Weave With IronR Sorcery
As an additional cost to cast Weave With Iron, sacrifice an
artifact.
Put X +1/+1 counters on target creature, where X the sacrificed
artifact's converted mana cost.
next: Phyrexian Orrery
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Resplendent Rage2R Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't
block. 2W: Return Resplendent Rage to its owner's hand.
next: Hearth // Home
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Hearth2W
Instant
You gain 1 life for each permanent that entered the battlefield this turn.
/// Home1G
Instant
You may put a land card from your hand onto the battlefield.
GutB Instant
Gut deals 1 damage to target creature. When that creature dies
this turn, you gain 3 life.
next: Pale Sun
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Pale Sun 2WWW
Enchantment
As Pale Sun enters the battlefield, choose a color.
Whenever a land is tapped for mana of the chosen color, it doesn't untap during its controller's next untap step.
-minrar: rare
Next: Gisa's/Geralf's Marauder and/or Liege of the Rifts
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Liege of the Rifts2WW
Creature - Human Wizard
Whenever a creature is exiled, put a +1/+1 counter on each creature you control. 3W,T: Exile target creature. At the beginning of that creature's owner's next upkeep, return it to the battlefield under its owner's control.
2/2
Festival of the Hunt3G Instant
You gain 1 life for each creature on the battlefield. Morbid - If a creature died this turn, put a +1/+1
counter on each creature you control.
Flashback 5W
next: Growing Apathy
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Growing Apathy :2mana::symu::symu:
Enchantment- Aura
Enchant Player
Cumulative Upkeep
All creatures enchanted player controls don't untap during thier controller's untap step.
Enchanted player may discard a card at random during thier untap step to untap a creature.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Target player discards one card at random and sacrifices a land.
As his sorrow increased, he tried harder and harder to cling onto his memories and belongings, but his hard hands and mind destroyed whatever they touched.
Almost a Winner :2mana::symu::symr:
Instant
Choose one- Counter target non-instant, non-sorcery spell; or change the target of target instant or sorcery spell with a single target. Almost.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Winter's Heart4UU Enchantment
Permanent's with frost counters on them are indestructible. 2SS: Put a frost counter on target permanent. 3SS, sacrifice Winter's Heart: Destroy each nonland permanent
without a frost counter on it.
next: Ruby Terror
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Ruby Terror
Creature- Elemental ~ is red.
Flying, Haste
Protection from Blue
Unless only was used to cast ~, ~ has Fading X, where X is the number of used to cast it.
5/5
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Topaz Terror5
Creature - Elemental
~ is white.
Vigilance, first strike, protection from black
~ enters the battlefield with a +1/+1 counter on it for each W spent to cast it.
1/1
Jasper Terror5
Creature - Elemental
~ is green
Trample, hexproof
When ~ enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each G spent to cast ~.
3/3
Next: Onyx Terror
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Turquoise Terror5
Creature - Elemental
~ is blue
Protection from red
~ is unblockable
When ~ enters the battlefield, draw X cards, then discard three cards, where X is the amount of U spent to cast ~.
3/3
Next, let's do it: Ultimate Terror
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Ultimate Terror5
Creature - Elemental
Ultimate Terror is all colors.
Indestructible
When Ultimate Terror enters the battlefield, target player loses X life where X is the colors of mana used to pay Ultimate Terror's mana cost.
2/1
2: You may put a creature card from your hand onto the battlefield. It can't attack or block, and its activated abilities can't be activated. Sacrifice the creature at the beginning of the next end step.
Unfortunately, they're nothing like any of the Keys of Solomon.
Kor Astronaut WU
Creature - Kor
Kor Astronaut is unblockable.
2/2
Next: Dream of Despair
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Dream of Despair3B Sorcery
Target player discards a card. If U was spent to cast
Dream of Despair, that player discards an additional
card. That player loses life equal to the combined
converted mana costs of cards discarded this way.
next: Falling Leaf Shaman
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Sorcery
As an additional cost to cast Weave With Iron, sacrifice an
artifact.
Put X +1/+1 counters on target creature, where X the sacrificed
artifact's converted mana cost.
next: Phyrexian Orrery
Artifact
:symtap:: You get an additional main phase after this phase.
Next: Resplendent Rage
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't
block.
2W: Return Resplendent Rage to its owner's hand.
next: Hearth // Home
Instant
You gain 1 life for each permanent that entered the battlefield this turn.
///
Home 1G
Instant
You may put a land card from your hand onto the battlefield.
Next: Open the Coffin
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Put a black 4/4 Vampire creature token with flying on the battlefield.
Flashback 7BB
Next: Point of No Return
Instant
Gut deals 1 damage to target creature. When that creature dies
this turn, you gain 3 life.
next: Pale Sun
2WWW
Enchantment
As Pale Sun enters the battlefield, choose a color.
Whenever a land is tapped for mana of the chosen color, it doesn't untap during its controller's next untap step.
-minrar: rare
Next: Gisa's/Geralf's Marauder and/or Liege of the Rifts
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Wizard
Whenever a creature is exiled, put a +1/+1 counter on each creature you control.
3W,T: Exile target creature. At the beginning of that creature's owner's next upkeep, return it to the battlefield under its owner's control.
2/2
Next: Devout Ritualist
Thanks to Nezumi for the banner!
Creature - Human Cleric
xW, Sacrifice ~: You gain X life.
2/2
Next: Festival of the Hunt
Instant
You gain 1 life for each creature on the battlefield.
Morbid - If a creature died this turn, put a +1/+1
counter on each creature you control.
Flashback 5W
next: Growing Apathy
Enchantment- Aura
Enchant Player
Cumulative Upkeep
All creatures enchanted player controls don't untap during thier controller's untap step.
Enchanted player may discard a card at random during thier untap step to untap a creature.
Sorrow's Encouragement
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Target player discards one card at random and sacrifices a land.
As his sorrow increased, he tried harder and harder to cling onto his memories and belongings, but his hard hands and mind destroyed whatever they touched.
Next: Almost a Winner
Instant
Choose one- Counter target non-instant, non-sorcery spell; or change the target of target instant or sorcery spell with a single target.
Almost.
Next: Winter's Heart
{Magic: The RPG}
Enchantment
Permanent's with frost counters on them are indestructible.
2SS: Put a frost counter on target permanent.
3SS, sacrifice Winter's Heart: Destroy each nonland permanent
without a frost counter on it.
next: Ruby Terror
Creature- Elemental
~ is red.
Flying, Haste
Protection from Blue
Unless only was used to cast ~, ~ has Fading X, where X is the number of used to cast it.
5/5
Topaz Terror
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Elemental
~ is white.
Vigilance, first strike, protection from black
~ enters the battlefield with a +1/+1 counter on it for each W spent to cast it.
1/1
Jasper Terror
Creature - Elemental
~ is green
Trample, hexproof
When ~ enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each G spent to cast ~.
3/3
Next: Onyx Terror
Onyx Terror 5
Creature - Elemental
~ is black.
Fear, deathtouch, protection from white
When ~ enters the battlefield, target player sacrifices a permanent for each B spent to cast ~.
2/2
Finally: Turquoise Terror
Creature - Elemental
~ is blue
Protection from red
~ is unblockable
When ~ enters the battlefield, draw X cards, then discard three cards, where X is the amount of U spent to cast ~.
3/3
Next, let's do it: Ultimate Terror
Creature - Elemental
Ultimate Terror is all colors.
Indestructible
When Ultimate Terror enters the battlefield, target player loses X life where X is the colors of mana used to pay Ultimate Terror's mana cost.
2/1
Next: All For Nothing
instant
next - the 15 keys of king paul
-- R.I.P. 10/16/11-2/29/12
Artifact
2: You may put a creature card from your hand onto the battlefield. It can't attack or block, and its activated abilities can't be activated. Sacrifice the creature at the beginning of the next end step.
Unfortunately, they're nothing like any of the Keys of Solomon.
Next: Kor Astronaut
Creature - Kor
Kor Astronaut is unblockable.
2/2
Next: Dream of Despair
Sorcery
Target player discards a card. If U was spent to cast
Dream of Despair, that player discards an additional
card. That player loses life equal to the combined
converted mana costs of cards discarded this way.
next: Falling Leaf Shaman
Creature - Snake Shaman
G: Target player can't cast spells this turn. Activate this only when it is not the targeted player's turn.
2/3
After a decade of learning at Dosan's feet, the Orochi shaman felt it was time to spread his master's word.
Next: Solar Ibis