastrophe
Instant
Counter target white instant spell.
"Their chant will be ruined forever!"
(Note the Orim's Chant reference.)
Next: Elf Engine
Artifact Creature - Elf Juggernaut
Whenever an Elf you control becomes tapped, Elf Engine gets +1/+0 until end of turn.
Elf Engine has trample as long as its power is 7 or greater.
Elf Engine attacks each turn if able and can't be blocked except by Walls.
3/2
Next -> Xenoclasm, Grim Codex, or Gitaxian Insight
Sorcery
~ deals 2 damage to each nonred creature.
Next:
Abridged Tome
No Fudge Was Given
Practice What Is Preached
Shadow Operative
Yield
Creature - Human Rogue
Hexproof, Destabilize (If a player would be dealt damage by this creature, that player puts that many cards from the top of his or library into his or her graveyard instead.)
Shadow Operative is unblockable and cannot block.
4/1
Next:
Rogue Agent
Fruits of Labor
The Turn of Midnight
Creature - Human Rogue
Rogue Agent is unblockable and cannot block.
Whenever Rogue Agent deals combat damage to a player, draw a card and that player gains control of Rogue Agent.
1/1
Fruits of Labor - RUG
Enchantment
Whenever you play an activated ability of a nonland permanent you control with T in its activation cost, put a labor counter on Fruits of Labor.
At the beginning of your end step, if Fruits of Labor has 10 or more labor counters on it, you win the game.
The Turn of Midnight - 1BB
Instant
Buyback 1B
Choose one - Exile target black permanent you control, then return it to the battlefield under your control; or exile target black permanent you control, then return it to the battlefield under your control at the beginning of the next end step.
You lose X life, where X is the targeted permanent's converted mana cost.
Next:
Cosi, Scion of Truth
Ula, the Bountiful Gyre
Emeria, the Aeons Reborn
Legendary Creature - Elemental Avatar (Mythic)
Trample
Whenever ~ attacks, untap all lands you control.
Whenever ~ deals combat damage to a player, you gain life equal to the number of lands you control.
8/8
Next:
Cosi, Scion of Truth
Emeria, the Eons Reborn
Valakut's Awakening
Sorcery
~ deals X damage, divided as you choose among any number of target creatures, where X is three twice the number of Mountains you control.
Next: Flooded Quarry
Remote Oasis
Junk Elemental
x
Artifact Creature - Elemental
Junk Elemental enters the battlefield with X +1/+1 counters on it.
When Junk Elemental becomes the target of a spell or ability, exile it. If you do, return target artifact card from your graveyard to your hand.
0/0
-minrar: uncommon
Next: Walking Wargraf and/or Junkgraf Gnomes
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.