It's a vary nice play on shadowmage infiltrator. It's balance doesn't seem too off, but I'd like to see it at rare. It does fit the challenge well.
It makes something unblockable and trips a ETB. It's pretty nice, I just wish for 5 mana it didn't basically die every time it's ability goes off.
It's quite a bit too powerful. Even it's oblivion ring clause doesn't change that you shouldn't get multiple better-than-vindicate's out of one stick.
Sure.
It's sooo... Impractical. But It makes me smile thinking of the marvelous application of a reference. Eh, no matter what it's a cantripping jump.
I have warp world, and scrambleverse and I've fit them both into EDH decks. So this card makes me grin. I do like the design. I think I liked it better at 6, but eh.
So this makes any EDH game interestingly complex. I do like the johnny aplications, but I know it has to entirely broken in so many ways...
Eh. It's a very practical card. I feel the flavor is a bit too whimsical, but you rarely aren't.
It's probably balanced all wrong, but I love the card. It doesn't seem... Portally though. Dunno.
Seems reasonably balance. I think the wording is off, but eh. I like the card.
The render should have a blue dot thing on the typeline. Not that it matters. Seems both too contrived and too even. It's impossible to get more out of it. It's also worded very wrong. This game does have mltiplayer too.
Uhm... Good job.
(Faaack, my girlfriend is rubbing off on me.)
I want to say it's too good. Actually I'm fairly certainly it's too good. BUT I LIKE IT!
The generally high cost of angels does work toward balancing this. Still. That is a bit much. I'd like to see ETB tapped before I feel confident in the balancing.
ME! MWUHAHA! Nah.
Stapler! Claim your prize!
JUDGING DUTY! WOOO!
PLANES!
TRAINS!
AUTOMOBILES!
Happy now?
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Industrial Revelation3UU
World Enchantment (R)
Cumulative upkeep 2U
Artifact spells have affinity for artifacts. Noncreature artifacts have "Nonartifact creatures you control get +1/+1".
The Fat Conductor3U
Artifact Creature - Human Advisor (R) T: Until end of turn, creatures attacking target player are unblockable. R: Target creature attacks this turn if able. "All aboard!"
2/4
IIW: Monogreen control cards.
Transport Zeppelid1GU
Creature - Beast (R)
Flying
Whenever Transport Zeppelid attacks, other creatures you control gain flying until end of turn. "It can hold any number of men or beasts, and bring them directly to your enemy's door." - Mormir Vig
2/2
The Eye
Plane - Zendikar (C)
Colored spells cost more to cast.
Whenever you roll :chaos:, put four 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
What's with all these flying creatures? I thought you wanted planes.
Teferi's SlipstreamU Enchantment [r]
Nonland cards have flash.
Some doorways take more effort to close than to open.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Carrier Grafting3 Artifact - Equipment (U) 1: Until the beginning of the next end step, equipped creature gains your choice of flying, trample, or basic landwalking
Equip: 2
So you can either fly where you want to go (plane), barrel through where you want to go (train), or manuever your way where you want to go (automobile)
Al-abara's Aircraft4
Artifact (R) 4: Al-abara's Aircraft deals 2 damage to target creature without flying. 4: Target creature gains flying until end of turn. Prevent all damage that would be dealt to it by creatures without flying this turn. Carpets are out of fashion.
Limited cutie:
Wagon of Sorrows5
Artifact — Equipment (R)
Equipped creature doesn't untap during its controller's untap phase.
At the beginning of each player's upkeep put a -1/-1 counter on equipped creature. 3: Attach Wagon of Sorrows to a creature you don't control. Play this ability only as a sorcery.
Equip 0 You'll drag the weight of all your sins.
Another bad entry:
Drag RaceRRRR
Enchantment (R)
At the beginning of combat on your turn, your may put a creature card from your hand to the battlefield. It gains haste. Sacrifice it at end of combat.
IIW: -holic
@Aircraft: I like the flavour, but the damage ability seems rather weak and boring (it's probably properly costed, I'm just not excited about playing it). I really like the second ability and the inspiration drawn from the card it's referencing.
@Wagon: Kinda like a more expensive, colourless, slower Necrotic Plague, but with the advantage of not losing it "for good" is teh creature gets sacced elsewhere or something. It's a fun-build around me card with stuff from Shadowmoor block and such, and the flavour is great.
@Race: This I'm not sold on. I don't think the concept of a "drag race" is really represented here, and awkward mana costs like RRRR should be saved for cards that are doing something absolutely crazy where the undercostedness attained from extremely specific mana costs is part of the appeal (i.e. Phyrexian Obliterator). This is a severely crippled version of Sneak Attack with less room for fun crazy shenanigans (though to be fair Sneak Attack itself was/is mostly busted). I don't think it deserves the crazy mana cost.
Industrial Revelation3UU
World Enchantment (R)
Cumulative upkeep 2U
Artifact spells have affinity for artifacts. Noncreature artifacts have "Nonartifact creatures you control get +1/+1".
IIW: Spells that recreate historical events
Woahhh there's a lot going on here. Because the effect is global, I don't think the upkeep costs are necessary (at least not at that high a cost), especially since at 5 mana, this will not help you cheat on mana that much, though I do like the "synergy" between affinity and upkeep costs (not really synergy, more like giving EVERY artifact affinity means you have lots of spare mana, which you use to keep this thing around). I think I understand the flavour, but World Enchantments have been discontinued (for good reason) and I don't like how hard this is to build around, since you need to strike a balance between noncreature artifacts and nonartifact creatures to make the most of this card. The card essentially discourages playing artifact creatures, which is weird.
The Fat Conductor3U
Artifact Creature - Human Advisor (R) T: Until end of turn, creatures attacking target player are unblockable. R: Target creature attacks this turn if able. "All aboard!"
2/4
IIW: Monogreen control cards.
This is like 5000 times better than Deepchannel Mentor (though he's an uncommon, so ehh) and 500 times better than Sun Quan, Lord of Wu (and Quan is pretty sweet), so something's got to change about this card. The flavour is a bit lulzy, and the way you worded the unblockable ability is elegant and clever, but this is doing too much at its cost and body.
This is probably the right cost and rarity for this, and I like the name, but there's really nothing interesting or clever about this card; it's a last pick in limited about every time (barring weird mechanic shenanigans) and there's no draw to me at all. :|
Goblin Kamikaze2RR
Creature - Goblin Berserker (U)
When ~ enters the battlefield, it gains flying, haste, and trample until end of turn.
4/1
IIW: Skeletons or Shades
This feels less like a goblin kamikaze guy and more like a goblin "my rocket only has so much fuel before I sputter out, land, and have to walk" guy. 4/1 is also not typical of a gobbo; you could have cheapened the cost, made his original body smaller and given him a power boost in addition to its other boosts to make it work better, though that still isn't a kamikaze. I like the idea of a creature that's really good just for a turn, though.
Transport Zeppelid1GU
Creature - Beast (R)
Flying
Whenever Transport Zeppelid attacks, other creatures you control gain flying until end of turn. "It can hold any number of men or beasts, and bring them directly to your enemy's door." - Mormir Vig
2/2
IIW: One line of text.
It's flavourful and probably appropriately costed, though it's a tough call. I think as a 1/3 I'd be more comfortable. Doesn't really feel rare, even though it can only really be a rare (this has Levitation beat in so many ways). I think just upping the cost and making it bigger would have made it more exciting (also, I have a hard time imagining a 2/2 carrying around a Blightsteel Colossus inside it, lololol /problemwithmagicflavouringeneral). It's solid design, though I'm not totally excited about it.
The Eye
Plane - Zendikar (C)
Colored spells cost more to cast.
Whenever you roll :chaos:, put four 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
What's with all these flying creatures? I thought you wanted planes.
IIW: Life is like a hurricane.
ohyou.jpg
I like that it inverses the Eye of Ugin's ability, and I also just like the idea of a plane where the Eldrazi "live", though I'm pretty sure it wouldn't be "the Eye", since that was what held them back from breaking free in ZEN block; I doubt very much that that's the symbol they want to be touting around as their own (assuming I got my backstory right). Unless you're suggesting the eye Ugin imprisoned them in was a plane in and of itself (though I don't think that's true either). I like that the chaos ability helps the people who have too many coloured spells they want to cast, though I feel liek ir provides too much of an advantage to anyone who has lots of artifacts, as they're essentially two turns ahead of everyone else as long as this is out (though I'm unfamiliar with planechase, so maybe it isn't, lol).
Teferi's SlipstreamU Enchantment [r]
Nonland cards have flash.
Some doorways take more effort to close than to open.
This is just a really cool effect and idea and is probably the right cost, and the flavour is even pretty nice, but no IIW = very sad. I think you might have won otherwise, too.
Rocket-Powered Hammer1 Artifact - Equipment
Equipped creature has +4/+0 and has trample and haste.
At the beginning of your end step, sacrifice the equipped creature.
Equip: 3
Baha, I love the flavour of this, and the effect itself is really cool. I can imagine equipping this to some little goblin and watching him careen off into my opponent before smacking into a wall, and there is a build-around possibility to this too (which is usually rare for equipment, especially uncommon EDIT: oh, I mistook the underline for an uncommon symbol apparently, lol. well as a rare I'm less excited about this but still cool with it). My only complaint is that the equip cost could be lowered a bit as it makes it a bit too hard to abuse by equipping it to different creatures in one turn, but otherwise, I like.
Carrier Grafting3 Artifact - Equipment (U) 1: Until the beginning of the next end step, equipped creature gains your choice of flying, trample, or basic landwalking
Equip: 2
So you can either fly where you want to go (plane), barrel through where you want to go (train), or manuever your way where you want to go (automobile)
IIW: Chinese Food.
Basic landwalk is really just "unblockability" against any deck playing basics (which is most decks), so there will very rarely be a need for the trample ability, and flying is pretty much only needed to block other fliers. I don't understand the flavour that much, though I like the modality of the abilities and the activated ability on the equipment. I just wish there was a real difference between them.
Winterspring! Summon_Legend gets slops for missing IIW.
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
I don't know if I can beat MagicBrains' vengeful, fiery, machine-gun fart.
Barbarous Treachery3RR
Sorcery (R)
Target opponent gains control of the creature you control with the highest power. That creature deals damage equal to its power to each other creature he or she controls. Nulg the Stone-Thrower attended one embassy function, got into one bar brawl, and set the peace process back ten years.
Booger FlingR
Instant (C)
As an additional cost to cast Booger Fling, tap target creature you control.
Booger Fling deals 1 damage to target creature. Tap that creature.
Curbstomp 3RR
Instant (U)
Curbstomp costs 3 less to cast as long as an opponent has five or less life.
Curbstomp deals 5 damage to target creature or player. Tavican gentry avoid the backstreets after nightfall, for honeyed words and tawdry parlour tricks hold no sway amongst the city's writhing underclasses.
IIW: You know that IIW you've always hoped you could do? Do that.
Hatslap (Uncommon)
Cost: 1R
Sorcery
You can only cast Hatslap if you control a helm (a helm is any equipment that would go on a creature's head.)
Hatslap deals 3 damage to target creature or player. If that creature depicts a female on it's art, or if that player's gender is female, it deals 5 damage to her instead.
Ruffian1RR
Instant
Target creature you don't control fights another target creature you don't control.
////////// Scoundrel2R
Instant
Gain control of target creature an opponent controls until end of turn. Untap that creature.
IIW: The one that got away.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Noxious EmissionsRR Instant (U)
Tap all creatures target opponent controls. Noxious Emissions deals 1 damage to each creature tapped this way. Silent. But still deadly
IIW: swords
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(Faaack, my girlfriend is rubbing off on me.)
ME! MWUHAHA! Nah.
Stapler! Claim your prize!
TRAINS!
AUTOMOBILES!
Happy now?
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sounds like it's time to update the OP.
Current Challenge:
PLANES!airtravelmachinesTRAINS!automotormultirailcoachesAUTOMOBILES!carsIndustrial Revelation 3UU
World Enchantment (R)
Cumulative upkeep 2U
Artifact spells have affinity for artifacts. Noncreature artifacts have "Nonartifact creatures you control get +1/+1".
IIW: Spells that recreate historical events
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Artifact Creature - Human Advisor (R)
T: Until end of turn, creatures attacking target player are unblockable.
R: Target creature attacks this turn if able.
"All aboard!"
2/4
IIW: Monogreen control cards.
Artifact - Equipment {C}
Equipped creature has vigilance.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature - Beast (R)
Flying
Whenever Transport Zeppelid attacks, other creatures you control gain flying until end of turn.
"It can hold any number of men or beasts, and bring them directly to your enemy's door." - Mormir Vig
2/2
IIW: One line of text.
oh well.
In a creative rut, so no entry this time.
Plane - Zendikar (C)
Colored spells cost more to cast.
Whenever you roll :chaos:, put four 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment [r]
Nonland cards have flash.
Some doorways take more effort to close than to open.
I think you're posting for the wrong challenge.
Also, no IIW.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
He's good to go.
Well, still needs an IIW.
Artifact - Equipment (U)
1: Until the beginning of the next end step, equipped creature gains your choice of flying, trample, or basic landwalking
Equip: 2
So you can either fly where you want to go (plane), barrel through where you want to go (train), or manuever your way where you want to go (automobile)
IIW: Chinese Food.
(except I'm staying up anyways for DKA spoilers so HNNNNNNNNNNGGGG)
@Aircraft: I like the flavour, but the damage ability seems rather weak and boring (it's probably properly costed, I'm just not excited about playing it). I really like the second ability and the inspiration drawn from the card it's referencing.
@Wagon: Kinda like a more expensive, colourless, slower Necrotic Plague, but with the advantage of not losing it "for good" is teh creature gets sacced elsewhere or something. It's a fun-build around me card with stuff from Shadowmoor block and such, and the flavour is great.
@Race: This I'm not sold on. I don't think the concept of a "drag race" is really represented here, and awkward mana costs like RRRR should be saved for cards that are doing something absolutely crazy where the undercostedness attained from extremely specific mana costs is part of the appeal (i.e. Phyrexian Obliterator). This is a severely crippled version of Sneak Attack with less room for fun crazy shenanigans (though to be fair Sneak Attack itself was/is mostly busted). I don't think it deserves the crazy mana cost.
Woahhh there's a lot going on here. Because the effect is global, I don't think the upkeep costs are necessary (at least not at that high a cost), especially since at 5 mana, this will not help you cheat on mana that much, though I do like the "synergy" between affinity and upkeep costs (not really synergy, more like giving EVERY artifact affinity means you have lots of spare mana, which you use to keep this thing around). I think I understand the flavour, but World Enchantments have been discontinued (for good reason) and I don't like how hard this is to build around, since you need to strike a balance between noncreature artifacts and nonartifact creatures to make the most of this card. The card essentially discourages playing artifact creatures, which is weird.
This is like 5000 times better than Deepchannel Mentor (though he's an uncommon, so ehh) and 500 times better than Sun Quan, Lord of Wu (and Quan is pretty sweet), so something's got to change about this card. The flavour is a bit lulzy, and the way you worded the unblockable ability is elegant and clever, but this is doing too much at its cost and body.
This is probably the right cost and rarity for this, and I like the name, but there's really nothing interesting or clever about this card; it's a last pick in limited about every time (barring weird mechanic shenanigans) and there's no draw to me at all. :|
This feels less like a goblin kamikaze guy and more like a goblin "my rocket only has so much fuel before I sputter out, land, and have to walk" guy. 4/1 is also not typical of a gobbo; you could have cheapened the cost, made his original body smaller and given him a power boost in addition to its other boosts to make it work better, though that still isn't a kamikaze. I like the idea of a creature that's really good just for a turn, though.
It's flavourful and probably appropriately costed, though it's a tough call. I think as a 1/3 I'd be more comfortable. Doesn't really feel rare, even though it can only really be a rare (this has Levitation beat in so many ways). I think just upping the cost and making it bigger would have made it more exciting (also, I have a hard time imagining a 2/2 carrying around a Blightsteel Colossus inside it, lololol /problemwithmagicflavouringeneral). It's solid design, though I'm not totally excited about it.
ohyou.jpg
I like that it inverses the Eye of Ugin's ability, and I also just like the idea of a plane where the Eldrazi "live", though I'm pretty sure it wouldn't be "the Eye", since that was what held them back from breaking free in ZEN block; I doubt very much that that's the symbol they want to be touting around as their own (assuming I got my backstory right). Unless you're suggesting the eye Ugin imprisoned them in was a plane in and of itself (though I don't think that's true either). I like that the chaos ability helps the people who have too many coloured spells they want to cast, though I feel liek ir provides too much of an advantage to anyone who has lots of artifacts, as they're essentially two turns ahead of everyone else as long as this is out (though I'm unfamiliar with planechase, so maybe it isn't, lol).
This is just a really cool effect and idea and is probably the right cost, and the flavour is even pretty nice, but no IIW = very sad. I think you might have won otherwise, too.
Baha, I love the flavour of this, and the effect itself is really cool. I can imagine equipping this to some little goblin and watching him careen off into my opponent before smacking into a wall, and there is a build-around possibility to this too (
which is usually rare for equipment, especially uncommonEDIT: oh, I mistook the underline for an uncommon symbol apparently, lol. well as a rare I'm less excited about this but still cool with it). My only complaint is that the equip cost could be lowered a bit as it makes it a bit too hard to abuse by equipping it to different creatures in one turn, but otherwise, I like.Basic landwalk is really just "unblockability" against any deck playing basics (which is most decks), so there will very rarely be a need for the trample ability, and flying is pretty much only needed to block other fliers. I don't understand the flavour that much, though I like the modality of the abilities and the activated ability on the equipment. I just wish there was a real difference between them.
NEXT CHALLENGE: A gentleman wouldn't do that.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant (U)
Storm
Target creature can't block this turn.
Flashback - :1mana::symr:
IIW: Mooses
This is for me more than it is for anyone else. I sucks at colors.
Barbarous Treachery 3RR
Sorcery (R)
Target opponent gains control of the creature you control with the highest power. That creature deals damage equal to its power to each other creature he or she controls.
Nulg the Stone-Thrower attended one embassy function, got into one bar brawl, and set the peace process back ten years.
IIW: A chair.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (C)
As an additional cost to cast Booger Fling, tap target creature you control.
Booger Fling deals 1 damage to target creature. Tap that creature.
Iiw: Create Dark Ascension DFC.
Instant (U)
Curbstomp costs 3 less to cast as long as an opponent has five or less life.
Curbstomp deals 5 damage to target creature or player.
Tavican gentry avoid the backstreets after nightfall, for honeyed words and tawdry parlour tricks hold no sway amongst the city's writhing underclasses.
IIW: You know that IIW you've always hoped you could do? Do that.
Cost: 1R
Sorcery
You can only cast Hatslap if you control a helm (a helm is any equipment that would go on a creature's head.)
Hatslap deals 3 damage to target creature or player. If that creature depicts a female on it's art, or if that player's gender is female, it deals 5 damage to her instead.
Next: The creator of an artifact that already exists. (Ex. Emmessi, Jalum, Krark, Kaldra, Nevinyrral, Leng, Feldon, Ashnod, you get the idea.)
The first part of the divine comedy?
InterruptUU
Instant U
Counter target spell
"Wait... what?""
IIW: Recruiter (since i'm going to one)
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Instant
Target creature you don't control fights another target creature you don't control.
//////////
Scoundrel 2R
Instant
Gain control of target creature an opponent controls until end of turn. Untap that creature.
IIW: The one that got away.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Instant (U)
Tap all creatures target opponent controls. Noxious Emissions deals 1 damage to each creature tapped this way.
Silent. But still deadly
IIW: swords