^You do get points however, for actually referencing the show with your card.
Prelude to Gore1(B/R)(B/R) Enchantment
At the beginning of your upkeep, put a verse counter on Prelude
to Gore.
Whenever a creature dies, that creature's controller loses 1 life for
each verse counter on Prelude to Gore 4: Remove a verse counter from Prelude to Gore, any player may
activate this ability.
next: Nightwave
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Sandstone Wall :1mana::symr:
Creature- Wall 0/4
Defender
Put a -0/-1 counter on ~: Add to your mana pool. Play this ability only once each turn.
next-
Chain of Vipers
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Chain of Vipers -- XGG
Sorcery
Put X 1/1 green Snake creature tokens with deathtouch onto the battlefield. Each other player may pay X. Each player that does puts X 1/1 green Snake creature tokens with deathtouch onto the battlefield.
Liberty or Death2WW Sorcery
Separate all creatures you control into two piles. An opponent
chooses one. Sacrifice that pile and put two +1/+1 counters
on each creature in the other pile.
next: Meteoric Impact
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Meteoric Impact -- 3RR
Sorcery
Meteoric Impact deals 6 damage to target creature and 2 damage to that creature's controller and each other creature that player controls.
Traveler's Cloak2
Artifact - Equipment
When Traveler's Cloak enters the battlefield, choose a land type.
Equipped creature has landwalk of the chosen type.
Equip 2
Lightmare5W Creature - Horse Elemental {R}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lightmare's power and toughness are each equal to the number of plains you control.
The radiance of its mane brings abundance to all.
[*/*]
Next: Punctility
Quality of being strictly attentive to the details of form in action or conduct; precise; exact in the smallest particulars.
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:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Lightmare5W
Creature - Horse Spirit
Lightmare can't be tapped.
Lightmare's power and toughness are each equal to the number of Plains you control.
*/*
Edit: Sarnathed!
Punctility1(R/W)(R/W)
Instant
Target creature gains first strike until end of turn. All other creatures lose first strike until end of turn.
Draw a card. "First means first! It's absolute! There's no such thing as simultaneous first-ness!" - Donegal, errant duelist
BioturbationGU
Enchantment
Whenever a creature you control attacks, you may put a card from your graveyard on the bottom of your library.
Sacrifice Bioturbation: Put the bottom three cards of your library on top of your library.
Searing Footprint1R
Enchantment - Aura {C}
Enchant creature
Damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, you may attach Searing Footprint to another target creature you control.
Next: Supplant "Take the place or move into the position of;"
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:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Supplant5(G/U)
Sorcery
Look at the top six cards of your library. You may put a creature card from among them onto the battlefield. If you do, put a creature you control on top of its owner's library.
Reinforce 2 - 2(G/U)
Iron Crew 4R Creature - Human Warrior{U}
Defender
Discard an artifact card: Iron Crew gets +0/+4 until end of turn. "I pity those Vulshok, thinking their forges could create a barricade that could repel Phyrexia." -- Sheoldred, The Whispering One
0/4
Next: Step into the Void
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:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Fury of the Suppressed MindR Instant
You may cast spells this turn even if an effect would prevent
them from being cast. (For example, you can cast more than
one spell this turn, even if an effect would prevent you from
doing so.)
next: Mad Auramancy
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Mad AuramancyWW
Instant
Shuffle your library. Reveal cards from the top of your library until you reveal three enchantment cards. Put all revealed cards onto the battlefield, then shuffle your library. Repeat this process any number of times.
At end of turn, you lose the game.
Next: Borgledodger Bansnatchery
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Currently Getting Back into the swing of MTGS. Bear with me folks~
Borgledodger Bansnatchery2UR
Legendary Creature - Ouphe
Flash
When Borgledodger Bansnatchery enters the battlefield, counter target activated or triggered ability with a permanent source. Borgledodger Bansnatchery deals damage to that ability's controller equal to its source's converted mana cost.
Borgledodger Bansnatchery gets +6/+6 as long as a nonmana ability has been activated since your last upkeep.
-2/-2
Rampant Augermage1RUB
Creature - Zombie Wizard
Whenever a card is discarded with Rampant Augermage, put a +1/+1 counter on Rampant Augermage.
Whenever a player casts a creature spell, that player discards a card.
Whenever you sacrifice a creature, each player discards a card.
2/1
Next: Infant Phelddagrif
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Currently Getting Back into the swing of MTGS. Bear with me folks~
Infant Phelddagrif :symgw::symwu:
Creature – Phelddagrif
:symgw:: Infant Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
:symwu:: Infant Phelddagrif gains flying until end of turn. Target opponent may draw a card. 2/2
Dragonstone Fortress1RG
Artifact - Fortification
Whenever fortified land becomes tapped, put a 4/4 red and green Dragon creature token with flying onto the battlefield.
Fortify 3RG (2RG Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Cloud Artists3 Creature - Metathran Wizard{U}
Flying 2:symuw:, t, Sacrifice Cloud Artists : Tap all creatures with reach. Creatures you control gain flying until end of turn.
0/2
Next: Flitterswish Mawl
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:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Riku Refracted1URG Planeswalker - Riku
{+2}: The next time you cast an instant or sorcery spell this
turn, you may copy that spell. You may choose new targets for
the copy.
{-3}: Put a token copy of target creature you control onto the
battlefield. It gains haste. Exile it at the beginning of the next end
step.
{-8}: Search your library for a creature card and put it onto the
battlefield, then shuffle your library. Then put a token copy of
each creature you control onto the battlefield.
((4))
next: Starshot
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
StarshotRW
Destroy target Angel. You gain life equal to its toughness. "And then, ma, the star fell and landed in my room. I didn't know what to do with her, but she was still warm, so..."
Next: Cremating Ghoulcaster
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Currently Getting Back into the swing of MTGS. Bear with me folks~
Cremating GhoulcasterBB
Creature – Zombie Wizard T, Exile two creature cards from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. 2/2
Empyrial Blade
Artifact - Equipment
Empyrial Blade can't be countered.
Equipped creature gets +3/+0 and has "Whenever this creature attacks, spells and abilities you control can't be countered by spells or abilities until end of turn".
Equip
Prelude to Gore 1(B/R)(B/R)
Enchantment
At the beginning of your upkeep, put a verse counter on Prelude
to Gore.
Whenever a creature dies, that creature's controller loses 1 life for
each verse counter on Prelude to Gore
4: Remove a verse counter from Prelude to Gore, any player may
activate this ability.
next: Nightwave
Creature- Wall 0/4
Defender
Put a -0/-1 counter on ~: Add to your mana pool. Play this ability only once each turn.
next-
Chain of Vipers
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Put X 1/1 green Snake creature tokens with deathtouch onto the battlefield. Each other player may pay X. Each player that does puts X 1/1 green Snake creature tokens with deathtouch onto the battlefield.
Next: Liberty or Death
Sorcery
Separate all creatures you control into two piles. An opponent
chooses one. Sacrifice that pile and put two +1/+1 counters
on each creature in the other pile.
next: Meteoric Impact
Sorcery
Meteoric Impact deals 6 damage to target creature and 2 damage to that creature's controller and each other creature that player controls.
Next: Traveler's Cloak
Artifact - Equipment
When Traveler's Cloak enters the battlefield, choose a land type.
Equipped creature has landwalk of the chosen type.
Equip 2
Next: Lightmare
Creature - Horse Elemental {R}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lightmare's power and toughness are each equal to the number of plains you control.
The radiance of its mane brings abundance to all.
[*/*]
Next: Punctility
Quality of being strictly attentive to the details of form in action or conduct; precise; exact in the smallest particulars.
Creature - Horse Spirit
Lightmare can't be tapped.
Lightmare's power and toughness are each equal to the number of Plains you control.
*/*
Edit: Sarnathed!
Punctility 1(R/W)(R/W)
Instant
Target creature gains first strike until end of turn. All other creatures lose first strike until end of turn.
Draw a card.
"First means first! It's absolute! There's no such thing as simultaneous first-ness!" - Donegal, errant duelist
Next: Monument Soilers
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Viashino Warrior {U}
Bloodthirst 1
1, remove a +1/+1 counter from Monument Soilers: Destroy target artifact or enchantment. Monument Soilers deals 2 damage to that permanent's controller.
The Gruul consider nothing--nothing--as a relic worthy of preservation.
2/2
Next: Bioturbation
"The restructuring of sedimentary deposits (as in a lake bottom or seabed) by moving organisms (as worms and burrowing clams)"
Enchantment
Whenever a creature you control attacks, you may put a card from your graveyard on the bottom of your library.
Sacrifice Bioturbation: Put the bottom three cards of your library on top of your library.
Next: Searing Footprint
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura {C}
Enchant creature
Damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, you may attach Searing Footprint to another target creature you control.
Next: Supplant
"Take the place or move into the position of;"
Sorcery
Look at the top six cards of your library. You may put a creature card from among them onto the battlefield. If you do, put a creature you control on top of its owner's library.
Reinforce 2 - 2(G/U)
Next: Iron Crew
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Iron Crew 4R
Creature - Human Warrior {U}
Defender
Discard an artifact card: Iron Crew gets +0/+4 until end of turn.
"I pity those Vulshok, thinking their forges could create a barricade that could repel Phyrexia." -- Sheoldred, The Whispering One
0/4
Next: Step into the Void
Instant
You may cast spells this turn even if an effect would prevent
them from being cast. (For example, you can cast more than
one spell this turn, even if an effect would prevent you from
doing so.)
next: Mad Auramancy
Instant
Shuffle your library. Reveal cards from the top of your library until you reveal three enchantment cards. Put all revealed cards onto the battlefield, then shuffle your library. Repeat this process any number of times.
At end of turn, you lose the game.
Next: Borgledodger Bansnatchery
Done by Rivenor of Miraculous Recovery signatures!
Legendary Creature - Ouphe
Flash
When Borgledodger Bansnatchery enters the battlefield, counter target activated or triggered ability with a permanent source. Borgledodger Bansnatchery deals damage to that ability's controller equal to its source's converted mana cost.
Borgledodger Bansnatchery gets +6/+6 as long as a nonmana ability has been activated since your last upkeep.
-2/-2
Next: Rampant Augermage
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rampant Augermage 1RUB
Creature - Zombie Wizard
Whenever a card is discarded with Rampant Augermage, put a +1/+1 counter on Rampant Augermage.
Whenever a player casts a creature spell, that player discards a card.
Whenever you sacrifice a creature, each player discards a card.
2/1
Next: Infant Phelddagrif
Done by Rivenor of Miraculous Recovery signatures!
Creature – Phelddagrif
:symgw:: Infant Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
:symwu:: Infant Phelddagrif gains flying until end of turn. Target opponent may draw a card.
2/2
Next: Dragonstone Fortress
Artifact - Fortification
Whenever fortified land becomes tapped, put a 4/4 red and green Dragon creature token with flying onto the battlefield.
Fortify 3RG (2RG Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Next: Planeswalker's Bounty
Thanks to Nezumi for the banner!
Enchantment
Tapped creatures may block as though they were untapped.
Untapped creatures can't block.
Cloud Artists
Creature - Metathran Wizard {U}
Flying
2:symuw:, t, Sacrifice Cloud Artists : Tap all creatures with reach. Creatures you control gain flying until end of turn.
0/2
Next: Flitterswish Mawl
Planeswalker - Riku
{+2}: The next time you cast an instant or sorcery spell this
turn, you may copy that spell. You may choose new targets for
the copy.
{-3}: Put a token copy of target creature you control onto the
battlefield. It gains haste. Exile it at the beginning of the next end
step.
{-8}: Search your library for a creature card and put it onto the
battlefield, then shuffle your library. Then put a token copy of
each creature you control onto the battlefield.
((4))
next: Starshot
Destroy target Angel. You gain life equal to its toughness.
"And then, ma, the star fell and landed in my room. I didn't know what to do with her, but she was still warm, so..."
Next: Cremating Ghoulcaster
Done by Rivenor of Miraculous Recovery signatures!
Creature – Zombie Wizard
T, Exile two creature cards from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.
2/2
Next: Empyrial Blade
Artifact - Equipment
Empyrial Blade can't be countered.
Equipped creature gets +3/+0 and has "Whenever this creature attacks, spells and abilities you control can't be countered by spells or abilities until end of turn".
Equip
Next: Prying Eyes
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝