CongenitusWWUUBBRRGG
Legendary Creature - Hydra Avatar
Protection from noneverything
If Congenitus would be put into a graveyard from nowhere, reveal Congenitus and shuffle its owner's library into it instead.
10/10
CongenitusWWUUBBRRGG
Creature - Hydra Avatar
Protection from noneverything
If Congenitus would be put into a graveyard from nowhere, reveal Congenitus and shuffle its owner's library into it instead.
10/10
iiw: commercialism
But noneverything != nothing. In fact, it has protection from anything that isn't everything, which is, well...everything. On the upside, it means you can have both Pro and Con out on the field at the same time for double the game break.
CongenitusWWUUBBRRGG
Creature - Hydra Avatar
Protection from noneverything
If Congenitus would be put into a graveyard from nowhere, reveal Congenitus and shuffle its owner's library into it instead.
10/10
iiw: commercialism
The first time I read this card, I thought "meh, ok." The second time, I paid more attention to the second ability and laughed out loud.
Hellbred Furnace - 3(P/R)
Artifact (R) 1(P/R),t, Sacrifice an artifact: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed artifact's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Phyrexian Hatelord4:sympb::sympb:
Flying
Other Phyrexian creatures get +1/+1
Non-Phyrexian creatures get -1/-1 (A phyrexian creature has the Phyrexia symbol in its text box)
3/3
I wonder if they'd ever do a phyrexian mana cost with a hybrid. Like :sym2b:, but with instead of in it. That would be neat. Three ways to pay.
The point of the card wasn't to give others, at most, +3/+0. It was to run it in a pump/token deck so that you could pump him then pump your other creatures for far less mana. I thought the challenge "deceptively broken" so I kinda went with that.
Anyways, holder.
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
The point of the card wasn't to give others, at most, +3/+0. It was to run it in a pump/token deck so that you could pump him then pump your other creatures for far less mana. I thought the challenge "deceptively broken" so I kinda went with that.
Anyways, holder.
You would only be able to pump one creature this way, since you used the wording 'switch that creature's power with Ruby Cinderion's until the end of the turn' instead of 'that creature's power becomes equal to Ruby Cinderion's until end of turn', which would have worked the way you were trying to make it work.
Comatose Crawler5
Artifact Creature - Horror R
Comatose Crawler's power and toughness are each equal to the number of cards in exile
Whenever a card enters exile from anywhere, each opponent loses 1 Life
*/*
um... in case this didn't meet the criteria....
Duty's Call2GG
Enchantment R
If you would draw a card, you may instead choose creature or noncreature and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
IIW: Take a color associated creature, and drop it one (or both) of it's enemy colors (i.e. a white or blue goblin, a black or red angel, a blue or black wurm, etc.,)
Gunk-Flayer Shaman2RG
Creature - Insect Shaman (U)
When Gunk-Flayer Shaman enters the battlefield, it deals damage equal to the number of Insects you control to each non-Insect creature.
3/3
IIW: A creature type in a color it's never been before.
Arrakis Garden (Rare)
Cost: 2G
Enchantment
If you control a desert, Wurm creatures you control have hexproof. 1G, Sacrifice a non-Wurm creature: Put an X/X green Wurm creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
Next: A card from a URG shard. Should be UR,UG or RG
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Elspeth, Redeemer 3WW
Planeswalker - Elspeth MR
/+2\ Gain 1 life for each non-token creature you control.
/-2\ Search your library for a creature card with a converted mana cost of 2 or less and put it onto the battlefield. Then shuffle your library.
\-3/ Destroy all token permanents.
{3}
Soul Splinterer3:symwb::symwb::symwb:
Enchantment
Whenever a player casts a creature spell, counter that spell. That player puts X 1/1 white Spirit creature tokens with flying into play, where X is that spells converted mana cost.
IIW: A card that can combo well with another (real) card that is considered bad right now.
The point of my challenge was to take a card with nonX (i.e. noncreature, nontoken etc) and change it to something else (i.e. nonenchantment, nonplaneswalker); I wanted to restrict what cards could be used, as saying "change anything on the card" would yield too many different results. I'm not sure how that got muddled up, but w/e. More points will be given to cards that changed the least amount of words on the card while still creating something both very different from the original card and very original as a card on its own.
Prompt: /5 (Did it meet the prompt? How recognizable is it to the original card? How different is it?)
Flavour/Originality: /5 (Is it flavourful? Is it creative?)
Design: /5 (Balanced? Fun? Interesting?)
Rasdus the Defiant2UUBB
Legendary Creature — Sphinx {R}
Flying
Whenever Rasdus the Defiant attacks, return half the non-Sphinx permanents you control to your hand, rounded up.
Whenever Rasdus deals combat damage to a player, that player returns half the non-Sphinx permanents he or she controls to their owners' hands, rounded up.
6/6
IIW:
Prompt: I read "return half the non-Sphinx permanents you control" and instantly knew what card you were referring to and what the rest of the card did. This is both recognizable and very different. You understood the spirit of the prompt perfectly. 5/5
Flavour/Originality: The flavour is really unclear here. What makes this a Sphinx? There's generally some riddle to answer or some mysticism around one, but here he's just wrecking everything, and not in the flavourful way like Rakdos is. Could have really used some flavour text. 2.5/5
Design: This would probably play out pretty well; even if you're never hitting your opponent, you can return Nekraatals and Mulldrifters and all kinds of good ETB stuff for ultra value. It all reduces some of the feelbad of Rakdos, since discarding a dragon because you have too many cards in hand feels way better than sacrificing it. 4/5
Methis Bahn, the Saint-King3WB
Legendary Creature - Human Lord {MR}
Exalted
Other human creatures have +1/+1 and have exalted.
Non-human creatures get -1/-1.
3/3
Prompt: You got it bang on too. I didn't recognize who you were referencing at first, but chalk that up to my own ignorance than anything else. 5/5
Flavour/Originality: Again, flavour text would have gone a long way. It still comes through a little bit, though. I like the Human tribal. 3.5/5
Design: This is PROBABLY undercosted, since in the decks built around it, he's a Curse of Death's Hold attached to a Glorious Anthem attached to an exalted body giving your other guys exalted. Lord is no longer a supported creature type, and there's anti-synergy between pumping up numerous guys and then encouraging them to attack with only one. 2.5/5
Hairy-Fisted Warlord2GG
Creature - Human Beast (R)
You may have Hairy-Fisted Warlord assign its combat damage as though it weren't blocked.
Hairy-Fisted Warlord's power and toughness are each equal to the number of non-Human creatures you control.
*/*
Prompt: Non-Human isn't all THAT different from Non-Wall. You got the idea though. 4/5
Flavour/Originality: Ahah, I love me some Human Beasts. The flavour is pretty good, and it's different enough from its predecessor in how it plays and effects deck-building decisions. 4/5
Design: This seems ok balance-wise (it's Scion of the Wild that doesn't count itself and random creatures but has random upside and extra cost) but this is kind of just a big burdly guy that's kind of hard to block, and big dumb dudes just aren't all that interesting. 2/5
Siege the Barracks3BR
[U]Sorcery[/U] [u]
Target player reveals his or her hand and discards all noncreature cards. "Drain an orange and it flattens, dead. That's the premise, basically."
- Sergeant Cotae
iiw: imagine a pantsless world. what's something that world would have that our world (or Magic's world) wouldn't.
Prompt: It functions differently, certainly, but it's ultimately doing the same thing it was doing before. Still, I can't fault you much for doing what I asked. 3.5/5
Flavour/Originality: Flavour's pretty good, though it took me a second to get it. I don't think there's been a mass Duress before either (too lazy to check). 4.5/5
Design: This either needs to cost 6 or be rare (with extra abilities probably), because the limited player in me is CRINGING right now at the thought of my opponent throwing this at me on the play when I only have four lands out. It's quite brutal, though it doesn't offer many interesting decisions for either player. 2.5/5
Soul's Awakening 2UW
Instant
Destroy target non-Spirit creature. It can't be regenerated. Return up to one Spirit card from your graveyard to your hand.
IIW: color-shifted legendary creatures
Prompt: I likely should have emphasized that the function of the card should shift slightly after changing the nonX to nonY. Again, it's a bit similar, but you did what I asked. 3.5/5
Flavour/Originality: You followed in the footsteps of your predecessor while still introducing something new, which I like. 4.5/5
Design: Yeahhhh, this is NOT a U/W card, no matter what Innistrad may tell you. 1.5/5
Germinator Mystic1G
Creature - Elf Druid
When ~ enters the battlefield, you may search your library for an land card, reveal it, put it into your hand, then shuffle your library. 1G,T: You may put an land card from your hand onto the battlefield.
1/2
Prompt: Unfortunately, you missed the "non" part of the challenge. You had the right idea, though. 1/5
Flavour/Originality: "Germinator" is a little nonsensical, but I see where you were going. The effect is pretty original. 4/5
Design: This is pretty cool, actually, though the activation ability is overcosted (maybe put two lands down instead of one? might be as broken as SFM like that though LOL). Cracked Expedition map attached to a creature is very nice. 4/5
CongenitusWWUUBBRRGG
Legendary Creature - Hydra Avatar
Protection from noneverything
If Congenitus would be put into a graveyard from nowhere, reveal Congenitus and shuffle its owner's library into it instead.
10/10
iiw: commercialism
Prompt: You missed the non part too, though again, you were heading in the right direction. 1/5
Flavour/Originality: LOL, I have no idea what to think. It's certainly original. 2.5/5
Design: Oh man I have no idea when his second ability will trigger. I'll give you points for doing a pretty good Uncard, which I'm hopefully assuming that this is what it is. 4/5
Hellbred Furnace - 3(P/R)
Artifact (R) 1(P/R),t, Sacrifice an artifact: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed artifact's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
IIW: Make cards based on other users.
Prompt: Non is missed yet again. Read the prompts people! 1/5
Flavour/Originality: It's both ok flavourwise and ok originalitywise. 3/5
Design: The fact that you have to fill your deck with both artifacts and creatures (or artifact creatures) to make use of this to the max is rather interesting. I like what this is doing in red. 4/5
Sardian Bleat2WG
Creature - Goat (R)
As long as Sardian Bleat is untapped, nonartifact creatures you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those creatures. 4: Tap Sardian Bleat. Any player may activate this ability.
2/4
IIW: Return to Time Spiral. Create new time-weirdnesses
Prompt: YES! This is doing just what I asked and so much more! Well done. 5/5
Flavour/Originality: Baaaahahaha, amazing name. (cwutididthur?) Its derivence from the original card is both obvious and punny. The flavour itself is a LITTLE sketchy though (a goat that bleats and makes things untouchable? what?) but it's so funky it works. I do like that it doesn't work with artifacts who have no emotions and thus are not encouraged by the bleat of the goat (or something convoluted like that :D). 3.5/5
Design: This is REALLY cool. Making all your guys indestructible is incredibly exciting, but your opponent can still interact with you by using the ability. I think that either the ability should cost less or the goat should not be indestructible itself, as that puts too much of a strain on the opponents mana. It should also be mythic, because mythic goats are way too awesome. Legendary too (which also helps balance it more, actually). 4/5
Cloak in Blood1(W/R)
Instant
Creatures you control gain protection from non-Vampire, non-werewolf creatures until end of turn. "You'd be surprised at the rate his ideas backfire..."
I didn't include zombies because I don't think they have improved smell
IIW: a weapon of mass destruction
Prompt: You're on the right track. 4/5
Flavour/Originality: Yeah, this is pretty amazing flavour actually. I would have loved if you put something like "Werewolves and vampires your opponents control must attack or block this turn if able", but it's serviceable as is. 4.5/5
Design: This needs to cost both R and W, as mass-protection on this scale is not red's shtick. This could be mono-W, actually. It's really just another iteration of all the "all my guys have pro all your guys" thing that white does, and it's not all that special. Nothing wrong with it, though. 3/5
Phyrexian Hatelord4:sympb::sympb:
Flying
Other Phyrexian creatures get +1/+1
Non-Phyrexian creatures get -1/-1 (A phyrexian creature has the Phyrexia symbol in its text box)
3/3
I wonder if they'd ever do a phyrexian mana cost with a hybrid. Like :sym2b:, but with instead of in it. That would be neat. Three ways to pay.
IIW: Green vampires
Prompt: Yeah, you're getting there. 4/5
Flavour/Originality: This guy's pretty neat flavourfully, and is VERY original. Good work here. 4.5/5
Design: I like it quiet a lot, though lack of typeline makes me frown. I'm not sure if the logistics of this are possible ("symbols" are not typically recorded on cards - even yours, for example, didn't have one), but it's a good idea. Phyrexian mana makes this way more interesting (and unique!) that it would have otherwise. 3.5/5
Duty's Call2GG
Enchantment R
If you would draw a card, you may instead choose creature or noncreature and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
IIW: Take a color associated creature, and drop it one (or both) of it's enemy colors (i.e. a white or blue goblin, a black or red angel, a blue or black wurm, etc.,)
(you were right in thinking your first card didn't work )
Prompt: It's both instantly recognizable and reasonably different from its previous form. You got it bang on. 5/5
Flavour/Originality: The flavour is similar to the original card yet has its own, different take on it. The flavour seems more white than anything, though, but I still like it. 4/5
Design: Being able to say "ok, I need a guy" and get one is very cool and there's undoubtedly a combo deck that would love this card to death. Very nice. 4/5
Gunk-Flayer Shaman2RG
Creature - Insect Shaman (U)
When Gunk-Flayer Shaman enters the battlefield, it deals damage equal to the number of Insects you control to each non-Insect creature.
3/3
IIW: A creature type in a color it's never been before.
Prompt: Yup, that's around what I was looking for, though unfortunately "non-Giant" is not that different from "non-insect". 4.5/5
Flavour/Originality: Flavour is fine, just wish it was more different from the card it's based on. Flavour text is always welcome. 3.5/5
Design: The fact that insects have an easier time of swarming than giants makes this card rather dangerous and probably undercosted. Still, it's an alright effect. 3/5
Arrakis Garden (Rare)
Cost: 2G
Enchantment
If you control a desert, Wurm creatures you control have hexproof. 1G, Sacrifice a non-Wurm creature: Put an X/X green Wurm creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
Next: A card from a URG shard. Should be UR,UG or RG
Prompt: The prompt was met and all was well. 5/5
Flavour/Originality: The flavour is somewhat baffling; wurms coming out of people? That isn't a very tranquil garden. After a quick google search, it's apparent I'm missing a Dune reference, but what can I do. This is really just the same as the card is based off, though. 2.5/5
Design: It works about the same as the Ooze garden, which is not all that well. Use of Desert is rather weird. 2.5/5
Elspeth, Redeemer 3WW
Planeswalker - Elspeth MR
/+2\ Gain 1 life for each non-token creature you control.
/-2\ Search your library for a creature card with a converted mana cost of 2 or less and put it onto the battlefield. Then shuffle your library.
\-3/ Destroy all token permanents.
{3}
IIW: Touch it
Prompt: It's a bit of a stretch, but I'll give you points for it, though Elspeth did not actually have a "non" in her textbox (she probably should have). 4/5
Flavour/Originality: Flavour is always so judge on a planeswalker, especially when it has such a generic name, but it fits her flavour (and her old card's flavour) well, I think. Her abilities are also rather unique. 3.5/5
Design: This is pretty darn exciting; fetching out whatever small guy you like and gain some life? Neato. The ulti is rather useless, though (part of Elspeth's sudden hate for tokens, I suppose). 3.5/5
Prompt: Exactly what I was looking for. Great job. 5/5
Flavour/Originality: The flavour is very cool, though it's funny that I was thinking "what, Midnight Banshee turned into an instant? uhhhhhhh..." before I read your explanation :tongue:. I don't care to check, but I doubt there's been an effect similar to this. 4.5/5
Design: This is perfectly costed and extremely exciting for an uncommon in limited. It's a bit uninteresting in that it's general goodstuff that most decks would play, but I still like it and it still creates some cool deck and play decisions. 4/5
Time of Heroes1G
Sorcery
Search your library for a legendary or a planeswalker card, reveal it, then put it in your hand.
Prompt: I don't even know what this card is referencing, let alone you didn't follow the prompt. :/ .5/5
Flavour/Originality: There's already a card called that. Otherwise, the flavour is pretty decent, and searching up planeswalker's is definitely unique. 3.5/5
Design: Unique, but definitely not something I want happening in my MTG. It's a neat idea, but searching up planeswalkers just feels wrong to me, especially at such a cheap cost, and restricting it to green is even weirder. 2/5
Soul Splinterer3:symwb::symwb::symwb:
Enchantment
Whenever a player casts a creature spell, counter that spell. That player puts X 1/1 white Spirit creature tokens with flying into play, where X is that spells converted mana cost.
IIW: A card that can combo well with another (real) card that is considered bad right now.
Prompt: This is suitably different from its old self, and defintely fits the bill. 4/5
Flavour/Originality: I lurvvvve the flavour of this, and it's a unique effect too. I wish you changed converted mana cost to, say, power and toughness to both make it more unique and take advantage of the fact that it only works on creatures. 3.5/5
Design: I like what this does to the game, as it makes spells and noncreature permanents and such way more impactful on the game, as the board has been reduced to a bunch of vanilla 1/1s, essentially. 4/5
11.5/15
Sir Aureus, with Foxxy and avatarz as runners-up!
NEXT CHALLENGE: Birds. Don't forget rarity or IIW.
Haha, oh I am so sorry. I hate those *******s who dumb up the thread. And now I am one of them. NOOOOOOOO.
Lysa Sol, Volitant One2WW
Legendary Creature- Human Monk (R)
Whenever ~ attacks, exile it and put four 1/1 white Bird creature tokens with flying onto the battlefield tapped and attacking. At the beginning of the next end step, exile those tokens and return ~ to the battlefield tapped. Her soul is lighter than air, and bright enough to outshine the sun.
2/2
Flavor alert: Sort Sol means "Black Sun" and is an event in Denmark where thousands of birds eclipse the sky. "Lysa Sol" is a play on that term ("lys" in danish means "light").
Heron Flock2WW
Creature - Bird {U}
Flying
Heron Flock's power and toughness are each equal to the number of creatures with flying you control.
Whenever Heron Flock deals combat damage to a player, put a 1/1 white Bird creature token with flying onto the battlefield.
*/*
Megiddo, Flamingo of War1URG
Legendary Creature - Human Bird(M) U: ~ gains flying until end of turn. R: ~ gains first strike until end of turn. G: ~ gets +1/+1 until end of turn.
4/3 Praise to our Flamingo overlord! May his feathers never be rustled and allways shiny!
IIW- Make a card to go in your favorite Deck of all time
Raincaller1U
Creature - Bird (U)
Flying.
Each land is an Island in addition to its other land types. "The tears of the sky. The gloom and sadness of Nycava. May her sorrow and darkness pass away soon." -Phillim, Nycavan priest [1/1]
Mischievous Cuckoo 1U
Creature - Bird Placeholder (R)
Flying
Whenever a creature enters the battlefield under an opponent's control, you may pay 2U. If you do, exchange control of Mischievous Cuckoo and that creature.
1/2
Congenitus WWUUBBRRGG
Legendary Creature - Hydra Avatar
Protection from noneverything
If Congenitus would be put into a graveyard from nowhere, reveal Congenitus and shuffle its owner's library into it instead.
10/10
iiw: commercialism
But noneverything != nothing. In fact, it has protection from anything that isn't everything, which is, well...everything. On the upside, it means you can have both Pro and Con out on the field at the same time for double the game break.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
The first time I read this card, I thought "meh, ok." The second time, I paid more attention to the second ability and laughed out loud.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
I really want to find a way to make this happen. Is there any loophole that would allow spawning tokens in the graveyard?
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Hellbred Furnace - 3(P/R)
Artifact (R)
1(P/R),t, Sacrifice an artifact: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed artifact's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
IIW: Make cards based on other users.
Flying
Other Phyrexian creatures get +1/+1
Non-Phyrexian creatures get -1/-1
(A phyrexian creature has the Phyrexia symbol in its text box)
3/3
I wonder if they'd ever do a phyrexian mana cost with a hybrid. Like :sym2b:, but with instead of in it. That would be neat. Three ways to pay.
IIW: Green vampires
This is for me more than it is for anyone else. I sucks at colors.
Anyways, holder.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
I'll stick a card here if I can be bothered.
You would only be able to pump one creature this way, since you used the wording 'switch that creature's power with Ruby Cinderion's until the end of the turn' instead of 'that creature's power becomes equal to Ruby Cinderion's until end of turn', which would have worked the way you were trying to make it work.
With 'switch', it'd be:
It doesn't matter how you intended it to work, cause it didn't work that way.
Artifact Creature - Horror R
Comatose Crawler's power and toughness are each equal to the number of cards in exile
Whenever a card enters exile from anywhere, each opponent loses 1 Life
*/*
um... in case this didn't meet the criteria....
Duty's Call 2GG
Enchantment R
If you would draw a card, you may instead choose creature or noncreature and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
IIW: Take a color associated creature, and drop it one (or both) of it's enemy colors (i.e. a white or blue goblin, a black or red angel, a blue or black wurm, etc.,)
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Gunk-Flayer Shaman 2RG
Creature - Insect Shaman (U)
When Gunk-Flayer Shaman enters the battlefield, it deals damage equal to the number of Insects you control to each non-Insect creature.
3/3
IIW: A creature type in a color it's never been before.
Cost: 2G
Enchantment
If you control a desert, Wurm creatures you control have hexproof.
1G, Sacrifice a non-Wurm creature: Put an X/X green Wurm creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
Next: A card from a URG shard. Should be UR,UG or RG
Elsepth Tirel
[/card]
Elspeth, Redeemer 3WW
Planeswalker - Elspeth MR
/+2\ Gain 1 life for each non-token creature you control.
/-2\ Search your library for a creature card with a converted mana cost of 2 or less and put it onto the battlefield. Then shuffle your library.
\-3/ Destroy all token permanents.
{3}
IIW: Touch it
[Clan Flamingo]
Instant (U)
Put a -1/-1 counter on each nonblack creature.
(Yes, that's a throwback to Midnight Banshee as well as a shifted Holy Light.)
IIW: Birds. Don't forget rarity or IIW.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Soul Splinterer 3:symwb::symwb::symwb:
Enchantment
Whenever a player casts a creature spell, counter that spell. That player puts X 1/1 white Spirit creature tokens with flying into play, where X is that spells converted mana cost.
IIW: A card that can combo well with another (real) card that is considered bad right now.
The point of my challenge was to take a card with nonX (i.e. noncreature, nontoken etc) and change it to something else (i.e. nonenchantment, nonplaneswalker); I wanted to restrict what cards could be used, as saying "change anything on the card" would yield too many different results. I'm not sure how that got muddled up, but w/e. More points will be given to cards that changed the least amount of words on the card while still creating something both very different from the original card and very original as a card on its own.
Prompt: /5 (Did it meet the prompt? How recognizable is it to the original card? How different is it?)
Flavour/Originality: /5 (Is it flavourful? Is it creative?)
Design: /5 (Balanced? Fun? Interesting?)
Prompt: I read "return half the non-Sphinx permanents you control" and instantly knew what card you were referring to and what the rest of the card did. This is both recognizable and very different. You understood the spirit of the prompt perfectly.
5/5
Flavour/Originality: The flavour is really unclear here. What makes this a Sphinx? There's generally some riddle to answer or some mysticism around one, but here he's just wrecking everything, and not in the flavourful way like Rakdos is. Could have really used some flavour text.
2.5/5
Design: This would probably play out pretty well; even if you're never hitting your opponent, you can return Nekraatals and Mulldrifters and all kinds of good ETB stuff for ultra value. It all reduces some of the feelbad of Rakdos, since discarding a dragon because you have too many cards in hand feels way better than sacrificing it.
4/5
11.5/15
Prompt: You got it bang on too. I didn't recognize who you were referencing at first, but chalk that up to my own ignorance than anything else.
5/5
Flavour/Originality: Again, flavour text would have gone a long way. It still comes through a little bit, though. I like the Human tribal.
3.5/5
Design: This is PROBABLY undercosted, since in the decks built around it, he's a Curse of Death's Hold attached to a Glorious Anthem attached to an exalted body giving your other guys exalted. Lord is no longer a supported creature type, and there's anti-synergy between pumping up numerous guys and then encouraging them to attack with only one.
2.5/5
11/15
Prompt: Non-Human isn't all THAT different from Non-Wall. You got the idea though.
4/5
Flavour/Originality: Ahah, I love me some Human Beasts. The flavour is pretty good, and it's different enough from its predecessor in how it plays and effects deck-building decisions.
4/5
Design: This seems ok balance-wise (it's Scion of the Wild that doesn't count itself and random creatures but has random upside and extra cost) but this is kind of just a big burdly guy that's kind of hard to block, and big dumb dudes just aren't all that interesting.
2/5
10/15
Prompt: It functions differently, certainly, but it's ultimately doing the same thing it was doing before. Still, I can't fault you much for doing what I asked.
3.5/5
Flavour/Originality: Flavour's pretty good, though it took me a second to get it. I don't think there's been a mass Duress before either (too lazy to check).
4.5/5
Design: This either needs to cost 6 or be rare (with extra abilities probably), because the limited player in me is CRINGING right now at the thought of my opponent throwing this at me on the play when I only have four lands out. It's quite brutal, though it doesn't offer many interesting decisions for either player.
2.5/5
10.5/15
Prompt: I likely should have emphasized that the function of the card should shift slightly after changing the nonX to nonY. Again, it's a bit similar, but you did what I asked.
3.5/5
Flavour/Originality: You followed in the footsteps of your predecessor while still introducing something new, which I like.
4.5/5
Design: Yeahhhh, this is NOT a U/W card, no matter what Innistrad may tell you.
1.5/5
9.5/15
Prompt: Unfortunately, you missed the "non" part of the challenge. You had the right idea, though.
1/5
Flavour/Originality: "Germinator" is a little nonsensical, but I see where you were going. The effect is pretty original.
4/5
Design: This is pretty cool, actually, though the activation ability is overcosted (maybe put two lands down instead of one? might be as broken as SFM like that though LOL). Cracked Expedition map attached to a creature is very nice.
4/5
9/15
Prompt: You missed the non part too, though again, you were heading in the right direction.
1/5
Flavour/Originality: LOL, I have no idea what to think. It's certainly original.
2.5/5
Design: Oh man I have no idea when his second ability will trigger. I'll give you points for doing a pretty good Uncard, which I'm hopefully assuming that this is what it is.
4/5
7.5/15
Prompt: Non is missed yet again. Read the prompts people!
1/5
Flavour/Originality: It's both ok flavourwise and ok originalitywise.
3/5
Design: The fact that you have to fill your deck with both artifacts and creatures (or artifact creatures) to make use of this to the max is rather interesting. I like what this is doing in red.
4/5
8/15
Prompt: YES! This is doing just what I asked and so much more! Well done.
5/5
Flavour/Originality: Baaaahahaha, amazing name. (cwutididthur?) Its derivence from the original card is both obvious and punny. The flavour itself is a LITTLE sketchy though (a goat that bleats and makes things untouchable? what?) but it's so funky it works. I do like that it doesn't work with artifacts who have no emotions and thus are not encouraged by the bleat of the goat (or something convoluted like that :D).
3.5/5
Design: This is REALLY cool. Making all your guys indestructible is incredibly exciting, but your opponent can still interact with you by using the ability. I think that either the ability should cost less or the goat should not be indestructible itself, as that puts too much of a strain on the opponents mana. It should also be mythic, because mythic goats are way too awesome. Legendary too (which also helps balance it more, actually).
4/5
12.5/15
Prompt: You're on the right track.
4/5
Flavour/Originality: Yeah, this is pretty amazing flavour actually. I would have loved if you put something like "Werewolves and vampires your opponents control must attack or block this turn if able", but it's serviceable as is.
4.5/5
Design: This needs to cost both R and W, as mass-protection on this scale is not red's shtick. This could be mono-W, actually. It's really just another iteration of all the "all my guys have pro all your guys" thing that white does, and it's not all that special. Nothing wrong with it, though.
3/5
10.5/15
Prompt: Yeah, you're getting there.
4/5
Flavour/Originality: This guy's pretty neat flavourfully, and is VERY original. Good work here.
4.5/5
Design: I like it quiet a lot, though lack of typeline makes me frown. I'm not sure if the logistics of this are possible ("symbols" are not typically recorded on cards - even yours, for example, didn't have one), but it's a good idea. Phyrexian mana makes this way more interesting (and unique!) that it would have otherwise.
3.5/5
12/15
(you were right in thinking your first card didn't work )
Prompt: It's both instantly recognizable and reasonably different from its previous form. You got it bang on.
5/5
Flavour/Originality: The flavour is similar to the original card yet has its own, different take on it. The flavour seems more white than anything, though, but I still like it.
4/5
Design: Being able to say "ok, I need a guy" and get one is very cool and there's undoubtedly a combo deck that would love this card to death. Very nice.
4/5
13/15
Prompt: Yup, that's around what I was looking for, though unfortunately "non-Giant" is not that different from "non-insect".
4.5/5
Flavour/Originality: Flavour is fine, just wish it was more different from the card it's based on. Flavour text is always welcome.
3.5/5
Design: The fact that insects have an easier time of swarming than giants makes this card rather dangerous and probably undercosted. Still, it's an alright effect.
3/5
11/15
Prompt: The prompt was met and all was well.
5/5
Flavour/Originality: The flavour is somewhat baffling; wurms coming out of people? That isn't a very tranquil garden. After a quick google search, it's apparent I'm missing a Dune reference, but what can I do. This is really just the same as the card is based off, though.
2.5/5
Design: It works about the same as the Ooze garden, which is not all that well. Use of Desert is rather weird.
2.5/5
10/15
Prompt: It's a bit of a stretch, but I'll give you points for it, though Elspeth did not actually have a "non" in her textbox (she probably should have).
4/5
Flavour/Originality: Flavour is always so judge on a planeswalker, especially when it has such a generic name, but it fits her flavour (and her old card's flavour) well, I think. Her abilities are also rather unique.
3.5/5
Design: This is pretty darn exciting; fetching out whatever small guy you like and gain some life? Neato. The ulti is rather useless, though (part of Elspeth's sudden hate for tokens, I suppose).
3.5/5
11/15
Prompt: Exactly what I was looking for. Great job.
5/5
Flavour/Originality: The flavour is very cool, though it's funny that I was thinking "what, Midnight Banshee turned into an instant? uhhhhhhh..." before I read your explanation :tongue:. I don't care to check, but I doubt there's been an effect similar to this.
4.5/5
Design: This is perfectly costed and extremely exciting for an uncommon in limited. It's a bit uninteresting in that it's general goodstuff that most decks would play, but I still like it and it still creates some cool deck and play decisions.
4/5
13.5/15
Prompt: I don't even know what this card is referencing, let alone you didn't follow the prompt. :/
.5/5
Flavour/Originality: There's already a card called that. Otherwise, the flavour is pretty decent, and searching up planeswalker's is definitely unique.
3.5/5
Design: Unique, but definitely not something I want happening in my MTG. It's a neat idea, but searching up planeswalkers just feels wrong to me, especially at such a cheap cost, and restricting it to green is even weirder.
2/5
6/15
Prompt: You did it, though with minimal changes.
4/5
Flavour/Originality: It's alright, though nothing spectacular. I really wish this did something else (or you chose a more complex card to change).
3/5
Design: It's honestly rather boring, I'm sorry. This was a challenge where the cards that did more generally did better.
2.5/5
9.5/15
6/15
Prompt: This is suitably different from its old self, and defintely fits the bill.
4/5
Flavour/Originality: I lurvvvve the flavour of this, and it's a unique effect too. I wish you changed converted mana cost to, say, power and toughness to both make it more unique and take advantage of the fact that it only works on creatures.
3.5/5
Design: I like what this does to the game, as it makes spells and noncreature permanents and such way more impactful on the game, as the board has been reduced to a bunch of vanilla 1/1s, essentially.
4/5
11.5/15
NEXT CHALLENGE: Birds. Don't forget rarity or IIW.
Lysa Sol, Volitant One 2WW
Legendary Creature- Human Monk (R)
Whenever ~ attacks, exile it and put four 1/1 white Bird creature tokens with flying onto the battlefield tapped and attacking. At the beginning of the next end step, exile those tokens and return ~ to the battlefield tapped.
Her soul is lighter than air, and bright enough to outshine the sun.
2/2
Flavor alert: Sort Sol means "Black Sun" and is an event in Denmark where thousands of birds eclipse the sky. "Lysa Sol" is a play on that term ("lys" in danish means "light").
IIW: Chimeras!
Creature - Bird {U}
Flying
Heron Flock's power and toughness are each equal to the number of creatures with flying you control.
Whenever Heron Flock deals combat damage to a player, put a 1/1 white Bird creature token with flying onto the battlefield.
*/*
IIW: Innistrad-style Vamipres (Stromkirk Noble, Rakish Heir etc.)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Creature — Bird {C}
Flying
Whenever Carrier Pigeon deals combat damage to a player, you may pay 1U. If you do, draw a card.
2/2
IIW:
Legendary Creature - Human Bird(M)
U: ~ gains flying until end of turn.
R: ~ gains first strike until end of turn.
G: ~ gets +1/+1 until end of turn.
4/3
Praise to our Flamingo overlord! May his feathers never be rustled and allways shiny!
IIW- Make a card to go in your favorite Deck of all time
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Creature - Bird (U)
Flying.
Each land is an Island in addition to its other land types.
"The tears of the sky. The gloom and sadness of Nycava. May her sorrow and darkness pass away soon." -Phillim, Nycavan priest
[1/1]
IIW: A cup of coffee, please!
[Clan Flamingo]
The clan for custom card creators!
Creature - Bird Placeholder (R)
Flying
Whenever a creature enters the battlefield under an opponent's control, you may pay 2U. If you do, exchange control of Mischievous Cuckoo and that creature.
1/2
Strictly better than Storm Crow, I know.
IIW: I can do anything I want, I'm eccentric!